Info about The Lost Village:

Official game description:
Update Notes
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Full Released! We are still continuously updating the game and we thank players for their understanding and support. We strive to make the game better and better. Now, be a Sect Master!
About the Game
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About the Game
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Mountain Gate and Illusory Realm is a unique 3D simulation management + Roguelike game. You'll play as the son of a sect leader returning home, tasked with rebuilding the once deserted and desolate immortal mountain and restore its former glory as the best in the world. You'll need to lead disciples in collecting resources, constructing facilities, refining pills, cultivating spiritual fields, and refining magical treasures while developing and growing your sect. Conquer powerful bosses within the illusory realm, and embark on a new adventure in every playthrough!  
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Freedom in Building Your Home
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Enjoy the freedom of placing buildings, creating an elegant and visually pleasing sect unique to your taste. Assign tasks to disciples with different personalities and talents, allowing them to gather resources, construct, work, rest, and cultivate. Engage in activities like tea tasting and chess matches, simulating a realistic path to immortality. Additionally, you can refine artifacts, make pills, grow spiritual fields, and assign disciples to complete missions off the mountain, bringing life and vitality to your sect!  
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Rich New Game Plus System
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*   Brand-new maps: Beautiful and atmospheric, with mountains embracing rivers in a breathtaking, Penglai-like wonderland!  
*   Independent storylines: Different sects have unique storylines, offering a fresh experience every time!  
*   Innovative technologies: Add sect characteristics with new technology gameplay for each sect!
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Unique Battle Route Planning
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Gain more control over the entire combat system. Every attack requires precise player input and strategic route planning, combined with disciple abilities and skills to achieve the perfect offense, making every battle a victory. The game's combat scenes are incredibly stunning and diverse, with a wide variety of level designs and character appearances, delivering an ultimate audiovisual and gaming experience.  
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Innovative Cultivation Gameplay
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*   Raise your own divine beasts: Enhance your disciples' potential and join them in the battle within the illusory realm.  
*   Challenge the Tower of Heaven trial: How will you face the overwhelming waves of monsters and complete the challenge?  
*   Explore the Treasure Pavilion: Automatic cultivation and tribulation crossing for disciples, reading precious books, and recreating once-in-a-lifetime adventures.  
*   Brand new 'Dao' system: Each character possesses their own unique battle features, such as summoning flying swords or reviving using a clone.
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The Hidden Story Behind the Mist
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Why did the once-prosperous sect disappear? Why are the ancient illusory realms shrouded in miasma and curses? What kind of struggles and grudges did your ancestors face when founding the sect? And when the formidable enemies arrive, can you lead your sect to change its destiny? As the game progresses, you'll uncover many secrets that have been hidden from the world.  
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Immersive Gaming Experience
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*   The game features a fully 3D environment, accurately displaying characters and buildings.  
*   Immerse yourself in the Eastern charm of the artistic style, experiencing the ethereal atmosphere among ancient trees, clear ponds, and elegant pavilions.  
*   Unique artistic style of music and text ensures that you stay in a pleasant mood while performing the duties of the sect leader.  
*   More exciting content will gradually be revealed as you progress, so stay tuned!

Release date: 7 Apr, 2024

Categories: Sect Rebuilding, Management Simulation, Roguelike, Base Building, Cultivation System, Auto-battler, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Addictive cultivation and management gameplay (weight 0.9): The game is praised for its engaging gameplay loop centered around cultivation, sect management, and base building.  Reviewers appreciate the combination of simulation, roguelike, and RPG elements, finding it both addictive and immersive. The game effectively captures the essence of the cultivation genre, allowing players to fulfill their fantasies of building a powerful sect and training disciples.
- Visually appealing and immersive graphics (weight 0.71): The game features visually appealing graphics, detailed environments, and a distinct art style, often described as beautiful and immersive.  The Chinese setting and character designs contribute to the game's overall aesthetic appeal. Many reviewers specifically praise the art style, noting its quality and uniqueness.
- Satisfying sense of progression (weight 0.59): The game offers a satisfying sense of progression, with visible character growth and new content being consistently introduced. The level progression system and skill system provide a sense of accomplishment as players advance. This keeps players engaged and motivated to continue playing.
- Good value for the price (weight 0.56): The game is considered to be a good value for its price, offering a substantial amount of content and gameplay variety. It is also praised for being a single-player experience without in-app purchases or deceptive recharge packages. This makes it an attractive option for players looking for a complete and enjoyable game without additional costs.
- Detailed and engaging sect management (weight 0.26): The game offers a deep and detailed sect management system, allowing players to train disciples, manage resources, and construct buildings. The disciple system is a highlight, with unique characters and customizable training plans. This provides a strong sense of progression and accomplishment as players build their sect from the ground up.
- Active development and responsive developers (weight 0.14): The developers are consistently updating the game, fixing bugs, and adding new content based on player feedback. This dedication to improvement and community engagement is highly valued by reviewers. The active development cycle demonstrates the developers' commitment to creating a polished and enjoyable experience.
- Unique genre combination (weight 0.13): The game effectively combines multiple genres, such as simulation management, roguelike elements, and base building. This unique blend of gameplay styles creates a fresh and engaging experience. The combination of these elements enhances replayability and caters to a variety of player preferences.
- Well-developed base-building system (weight 0.11): The game features a well-developed base-building system, allowing players to construct and manage their own settlements. The simulation construction aspect is praised for its depth and potential for further refinement. This provides players with a creative outlet and a sense of ownership over their in-game world.
- Generally enjoyable experience (weight 0.07): Some reviewers express general enjoyment of the game, appreciating its music, artwork, and appropriate difficulty.  These points are too vague to be highly actionable. However, they do indicate a generally positive sentiment towards the game.
- Promising initial concept (weight 0.05): Some reviewers mention that the game has a promising initial concept and some interesting ideas, but the execution may be lacking. The game may be enjoyable in the early stages, but the novelty may wear off over time. This suggests that the game has potential, but may need further development to fully realize its vision.

Common complaints:
- Repetitive, shallow gameplay (weight 0.91): The game lacks depth, feels repetitive, and becomes boring quickly, with a shallow gameplay loop and a lack of engaging content.  Many reviewers compare the game unfavorably to mobile or web games, citing a lack of innovation and a reliance on grinding.
- Poor UI/UX and translation (weight 0.74): The game's UI/UX is poorly designed, unintuitive, and cumbersome, with small text, illogical layouts, and a lack of QOL features.  Additionally, the English translation is often incomplete or of poor quality, making it difficult to understand game mechanics and enjoy the story.
- Poor tutorial and guidance (weight 0.62): The game's tutorial and guidance are inadequate, making it difficult for new players to understand the mechanics and progress effectively.  Players are often left confused and forced to consult external guides or experiment to figure things out.
- Numerous bugs and crashes (weight 0.53): The game suffers from numerous bugs, frequent crashes, memory issues, and performance problems, leading to lost progress and a frustrating experience.  Some reviewers also mention a lack of updates or fixes from the developers, suggesting the game may be abandoned.
- Excessive grinding for resources (weight 0.5): The game requires excessive grinding for resources and materials, with dungeons being repetitive and time-consuming.  Rewards are often disproportionate to the time invested, and there is a lack of a quick-sweep function for completed dungeons.
- Tedious micromanagement of sect (weight 0.38): Managing disciples and sect affairs is tedious and requires excessive micromanagement, with a lack of automation and convenient features.  Equipping gear, assigning tasks, and promoting disciples all require repetitive manual actions.
- Subpar art style and graphics (weight 0.35): Several reviewers express negative opinions about the game's art style, graphics, and overall production quality, describing them as subpar or outdated.  Some also criticize the architectural model style and visual effects.
- Poor game balance (weight 0.25): The game suffers from balance issues, with some builds being overpowered while others are unviable.  The difficulty scaling is also inconsistent, leading to either trivial victories or swift defeats.
- Lacks sufficient content (weight 0.12): The game lacks sufficient content, especially in the late game, with the main storyline feeling incomplete.  Some reviewers feel that the developers are focusing too much on DLC to supplement the base game's missing content.
- Poorly implemented child system (weight 0.05): The child-raising system is poorly implemented, with a lack of player involvement and unrealistic mechanics.  Notifications are easily missed, and the system feels detached and unengaging.

Gameplay feedback:
- Genre integration lacks depth (weight 0.29): The game blends various genres like simulation, roguelike, RPG, auto-battler, and farming, aiming for a diverse experience. However, many reviewers feel that the integration of these elements is not well-executed, leading to a lack of depth and synergy between the different mechanics.
- Complex, unintuitive systems (weight 0.17): The game's systems and mechanics are complex, making it difficult for players to fully understand and optimize their gameplay. Some reviewers found the cultivation mechanics confusing, requiring multiple restarts to grasp the optimal strategies.
- Excessive micromanagement required (weight 0.14): Managing disciples and the sect requires extensive micromanagement, with players needing to manually assign tasks and manage individual needs. The lack of automation and clear distinction between disciple roles exacerbates this issue, making it overwhelming as the sect grows.
- Varied combat modes exist (weight 0.12): The game features multiple combat modes, including dungeons, secret realms, and sect battles, each with its own mechanics. The core gameplay loop revolves around increasing combat power and progressing through realms, with a focus on roguelike elements and resource gathering.
- Suggestions for gameplay improvements (weight 0.11): Reviewers suggest improvements to the game, such as adding stages to the Dao Body progression and making cultivation of techniques not instantly complete. These suggestions aim to enhance the depth and engagement of the gameplay.
- Specific character build advice (weight 0.03): This cluster is in Chinese, and focuses on specific character builds, talent choices, and item combinations. Without translation and further context, it's difficult to extract a generalizable point.
- Pill refinement and farming present (weight 0.03): The game incorporates elements of pill refinement, medicine consumption, cooking, and farming to enhance character stats and provide resources. While these mechanics are present, their depth and impact on the overall gameplay experience vary.
- Base building mechanics present (weight 0.02): The game features base building mechanics, revolving around construction and production. The core gameplay involves managing a village with city-building and a tech tree.
- Offspring and inheritance mechanics (weight 0.02): The game includes mechanics for having offspring, with children inheriting skills and becoming playable characters. Players can besiege villages and incorporate settlers into their forces, adding depth to character progression and village management.
- Character customization options added (weight 0.02): The game includes features like gender-swap pills and appearance change pills, allowing players to customize their characters. These features provide additional options for character customization and personalization.
- 'Vampire Survivors' style gameplay (weight 0.02): The game incorporates 'Vampire Survivors' style gameplay, focusing on killing mobs and upgrading abilities. Dungeons have been added and overhauled, including 'Vampire Survivors' maps with more variety and passive upgrades.
- Gameplay similar to other games (weight 0.01): The gameplay is similar to other cultivation games like Tale of Immortal and Amazing Cultivation Simulator. The Immortal Demon Tower is the only mode where players manually control skills and movement; all other gameplay is automated, resembling a reskinned mobile game.
- Roguelike realm combat mechanics (weight 0.01): Realm combat is roguelike, with temporary equipment, buffs, and room cards obtained within each run. Repeatedly entering the same type of room in a realm increases the rewards but also the difficulty.

Performance notes:
- Unimpressive/blurry graphics (weight 0.06): Several reviews mention that the game's graphics are unoptimized, blurry, or outdated. Some players have noted that the game's default resolution is low, and using FSR results in a blurry image. One reviewer compared the graphics to Majesty 2, suggesting an unappealing visual style.
- Units stuck in environment (weight 0.01): Players have reported instances where units get stuck on rocks or in the environment during combat, requiring a restart. This bug appears to occur during sect battles, rendering disciples unresponsive and hindering gameplay.
- Resolution setting bug (weight 0.01): Players have reported that changing the resolution settings does not take effect until the display mode is switched to windowed mode. This is an inconvenient workaround that should be addressed.
- Screen tearing persists with VSync (weight 0.01): Players have reported that enabling vertical synchronization does not eliminate screen tearing. This can lead to visual artifacts and a less smooth gaming experience.
- Choppy guardian beast movement (weight 0.01): The movement of the guardian beast is described as choppy, with the character stopping frequently. This impacts the fluidity and responsiveness of gameplay.
- Pause function not working (weight 0.01): Basic functions like using the spacebar to pause the game are not working on some pages. This impacts the user experience.
- Slow map transitions (weight 0.01): There is a noticeable delay and unnecessary animation when transitioning between the sect and world map. This may be masking underlying optimization issues.
- Optimize DLC content (weight 0.01): One reviewer specifically requests that the developers optimize the DLC content. This suggests that the DLC may be particularly prone to performance issues.

Recommendations:
- Good for genre fans, but flawed (weight 0.45): The game is frequently compared to other cultivation simulators, with some reviewers recommending it for fans of the genre. However, many find it inferior to alternatives like 'Amazing Cultivation Simulator' due to a lack of depth, grindy gameplay, and uninspired design. Some suggest the developers draw inspiration from other successful games and novels in the genre.
- Enjoyable with potential; needs updates (weight 0.38): Many reviewers find the game enjoyable and worth playing, especially for fans of the genre or those seeking a casual experience.  They appreciate the game's potential and encourage further development and updates. Some suggest waiting for sales or further content before purchasing.
- Needs further optimization/improvements (weight 0.33): Many reviewers express hope for future optimization and improvements to the game. They acknowledge the game's potential but emphasize the need for continued development to address its shortcomings and enhance the overall player experience. This sentiment is often coupled with positive reviews intended to encourage the developers.
- Lacks core gameplay loop (weight 0.2): Some reviewers express strong dissatisfaction with the game, describing it as boring, lacking a core gameplay loop, and ultimately not worth playing. They criticize the game's design and suggest that even with fixes, it would not be enjoyable. These reviews often highlight a sense of disappointment and wasted potential.
- Balance, grind, and new-player experience (weight 0.07): Reviewers frequently mention issues with game balance, numerical values, and the new player experience. They suggest focusing on refining core mechanics, improving the learning curve, and reducing grind before adding new content or DLC. Some even suggest specific features like a skip battle option or trainer usage to alleviate the grind.
- Anticipation for updates/Steam Workshop (weight 0.04): A recurring theme is the anticipation for future updates and the potential addition of Steam Workshop support. Reviewers believe that Workshop integration could significantly extend the game's lifespan and allow for community-driven improvements and content creation. This shows a desire for increased player agency and customization.
- Wait for future improvements (weight 0.02): Several reviewers suggest waiting before purchasing or playing the game. This recommendation is often based on the expectation of future improvements, content updates, or bug fixes. It indicates a belief that the game is not yet in a fully polished or complete state.
- Positive review for developer support (weight 0.02): Some reviewers admit to giving positive reviews primarily to support the development team, especially domestic developers. While well-intentioned, these reviews may not accurately reflect the game's current state and should be interpreted with caution, as they are not based on the merits of the game itself.
- Prioritize bug fixes and gameplay (weight 0.02): Reviewers urge the developers to address bugs quickly and focus on creating engaging and sustainable gameplay. This highlights the importance of prioritizing bug fixes and core gameplay improvements over adding new features indiscriminately. This point emphasizes the need for a more focused and efficient development process.
- Development approach needs improvement (weight 0.02): Some reviewers critique the development team's approach to game design, suggesting they may be better suited for online games than single-player experiences. They advise the developers to study successful single-player game design principles to improve future titles. This is a more meta-commentary on the development process itself.
- Needs more content updates (weight 0.02): Reviewers express a desire for more content updates to fill out the game and provide players with more to experience. This suggests that the current content offering is perceived as lacking or insufficient to sustain long-term engagement. This point is related to the 'Needs further optimization/improvements' point, but focuses specifically on content volume.

Other player notes:
- Mixed genre, abundant content (weight 0.05): The game blends sect management, RPG, and roguelite elements, offering a significant amount of content. However, some reviews suggest that the execution of these elements could be improved, and the game feels like a collection of different genres.
- Ongoing updates and support (weight 0.03): The development team is actively updating the game, with DLCs released and ongoing efforts to improve content.  This indicates continued support, but some reviews suggest major updates are unlikely.
- Desire for cultural authenticity (weight 0.02): Some reviewers express a desire for a stronger traditional Chinese aesthetic, with concerns about the number of characters with blonde hair. This indicates a preference for greater cultural authenticity.
- Lacks polish, needs improvements (weight 0.02): The game is seen as lacking polish, and reviewers suggest improvements like a workshop for community contributions and equipment with special affixes. These suggestions point to areas where the game could be enhanced.
- Varied adventure game modes (weight 0.02): The game features various adventure modes, including a "vampire survivors" style mode and autobattle adventures. Upgrades in these modes are temporary, while loot is permanent, adding a layer of progression.
- Key resource locations identified (weight 0.01): Specific cities and locations offer unique resources and items, such as Skyfire Meteor, armor chests, and dual cultivation manuals. Capturing these locations provides strategic advantages.
- Ineffective divine beast combat (weight 0.01): Divine beasts' combat effectiveness is limited due to low health and attack power. Their most useful ability is bestowing blessings to increase disciple potential, as teaching is less effective due to random stat gains.
- Localization improvements in progress (weight 0.01): A group is assisting the developers with improving the localization, and a reviewer will update their review if the English version improves. This indicates ongoing efforts to address language-related issues.
- Magical cartoon art style (weight 0.01): The game's art style leans towards a magical cartoon aesthetic, which may appeal to some players but not others. This is a subjective element of the game's presentation.
- "Premium" stores slow progress (weight 0.01): The game incorporates "premium" stores that slow down progress, which some reviewers find unsuitable for a PC environment. This monetization approach is a point of concern.
- Late-game balance issues (weight 0.01): In the late game, players can become overpowered, easily defeating opponents and leading to unsatisfyingly quick victories. This suggests a potential imbalance in the game's progression.
- AI-driven pseudo-multiplayer (weight 0.01): The game features a pseudo-multiplayer element designed to create a sense of a lived-in world. However, the other players are actually AI, which may not fully deliver on the intended experience.
- Detailed character portraits (weight 0.01): Despite initial impressions of a generic web game, the reviewer was surprised by the detailed character portraits when zoomed in. This highlights a positive aspect of the game's visual design.

Emotions:
No emotions}