Info about Oblivion Override:

Official game description:
V1.0 is OUT NOW!
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About the Game
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In a post-apocalyptic wasteland under AI’s iron grip, the remnants of humanity are imprinted in the digital shackles of the ‘Oblivion Code’. To unravel the intricate web of secrets within the dystopian AI civilization, Crimson, a rogue combat bot, embarks on a daring incursion into the neon-drenched corridors of Dulce Base…  
*   Hidden Boss Fight - Clinic Sisters  
*   Chapter Four Enemy Evolution under High Alert Levels  
*   Evolved Final Boss Eset under High Alert Levels
_**Master dodges, double jumps, and wall runs to traverse the sprawling underground network. Equip your robot with over 26+ specialized weapons, each featuring unique mechanics, combat choreography, and augmented skill effects.**_  
**_Unlock six state-of-the-art combat machines and charge into action: from ninja and thunder geek to viking warrior and feline assassin. Centered around their exclusive abilities, Atomic Evolution can be accessed at any point during your run._**  
_**Explore the abandoned site of an arms factory, navigate through the maze of a bio-engineered greenhouse, and neutralize all impending threats lurking within the data center, leading you to the enigmatic temple of an ancient-tech civilization…**_  
**_Dare to crank up the Alert Level from Level I all the way to Level VIII? Brace yourself for far more grueling battles against enemies and bosses on increased hostility and retrofitted with advanced gear._**

Release date: Jan 24, 2024

Categories: Action Roguelike, Metroidvania, Side-scrolling, Hack and Slash, Multiple Playable Characters, Alert level difficulty system, Playable mechs with unique abilities, Weapon and ability synergies

Feature scans:
- Proton/Linux: score 10; verdict: Works Well; summary: The filtered reviews are uniformly positive about running the game on Steam Deck, with no reported Linux, Proton, SteamOS, launcher, DRM, anti-cheat, or performance blockers. The evidence supports an out-of-the-box working experience, though it is limited to Steam Deck compatibility rather than explicit desktop Linux testing.
- Steam Deck: score 10; verdict: Seamless - Verified Out of the Box; summary: The filtered review corpus contains only positive Steam Deck impressions. Users report the game runs flawlessly, plays great, and works perfectly 'right out of the box', with no reports of Proton toggling, Proton Experimental overrides, external launcher navigation, anti-cheat errors, small or unreadable text, battery drain, or crashes. The only non-English evidence concerns in-game battle mechanics and is unrelated to handheld performance. Because no technical barrier of any kind appears in the dataset, the experience qualifies as Seamless and the store's green verification checkmark appears accurate for the reported sample.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The clearest price signal is that $18 feels steep while $10 would satisfy most buyers, which anchors the fair range near $10. Other reviews reinforce discount-oriented purchasing, with one reviewer explicitly recommending buying only on sale and another being very positive after a sale purchase. However, one reviewer says the game is worth full price, suggesting some willingness to pay above $10. Combining these views, the community fair base-game range is roughly $10-$15, below the criticized $18 level.
- Playtime Metrics:
  - Game completion: 18.0h
  - Story completion: 10.0h
  - Session length: 1.0h
  - Endgame: 40.0h
  - Reasoning: The review stating 'Beat the main campaign at 9.9 hrs in' supports storyCompletion around 10 hours. A separate review reports 'full completion about 15 20 hours,' supporting gameCompletion around 18 hours. The translated Japanese quote 'One play session is about one hour' supports a sessionLength of about 1 hour. The statement that players 'max out on unlocks around 40 hours' indicates endgame/replay progression around 40 hours.
- Time-to-fun:
  - Summary: The game can be immediately addictive for action fans, but the clearest onboarding arc is that it clicks after meta-progression unlocks; early currency overload and low-skill difficulty delay enjoyment for some players.
  - Stance: Clicks after
  - Anchor: Unlocking main facilities
  - Time to anchor: N/A
  - Friction: Early meta-progression overload from many currencies and unlock paths; Slow or grindy meta progression; Low-skill players find the early game unfriendly; Movement and attacks can feel uncoordinated; Only three zones and no branching make levels repetitive; Poor grammar, spelling, and contradictory tutorial text
  - Unlock drivers: Unlocking main facilities; Leveling meta stats; Base camp upgrades; Meta progression upgrades
  - Conditions: For players who enjoy skill-based action titles; For players who like resources, collectables, secrets, and build variety; For low-skill players, after main facilities are unlocked; On base difficulty, as meta stats are leveled up; Difficulty can be ramped up to taste; For fans of Salt and Sanctuary, the game is likely to hook; For action-focused players, the combat can be immediately addictive
- Player Archetypes:
  - Dead Cells Devotee (buy)
    - Motivation: To recapture or continue the Dead Cells experience with a familiar yet fresh roguelite.
    - Playstyle: Fast-paced side-scrolling combat, leveraging familiar mechanics such as blueprints, teleporters, and weapon upgrades.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Dead Cells fan; roguelike action platformer player
    - Reference games: Dead Cells; Rogue Legacy
  - Genre Newcomer (buy)
    - Motivation: To enjoy an accessible action roguelite that provides satisfying power progression without overwhelming difficulty.
    - Playstyle: Plays on lower difficulties, uses straightforward builds, and enjoys unlocking upgrades to feel powerful over time.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: new to the genre; terrible at action games; clumsy player
    - Reference games: Mega Man Zero; Dead Cells
  - Build & Meta Progression Optimizer (buy)
    - Motivation: To experiment with numerous builds and optimize meta-progression, enjoying the grind and customization.
    - Playstyle: Grinds out-game upgrades, collects resources, tries various weapon and skill combinations, and pushes difficulties with optimized builds.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Dead Cells; Hades; Slay the Spire
  - Hardcore Challenge Seeker (buy)
    - Motivation: To conquer extremely high difficulty levels and master the combat through skill and optimized builds.
    - Playstyle: Pushes to max difficulty (e.g., alert level V/VIII), seeks fair but brutal challenges, and invests in mastering mechanics.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: players confident in their skills
    - Reference games: Dead Cells


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Satisfying combat feedback (weight 0.37): Combat feel is repeatedly praised as fluid, responsive, and impactful. The hit feedback in particular is called excellent and satisfying.
- Solid and enjoyable game (weight 0.35): Reviewers consistently describe the game as fun, great, and built on a solid foundation. Overall impressions are strongly positive across the board.
- Strong Dead Cells comparison (weight 0.34): Many reviewers note clear inspiration from Dead Cells, with similar controls, movement, and action feel. Some even rate this game higher than Dead Cells overall.
- Fantastic gameplay loop (weight 0.31): The core gameplay is described as stellar, with combat and feel receiving high praise. Reviewers love the moment-to-moment action and overall game feel.
- Engaging boss fights (weight 0.31): Boss battles are frequently described as fun, challenging, and fair. They provide a spectacle and a satisfying test of skill.
- Large weapon variety (weight 0.29): Players highlight a wide selection of over 20 weapons with meaningful differences between them. Unlockable weapons add further variety and replay value.
- Strong roguelike pedigree (weight 0.26): Reviewers consider it a polished and well-made action roguelike, with some calling it one of the best in the genre. It appeals strongly to fans of roguelikes and roguelites.
- Metroidvania roguelike blend (weight 0.25): The combination of Metroidvania-style level design with roguelike mechanics is well-executed. Reviewers appreciate the side-scrolling action and exploration elements.
- Stunning art style (weight 0.23): The art style is described as beautiful, polished, and a key selling point of the game. It draws player interest and complements the overall presentation.
- Fast and responsive combat (weight 0.23): Combat is described as fast-paced, speedy, and full of possibilities. Responsiveness and fluidity contribute to an exhilarating experience.
- Flexible eight-way dash (weight 0.23): The eight-directional dash with i-frames greatly enhances mobility and evasion. It enables aggressive diagonal dashes and makes dodging intuitive.
- Distinct playable mechs (weight 0.2): The game offers six playable mechs, each with unique abilities and playstyles. This variety is a standout feature for many reviewers.
- Unique weapon mechanics (weight 0.14): Each weapon features its own distinct moveset, skills, and traits. This uniqueness ensures that every weapon feels fresh and encourages experimentation.
- Stylish character designs (weight 0.13): Character and enemy designs are praised for being stylish and well-crafted. The visual identity extends beyond environments to the cast.
- Adjustable difficulty options (weight 0.13): The game offers adjustable difficulty settings, allowing players to tailor the challenge. Higher difficulties provide a fair but tougher experience.

Common complaints:
- Steep and Unfair Difficulty (weight 0.95): Difficulty scaling is widely criticized as a waterfall, with early bosses being disproportionately hard and high-alert levels feeling punishing rather than challenging. Enemies gain super armor and inflated stats while players lack tools to respond effectively.
- Confusing and Cluttered Visuals (weight 0.74): Excessive light effects, busy backgrounds, and lack of player highlighting make it hard to track the character and dodge attacks. Many deaths are attributed to visual pollution rather than player error.
- Too Few Levels and Content (weight 0.71): The game only has three main stages plus a final boss, with very little level variety or branching paths. Content volume is considered insufficient for the price and cannot support a long roguelike lifespan.
- Repetitive Gameplay and Maps (weight 0.67): Levels become boring quickly, with the same three maps repeated and randomized layouts that still feel predictable. Repetition is compounded by a lack of branching paths and new content.
- Build Variety Lacking (weight 0.55): Build options are limited, with certain affixes and evolutions being clearly superior no-brainer picks. DNA skill slots restrict creativity, and many weapons and skills are not viable at higher difficulties.
- Weak Story and Narrative (weight 0.51): The story is bare bones, clichéd, and poorly presented, with little context or character development. After the first playthrough, no supplementary information is provided, leaving the narrative feeling unfinished.
- Game Abandoned by Developers (weight 0.4): Multiple reviewers confirm the game has not been updated for nearly a year, with the last major patch being 1.1 in April 2024. The official group has stopped, and the abandonment leaves the story unresolved and content unfinished.
- Visual Effects Obscure Boss Attacks (weight 0.36): Flashy boss light effects and excessive particles often hide wind-up animations, making it impossible to know when to dodge. The screen becomes so cluttered that positioning and reaction become guesswork.
- Grindy and Slow Progression (weight 0.34): Meta progression is slow and talent trees require excessive grinding. Out-of-run upgrades feel stingy and do not meaningfully improve the experience, especially at higher difficulties.
- Translation and Localization Issues (weight 0.32): Beyond English, other languages like Brazilian Portuguese and Korean lack support. Some skill descriptions are nonsensical, and conversations feel out of whack due to poor localization.
- Meta Progression Too Slow (weight 0.31): Talent tree upgrades are too slow and grindy, with resources being stingy to pad playtime. Even after beating high alert levels, players may not fully max out progression.
- Low Replayability vs Dead Cells (weight 0.29): Many players compare this game unfavorably to Dead Cells, citing inferior game feel, less depth in content, and weaker build variety. The lack of meaningful replayability makes returning after the first few clears unsatisfying.
- Boss Hitboxes Unclear (weight 0.28): Boss attack hitboxes are often unclear or inconsistent, with some attacks having no startup delay or unavoidable combos. Hit range indicators only exist for certain attack types, causing unfair damage.
- Technical Issues and Bugs (weight 0.27): Players report loading screen freezes, poor optimization causing stutters even on high-end GPUs, and a random bug forcing extra navigation in evolution level-ups. Controller vibration is also excessively strong.
- Enemy Super Armor Unfair (weight 0.26): High-difficulty enemies abuse super armor, making many skills and weapons useless. Slow weapons become suicidal, and players are forced into hit-and-run tactics even against small enemies.
- Unresponsive Parry and Dodge (weight 0.22): Parry feels unresponsive and hard to time due to enemy attack delays. Dodge invincibility frames are too short, causing players to dodge into attacks even when reacting correctly.

Gameplay feedback:
- Action roguelike core gameplay (weight 0.68): The game is primarily an action roguelike with fast, stylish, and highly kinetic combat. It features side-scrolling hack-and-slash mechanics typical of the genre.
- Metroidvania elements included (weight 0.41): Many players describe the game as a metroidvania or blending metroidvania with roguelike and action elements. This includes exploration and ability gating.
- Playable mechs with unique abilities (weight 0.41): The game features multiple playable mechs, each with distinct characteristics and playstyles. Unlocking new mechas adds replayability and build variety.
- Roguelike structure and progression (weight 0.34): The game features roguelike mechanics such as random runs, difficulty levels, and meta-progression. Permanent upgrades outside runs are available.
- Multiple bosses per stage (weight 0.25): Players encounter multiple boss fights within stages, with the first two stages featuring several bosses. Boss battles often involve dodging and advanced versions.
- Random starting weapons (weight 0.22): At the beginning of each run, the starting weapon is randomized among multiple types. This adds variability and challenge to each playthrough.
- Alert level difficulty system (weight 0.22): The game has alert levels, with alert 8 being the highest. Higher alert levels modify runs and provide increased difficulty and variation.
- Satisfying precise combat (weight 0.17): Combat is described as precise, fluid, and responsive, with crunchy feedback. The controls contribute to a satisfying hack-and-slash experience.
- Side-scrolling perspective (weight 0.13): The game is presented from a side-scrolling perspective, typical of 2D action platformers. This view supports the fast-paced combat and platforming.
- Weapon and ability synergies (weight 0.13): Each weapon has a unique combo and skill, and abilities are integrated into weapons. This encourages experimenting with different weapon and skill combinations.
- Wall running mechanics (weight 0.12): Players can perform vertical wall running using up or diagonal up inputs. This mobility option adds verticality to the side-scrolling levels.

Performance notes:
- Long loading screens (weight 0.09): Multiple clusters report long loading times, including a freeze. Loading screen performance issues are a recurring complaint.
- Runs well on low-end PC (weight 0.05): One cluster reports that the game runs really well on a low-end PC, indicating good optimization.
- Stuttering on high-end GPU (weight 0.05): One cluster reports loading page stuttering on a 7900 XT graphics card, suggesting potential driver or optimization issues.
- Slow battle room start (weight 0.05): One cluster notes that the battle room start is very slow from stage 3 onward, affecting gameplay pacing.

Recommendations:
- General high recommendation (weight 0.59): A large number of reviews give unreserved praise and recommend the game to friends, calling it amazing and worth playing. The sentiment is broadly positive with no significant caveats in these clusters.
- Loved by Dead Cells fans (weight 0.48): Many reviewers strongly recommend the game to players who enjoyed Dead Cells, describing it as a worthy alternative or successor. Some even suggest skipping this game and playing Dead Cells instead, but the overwhelming sentiment is positive for that audience.
- Appeals to roguelike enthusiasts (weight 0.37): The game is frequently recommended for fans of roguelike and roguelite genres, including those who enjoy side-scrolling and 2D action roguelikes. Reviewers highlight its fit for players familiar with the genre's mechanics and loop.
- Solid action gameplay praised (weight 0.35): Reviewers commend the satisfying combat, stylish action, and skill-based gameplay, often comparing it to Mega Man Zero or Rockman. The game is recommended for those seeking orthodox action and frantic replayability.
- Worth full price or sale (weight 0.27): Several reviewers state the game is worth buying at full price and offers great value for money. A few others recommend waiting for a sale or only buying on sale, indicating varied price sensitivity.
- Strong metroidvania crossover appeal (weight 0.19): Reviewers recommend the game to Metroidvania fans, noting that it offers a run-based platformer experience with shorter runs. Some mention it suits those who enjoy exploration and secrets.
- Demo recommended before purchase (weight 0.15): Multiple reviewers suggest trying the demo first, noting that progress carries over and it provides a good taste of the game. This indicates confidence in the demo's ability to showcase the game's strengths.
- Mixed and negative reviews (weight 0.14): A few reviewers gave negative or temporary negative recommendations, citing personal disinterest, price concerns, or a desire to make developers take criticism seriously. One suggests playing BlazBlue instead.
- Appeals to specific action preferences (weight 0.12): Reviewers recommend the game for players who like side-scrolling action but hate side-scrolling jumping, or those who enjoy resources, collectables, and complex meta-progression. It also suits players who want a fun challenge without frustration.
- Portuguese subtitle demand (weight 0.11): A few reviewers gave negative reviews due to the lack of Brazilian Portuguese subtitles, with some vowing to buy again if support is added. This is a specific localization request that affects a small but vocal segment.
- Build and skill advice given (weight 0.11): Reviewers offer specific build suggestions, such as using minotaur with dagger attack speed critical build, and advise adding money and recovery skills. They also caution against directly copying skill choices from videos and guides.
- Random weapon system divisive (weight 0.09): The randomized weapon system is a point of contention: some warn that players who dislike random starting weapons should avoid the game, while others find it acceptable. This mechanic is highlighted as a potential dealbreaker for some.
- Accessibility for casual players (weight 0.09): Some reviewers note that the game can be grindy and unfriendly to casual players initially, but becomes enjoyable after unlocking facilities. Others suggest that casual players should feel powerful to boost sales, implying a need for better balancing.
- Content and polish criticism (weight 0.09): Some feedback mentions a solid foundation but flaws that should be improved, and one reviewer notes little content for the price. These critiques highlight areas for potential enhancement.
- Short duration and forced difficulty (weight 0.05): Some reviewers note the game's short duration and forced difficulty in post-endgame runs may not please everyone. This is a potential drawback for players seeking longer or more flexible experiences.
- Recommended for genre newcomers (weight 0.05): A reviewer highly recommends the game for people new to the roguelike action genre, suggesting it is a good entry point. This indicates accessibility for beginners.
- Gamepad strongly advised (weight 0.04): One reviewer strongly recommends playing with a gamepad for better control and experience. This is a practical tip for optimal gameplay.
- Comparison to Chaos Effect (weight 0.04): One reviewer recommends this game over Chaos Effect, citing it as more fun, cheaper, with more content and better graphics. This provides a direct alternative for players considering similar titles.
- Comparison to Salt and Sanctuary (weight 0.04): A reviewer states that fans of Salt and Sanctuary will be hooked, drawing a parallel between the two games. This helps players with that specific preference gauge their interest.
- Encourages developer support (weight 0.04): One reviewer hopes the developer continues creating games, expressing appreciation for their work. This reflects a positive relationship with the developer's efforts.

Other player notes:
- Frequent Dead Cells comparisons (weight 0.72): Many reviewers compare the game to Dead Cells, noting similarities in action, movement, and overall structure. Some see it as a close substitute, while others find it stands on its own.
- Current Early Access status (weight 0.19): The game is currently in Early Access, and some reviews mention ongoing optimization and adjustments.
- Chinese domestic development (weight 0.18): The game is a domestic Chinese title and includes Chinese localization. Some reviews highlight its Chinese development background.
- Developed by Humble Mill (weight 0.12): The game is developed by Humble Mill and published by XD.
- Demo progress carries over (weight 0.09): A demo is available, and progress made in the demo carries over to the full game if purchased.
- Runs flawlessly on Steam Deck (weight 0.09): Multiple reviewers report that the game plays great and runs flawlessly on Steam Deck.
- Three levels, six bosses (weight 0.09): The game features 3 main levels and over 6 bosses, as noted by reviewers.
- Over 20 weapons available (weight 0.09): The game currently offers more than 20 weapons, with one review specifying 25 weapons.
- Mecha version of Dead Cells (weight 0.08): A few reviewers describe the game as a mecha or robot-themed version of Dead Cells.
- Missing language localizations (weight 0.08): The game lacks Brazilian Portuguese and Spanish language support according to some reviewers.
- Pirate version experience (weight 0.07): One reviewer played a pirate version before purchasing the Steam version and found both versions good.
- Alert 8 cleared repeatedly (weight 0.07): Some reviewers have cleared alert 8 many times, including immediately after release.

Emotions:
- Frustration (weight 0.17): Players are frustrated by unfair difficulty spikes, such as overpowered bosses and enemy super armor that makes many weapons and skills useless. Visual clutter from light effects and many enemies often obscures the player character and attack telegraphs, leading to unavoidable damage. Additionally, stiff controls, slow meta progression, and a lack of build variety contribute to a punishing and unrewarding experience.
- Disappointment (weight 0.16): The main causes are a lack of content, including few stages, low boss variety, and a bare-bones story that feels abandoned by the developers. The game's evolution system and meta progression are seen as unrewarding, and higher difficulties only increase enemy stats without adding new designs. Many feel the game has excellent core mechanics but is held back by insufficient post-launch support and repetitive level design.
- Satisfaction (weight 0.13): Players derive satisfaction from the fluid and responsive combat, satisfying hit feedback, and a well-balanced difficulty curve that makes overcoming challenges feel rewarding. The variety of weapons, mechs, and build combinations, along with boss fights that have fair telegraphs, contribute to a highly enjoyable experience. Many also appreciate the game's polish, smooth controls, and the sense of mastery gained from learning enemy patterns.
- Enjoyment (weight 0.06): The game is enjoyed for its fast-paced, fluid combat, unique weapons and mecha combinations, and a progression system that feels rewarding after each run. The blend of action roguelite elements with exploration and character variety keeps players engaged. Many also praise the tight controls, satisfying feedback, and the overall fun factor of the gameplay loop.
- Annoyance (weight 0.05): Annoyance stems from visual clutter and harsh light effects that make it hard to distinguish the player character and enemy attacks, as well as bugs like the evolution level-up defaulting. Enemies abusing super armor and forced reliance on specific mechs for high difficulty add to the irritation. Some also find the energy station choices repetitive and the talent tree progression too slow.
- Appreciation (weight 0.04): Players appreciate the thoughtful design of mechs and enemies, the substantial build system with many combinations, and the evolution system that encourages experimentation. The developers' responsiveness to community feedback and dedication to updates are also highly valued. Additionally, the agile protagonist with excellent mobility and the game's atmospheric secrets receive praise.
- Excitement (weight 0.04): Excitement is driven by the fast, responsive combat, fluid movement, and the variety of upgrades that keep runs fresh. The spectacle of boss battles and the ability to insert skills into combos create a strong sense of impact and satisfaction. Many are hooked by the 'one more run' feeling and the anticipation of future updates.
- Boredom (weight 0.03): Boredom arises from repetitive level design, with only a few maps that become stale after repeated playthroughs. The lack of build variety and grindy elements with insufficient content lead to monotony. Early trash fights also feel tedious due to tanky enemies and limited attack combos.
- Enthusiasm (weight 0.03): Enthusiasm is expressed for the game being superior to similar titles like Dead Cells, with fantastic combat feel, synergies, and plenty of content through alert levels. Many consider it the best action-roguelike they've ever played, praising its incredible experience and wonderful combos. The game's quality and depth generate strong positive word-of-mouth.
- Confusion (weight 0.03): Confusion stems from the game's unclear genre classification, as it is called a roguelike but plays like an action Metroidvania with steep difficulty. The translation is often nonsensical, and patch notes contain unexplained terms. Some also wonder why such a high-quality game has not gained more popularity.
- Anticipation (weight 0.02): Players are eagerly looking forward to future updates, including new characters and levels, and the full release of the game. They hope the developers maintain momentum and continue to improve the game. Curiosity about the systems to be added when Early Access ends also fuels anticipation.
- Surprise (weight 0.02): Surprise is felt when the game exceeds low expectations, with many expecting a mere Dead Cells clone but finding it equally enjoyable. Some are shocked it took so long for a Dead Cells-inspired game to appear and that it remains in Early Access despite its quality. Hidden memes and achievements also contribute to pleasant surprises.
- Anger (weight 0.01): Anger is primarily directed at specific boss mechanics like Isis bullet spam and poor parry feel, which lead to unfair damage. Enemies and explosives dealing high damage while the player's attacks feel ineffective exacerbates the frustration. Some also resent developers listening to a small group of 'pro' players, which affects game balance.
- Dissatisfaction (weight 0.01): Dissatisfaction arises from restricted roguelike systems that prevent players from feeling powerful, along with poor translation and a lack of depth and updates. The game feels short, with the first threat level being too easy, and the overall experience becomes tiring. Many expected more from the progression and content.
- Fatigue (weight 0.01): Fatigue is caused by long individual map runs with few total maps, leading to repetitive stages that lack freshness. The combination of roguelike and Metroidvania elements can also be tiring, especially when played while dizzy. Overall, the game's structure wears players down over time.
- Love (weight 0.01): Players express deep love for the action, skills, and weapons, which are among their favorites in recent years. The great movement and graphics, along with the artwork and gameplay, are deeply enjoyable. Some are so addicted that they created Steam guides due to the lack of walkthroughs.
- Joy (weight 0.01): Joy comes from the fun melee combat that can be button-mashed or carefully executed, along with the diverse mutation system and upgrades. The fast-paced roguelike action with many weapons, upgrades, and secrets keeps players engaged. The protagonist's full mobility, eight-way dash, and action canceling add to the delight.
- Concern (weight 0.01): Concern is expressed about slow battle room starts and the inability to move the screen with the stick, which hampers gameplay flow. Additionally, runs taking about an hour make the game a significant time sink, which may be off-putting for some players.
- Regret (weight 0.01): Regret is felt because normal achievements can no longer be obtained, and the game has not been updated since August 2024, leaving players who bought it feeling abandoned. Some also regret not purchasing during early access when the game was actively supported.
- Praise (weight 0.01): Praise is given because the game is fun regardless of design flaws and plays beautifully with its own twists. Despite any shortcomings, the core experience remains enjoyable and worthy of commendation.}