Info about Lootun:

Official game description:
Lootun is a semi-idle game that allows you to create teams of up to 3 and send them off to clear dungeons for you while you equip, salvage or upgrade the items they find.  
**Steam Demo:**  
Lootun offers a Steam Demo allowing you to play the game up to level 50. Demo saves and achievements will automatically transfer to the full version.  
**Core Features:**  
Lootun offers 4 core classes to choose from each with a custom set of skills and 3 Ascendancy Classes to upgrade into.  
There are a total of 28 default skills and 28 cooldown skills available. Each skill has 8 different passives to choose from allowing for a wide variety of builds. In addition each Class and Ascendancy Class offers a total of 25 passives to choose from.  
**500+ Equipment Items** to collect, providing a high level of customization when equipping your adventurers.  
**100+ Monsters and 50+ Bosses** to fight each with their own selection of abilities and item drops.  
**14 Flasks** to craft and upgrade allowing you to augment your combat experience depending on your needs.  
**50+ Powerful Endgame Enchants** allowing you to take your builds to the next level.  
**145 Unique Achievements** to complete with over 600 total ranks.  
**80+ Divine Items** offering powerful Combat bonuses.  
**18 unlockable Character Slots**  
**Upgrades:**  
As you progress through Lootun you will be able to use your acquired materials to purchase powerful, gameplay altering upgrades including the ability to collect more, better quality, equipment, unlock crafting, professions, a flask system and powerful socketable gems.  
Lootun provides a number of powerful automation features such as auto salvage, automatic ability casting and automatically restarting combat upon defeat. Such automation features allow you to have multiple teams of adventurers active at once.  
**Endgame Challenges**  
Test the strength of your teams against challenging 6 Character Raids for powerful endgame rewards.  
**In-game Glossary:**  
Lootun provides a comprehensive in-game glossary which attempts to provide all the information you may need while playing. This glossary includes a breakdown of game mechanics and descriptions of every attribute.  
As you progress through the game you will unlock additional information about each monster you encounter, the abilities they use and the items they drop. In addition information on every item, flask and enchant is available to unlock including drop locations and bonus attributes.

Release date: May 14, 2024

Categories: Semi-idle Game, Character Progression, Inventory Management, Crafting, Team Management, Endgame Content, Looter, Auto-battler

Feature scans:
- MTX: score 10; verdict: Fair; summary: Reviews explicitly mention no microtransactions.
- Wiki: score 75; verdict: Positive Inventory Management; summary: The user feedback highlights positive aspects of the game, particularly focusing on the inventory management system. The game's design allows for effective inventory management, which enhances the overall gaming experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.00 - $5.00
  - Reasoning: The evidence consistently highlights that the game is considered well worth its price, with specific mentions of it being a low price and worth the cost around the $4 to $5 range. The community sentiment suggests that the game provides good value for money, indicating that a fair price range would be slightly below the current price point but still reflecting its high value.
- Playtime Metrics:
  - Game completion: 100.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 300.0h
  - Reasoning: The evidence provides direct and indirect indications of playtime metrics. The first quote explicitly mentions 100 hours for casual play and 300 hours to finish all content, which aligns with game completion and endgame metrics. The second quote discusses endgame activities like enchanting gear and min-maxing, suggesting significant post-story playtime. The third quote implies a long session length and completion of all achievements, indicating a substantial total playtime. The fourth quote mentions 150 hours to complete all achievements, supporting the endgame metric.
- Time-to-fun:
  - Summary: The game starts slow and can be tedious early on, but becomes more engaging and fun as players progress and unlock more mechanics and crafting options.
  - Stance: Fun then drops
  - Anchor: Unlocking more mechanics and crafting options
  - Time to anchor: 2h 0m
  - Friction: Slow start; Repetitive early tasks; Tedious early gameplay
  - Unlock drivers: Progression systems; Depth of crafting and customization
  - Conditions: Build diversity; Seeing progression and upgrades; Mid-to-late game complexity
- Player Archetypes:
  - Build-Crafter Experimenter (buy)
    - Motivation: Creating and experimenting with different character builds.
    - Playstyle: Actively engages in crafting and optimizing character builds, enjoys experimenting with different roles and synergies.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: ARPG fan; build enthusiast
    - Reference games: Path of Exile; Diablo
  - Chill Idle Enthusiast (sale)
    - Motivation: Enjoying a relaxed and rewarding gaming experience.
    - Playstyle: Prefers a balance between active play and idling, enjoys the casual progression and dopamine hits from loot and achievements.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: casual gamer; idle game fan
    - Reference games: Sims; Cities Skylines
  - Grind-Loving Achiever (deep sale)
    - Motivation: Overcoming challenges and achieving long-term goals through grinding.
    - Playstyle: Enjoys the grind and the sense of progression, actively works towards overcoming challenges and achieving goals.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: grinder; achievement hunter
    - Reference games: Path of Exile; Diablo


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Worth the investment (weight 0.42): Players feel the game is worth the time and money spent, offering good value for its price.
- Excellent idle game mechanics (weight 0.36): The game is frequently praised for its idle mechanics, making it a top choice for fans of the genre.
- Highly praised gameplay (weight 0.29): Players consistently describe the game as excellent, great, and wonderful, highlighting its engaging and fun nature.
- Well-designed progression (weight 0.26): The game features a well-thought-out and balanced progression system that players find rewarding.
- Customization options (weight 0.21): Players appreciate the customization options available for avatars and characters.
- No microtransactions (weight 0.19): The game is appreciated for not having microtransactions or pay-to-win elements.
- Engaging auto-battler mechanics (weight 0.16): The game is noted for its auto-battler mechanics, which are engaging and well-integrated with itemization.
- Helpful glossary and information (weight 0.15): The game includes a detailed glossary and helpful information, making it easier for players to understand mechanics.
- Rich content (weight 0.13): The game is praised for its impressive amount of content to discover.
- Unique and fun experience (weight 0.13): Players describe the game as offering a unique and fun experience that is rewarding.
- Deep RPG elements (weight 0.13): The game features proper RPG elements that add depth and a real RPG experience.
- Expansive loot system (weight 0.13): The game includes a vast and rewarding loot system that enhances the combat experience.
- Good level design (weight 0.13): The game features engaging and addictive gameplay with well-designed levels.
- Intricate crafting system (weight 0.13): The game includes an interesting and intricate crafting system that adds depth to gameplay.
- Strategic and optimization aspects (weight 0.13): The game requires strategic management decisions and offers optimization aspects.
- User-friendly UI (weight 0.13): The game is praised for its easy-to-use, clean, and fluid UI.
- Balanced and well-designed (weight 0.12): The game is noted for its overall good balance and design.
- Min-maxing opportunities (weight 0.12): The game provides ample opportunities for min-maxing characters and builds.
- Gradual unlocks and progression (weight 0.12): The game features a progression system with gradual unlocks and rewarding content.

Common complaints:
- Tedious item management (weight 0.23): Players find the constant need to compare, equip, or scrap items repetitive and tedious. This process becomes monotonous and reduces the overall enjoyment of the game.
- Excessive clicking required (weight 0.17): The game involves an overwhelming amount of clicking, which can lead to fatigue and detract from the gaming experience.
- Late-game balance issues (weight 0.16): The late game is criticized for being too hard and having balance issues, including overpowered content.
- Inventory management issues (weight 0.15): Managing inventory becomes a hassle, especially with the lack of a full backpack search feature and the abundance of backpacks.
- Tedious upgrading process (weight 0.15): The process of leveling and upgrading items is tedious and can feel unrewarding, especially when upgraded items are quickly replaced.
- Repetitive gameplay tasks (weight 0.13): The game features repetitive tasks, particularly in the end-game, making the experience feel tedious and unengaging over time.
- Unclear combat stats (weight 0.12): Combat stats are often unclear or lack information, leading to confusion and disengagement from the combat system.
- Game slows down post-level 100 (weight 0.09): The game experiences significant slowdowns after level 100, affecting the overall pacing and enjoyment.
- Excessive micromanagement (weight 0.09): The game requires too much micromanagement, particularly with loot, which can be overwhelming and detract from the enjoyment.
- Limited class options (weight 0.09): The game offers few ascendancies and classes, limiting player choices and reducing the variety of gameplay experiences.
- Linear progression system (weight 0.09): The game features a linear progression system, particularly up to level 100, which can feel restrictive and monotonous.
- Overpowered thorn builds (weight 0.09): Thorn builds are considered overpowered, which can unbalance the game and reduce the variety of viable strategies.
- Weak builds and lack of guides (weight 0.09): Many builds are weak, and there is a lack of build guides, making it difficult for players to optimize their characters.
- Lack of offline progress (weight 0.09): The game lacks meaningful offline progress, limiting the ability to advance without active play.
- Game has an end (weight 0.08): Some players find it disappointing that the game has a definitive end, limiting long-term engagement.
- Repetitive skill trees (weight 0.08): The skill trees feature repetitive additional skills, reducing the variety and depth of character customization.
- Unconventional UI elements (weight 0.07): Some UI elements, such as bars moving from right to left, can be confusing or unintuitive for players.

Gameplay feedback:
- Item and loot management (weight 0.43): The game features a robust item management system, including a glossary for checking stats and an auto-scrapper for managing loot. Players can filter and organize their inventory efficiently.
- Skill and character upgrades (weight 0.38): Players can upgrade hero skills and professions, with permanent upgrades that enhance character abilities. This includes configuring skills and passives to customize gameplay.
- Idle and loot-based gameplay (weight 0.36): The game features a mix of idle and active gameplay mechanics, with a strong focus on loot acquisition and management. Players can engage in dungeon crawling and item crafting even when not actively playing.
- Team and party management (weight 0.31): Players can manage multiple teams and parties, dispatching them on missions and optimizing party compositions. This includes strategic party management and team-building mechanics.
- Gameplay loop and mechanics (weight 0.31): The core gameplay loop involves killing enemies, looting items, crafting gear, and equipping characters. The game also features automation and clickable elements with left and right click functionality.
- Difficulty and progression (weight 0.29): The game features a difficulty curve and level scaling, with a progression system that includes gradual unlocks and early-game progression. Players can farm materials and acquire new gear to strengthen their characters.
- UI and convenience features (weight 0.27): The game has a clean and snappy UI, with convenience features like a glossary for additional information. This enhances the overall user experience and makes navigation easier.
- Character classes and abilities (weight 0.25): Players can choose from multiple character classes, such as warrior, mage, archer, and paladin, each with unique abilities. This allows for different playstyles and strategic team compositions.
- Crafting and gearing system (weight 0.24): A comprehensive crafting system allows players to create and upgrade gear. This includes a blacksmith system for enhancing equipment and a tiered loot system similar to Diablo.
- Endgame and late-game content (weight 0.09): The game offers various endgame activities and late-game content, providing players with continued challenges and goals to strive for.
- Map and location selection (weight 0.08): Players can select different maps and locations for their missions, adding variety to the gameplay experience.
- Resource production and management (weight 0.08): The game includes resource production facilities and equipment, allowing players to manage and optimize their resource gathering.
- DPS optimization (weight 0.08): Players can optimize their character's DPS (damage per second) through various mechanics and gear upgrades.
- Agony missions (weight 0.08): The game features Agony Missions, which allow players to create and customize their own missions, adding a layer of depth to the gameplay.

Performance notes:
No performancepoints

Recommendations:
- Highly recommended by players (weight 0.23): Many players have expressed strong recommendations for the game, suggesting it is well-received and enjoyable.
- Try the demo first (weight 0.09): Several reviews suggest trying the demo before purchasing the full game to ensure it meets expectations and to avoid wasting money.
- Enhance gem management (weight 0.09): Requests for adding tool-tips for gem enchants and the ability to sort/filter by gem attributes and level to improve gem management.
- Scrap lower-tier items (weight 0.05): Players recommend scrapping all items up to 'Legendary' to manage inventory more effectively.
- Improve mission clarity (weight 0.05): Players suggest making it clearer which Agony mission a team is currently on to enhance the gaming experience.
- Hope for future updates (weight 0.05): There is a desire among players for future support or the release of a sequel, indicating a positive outlook on the game's potential.
- Improve item comparator (weight 0.05): Players want the ability to restrict specific items from being replaced by the Item Comparator to have better control over their inventory.
- Better buff/debuff display (weight 0.05): There is a need to improve the display of buffs and debuffs to make it easier for players to track their status effects.
- Enemy cast bar tool-tips (weight 0.05): Players request the addition of tool-tips for the enemy cast bar to better understand enemy actions.
- Drag and drop for bags (weight 0.05): Adding drag and drop functionality for sorting bags to enhance inventory management.
- Auto-scrap Divine gear (weight 0.05): An option to automatically scrap Divine gear after three are in Divine Items Storage to manage inventory more efficiently.
- Streamer sponsorships (weight 0.05): Suggestions to sponsor streamers to attract more players and increase the game's popularity.

Other player notes:
- External resources mentioned (weight 0.08): Players referenced external resources such as a YouTube video and a discussion group, possibly for additional content or community engagement.
- Russian translation available (weight 0.05): There is a mention of a Russian translation being available in the Steam Workshop, indicating localization efforts.

Emotions:
- Enjoyment (weight 0.23): Players enjoy the game's deep character customization, build diversity, and strategic gameplay. The mix of idle and active mechanics, along with the satisfaction of optimizing builds and progressing through content, provides a rewarding experience.
- Satisfaction (weight 0.19): The game offers a rewarding experience through its depth in character building, variety of builds, and engaging progression. Players appreciate the game's content, value for money, and the satisfying mechanics of crafting and optimizing gear.
- Frustration (weight 0.12): Players experience frustration due to game bugs, tedious mechanics, and balance issues. The lack of meaningful content, repetitive tasks, and UI problems contribute to a less enjoyable experience.
- Disappointment (weight 0.07): Players feel disappointed by the repetitive end-game content, lack of visual feedback, and shallow game loop. The game's design and lack of interesting options lead to a dull experience.
- Excitement (weight 0.07): Players are excited about the game's build diversity, theorycrafting opportunities, and addictive gameplay. The anticipation for future updates and the fun mechanics contribute to their excitement.
- Excited (weight 0.06): Players are excited about the game's build diversity, depth, and addictive gameplay. The strong sense of growth and achievement, along with the anticipation for future updates, adds to their excitement.
- Frustrated (weight 0.05): Players are frustrated with game balance issues, tedious material farming, and late-game content being unplayable. The lack of rewarding interactions and progression, along with UI issues, adds to their frustration.
- Hope (weight 0.03): Players hope for future updates, more classes, skills, and buildcrafting options. The developer's active engagement and planned improvements contribute to their hopeful outlook.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game's depth, replayability, and extensive content. The positive experience and comparison to other games add to their enthusiasm.
- Joy (weight 0.02): Players find joy in the game's unique and fun experience, loot system, and the increase in DPS numbers. The enjoyment of finding a game similar to others they like adds to their joy.
- Satisfied (weight 0.02): Players are satisfied with the game's rich content and value for money. The game becoming more interesting after a certain level adds to their satisfaction.
- Positive (weight 0.02): Players have an overall positive experience with the game's flexibility, depth, and frequent updates. The game's balance changes and min-maxing opportunities contribute to their positive outlook.
- Disappointed (weight 0.02): Players feel disappointed due to the lack of strategy, interesting fights, and direction in the game. The actual experience not meeting expectations adds to their disappointment.
- Boredom (weight 0.02): Players experience boredom due to the repetitive nature of missions and lack of meaningful progression. The lack of variety and understanding of stats contributes to their boredom.
- Nostalgia (weight 0.01): Players feel nostalgic about the game, recalling memories of playing similar games in the past. The nostalgic feelings add to their enjoyment of the game.
- Appreciation (weight 0.01): Players appreciate the game's thoughtful craft system and the developers' efforts. The appreciation for the game's design and mechanics adds to their positive experience.
- Bored (weight 0.01): Players feel bored due to the lack of variety and meaningful progression. The repetitive actions and lack of progression contribute to their boredom.}