
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Exceptional Co-op Experience: Players consistently highlight that the game's cooperative multiplayer mode is its strongest feature, providing immense fun, laughter, and memorable moments with friends and even strangers. The shared scares and chaotic interactions significantly enhance the overall enjoyment.
Strong Developer Support & Value: Players appreciate the continuous updates, new content, and optimization efforts from the developer, especially noting the successful transition from early access to version 1.0. The game is considered great value for its price, offering many hours of content.
Definitive Backrooms Adaptation: The game is widely praised for its authentic and immersive portrayal of the Backrooms lore and aesthetic. Players consider it the best Backrooms game available, accurately capturing the eerie atmosphere, unique levels, and unsettling entities.
Diverse and Creative Levels: The game features a large number of unique and well-designed levels, each with distinct mechanics, puzzles, and atmospheric qualities. This variety prevents monotony and keeps the gameplay fresh and engaging across multiple playthroughs.
Engaging Horror Atmosphere: The game successfully delivers a terrifying and tense horror experience, utilizing excellent sound design, dim lighting, and psychological dread rather than relying on cheap jumpscares. It effectively builds suspense, making players feel constantly on edge.
Disappointing and Buggy Updates: Players consistently express severe disappointment with game updates, particularly the 1.0 release. Updates are infrequent, introduce more bugs than they fix, and often break existing game features like save files, multiplayer connectivity, and even remove previously supported modes like VR. This has led to a widespread perception of low effort and a lack of polish from the developers.
General Poor Quality and Unfinished State: The overall game quality is heavily criticized, with many players feeling it is unfinished, unoptimized, and not worth its price. Issues include bad game design, poor graphics, clunky controls, and a general lack of immersion. This sentiment is exacerbated by a perceived lack of meaningful content and developer passion, leading to a disappointing experience.
Monotonous and Uninspired Level Design: Level design is a major point of criticism, with players finding levels boring, repetitive, and uncreative. Many levels feature simple 'find a key' or 'press a button' mechanics, often feeling like padding or time-wasters. There's also frustration with forced linear progression, lack of level selection, and the need to replay old content to access new, often short and unrewarding, additions.
Multiplayer Lobbies Are Problematic: Multiplayer experience is often hindered by dysfunctional lobbies. Players report frequent disconnections, being kicked without reason, and difficulty joining rooms, especially for new or solo players. Griefing and chaotic environments further detract from the cooperative experience.
Repetitive and Unoriginal Enemies: Enemy design and behavior are widely criticized for being unoriginal, buggy, and often annoying rather than scary. Players mention enemies reusing models, having predictable or inconsistent AI, and being able to hit or chase players through walls. This detracts from the horror experience and makes encounters feel unfair or monotonous.
Variable Playtime & Replayability: Initial playthroughs can range from 6 to 20 hours, with speedruns possible in as little as 1.5 hours. The game encourages multiple playthroughs, particularly to experience its different endings and explore all content.
Cooperative Play is Key: The game is primarily designed for cooperative play with up to four players, as it significantly enhances enjoyment and can alter the horror experience. While solo play is possible, it's often described as less fun or more terrifying.
Exploration, Puzzles, and Escape: The core gameplay loop involves navigating various Backrooms levels, solving environmental puzzles, and escaping dangerous entities. Players need to explore carefully, utilizing stealth and teamwork, to find exits and progress.
Diverse Levels and Entities: The game features over 20-30 unique levels, each with different mechanics and challenges, like 'Level 0', 'Poolrooms', and 'smile level'. These levels are populated by a variety of hostile entities, including 'Smilers' and 'Skin-Stealers'.
Backrooms Lore Integration: The game is deeply rooted in the popular 'Backrooms' creepypasta and urban legend, focusing on exploring liminal spaces. It blends established lore with unique authorial interpretations, creating a horror and exploration-themed survival experience.
Poor optimization causes performance drops: Despite some claims of good performance, a significant number of players experience severe FPS drops, stutters, and lag, particularly in specific levels (e.g., tunnels, hotel, Abandoned Outpost, Level 10) and with certain effects like smoke. This indicates inconsistent optimization.
Frequent crashes and stability issues: Many players report constant game crashes, often linked to 'FATAL ERROR' or 'UE4 crashes'. These issues occur even in menus, during loading, or during gameplay, significantly disrupting the experience.
Inconsistent PC requirement perceptions: Player feedback is mixed regarding PC requirements. Some state the game runs well on 'potato' PCs with low settings, while others mention it requires 'decent' to 'fast' hardware, indicating varied experiences or expectations.
Game size is moderate: There's a general sentiment that the game's file size is 'moderate' or 'workable', with one update being 7.7GB. Some describe it as 'old fashioned' or 'small'.
Optimization varies, updates help: While many report poor optimization, some players note improvements with updates or that optimization is present. However, it's generally agreed that optimization is not yet perfect across all aspects of the game.
Mixed Recommendations & Value: Player recommendations are highly divided, with many suggesting the game is only worth buying on sale or for a specific type of experience. There's significant debate on whether the game provides good value for its price.
Best Played with Friends: The overwhelming consensus is that the game's enjoyment is significantly enhanced when played with friends. Many reviewers explicitly state that the game is not recommended for solo play.
Buggy & Unfinished State: A substantial portion of feedback highlights that the game suffers from numerous bugs and feels unfinished, even after its official release. Players recommend waiting for fixes and quality-of-life updates.
Strong Backrooms Appeal: The game strongly appeals to fans of the 'Backrooms' lore and aesthetic. Many consider it one of the best Backrooms-themed games, especially for those seeking a horror or liminal space experience.
High User Ratings: Despite mixed overall recommendations, a considerable number of players give the game high numerical ratings, often 9/10 or 10/10, suggesting a strong positive experience for those it resonates with.
Desire for more content/levels: Players consistently express a strong desire for more game content, particularly new levels, and are willing to pay for DLC. They have been waiting a long time for updates and hope for continued additions and improvements to existing levels.
Long development and update cycles: Players have followed the game's development for years, often since early access, and have experienced long waiting periods for major updates, especially the 1.0 release. This indicates a dedicated but patient player base, though some find the wait excessive.
YouTuber 'Fancy' is an influencer: The game's creator, 'Fancy,' is a YouTuber whose videos generated significant hype and excitement among players. Many were influenced by their content to purchase and anticipate the game.
Game is 'okay' tier: Feedback indicates the game is generally considered 'okay' or 'moderate,' not outstanding but playable. Some players were drawn in by VR support or discounts, and while it's suitable for teens and adults, it doesn't offer extreme terror.
Developer needs a team: There's a suggestion that the game might be developed by a single person, leading to calls for the developer to expand to a team. This could potentially address the slow update pace and content delivery, and possibly lift multiplayer player limits.