Info about Warlord: Britannia:

Official game description:
  
_Warlord: Britannia is the first entry in a new series of immersive strategy games created by solo developer Darkmatter Games. Step into the shoes of a Roman General given direct command of a Legion with orders from the Emperor to conquer an entire island._
Immersive-Strategy
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A unique combination of first-person strategy elements places _Warlord: Britannia_ in a genre of its own. _Immersive strategy_ fixes the player in the first-person perspective of their character. Lead a large army, construct bases, conquer settlements, and disrupt enemy forces in the open world—entirely from this _immersive strategy_ perspective. Turn the tide of battle by participating directly in the action, fighting alongside your own troops in real time.
Dynamic Open World
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The world of _Warlord: Britannia_ is an island more than 45 square kilometers in size, divided by latitude into three visually distinct geographic zones. Start your occupation in the densely forested Lowlands, then march north to the rolling hills and farms of the Midlands. Finally, push further north into the imposing and desolate Highlands. All three zones flow seamlessly together, never subjecting you to a loading screen.  
Travel the roads cautiously and keep your eyes on the treelines, as trading convoys and roaming warbands criss-cross the open world in real time. The local population will quickly spread word of your exploits, so choose your actions carefully. Manage the population’s unrest levels and prepare for uprisings and raids on your camp. Enemies will react aggressively to repeated attacks and transgressions by your Roman invasion force.
Massive Battles
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Recruit up to 15 Roman Centuries and their officers to fully staff your Legion. Hundreds of Romans and Britons will clash and die on the battlefield. Use your legionaries to attack local strongholds and towns, pillage and loot settlements, impose draconian taxes, and send the population back to Rome in chains.
Base Building
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Construct a series of marching camps as you conquer the open world. Clear the forests and put up palisade walls. Set guards to patrol the perimeter, keeping watch over the camp at night. At any time, you may pack up and relocate your camp, allowing for complex strategic maneuvers. Decide where and when to set up your fort, and how long to stay before conditions become too dangerous.
Roman History
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All of the weapons, armors, structures, names, and gameplay elements are inspired directly from extant literary and material archeological remains. Solo developer Darkmatter Games has painstakingly recreated these elements from scratch and by hand to bring to life the ancient world of Britain in the first century AD like never before. Historical authenticity is the core element of the _Warlord_ franchise.

Release date: May 24, 2022

Categories: Immersive Sim, Strategy, Base Building, Resource Management, Open-World Exploration, Real-time Combat, Historical Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and fun gameplay (weight 0.74): Many players find the gameplay enjoyable and fun, with various aspects such as camp building, combat, and strategic decisions contributing to a positive experience.
- Strategic and tactical depth (weight 0.7): Players appreciate the strategic and tactical elements of the game, including base building, resource management, and unit upgrades.
- Historical accuracy and detail (weight 0.57): The game is praised for its historical accuracy and attention to detail, particularly in its representation of Roman legions, armament, and military structure.
- Positive reception of graphics and audio (weight 0.56): While graphics are considered simple, they are also seen as pleasant and well-decorated, with good audio design contributing to the overall experience.
- Educational and immersive experience (weight 0.51): The game provides an educational and immersive experience, particularly for those interested in Roman history and military tactics.
- Accessible and suitable for various players (weight 0.47): The game is noted for its accessibility, with a lighter interface and the ability to be played offline, making it suitable for a wide range of players.
- Unique and engaging mechanics (weight 0.2): The game offers unique mechanics such as the promotion system for soldiers, first-person army command, and the ability to build and manage a legion from the ground up.
- Potential for future development (weight 0.11): Players recognize the game's potential for future development, with a solid foundation and active developer support.
- Positive developer engagement (weight 0.05): The developer is actively engaged, providing regular updates and bug fixes, which is appreciated by the players.

Common complaints:
- Performance and optimization problems (weight 0.96): The game suffers from significant performance issues, including frame rate drops, lag, crashes, and poor optimization. These problems make the game unplayable for some users, especially during large battles.
- Combat and gameplay issues (weight 0.91): The combat system is criticized for being basic, repetitive, and lacking tactical depth. Players also report issues with unit control, AI behavior, and overall gameplay mechanics.
- Lack of content and variety (weight 0.83): The game is criticized for lacking content and variety, leading to boredom and repetitive gameplay. Players feel that the game needs more content to keep them engaged.
- Poor tutorial and UI issues (weight 0.79): The game's tutorial is criticized for being poor and non-intuitive, with small, low-contrast font. The UI is also reported to be clunky and hard to read, affecting the overall user experience.
- Troop and unit control issues (weight 0.16): Players experience difficulties with controlling troops, including pathfinding issues, troops getting stuck, and problems with unit commands. These issues affect the overall gameplay experience.
- Building mechanics need improvement (weight 0.09): The building mechanics in the game are criticized for being tricky, lacking automatic alignment, and having issues with AI passing through blueprints. Players find the building system to be poorly implemented.
- Save and load problems (weight 0.09): The game has significant issues with saving and loading, including long save times, save files being erased, and bugs with audio and saving. These problems can lead to loss of progress and frustration.
- High price for limited content (weight 0.06): Many players feel that the game is overpriced for the amount of content it offers. The game is seen as lacking in content and not providing a good return on investment at its current price.
- Convoy and NPC behavior issues (weight 0.06): Players report issues with convoys, including them being too easy, knowing when the player is in battle, and going wherever they want. These issues affect the gameplay experience.
- Developer abandonment and lack of updates (weight 0.06): Players feel that the game has been abandoned by the developer, with no updates or fixes for existing issues. This lack of support affects the overall quality and playability of the game.
- Lack of character customization and limited weapons (weight 0.03): Players report a lack of character customization options and limited weapons for characters, which affects the depth and variety of gameplay.
- Excessive walking and lack of roads (weight 0.03): Players report spending excessive time walking from place to place due to a lack of roads between towns, which can make the game feel tedious.
- Armor and weather system issues (weight 0.03): The armor system and weather system in the game are criticized for needing improvement and rework, respectively. These issues affect the overall gameplay experience.

Gameplay feedback:
- Repetitive Gameplay (weight 0.4): Some players find the gameplay loop repetitive, with the game becoming boring after a while. This includes the main gameplay of attacking villages, cities, and convoys, which can feel monotonous over time.
- Base Building and Management (weight 0.33): Players can build and manage military camps, including setting up camps, building walls, and strategic positioning. This involves managing troops, setting guard points, and defending against raids. The base-building mechanics are crucial for conquering and managing territories.
- Army and Troop Management (weight 0.22): Players can control and manage their own army, including modifying army composition, managing troop morale and supply lines, and commanding legions. The management system allows for recruiting troops, moving them around, and dismissing them, providing player agency in battles.
- Formations and Tactical Decisions (weight 0.14): The game includes various formations and army movements, such as marching formations and the Testudo formation. Players can make tactical decisions and control formations, adding a layer of strategy to the combat mechanics.
- Resource Management and Logistics (weight 0.08): Players need to manage resources like gold, silver, food, and supplies, as well as collect taxes and rule conquered peoples. Logistics management is crucial for maintaining stability and ensuring the growth of the legion.
- Similarities to Other Games (weight 0.03): The game is compared to a mix of Mount & Blade, Bannerlord, Total War, and Sims. This comparison highlights the game's blend of strategy, management, and combat elements, appealing to fans of these genres.

Performance notes:
- Optimization and performance issues (weight 0.28): The game suffers from significant optimization problems, including frequent crashes, frame rate drops, and lag issues. These performance issues make the game unplayable for some users, even on high-end hardware.
- Large battle and army lag (weight 0.06): Players experience lag during large battles and with larger army sizes, which also affects saving times. While some users report no lag with large armies, others note significant performance drops.
- General bugs and development issues (weight 0.03): The game has various bugs, and development ended with some of these bugs still present. This affects the overall stability and enjoyment of the game.
- Unit freezing and motion issues (weight 0.03): Certain units in the game freeze and stand motionless, which affects gameplay. This issue is specific to units and not the entire game freezing.
- Compatibility issues with specific hardware (weight 0.03): The game has compatibility issues with certain hardware configurations, such as crashing on Windows 11 and not working on ASUS Vivobook. These issues limit the game's accessibility.
- Slow AI and formation times (weight 0.03): The AI of the soldiers is slow, and formations take an unusually long time to complete. This affects the strategic and tactical aspects of the game.
- GPU underutilization (weight 0.02): The game does not fully utilize the GPU, running at only 60%. This underutilization can lead to suboptimal performance and graphical quality.

Recommendations:
- Highly recommended for strategy fans (weight 0.33): The game is highly recommended for fans of strategy games, especially those interested in Roman history and commanding legions. It offers a multiplayer mode and new resources like stone, castle walls, and elite guard units.
- Game needs balancing and fixes (weight 0.12): Players suggest balancing the combat system, fixing quest bugs, and improving enemy AI. Pathfinding and formation mechanics also need updates for a smoother experience.
- Quality of life improvements needed (weight 0.04): Suggestions include adding a button to upgrade legionary armor collectively and a toggle for ordering legionaries to use or spare their pilae. Auxiliaries to augment the legion's strength are also requested.
- Price and optimization concerns (weight 0.04): Some players feel the game should be priced lower, around $10 or $5, and needs better optimization. It is not recommended to buy at full price.
- Anticipation for future projects (weight 0.04): Players are looking forward to the developer's next project and hope for similar features in future games. The game is recommended for fans of new developers.
- More unit variety and map events (weight 0.03): Players want more variety in unit types and more varied map events to enhance gameplay diversity and replayability.
- Enhanced diplomacy systems (weight 0.03): There is a demand for more complex and deeper diplomatic interactions to add strategic depth to the game.
- Expand story and campaigns (weight 0.03): Players are asking for story and campaign expansions, including additional DLC campaigns with new maps.
- Add faster transport and logistics (weight 0.03): Suggestions include adding horses for faster transport and baggage trains for longer field trips to improve logistics and mobility.
- Improve camp immersion and defense (weight 0.03): Players want more immersion around the camp and the addition of archers to defend the camp, enhancing the overall gaming experience.
- AI interactions and trading (weight 0.03): Suggestions include the addition of AI Roman camps and the ability to trade with AI legions for a more dynamic and interactive world.
- Co-op mode requested (weight 0.02): There is a demand for a co-op mode to allow players to team up and enjoy the game together.
- Stronger villages (weight 0.02): Players suggest making villages stronger to provide more challenge and depth to the gameplay.
- Clearer map symbols (weight 0.02): Players request clearer symbols on the map to improve navigation and understanding of the game world.
- More achievements (weight 0.02): Suggestions include adding more achievements, particularly those that are mutually exclusive, to enhance replayability and challenge.
- Adjust legion progression (weight 0.02): Players want adjustments to the legion progression system to make it more balanced and rewarding.
- Visual indicator for Tessarius (weight 0.02): There is a request to add a visual indicator for Tessarius to improve gameplay clarity and user interface.
- Temporary alliances with locals (weight 0.02): Players suggest the addition of temporary alliances with locals to add strategic depth and variety to interactions.
- Checkpoints for scouts (weight 0.02): There is a request to add checkpoints around the map for scouts to improve exploration and strategic planning.
- Adjust money and power system (weight 0.02): Players want adjustments to the money and power system to make it more balanced and fair.
- More challenging convoys and VIPs (weight 0.02): Suggestions include making convoys and VIPs more challenging to enhance the difficulty and excitement of the game.
- Refine unrest system (weight 0.02): Players request refinements to the unrest system to improve gameplay mechanics and balance.
- Add training grounds (weight 0.02): There is a demand for training grounds to practice and improve formations, adding depth to the gameplay.
- Discernable VIPs/Nobles (weight 0.02): Players want VIPs and nobles to be more discernable to improve identification and interaction within the game.

Other player notes:
- Request for German translation (weight 0.02): Players have expressed a desire for the game to be translated into German, indicating a significant player base in German-speaking regions.

Emotions:
- Frustration (weight 0.31): Players are primarily frustrated due to persistent performance issues, including bugs, lag, and poor optimization, which make the game unplayable or cause progress loss. Additionally, gameplay mechanics such as unintuitive controls, repetitive tasks, and AI behavior problems contribute to the frustration.
- Disappointment (weight 0.13): Disappointment stems from the perception that the game has been abandoned by developers, leading to a lack of updates and unresolved bugs. Players also feel the game lacks content and becomes repetitive quickly, making it not worth the investment.
- Enjoyment (weight 0.13): Enjoyment comes from the game's unique mechanics, such as building and managing a legion, engaging combat, and the overall fun experience when the game functions properly. Players appreciate the historical details and the addictive gameplay.
- Excitement (weight 0.12): Excitement is driven by the anticipation of future updates and the unique experience of commanding a legion and building camps. Players are enthusiastic about the game's historical depth and the potential for future improvements.
- Satisfaction (weight 0.09): Satisfaction arises from the rewarding gameplay, historical context, and the overall positive experience. Players enjoy the deep gameplay mechanics, updates, and the sense of progress and mastery.
- Enthusiasm (weight 0.07): Enthusiasm is fueled by the immersive and historically accurate gameplay, which makes players feel like real Roman commanders. The detailed and entertaining mechanics contribute to a highly recommended experience.
- Joy (weight 0.06): Joy comes from the engaging and addictive gameplay, including the balance between strategy and combat, and the interesting casual farming system. Players appreciate the look and feel of the game and the fun combat mechanics.
- Hope (weight 0.04): Hope is based on the potential for the game to improve with updates and continued development. Players are optimistic about the game's future and the developer's active involvement.
- Hopeful (weight 0.03): Players are hopeful due to the game's potential to become one of the best with further development and support. They look forward to future updates and improvements.
- Love (weight 0.02): Love for the game is driven by its theme and the passion project aspect, with players appreciating the overall enjoyment and the dedication of the single developer.
- Frustrated (weight 0.01): Frustration is caused by bugs affecting gameplay and the game being hard to learn, which hinders the overall experience.
- Boredom (weight 0.01): Boredom sets in due to the game becoming too easy and lacking sufficient content to maintain player interest.
- Hopefulness (weight 0.01): Hopefulness is inspired by the game's promising roadmap and great foundation, which suggests potential for significant improvement.
- Confusion (weight 0.01): Confusion arises from unclear mechanics such as recruitment and map navigation under the TAB menu.
- Excited (weight 0.01): Excitement comes from the game meeting specific interests, providing a unique and engaging experience.
- Satisfied (weight 0.01): Satisfaction is derived from the game meeting expectations and delivering a fulfilling experience.
- Disappointed (weight 0.01): Disappointment stems from the game being sold as finished but lacking basic features and being glitchy.
- Engaged (weight 0.01): Engagement is driven by the detailed and immersive gameplay, which captures the player's interest.
- Anger (weight 0.01): Anger is caused by the game being sold as finished but lacking basic features, leading to a sense of deception.}