Info about Limbus Company:

Official game description:
  
**▶ A Combination of Turn-based RPG and Realtime Brawl**  
Each turn results in a display of exhilarating action.  
In the combat phase, units on both sides will act simultaneously.  
During the scramble, characters targeting each other may Clash.  
The outcome of a Clash depends on the strength of their opposing skills and a sprinkle of luck; the winner can shut down the loser's skill.  
Ensure you use the right skills to win Clashes.  
**▶ Single-handed Skirmishing**  
Connect skill icons across the grid, and your units will take action according to your commands.  
Chaining skills of the same color allows you to deal greater damage.  
Using simple and practical controls, watch as the Sinners dance to your tempo.  
**▶ Create Diverse Strategies with Identities and E.G.O**  
Form teams of Identities and equip them with an arsenal of E.G.O that will create powerful synergies.  
Your foes come armed with a variety of Affinity-based attacks and tricky effects.  
In particular, Abnormalities are formidable foes that may prove to be considerable challenges.  
Learn their behavior and weaknesses, and compose the right team to eventually conquer them.  
**▶ Immerse Yourself in the World of Project Moon**  
From the creators of 《Lobotomy Corporation》 and 《Library of Ruina》, another tale set in the same, unique world unfolds.  
In this massive dystopian metropolis, you will embark on a journey to find Golden Boughs with a cast of 12 Sinners.  
Enjoy a gripping story and the series of events that await.  
All dialogue in the main story comes fully voiced in Korean.  
Best of luck, Dear Manager.

Release date: 26 Feb, 2023

Categories: Turn-based RPG, Real-time Combat, Strategic Combat, Single-player Story, Character Collection, Gacha System, Grind-focused Gameplay, Roguelike


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Generous & Player-Friendly Gacha (weight 0.99): A standout feature is the highly generous and non-predatory gacha system. Players can acquire most characters and EGOs through grinding and a cost-effective battle pass, often without spending real money. This approach is frequently cited as a refreshing change from typical gacha games.
- Exceptional Story & World-Building (weight 0.56): The game is lauded for its rich, complex, and emotionally resonant narrative, world-building, and lore. Reviewers frequently describe the story as a masterpiece, drawing on literary references and exploring deep philosophical themes. It's considered a primary reason to play, often surpassing expectations for the genre.
- Deep & Strategic Turn-Based Combat (weight 0.55): Players consistently praise the combat system for its depth, strategic requirements, and unique mechanics like 'Clash' and 'Coin' systems. It rewards thoughtful tactics over brute force, making battles engaging and satisfying, especially in boss encounters. The system is often compared favorably to games like Darkest Dungeon.
- Compelling Character Development (weight 0.39): The game excels in its character-driven narrative, focusing on a fixed cast of 12 'Sinners' whose individual backstories, traumas, and growth are deeply explored across chapters. Players form strong emotional attachments to these well-written, complex, and relatable characters.
- Story Quality Improves Over Time (weight 0.38): While early chapters are considered good, the narrative, character development, and overall production quality significantly improve from Canto 3 or 4 onwards. Later Cantos are consistently described as reaching 'peak' quality, offering increasingly impactful and well-paced storytelling.
- Project Moon's Signature Quality (weight 0.36): Fans consistently highlight the game as another masterpiece from Project Moon, praising the studio's commitment to deep storytelling, unique world-building, and player-friendly practices. It serves as an accessible entry point to the broader Project Moon universe while satisfying long-time fans.
- Stunning Art, Music & Voice Acting (weight 0.36): The game receives high praise for its unique and striking art style, often compared to Darkest Dungeon, and its exceptional music. The soundtrack, featuring collaborations with Mili, and the high-quality voice acting are noted for enhancing the game's atmosphere and emotional impact, especially during boss battles.
- Engaging & Rewarding Experience (weight 0.2): Players find the game highly addictive and rewarding, offering a unique experience that encourages experimentation and strategic thinking. Despite initial complexity, mastering the mechanics and progressing through the story provides immense satisfaction and a sense of accomplishment.

Common complaints:
- Repetitive & Grind-Heavy Gameplay (weight 0.49): A major complaint is the repetitive and grind-heavy nature of the gameplay, particularly in modes like Mirror Dungeon and Luxcavations. Players feel that a significant portion of their time is spent on tedious, unskippable animations and repetitive battles, leading to burnout and a lack of engagement, especially in the late game.
- Confusing Combat & Poor Tutorial (weight 0.46): Players consistently report that the combat system is overly complex and unintuitive, with many mechanics poorly explained or entirely omitted by the in-game tutorial. This steep learning curve often forces new players to seek external guides, leading to frustration and a significant barrier to entry.
- Frustrating Difficulty Spikes (weight 0.46): The game is plagued by inconsistent balancing and sudden, often unfair, difficulty spikes. These spikes, particularly in story content and boss battles, can feel arbitrary and frustrating, sometimes requiring excessive grinding or luck rather than strategy, and are often nerfed post-release.
- Gacha System Criticisms (weight 0.25): The game's gacha mechanics are a significant point of contention. Players criticize the stingy rates, the grind required for free-to-play progression, and the inherent predatory nature of gacha systems, which can lead to feelings of being ripped off or pressured to spend money.
- Slow & Unengaging Early Story (weight 0.18): Many players find the early chapters (Cantos 1-3) of the story to be slow, uninteresting, or confusing, especially for those unfamiliar with previous Project Moon titles. This initial lack of engagement, combined with frequent gameplay interruptions, makes it difficult for new players to get hooked.
- Developer Decisions & Community Backlash (weight 0.18): The development team has faced criticism for broken promises regarding character nerfs, perceived poor balancing decisions, and slow content updates. This has led to significant community backlash, including review bombing, which further highlights issues with developer-player trust and communication.
- Technical Issues & Bugs (weight 0.11): The game suffers from various technical problems, including frequent bugs, glitches, optimization issues (especially on mobile), and slow updates. These issues detract from the overall player experience and indicate a need for better quality control.

Gameplay feedback:
- Deep & Complex Combat System (weight 0.49): The game features a unique turn-based combat system that is initially complex and requires significant learning. It involves 'clashes' with coin flips, sin attributes, EGO skills, sanity management, and various status effects. While some early fights can be automated, later stages and boss battles demand a deep understanding of mechanics and strategic decision-making.
- Mirror Dungeon: Core Endgame Grind (weight 0.21): The Mirror Dungeon is the primary repeatable content, serving as a roguelike mode for farming resources, battle pass experience, and character shards. While essential for progression, its repetitive nature and lengthy runs (especially on hard mode) can lead to monotony and a feeling of grind.
- Battle Pass Value (weight 0.09): The battle pass is highly valued by players, offering significant rewards like shards and EGOs, which drastically reduce the grind for new characters. It typically lasts for several months and is considered a worthwhile purchase for supporting developers and enhancing progression.
- Early Game Automation (Win Rate Button) (weight 0.09): The 'win rate' button allows players to automate most early-game combat encounters, making progression easier for casual play or farming. However, relying solely on this feature can hinder learning the deeper mechanics, which becomes necessary for later, more challenging content and boss fights.
- Project Moon Universe & Simplified Mechanics (weight 0.08): Limbus Company is the third game in the Project Moon universe, following Lobotomy Corporation and Library of Ruina. While it shares thematic and some mechanical similarities, its combat system is generally considered more accessible and less complex than its predecessors, making it easier for new players to pick up.
- Talisman Sinclair's Design Impact (weight 0.05): Talisman Sinclair's support passive significantly impacted the game's balance, particularly for 'Rupture' status effect teams. Its overpowered nature limited the design space for future Rupture identities, making them weaker or forcing specific mechanics until the passive was eventually nerfed.
- Sanity System Adds Depth (weight 0.05): The sanity system is a key mechanic that influences coin flip outcomes and character states. Low sanity can lead to 'corrosion' or panic, adding a layer of strategic risk and reward to combat decisions, especially when using EGO skills.
- Story Pacing & Difficulty Progression (weight 0.04): The early Cantos (1-3) serve as an introduction and tutorial, with the story and difficulty significantly increasing from Canto 3-4 onwards. Later chapters introduce more complex boss mechanics and require a deeper understanding of the game's systems.
- Walpurgisnacht Limited Events (weight 0.04): Walpurgisnacht is a recurring limited-time event that introduces new, powerful IDs and EGOs. These new items are initially only available through gacha pulls and cannot be sharded until a subsequent Walpurgisnacht event, creating a temporary exclusivity.
- Character Personalities & Skills (weight 0.04): The game features 12 core Sinners, each with multiple 'personalities' (IDs) that offer different skill sets, passives, and support abilities. Team building and understanding each Sinner's unique skills are crucial for strategic combat and adapting to various encounters.

Performance notes:
- Good Optimization & Low Requirements (weight 0.03): Many players report that the game runs well on both PC and mobile, with low system requirements, making it accessible. The game size is also considered manageable.
- Post-Launch Download Required (weight 0.01): Players noted that the initial download is not the full game, requiring additional asset downloads after the first launch, which can take a considerable amount of time depending on internet speed.
- Historical Game Exploits (weight 0): Early in the game's lifecycle, there were notable issues such as a payment system bypass and repeatable high-difficulty dungeon rewards, indicating past vulnerabilities.
- Mobile Convenience vs. PC (weight 0): One player noted that playing on PC, while potentially offering better performance in heavy scenes, sacrifices the convenience inherent to mobile gaming.

Recommendations:
- Highly Recommended Experience (weight 0.56): The game receives overwhelming recommendations for its captivating story, unique tactical combat, and overall quality. Many players consider it a must-try, often rating it 9/10 or 10/10, and express deep satisfaction with their time spent.
- Caution for New Players (weight 0.11): While highly recommended, some players caution that the game might not be for everyone due to its complex mechanics, text-heavy story, and turn-based combat. It requires patience and a willingness to learn, with some suggesting it's not for those seeking a relaxed experience.
- Tutorials are Essential (weight 0.04): Players strongly advise new users to seek out external YouTube tutorials (e.g., ESGOO's guides) for understanding the combat system and mechanics. The in-game tutorials are often deemed insufficient, making third-party resources vital for learning.
- Battle Pass Recommended Purchase (weight 0.03): For players willing to spend money, the battle pass is highly recommended as the primary purchase. It significantly enhances the gaming experience by providing valuable resources and motivation, and is considered good value.
- Avoid Spoilers for Best Experience (weight 0.02): Many players emphasize the importance of going into the game without spoilers to fully appreciate its story and plot twists. They recommend experiencing the narrative firsthand rather than relying on community opinions or reviews.

Other player notes:
- Part of Project Moon Universe (weight 0.19): Limbus Company is the third installment in the Project Moon universe, following Lobotomy Corporation and Library of Ruina. While prior knowledge enhances the experience, it's not strictly required, making it a good entry point for new fans.
- Community Review Bombing (weight 0.09): There have been instances of review bombing, particularly from certain segments of the community, often in response to character nerfs or other minor issues. Many players express disappointment with this behavior and are leaving positive reviews to counteract it.
- Significant Player Engagement (weight 0.07): Many players report hundreds, even thousands, of hours invested in the game since its release. This indicates a high level of long-term engagement, often across both PC and mobile platforms.
- Developer Engagement and Quality (weight 0.07): Project Moon, a small indie studio, is praised for its creative vision and commitment to storytelling. While they sometimes make controversial decisions, they are generally seen as responsive to feedback and dedicated to improving the game.
- Minor Flaws and UI Issues (weight 0.05): While generally well-received, the game has some acknowledged flaws, including occasional balance issues, minor bugs, and UI optimization needs. Some players also note that it might not be entirely new-player friendly.
- Korean Cultural Influence (weight 0.03): The game incorporates Korean elements, features high-quality Korean voice acting, and is developed by a Korean studio. This cultural background is seen as a unique aspect that enhances the game's atmosphere and identity.

Emotions:
- Satisfaction (weight 0.26): Players are highly satisfied with the game's rich and engaging story, deep lore, and well-developed characters. The generous and fair free-to-play (F2P) gacha system, which often allows for character acquisition through grinding, is a major source of contentment. Additionally, the strategic and challenging combat system, high-quality art, music, and voice acting contribute significantly to overall player enjoyment and a sense of value.
- Frustration (weight 0.17): Frustration stems primarily from unfair difficulty spikes, reliance on luck (RNG) in combat, and a perceived lack of clear tutorials for complex mechanics. Players also express annoyance with repetitive grinding, slow content updates, and issues with game balance. Community backlash and developer responses to nerfs have also been a significant source of frustration for many.
- Excitement (weight 0.11): Players are excited by the game's amazing story, deep lore, and well-developed characters, often anticipating future content and narrative twists. The unique gameplay, high-quality music, and overall immersive experience contribute to a strong desire to continue playing and explore the Project Moon universe. Many are also excited by the game's potential to set a new standard for gacha games.
- Disappointment (weight 0.08): Disappointment arises from the game's gacha system impacting difficulty, repetitive content, and slow update frequency. Players are also let down by perceived declines in story quality, lack of meaningful strategy, and developer decisions regarding nerfs and monetization. The community's negative reactions and review bombing have also contributed to a sense of disappointment for some.
- Appreciation (weight 0.05): Players appreciate the game's unique approach to gacha mechanics, often being described as fair and respectful of player time. The deep literary references, mature themes, and psychological depth of the story are highly valued. Developers' responsiveness to feedback and their dedication to continuous improvement also garner significant appreciation.
- Enjoyment (weight 0.03): Players find enjoyment in the game's immersive story, well-defined characters, and unique combat system. The tactical gameplay, rewarding battle pass, and overall fun factor contribute to a positive playing experience. Overcoming challenging fights and exploring the game's world also provide significant enjoyment.
- Joy (weight 0.03): Joy is derived from discovering a well-made, non-sexualized free game with great characters and an amazing story. The overall positive experience, deep emotional connection to characters, and engaging gameplay contribute to a sense of delight. Many players express joy in the game rekindling their love for reading and providing a genuinely fun experience.
- Admiration (weight 0.02): Admiration is directed towards the game's stunning narrative, deep lore, and exceptional art style, music, and character design. Players admire the developers' dedication, transparency, and their unique approach to game design and community interaction. The game's ability to be a 'masterpiece' and a 'work of art' also inspires strong admiration.
- Love (weight 0.02): Players express deep love for the game's story, characters, world-building, and unique combat system. The connection to previous Project Moon titles and the overall craftsmanship of the game are significant factors. Many players describe the game as their favorite gacha game, highlighting its ability to retain interest despite any flaws.
- Concern (weight 0.02): Concerns revolve around the developers' ability to fix fundamental problems, the lack of diverse content, and potential power creep. Players worry about the long-term health of the game, future monetization strategies, and the impact of developer decisions on game balance and player experience. The behavior of some fans and the safety of employees also raise concerns.
- Anger (weight 0.02): Anger is primarily directed at perceived cheap and untested difficulty design, bad game balance, and developer decisions regarding nerfs and monetization. Players express anger at review bombing, community tantrums, and perceived developer greed or broken promises. Specific game mechanics like 'unbreakable coins' also provoke anger.
- Hope (weight 0.01): Players express hope for Project Moon's continued growth, future improvements, and the possibility of a paid, non-gacha version. There is a strong desire for better game testing, peaceful resolutions to community issues, and the continued viability of older character units. Hope also exists for the game to achieve its full potential as a masterpiece.
- Support (weight 0.01): Players show strong support for the developers and their efforts to improve the game, often defending them amidst controversies and review bombing. This support stems from a belief in the game's quality, the director's vision, and the necessity of certain balance changes for the game's future health.
- Amusement (weight 0.01): Amusement is found in the game's dark humor, quirky character descriptions, and the community's extreme reactions to nerfs. The paradoxical nature of the gacha implementation and the game's blend of depressing world and silly elements also provide a source of entertainment.
- Confusion (weight 0.01): Confusion arises from the overwhelming amount of text, lack of clear guidance on game mechanics, and inconsistent translations. Players are often confused by the game's complex systems, skill descriptions, and developer reasoning behind certain changes, particularly regarding monetization and exchange rules.
- Annoyance (weight 0.01): Annoyance is caused by the punishment for skipping grind, the constant need for experience tickets, and overcomplicated mechanics. Players are also annoyed by unskippable animations, repetitive weekly grind, and community controversies, including review bombing.
- Addiction (weight 0.01): Players describe feeling addicted to the game due to its engaging qualities, particularly the Mirror Dungeon rewards and the story. The game's strong grip on their schedule and the continuous engagement, despite potential drawbacks, indicate a sense of addiction.
- Relief (weight 0.01): Relief is felt when the game subverts typical predatory gacha mechanics, offering a fair and generous system. The low grind requirements, the option to acquire units through grinding, and the absence of pressure to play daily contribute to a stress-free experience.
- Immersion (weight 0.01): Players experience deep immersion due to the game's ability to draw them into its world and story, enhanced by character development, skillful lighting, and voice acting. The story presentation, combined with combat and theme songs, creates a profound sense of being inside the narrative.
- Surprise (weight 0.01): Surprise stems from the unexpected high quality of the game, particularly its gacha system, story, and unique combat mechanics. Players are surprised by how the game defies traditional predatory gacha practices and exceeds initial expectations, often finding unexpected twists and deeper topics in the narrative.}