Info about Torchlight: Infinite:

Official game description:
JOIN US ON DISOCRD
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About the Game
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**"Arcana" officially begins on January 9 2025 at 6 PM PST**
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Whisper your wishes, and the divination is about to begin...
New Seasonal Mechanic: Arcana
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Embark on a journey through the Netherrealm, where mysterious tarot cards await. Gather enough and unlock the Secret Tarot Path for a chance to claim untold treasures.
New Hero Trait: Iris, the Vigilant Breeze
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With her new Trait, Iris can fully harness the power of the Spirit Magi by merging with them.
New Growth System: Destiny
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Revitalizing Pactspirits while making them more accessible! Customize Pactspirit nodes with the Destiny system.
Legendary Gear Reforge
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We've reimagined and reforged some of our classic legacy legendaries, ensuring they're more thrilling and viable for any Hunter's arsenal.
First Gender-Bending Cosmetic
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Meet the transformed Berserker Rehan as Varagon White Wolf. Unleash the wolf spirit and dominate the battlefield with a mighty AWOOOO!
Special Benefits
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Score a Legendary Battle Pactspirit simply by participating in our check-in event. Don’t miss out on this exclusive reward!
FAST & THRILLING Battles
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With no stamina and no cooldowns, smash down incoming waves with melee attacks, blast off magical explosions and draining pools, or snipe down ranged enemies. Grind with your own battle style!
Collect ENDLESS Loot
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Unlimited drops from battles to upgrade build styles and establish your own collection. Prove your grind power by showing off in the in-game free market.
Build UNLIMITED Playstyles
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With unique heroes, 24 talent tabs, 200+ legendary gears, 240+ powerful skills, Try out infinite playstyles or strategic possibilities on hero builds. Build your very own hero!
Trade AT WILL
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Utilize the Trade house to be a part of a booming economy with an infinite amount of hero builds to trade. One hunter's trash might be another hunter's treasure!

Release date: 9 May, 2023

Categories: Action RPG, Looter Shooter, Real-time Combat, Character Customization, Character Progression, Cooperative Multiplayer, Trading Simulation, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fast-paced, satisfying gameplay and progression (weight 0.96): The game offers fast-paced, engaging gameplay with fluid combat and satisfying progression.  Players feel powerful and rewarded as they quickly level up, acquire loot, and clear maps.  The game is easy to pick up and play, making it accessible to newcomers.
- Generous, non-P2W free-to-play model (weight 0.88): The game is generous as a free-to-play experience, allowing players to access most or all content without spending money.  Players can earn stash tabs, characters, and other benefits through gameplay.  The monetization is primarily cosmetic and doesn't create a pay-to-win environment.
- Streamlined, accessible Path of Exile alternative (weight 0.72): The game is frequently compared to Path of Exile, often seen as a more accessible and streamlined alternative. It incorporates familiar mechanics and endgame content, but with improved quality-of-life features and a lower barrier to entry. Some reviewers even prefer it over PoE or Diablo.
- Deep customization, accessible build crafting (weight 0.53): The game features deep character customization with extensive skill trees and build options.  In-game build guides, loot filters, and a user-friendly crafting system help players create viable characters without relying on external resources.  This allows for experimentation and diverse playstyles.
- Generally enjoyable and fun (weight 0.44): Many reviewers express general enjoyment of the game, describing it as fun, addictive, and well-made.  However, these points lack specific details about gameplay mechanics or features.  Therefore, the importance score is reduced.
- Frequent content updates and seasons (weight 0.3): The game receives frequent content updates and seasonal events that add new mechanics and keep the gameplay fresh.  These updates demonstrate active development and a commitment to improving the player experience.  Each season brings significant changes and new content to explore.
- Appealing, vibrant art style (weight 0.28): The game features a bright and colorful art style that distinguishes it from other ARPGs with darker themes.  The graphics are visually appealing, with well-designed environments, character models, and spell effects.  The game world is immersive and enjoyable to explore.
- Captivating story and characters (weight 0.27): The game is praised for capturing the essence of the Torchlight series and offering a satisfying ARPG experience.  The story and characters are engaging, providing a good amount of content to explore.  However, these points are less specific than feedback on gameplay mechanics.
- Cross-platform play and multiplayer (weight 0.15): The game offers cross-platform play between PC and mobile devices, allowing players to continue their progress seamlessly.  It also features multiplayer support, making it easy to team up with friends.  The game is well-optimized and runs smoothly on various devices.
- Convenient in-game auction house (weight 0.12): The game includes a robust in-game auction house, facilitating easy trading of items and currency. This system enhances the farming experience and eliminates the need for external websites or direct player interaction. The auction house is well-integrated and user-friendly.
- Satisfying map clearing and loot (weight 0.1): The game provides a satisfying experience of clearing maps and acquiring loot. The environments are varied and visually appealing, making exploration and combat enjoyable. The loot system is rewarding, offering the chance to find valuable items.

Common complaints:
- Aggressive pay-to-win pet system (weight 0.7): The game is heavily pay-to-win, primarily through pets (Pact Spirits) obtained via gacha mechanics. These pets provide significant advantages, including increased drop rates, damage boosts, and currency gain, creating a large imbalance between paying and free-to-play players. Some reviewers noted that the monetization tactics are predatory and aggressively pushed.
- Tedious, unrewarding endgame grind (weight 0.64): The game features a significant grind, especially in the endgame, with repetitive content and slow progression. Many reviewers felt that the game becomes tedious and unrewarding, requiring excessive time investment or real money to advance. Some also noted a steep difficulty curve and a lack of engaging content.
- Awkward, mobile-style user interface (weight 0.61): The game's user interface (UI) is poorly designed and feels like a mobile port, with clunky menus and inconvenient navigation. Reviewers found the UI confusing and not well-suited for PC play. This is compounded by the game's overall mobile-game feel, which detracts from the experience.
- Unoriginal, uninspired design (weight 0.21): The game lacks originality and feels uninspired compared to other ARPGs like Path of Exile and Diablo 4. Reviewers noted that the game borrows mechanics from other titles but fails to execute them effectively. Additionally, some reviewers felt that the game does not live up to the Torchlight series.
- Buggy, unbalanced gameplay (weight 0.16): The game suffers from various issues, including bugs, poor server performance, and unbalanced gameplay. Some reviewers encountered game-breaking issues and found the boss designs to be terrible. These problems detract from the overall experience and make the game unenjoyable.
- Expensive cosmetic microtransactions/gacha (weight 0.15): Cosmetic items are primarily obtained through microtransactions and gacha mechanics, with limited options for free-to-play players. Reviewers found the cash shop overpriced and the banner system costly, with no guarantee of obtaining desired items. This monetization approach was seen as aggressive and focused on cosmetics rather than gameplay enhancements.
- Buggy, limited multiplayer functionality (weight 0.14): The game suffers from bugs and limited multiplayer options, with co-op play being restrictive and sometimes broken. Reviewers noted issues with performance, lag, and a lack of engaging group content. The game feels like a single-player experience despite attempting to incorporate multiplayer elements.
- Unexplained/confusing game mechanics (weight 0.13): The game fails to adequately explain its mechanics, leaving players confused and requiring them to seek external guides. Reviewers found that many systems are unexplained and that the game throws jargon at the player without proper context. This lack of clarity makes the game difficult to understand and master.
- Clunky inventory/controls (weight 0.08): The game features clunky inventory management and controls, particularly on PC. Reviewers found the item equipping process awkward and the skill tree difficult to use. The gamepad controls are also poorly optimized, requiring frequent switching to a mouse.

Gameplay feedback:
- Inspired by Path of Exile/Diablo (weight 0.34): The game's mechanics, especially character building and skill systems, draw heavy inspiration from Path of Exile (PoE) and Diablo, offering extensive customization. However, it simplifies many aspects, making it more accessible to newcomers while retaining depth for experienced ARPG players. This includes mapping systems, skill selection, and crafting.
- Extensive build customization available (weight 0.21): The game provides extensive build customization options with diverse classes, skills, and equipment. Players can experiment with builds using in-game tools like damage testing dummies and accessible DPS information. However, the freedom can lead to meta-chasing, where players copy popular builds instead of experimenting.
- Auction house and limited social features (weight 0.07): The game features an auction house where players can trade loot for Flame Elementium (FE), a currency similar to Chaos Orbs in Path of Exile. FE becomes available at higher tiers, encouraging players to level up. Social features are limited, with most interactions occurring in the main city or through the auction house.
- Mapping system is core activity (weight 0.06): The game features a mapping system as a core activity, with seasonal mechanics integrated into it. Endgame maps can be modified with affixes to increase loot and power, allowing for significant scaling and fast-paced gameplay.
- Crafting is important, but tedious (weight 0.03): Crafting is a key component, especially at higher levels when item drops become less frequent. The crafting system is deterministic but can be tedious. Legendary items have fixed level requirements and stats, making them more suitable for alternate characters.
- No penalty for dying (weight 0.02): The game has little to no penalty for dying, which encourages experimentation with builds and strategies. However, this lack of consequence can also make the game feel low-stakes and less engaging.
- Classes offer distinct playstyles (weight 0.02): Classes are the primary distinction between player characters, offering diverse playstyles. This encourages players to explore different classes to find one that suits their preferences.

Performance notes:
- Generally good performance and optimization (weight 0.15): The game generally runs well across a range of hardware, from high-end PCs to mobile devices, with smooth performance and high frame rates reported. Some players experience occasional lag, slowdowns, or crashes, especially during intense combat or on specific servers, but overall optimization is considered good. Some players reported no crashes or lag at all.
- Minor initial configuration issues (weight 0.03): The game has some minor initial configuration issues, such as launching in windowed mode with an odd resolution and defaulting to max volume. These settings need to be manually adjusted upon each launch, which can be inconvenient for players.
- Fast loading times (weight 0.02): Players report that the game has superfast loading times. This is a positive aspect of the game's performance, as it reduces waiting time and allows players to quickly jump into the action.
- English localization issues (weight 0.01): The English localization has issues, including incorrect word choices in voice acting and confusing skill descriptions. This can make it difficult for players to understand the game's story and mechanics.
- Characters get stuck on corners (weight 0.01): Characters sometimes get stuck on corners due to discrepancies between the visual rendering and actual textures. This can disrupt gameplay and be frustrating for players.
- Adjustable visual effects (weight 0.01): The game allows players to tone down visual effects to improve performance. This is a useful feature for players with lower-end hardware, as it allows them to enjoy the game without sacrificing performance.

Recommendations:
- Worth trying, free-to-play (weight 0.67): Many reviewers recommend trying Torchlight Infinite, especially since it is free-to-play. They emphasize its accessibility and fun factor, suggesting players can easily pick it up and see if it suits their tastes without any financial commitment. This makes it a low-risk option for ARPG fans or newcomers to the genre.
- Good ARPG alternative (weight 0.59): Many reviewers compare Torchlight Infinite favorably to other ARPGs, particularly Path of Exile, Diablo, and Last Epoch. Some find it a good alternative, especially for those seeking a less complex or demanding experience. Others consider it a worthy addition to the genre, especially given its free-to-play nature.
- Simplified, more casual ARPG (weight 0.54): Reviewers often describe Torchlight Infinite as a more casual or simplified version of ARPGs like Path of Exile. It's seen as easier to pick up and play, with a lower learning curve, making it suitable for players who find other games in the genre too complex or time-consuming. This accessibility is a key factor in its appeal.
- Good seasonal 'filler' ARPG (weight 0.47): Many reviewers suggest Torchlight Infinite as a temporary game to play between seasons of other ARPGs like Path of Exile or Last Epoch. It serves as a way to enjoy the genre without heavy commitment, offering a break before diving back into more complex or demanding titles. This makes it a good 'filler' game for ARPG enthusiasts.
- Inconsistent, outlier opinions (weight 0.07): Several reviews appear to be outliers, expressing sentiments that are difficult to interpret or are not representative of the broader feedback. These include ironic recommendations, hyperbolic praise, and criticisms of specific, isolated elements. Due to the lack of specific details and constructiveness, these points have a low importance score.
- Poor PC port (weight 0.05): Some reviewers criticize the PC version of Torchlight Infinite, citing its mobile-oriented interface, inconvenient controls, and repetitive gameplay. They suggest that the game is better suited for mobile devices and that the PC port feels like a failure. This negatively impacts the overall experience for PC players.
- Subjective demographic opinions (weight 0.02): Some reviewers make subjective comments about the game's suitability for specific demographics, such as middle-aged or elderly players, or its style being unsuitable for adults. These points lack specific details about gameplay or mechanics and are based on personal preferences, resulting in a low importance score.
- Generic numerical ratings (weight 0.01): These clusters consist solely of numerical ratings without any accompanying explanation or justification. While they provide a general sense of the reviewer's overall impression, they lack the specific details and constructive feedback necessary to be considered highly important.

Other player notes:
- F2P with mobile-game monetization (weight 0.14): The game is free-to-play with optional purchases, but some reviewers find the monetization intrusive due to frequent pop-ups and gacha mechanics. The game's UI and reward structures are reminiscent of mobile games, which is expected since it was originally designed for mobile compatibility and cross-progression.
- Maxroll shutdown hurts complexity (weight 0.05): The game's complexity is exacerbated by the shutdown of Maxroll, a popular wiki site that provided guides. This, combined with the timing of the last season coinciding with other major game releases, contributed to poor player retention.
- Cartoonish, stylized art style (weight 0.04): The game features a cartoony visual design and a simplistic steampunk-ish world design. The art style is bright and flashy, but doesn't particularly resemble Torchlight.
- Copies ideas from other games (weight 0.03): The game blatantly copies ideas from other games like Last Epoch and Path of Exile, even bordering on parody with a character being a clone. The game also has borrowings from Borderlands, including characters similar to Ellie and Claptrap.
- Unhelpful in-game documentation (weight 0.03): The game's in-game documentation and website are unhelpful, with dead ends and auto-generated one-liners that don't make sense. The 'guide' function assumes players already understand the game's systems, making it difficult for new players to learn the game.
- Aggressive advertising (weight 0.03): The game has multiple advertising screens every day the game is opened. Red notification indicators prompt players to accept daily "gifts" in the in-game stores, and there are Call to Action buttons for bundles in menus like events, shop, and news.
- Invasive, runs after reboot (weight 0.01): The game is so invasive that it continues to show as running even after a full PC reboot. This may be a sign of intrusive DRM or other issues.
- No visible armor/accessories (weight 0.01): Armor and accessories aren't visible on characters. This may disappoint players who enjoy customizing their character's appearance.
- Max 2 players in co-op (weight 0.01): The game only supports a maximum of 2 players in co-op. This may be a drawback for players who prefer larger group sizes for cooperative play.

Emotions:
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