Info about Rain World: Downpour:

Official game description:
Features
========
*   **Breaking New Ground to Explore -** With ten expansive regions across thousands of new maps, environments, and weather to survive and discover.  
*   **More Slugcats -** All with unique abilities, skillsets, gameplay style, and stories.  
*   **Challenge Mode -** Put your survivability to the test in multiple pre-constructed arena scenarios, adapting to each room as the difficulty increases.  
*   **Jolly Co-Op -** Up to four local players can explore and survive all base-game campaigns in this local co-op mode. See if the power of friendship can overcome the treacherous world of Rain World.  
*   **Expedition Mode -** A Rain World randomizer dropping you anywhere in the world with a task to complete some of the game’s toughest challenges.
    About the Game
    ==============
    Rain World: Downpour is a DLC expansion of Rain World. Take control of five new characters with new abilities in this vast, redefined world. Slugcats have adapted to the harsh conditions alongside evolved predators! Survive new environmental conditions, dangers and explore uncharted territory.
    Return to the unwavering wild in Downpour, where you explore new, harsh lands and survive new predators. As time passed, the slugcat has evolved. With five variants of the species - take advantage of various skills that they possess and explore their own personal tales.
    **Characters:**
    _The Rivulet_  
    An aquatic evolved slugcat - it breathes longer underwater and moves through the world with ease.
    _The Gourmand_  
    An indulger of the simpler pleasures in life. A culinary expert that excels in manipulating the objects it finds along its journey.
    _The Artificer_
    A fierce combatant; master of pyrotechnics and explosives.
    _The Spearmaster_  
    An abnormality with no mouth that uses needles pulled from its body for combat and to feed.
    _The Saint_
    Attuned to the etheric plane, this slugcat uses no weapons but instead uses its long tongue to grip far away objects or platforms.
    The expansion also includes challenging one-time scenarios, a randomizer featuring complex quests to complete, and local co-op support! For players looking test their limits in Challenge Mode or players looking for a chill experience in Safari Mode, Rain World: Downpour features something new for every player! Optional additional mechanical additions allow for a new spin on the Rain World experience – tutorialized hints, alternate routing options, a new map system, handy collectibles tracker for storyline completion, and many more.

Release date: Jan 19, 2023

Categories: Character Progression, Exploration, Cooperative Multiplayer, Local Co-op, Survival, Multiple Endings, Non-linear Narrative, Platformer

Feature scans:
- MTX: score 10; verdict: Worth the Price with Managed Expectations; summary: The DLC for Rain World receives mixed but generally positive reviews. Many users find the DLC worth the price due to the substantial amount of new content and gameplay it adds. However, some users feel the need to manage expectations, suggesting that the DLC might not meet everyone's preferences, especially if they have specific likes about the base game. There are also comments about the DLC feeling more like a mod or a different type of game rather than a proper expansion, which could be a point of contention for some players.
- Wiki: score 10; verdict: High Dependency on External Data; summary: The user feedback highlights a significant dependency on external wikis for game navigation and completing tasks, which users feel detracts from the game's inherent challenge and experience. The reliance on wikis for maps, developer modes, and completing shopping lists suggests that the game's design may be flawed in terms of in-game guidance and difficulty balance.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The evidence suggests that users find the DLC content to be of high value, often mentioning that it is worth the price even when not on sale. The comments about tripling playtime and adding over 100 hours of gameplay indicate a high perceived value. Additionally, the mention of the DLC being worth more than the asking price, especially on sale, suggests that the base game price is considered reasonable and fair by the community.
- Playtime Metrics:
  - Game completion: 50.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided includes direct mentions of playtime and completion efforts. For example, '50時間位はかかるかもしれません' translates to 'It might take about 50 hours,' which suggests a significant time investment for game completion. Additionally, mentions of installing mods to finish the game and extensive reviews indicate a lengthy and involved gameplay experience. The evidence of players discussing their final overlook and the worthiness of trying the DLC also supports the idea of substantial playtime.
- Time-to-fun:
  - Summary: The game initially presents challenges with its steep learning curve and clunky mechanics, but it becomes fun and engaging once players delve into the co-op modes and additional content like new slugcats and game modes.
  - Stance: Fun then drops
  - Anchor: Accessing co-op modes and additional content
  - Time to anchor: 2h 0m
  - Friction: Steep learning curve; Clunky movement for newcomers; Unfair difficulty at times; Obscure story
  - Unlock drivers: Jolly Co-Op mode; New slugcats; Expeditions and challenges
  - Conditions: Playing with friends; Exploring new game modes; Engaging with the game's lore and music
- Player Archetypes:
  - Lore Enthusiast (buy)
    - Motivation: To deepen their understanding and appreciation of the game's lore and narrative.
    - Playstyle: Explores the game world thoroughly, engages with story elements, and enjoys the complexity of the game's universe.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: 老玩家; lore enthusiast
    - Reference games: Rain World; Downpour DLC
  - Social Co-op Player (buy)
    - Motivation: To enjoy the game with friends and experience the unique cooperative gameplay.
    - Playstyle: Prefers playing with others, enjoys cooperative modes, and values the social aspects of gaming.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: co-op player; social gamer
    - Reference games: Rain World; Downpour DLC
  - Completionist (buy)
    - Motivation: To experience all the content the game has to offer and maximize their playtime.
    - Playstyle: Engages with all aspects of the game, completes challenges, and explores various modes and characters.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist; hardcore gamer
    - Reference games: Rain World; Downpour DLC


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Expands significantly on base game (weight 0.48): The DLC dramatically expands the base game, adding substantial content, story elements, and new mechanics. It is considered a significant improvement and a must-have for fans of the original game.
- Unique campaigns with diverse stories (weight 0.44): Each campaign in the DLC offers unique stories, messages, gameplay mechanics, and endings. These campaigns diversify the world and provide different timelines and experiences.
- New Slugcats with unique abilities (weight 0.39): The DLC introduces multiple new Slugcats, each with distinct abilities and playstyles. These additions enhance gameplay variety and provide fresh experiences through unique campaigns and mechanics.
- New creatures and environments (weight 0.32): The DLC introduces new creatures, environments, and regions, enriching the game world. These additions include new areas, items, and challenges that enhance the overall gameplay experience.
- Expands world and lore (weight 0.25): The DLC expands on the game's world and lore, providing a richer and more detailed experience. It adds depth to the story and world-building of the original game.
- Gourmand campaign praised (weight 0.15): The Gourmand campaign is highlighted for its enjoyable story and mechanics. Players appreciate the consistent quality and charm of Gourmand's lore.
- Impeccable graphics and music (weight 0.13): The DLC is noted for its stunning art, perfect soundtrack, and beautiful visuals. The graphics and music are highly praised for their quality and craftsmanship.
- Rivulet campaign enjoyed (weight 0.13): The Rivulet campaign is a favorite among players for its well-handled difficulty, fast movement, and unique dynamics. It offers gorgeous and terrifying environments that are enjoyable to explore.

Common complaints:
- DLC deviates from original game (weight 0.32): The DLC changes the core experience of Rain World, making it more like a traditional game and losing the unique feel of the original. This has led to disappointment among players who enjoyed the base game's difficulty and sense of unfairness.
- Story and character issues (weight 0.21): The writing and narrative styles differ from the original, feeling unprofessional and off-putting. The story is bland, and character development is inconsistent and out of character.
- Spearmaster campaign issues (weight 0.19): The Spearmaster campaign is widely criticized for being miserable, not fun, frustrating, and repetitive. It is also noted for being very combat-centric with lots of enemy spam.
- Artificer campaign problems (weight 0.19): The Artificer campaign is considered too difficult, not fun, and very boring. It can be frustrating due to scavenger interactions and a boss fight.
- Gameplay and mechanics frustration (weight 0.18): The game can feel unfair and brutally hard at times, with specific creatures and mechanics causing frustration. Some challenges in arena mode are also frustrating and not fun.
- Visual and design problems (weight 0.17): There are issues with dark and unclear screen transitions and visuals. The map design is isolating and poor, and some regions feel convoluted.
- Mediocre and repetitive campaigns (weight 0.16): Some campaigns are noted to be mediocre, have faults, and feel nearly identical and repetitive. They often have a very defined objective and samey structure.
- General dissatisfaction with DLC (weight 0.14): Many players express general dissatisfaction with the DLC, citing it as not great, bad, or not working. It has several flaws and can be very frustrating.
- High difficulty and enemy spam (weight 0.14): The game features very difficult content and a high number of enemies in many campaigns, which can be overwhelming for players.
- Accessibility and guidance issues (weight 0.11): The DLC requires completing the game as Hunter to interact with it, which can be a barrier for some players. There is also a lack of clear guidance and tutorials.
- Technical and lore issues (weight 0.11): The DLC is noted to be buggy and breaking. There are also inconsistencies in the lore, which can be off-putting for players familiar with the original story.
- Language-specific feedback (weight 0.07): Some feedback is in languages other than English, indicating issues with controls and gameplay that may be specific to certain language versions.
- Low CG quality (weight 0.06): The quality of CG in the DLC is considered low and inconsistent, which can detract from the overall experience.
- High price and quick burnout (weight 0.05): The DLC is seen as having a high price for the content it offers, and it can burn out quickly, leading to dissatisfaction among players.

Gameplay feedback:
- Unique slugcat abilities (weight 0.36): The game introduces new slugcats, each with unique abilities and gameplay mechanics. These abilities significantly alter the gameplay experience and provide varied challenges.
- Multiple unique campaigns (weight 0.36): The game features multiple campaigns, each with its own storyline, objectives, and gameplay mechanics. These campaigns add depth and variety to the game.
- New gameplay modes (weight 0.26): The game introduces new gameplay modes such as expeditions, challenges, safari, and sandbox modes, adding variety and replayability.
- Co-op mode added (weight 0.23): A co-op mode has been added, allowing for local and multiplayer gameplay, enhancing the social and collaborative aspects of the game.
- Unique campaign mechanics (weight 0.21): Campaigns like Gourmand and Artificer have unique mechanics, stories, and difficulties, adding variety and depth to the gameplay.
- Rivulet's speed and agility (weight 0.19): Rivulet is a key character known for her speed and agility, offering a unique gameplay experience focused on quick decision-making and excellent swimming skills.
- Challenge mode available (weight 0.14): The game includes a challenge mode that offers short-term tests of skills, providing a mix of well-designed and poorly designed content.
- Survival mechanics emphasized (weight 0.12): Gameplay involves exploring and surviving in a harsh world, with a strong emphasis on survival mechanics.
- Expedition mode introduced (weight 0.1): Expedition mode offers long-term tests of skills with challenges and perks, providing a roguelike experience.
- Artificer's explosive abilities (weight 0.09): The Artificer character can craft explosives, including spears and grenades, adding a unique and destructive gameplay mechanic.

Performance notes:
- General bugginess (weight 0.1): Players frequently mention bugs and general bugginess in the game, indicating a need for overall improvement in stability.
- Frequent crashes and freezing (weight 0.08): Many players report that recent updates cause the game to crash constantly, and there are issues with the game freezing.
- Installation issues (weight 0.04): Some players have encountered specific problems with installing the Downpour update.
- Audio-mixing problems (weight 0.04): There are reports of issues related to audio mixing in the game.

Recommendations:
- Highly recommended DLC (weight 0.61): The DLC is highly recommended by many players for its content and fun factor. It is suggested for those who enjoyed the base game and want more of it.
- Play base game first (weight 0.37): Many players recommend playing and completing the base game before purchasing or playing the DLC. This ensures a better understanding and appreciation of the additional content.
- Recommended for fans of Rain World (weight 0.25): The DLC is particularly recommended for fans of the original Rain World game. It is seen as a must-have for those who enjoyed the base game.
- Challenging and unique gameplay (weight 0.16): The DLC is recommended for those who enjoy challenging and unique games. It offers extreme challenges and unique experiences.
- Consider expectations and settings (weight 0.09): Players suggest managing expectations and considering specific settings or presets for the best experience. Some recommend using the Classic preset for the Remix mod and avoiding Loading Screen Tips during the first playthrough.
- Mixed recommendations on other games (weight 0.08): Some players recommend other games like Outer Wilds for those who enjoy certain aspects of the DLC. There are also mixed recommendations regarding other DLCs like Watcher.
- Practice and preparation (weight 0.03): Players suggest practicing combat in sandbox mode and preparing adequately before diving into the DLC. This helps in dealing with the challenging environments.

Other player notes:
- Secret slugcat code (weight 0.04): Players have discovered that typing 'sofanthiel' after downloading the Downpour update unlocks a secret slugcat.
- Desire for dating simulator (weight 0.03): Some players have expressed interest in or are joking about a slugcat dating simulator.

Emotions:
- Excitement (weight 0.42): The excitement stems from the vast amount of new content introduced in the DLC, including five new slugcats, each with unique campaigns and abilities. Players are thrilled by the variety of gameplay modes, new regions, and the expansion of the base game's story and mechanics, which offer fresh and engaging experiences.
- Frustration (weight 0.29): Frustration is primarily caused by the high difficulty and unclear goals in certain campaigns, such as the Artificer and Spearmaster campaigns. Players also experience frustration due to technical issues like game freezing, crashes, and compatibility problems between DLCs, as well as the steep learning curve and lack of guidance in gameplay tasks.
- Disappointment (weight 0.21): Disappointment arises from the DLC's deviation from the base game's mechanics and difficulty, leading to a loss of the original game's vision. Players are also disappointed by the lack of significant changes or improvements, poor map design, and the DLC feeling like a step down from the base game.
- Satisfaction (weight 0.18): Satisfaction comes from the seamless integration of the DLC with the original game, providing a complete and enhanced experience. Players appreciate the increased playtime, value for the price, and the overall quality and content of the DLC, which exceeds their expectations.
- Joy (weight 0.16): Joy is derived from the fun mechanics, interesting challenges, and the enjoyment of new characters and their unique abilities. Players also find joy in the emotional impact of new endings and campaigns, as well as the beautiful music and visuals that enhance the overall experience.
- Enthusiasm (weight 0.08): Enthusiasm is driven by the positive experiences with the DLC's content, including new campaigns, regions, and creatures. Players are enthusiastic about the additional story and lore, as well as the varied and detailed gameplay mechanics that offer unique and engaging experiences.
- Enjoyment (weight 0.08): Enjoyment is found in the fun expeditions, co-op mode, and the unique experiences offered by different campaigns. Players enjoy exploring the world and playing as different slugcats, which provides a variety of gameplay experiences.
- Love (weight 0.05): Love for the DLC is expressed through admiration for the new mechanics, creatures, and the expansion of the base game's world and gameplay. Players love the new playable characters, regions, and the overall content that the DLC brings.
- Admiration (weight 0.04): Admiration is directed towards the graphically incredible and stunning art, as well as the perfect soundtrack. Players admire the effort and quality of the DLC, considering it one of the best they have ever seen.
- Appreciation (weight 0.03): Appreciation is shown for the diversification of the world and the unique position of each campaign on the timeline. Players appreciate the new regions, which are considered masterpieces, and the overall positive aspects of the visual, musical, and narrative content.
- Sadness (weight 0.03): Sadness is evoked by the emotional impact of the stories and campaigns, which can make players misty-eyed or even cry. The narrative depth and emotional resonance of certain campaigns, like Rivulet's, contribute to this feeling.
- Approval (weight 0.03): Approval is given to the cool new elements introduced in the DLC, such as the scugs, and the overall quality of the campaigns. Players approve of the fun and engaging experiences provided by the new content.
- Interest (weight 0.03): Interest is piqued by the new storylines, worldbuilding, and music. Players are engaged by the intriguing narrative and the expanded lore, which adds depth to the game's universe.
- Anger (weight 0.01): Anger is caused by negative experiences with the game, including buggy DLC and lore inconsistencies. Players are angered by the poor quality and content of the game, which detracts from their overall experience.
- Obsession (weight 0.01): Obsession is felt by players who are completely captivated by the game despite its difficulty. The engaging and immersive gameplay mechanics contribute to this obsessive feeling.}