Info about Lost Skies:

Official game description:
Embark on a high-flying journey through the remnants of ancient civilizations and uncover the mysteries behind their downfall. As you traverse skies teeming with wonder and danger, harness advanced technology to overcome challenges and push the boundaries of human ingenuity.  
You’ll need to explore ancient ruins and utilize Atlas, the mysterious power that keeps the world afloat, to solve puzzles and discover the precious technology left behind by those who came before. However, danger lurks around every corner on both land and in the air. Fight against the ancient turrets and drones that hunt you across the floating islands, and engage in epic sky battles with colossal beings that have been roaming the skies since they brought about humanity's destruction.
In this vast, open world, your journey will be defined by the skyship you create. This isn’t just your vessel, it’s your home and your weapon. With Lost Skies’ deep ship crafting system, you can place parts freely to construct a flying fortress that’s as unique as your imagination. You’ll need to balance durability, agility, and firepower as you tailor your ship to face the challenges ahead. No two skyships are the same, so let your creativity take flight!
Why just fly when you can glide, grapple, and climb your way through the skies? Scale sharp cliff faces or traverse the floating islands of Lost Skies with a physics-based grappling hook, hang glider, and wingsuit that makes every leap and bound exhilarating. Explore seamlessly, moving freely between distant horizons and breathtaking landmarks. This world isn’t just beautiful, it’s yours to conquer, one daring move at a time.
Let your imagination run wild with Lost Skies’ intuitive Island Creator. Design and build custom islands, then share them with the community through the Steam Workshop. Download and explore other players’ creations to expand your adventure. The skies are limitless, and so is the creativity of its explorers.
Join the Discord to join the active Lost Skies community filled with creative visionaries and eager explorers who are helping to shape the future of the game!

Release date: 18 Apr, 2025

Categories: Ship Customization, Base Building, Open-World Exploration, Grappling Hook Gameplay, Real-time Combat, Cooperative Multiplayer, Resource Management, Sandbox Creation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Enjoyable Core Experience (weight 0.76): Players overwhelmingly find the game fun, engaging, and unique, highlighting its strong potential and solid foundation. Many express genuine enjoyment, often despite acknowledging existing flaws or early access status.
- Successful Worlds Adrift Successor (weight 0.41): The game is widely celebrated as a faithful and improved spiritual successor to 'Worlds Adrift'. Veterans appreciate the strong sense of nostalgia, retained core mechanics, and enhanced features, often viewing it as what 'Worlds Adrift' should have been.
- Excellent Grappling Hook Mechanics (weight 0.38): The grappling hook system is consistently praised as a standout feature, offering exhilarating, fluid, and satisfying traversal. Players frequently compare it favorably to other games, including Spider-Man titles, for its freedom and versatility.
- Robust and Creative Ship Building (weight 0.3): The shipbuilding system is a highly praised feature, offering a great balance of complexity and accessibility. Players enjoy the freedom to design, customize, and upgrade their unique airships, which serve as both base and transport.
- Strong Potential and Developer Dedication (weight 0.29): Reviewers see immense potential for the game's future, praising its unique concept, immersive world, and stunning visuals. The developers' passion, responsiveness to feedback, and consistent updates instill confidence in the community.
- Engaging Movement and Exploration (weight 0.23): The combination of grappling, gliding, and climbing mechanics creates an incredibly fun and satisfying movement system. This freedom of traversal significantly enhances the sense of adventure and exploration across the floating islands.
- Immersive World, Lore, and Aesthetics (weight 0.21): The game's world-building, lore, and overall atmosphere are highly immersive and captivating. Players appreciate the beautiful art style, good graphics, and fitting soundtrack, which contribute to a unique and engaging experience.
- Active Bug Fixing and Stability Improvements (weight 0.19): Developers are actively and quickly addressing bugs and stability issues through frequent patches and hotfixes. Many game-breaking problems reported at launch have been resolved, leading to a more stable and enjoyable experience.
- Enjoyable Co-op Sky Pirate Fantasy (weight 0.08): The game is particularly fun when played with friends, fulfilling a 'sky pirate' fantasy with custom airships and cooperative exploration. The unique sky-sailing and adventure concept is a major draw for group play.
- Unique Resource Gathering and Crafting (weight 0.07): The resource gathering mechanics, such as mining and woodcutting, are noted for being fresh, interesting, and less monotonous than in other survival games. The crafting system is also well-balanced, offering depth without being overwhelming.
- Improved and Engaging Combat (weight 0.06): Combat has seen significant improvements over its predecessor, offering decent gunfights and engaging PvE content. The addition of more varied enemies and refined mechanics makes on-foot combat surprisingly good.
- Creative and Varied Island Design (weight 0.06): The islands are well-designed, unique, and varied, often featuring creative puzzles and environmental storytelling. The inclusion of community-made islands is also a positive aspect, adding to the game's content.

Common complaints:
- Unfinished and Bug-Ridden Release (weight 1): The game was released prematurely, feeling more like an alpha or early access title than a full 1.0 version. Players report an overwhelming number of bugs, including game-breaking ones, poor optimization, and an overall lack of polish, making the experience frustrating and often unplayable.
- Critical Ship and Progress Loss Bugs (weight 0.49): A pervasive and highly frustrating issue is the frequent loss of ships and player progress due to various bugs. Ships disappear, explode, or become unusable, leading to the loss of all collected items and forcing players to restart hours of gameplay, which is a significant demotivator.
- Frustrating Navigation and World Issues (weight 0.25): Players frequently encounter issues with island loading, spawning in unintended locations (like falling through the sky), and a general lack of navigational aids. The world feels empty, and the absence of a map or clear progression guidance makes exploration tedious and disorienting.
- Clunky Ship Controls and Building (weight 0.24): The core mechanics of ship building and piloting are widely criticized for being clunky, unintuitive, and restrictive. Issues include difficult controls, limited customization, and bugs that prevent proper interaction with ship components like sails and the helm, hindering the primary gameplay loop.
- Poor Multiplayer Stability (weight 0.24): Multiplayer mode is severely hampered by numerous bugs, desynchronization issues, frequent crashes, and general instability. These problems make playing with friends a frustrating and often unplayable experience, undermining a core social aspect of the game.
- Tedious Progression and Lack of Content (weight 0.16): The game suffers from a slow, unrewarding progression system and a perceived lack of meaningful content beyond the lengthy tutorial. Players find the gameplay loop repetitive, with insufficient variety in objectives, enemies, and exploration incentives, leading to quick boredom.
- Comparison to Worlds Adrift (weight 0.11): Many players compare the game unfavorably to its predecessor, Worlds Adrift, citing a lack of 'soul,' less content, inferior graphics, and the absence of PvP. There's a strong sentiment that the game fails to fill the void left by the previous title and repeats its mistakes.
- Unresponsive Grappling Hook Mechanics (weight 0.09): The grappling hook, a key traversal tool, is often unresponsive, buggy, and frustrating to use. Players report issues with accidental detachment, unpredictable physics, and random deaths, making precise movement and platforming unreliable.
- Awkward Inventory Management (weight 0.09): The inventory system is clunky, lacks basic quality-of-life features like sorting or quick transfers, and is prone to bugs. This forces players to spend excessive time organizing items, detracting from exploration and overall enjoyment.
- Frequent Crashes and Freezes (weight 0.08): The game is plagued by frequent crashes to desktop and prolonged freezes, often occurring during critical moments like saving, loading, or boss fights. These stability issues severely disrupt gameplay and contribute to lost progress.
- Missing and Duplicating Loot (weight 0.08): Players frequently experience issues with loot and items disappearing from chests or inventories, as well as instances of item duplication. This unreliability undermines the reward loop and causes frustration due to lost resources.
- Broken Keybinding System (weight 0.08): The keybinding system is fundamentally broken, preventing players from remapping controls effectively or resetting them to default. This issue significantly impacts accessibility and playability, especially for those who prefer custom layouts.

Gameplay feedback:
- Core Gameplay Loop & Features (weight 0.35): The game centers around building and upgrading a mobile airship base, exploring numerous floating islands, solving puzzles, and gathering resources. Key mechanics include a grappling hook for traversal, co-op play, and a robust ship-building system.
- Grappling Hook Mechanics (weight 0.18): The grappling hook is a central and exhilarating traversal tool, offering high freedom of movement and being crucial for exploration and puzzle-solving. While initially challenging, mastering it is rewarding and often preferred over ship travel.
- Spiritual Successor to Worlds Adrift (weight 0.14): Many players recognize the game as a spiritual successor or re-imagining of 'Worlds Adrift', sharing similar core mechanics like grappling and shipbuilding. A significant difference is its focus on PvE co-op gameplay rather than the previous MMO PvP model.
- Island Progression & Difficulty (weight 0.05): Islands are either developer or community-made, with difficulty generally increasing further from the starting area. However, there's a lack of clear in-game indication for island 'level' or loot progression, making it hard to gauge challenge.
- Airship Fragility & Control (weight 0.04): While airship building is a core and enjoyable feature, some players find ships too fragile and easily destroyed. Learning to fly them effectively also requires practice, and specific controls like steering downwards can be challenging.
- Early Access State & Bugs (weight 0.03): The game is in Early Access, and while many major bugs have been addressed, some minor issues persist, particularly in multiplayer. Players generally expect imperfections given its development stage.
- Movement & Combat Learning Curve (weight 0.02): The game's movement and combat systems, while generally feeling good, have a steep learning curve. Players need time to adapt to the controls and master dodging and aiming, especially against higher-tier enemies.

Performance notes:
- Inconsistent Performance & Optimization (weight 0.23): Players report highly variable performance, with many experiencing low FPS, frequent stutters, and micro-lags even on high-end systems. While some find performance acceptable or improved, a significant portion highlights poor optimization as a major issue, especially when loading new areas or during combat. This suggests optimization is inconsistent across different hardware configurations.
- Multiplayer Desync & Lag (weight 0.13): Multiplayer experiences some desync issues, particularly for the host, and occasional rubberbanding when approaching islands. Despite this, some players find the netcode impressive and movement smooth even with high ping, suggesting a mixed but generally functional multiplayer experience.
- Performance Improvements Over Time (weight 0.12): Some players note that performance has improved since the demo or with recent updates and patches. This suggests the developers are actively working on optimization and stability, addressing initial issues and enhancing the overall experience.
- Hardware Resource Demanding (weight 0.11): The game appears to be quite demanding on both CPU and GPU resources, causing hardware to run hot and struggle for stable frame rates. This indicates that even with simplistic graphics, the game requires substantial processing power.
- Frequent Crashes and Freezes (weight 0.09): Many players encounter frequent game crashes, freezes, and long pauses, sometimes leading to system instability. These issues often occur during gameplay, loading saves, or transitioning between areas, significantly disrupting the experience. While some report improvements with recent patches, it remains a notable concern.
- Minor Bugs and Glitches (weight 0.02): Players generally report minor, non-game-breaking bugs, such as audio/visual glitches, ragdoll issues, or temporary UI problems. Some specific issues like disappearing quick slots or screen freezes when accessing storage have reportedly been fixed, indicating ongoing bug resolution.
- Blurry TAA Visuals (weight 0): One player specifically mentioned blurry TAA (Temporal Anti-Aliasing) as a visual issue, which can impact graphical clarity.
- Black Screen Issue (weight 0): One user reported encountering a black screen with airship sound and cursor movement, indicating a specific display bug.

Recommendations:
- Wait for Future Updates (weight 0.58): A large number of players suggest waiting for several months, or even a year, for developers to address critical bugs, improve stability, and add more content. Many express a desire to return to the game once it's more polished.
- Multiplayer Issues (weight 0.47): Several players specifically highlight that the game is not recommended for multiplayer due to significant bugs, desync, and connection instability. Some hope for future PvP/PvE online servers.
- High Potential, Worth Supporting (weight 0.29): Despite current issues, many players see immense potential in the game, praising its unique concept, exploration, and building mechanics. They recommend it to those willing to tolerate early access jank and support its development.
- Appeals to Worlds Adrift Fans (weight 0.09): The game strongly resonates with former players of 'Worlds Adrift,' who see it as a spiritual successor. Many recommend it specifically to this group, highlighting the similar exploration and airship building experience.
- Desire for More Content (weight 0.02): Players express a desire for more late-game content, larger maps, advanced ships, and faster travel options. They hope for continued developer support to expand the game's offerings.

Other player notes:
- Premature 1.0 Release & Early Access (weight 0.35): Many players feel the game was released prematurely as version 1.0, despite still being in an early access or even alpha state. This sentiment is often linked to suspicions of external pressure or funding issues, leading to a release that lacks polish and stability.
- Spiritual Successor to Worlds Adrift (weight 0.24): A significant portion of the player base consists of former Worlds Adrift players, who view this game as its spiritual successor. This connection drives both excitement and concern, with many hoping it avoids the pitfalls of its predecessor while others express nostalgia for its features, particularly PvP.
- Ongoing Bug Fixes & Performance Hopes (weight 0.17): Players are experiencing numerous bugs and performance issues, but many are hopeful these will be addressed through ongoing patches and updates. There's an expectation that developers are actively working on fixes, with some players already noting improvements since launch.
- High Potential, Needs Development (weight 0.15): Despite its current state, players widely acknowledge the game's immense potential. They express excitement for future updates, content, and bug fixes, believing that with continued development, the game could become a truly great and unique experience.
- Desire for Dedicated Multiplayer Servers (weight 0.06): There's a strong desire among players for official or community-hosted dedicated servers that can support higher player counts. Many believe this would significantly enhance the multiplayer experience, potentially allowing for larger-scale interactions and custom game modes.
- PvE Focus vs. PvP Desire (weight 0.03): The game's current PvE focus is a point of discussion. While some appreciate it, many former Worlds Adrift players express a strong desire for PvP elements, either through dedicated servers, optional arenas, or in-game mechanics, to add more challenge and player interaction.
- Community Support & Engagement (weight 0.03): The game benefits from an active community, particularly on Discord, where players help each other with challenges, share workarounds for bugs, and report issues. This community engagement is seen as crucial for the game's development and improvement.
- Miscellaneous Feedback & Support (weight 0.02): This cluster includes various points such as refund experiences, suggestions for control options, and general comments about Steam's review system. It also reflects a desire for more control and quality-of-life features.
- Comparison to Other Survival Games (weight 0.02): Players often compare the game to other popular survival and adventure titles like Valheim, Raft, Sea of Thieves, and Subnautica. These comparisons highlight its unique blend of elements, particularly the airship building and grappling hook mechanics.
- Positive Co-op & Chill Experience (weight 0.02): Many players enjoy the game, especially when playing with friends, describing it as a 'chill' and fun experience. There's a strong appreciation for the core gameplay loop and the potential for shared adventures.
- Need for In-Game Map (weight 0.02): Players frequently request an in-game map to aid navigation and orientation, especially after leaving the main island. This feature is seen as essential for improving the exploration experience.

Emotions:
- Frustration (weight 0.2): Players are primarily frustrated by the overwhelming number of game-breaking bugs, including issues with disappearing ships, lost progress, inventory resets, and save file corruption. Poor performance, clunky controls (especially for ship building and movement), and unrefined UI also contribute significantly to this emotion, making the game feel unplayable and unpolished.
- Disappointment (weight 0.16): Disappointment stems from the game's unfinished and unoptimized state, particularly given its 1.0 release. Players feel let down by persistent bugs, a perceived lack of depth, and unfulfilled promises, often comparing it unfavorably to its predecessor, Worlds Adrift, and noting the absence of desired features like PvP or public servers.
- Satisfaction (weight 0.16): Satisfaction is driven by the game's core mechanics, such as the unique grappling hook, immersive exploration, and engaging ship-building system. Players appreciate the atmospheric world design, relaxing gameplay, and the game's ability to capture the spirit of Worlds Adrift, especially when playing with friends and experiencing smooth performance.
- Excitement (weight 0.1): Excitement is generated by the game's potential, unique mechanics like airship building and the grappling hook, and the promise of future content. Players are thrilled by the adventurous exploration, dynamic environments, and the overall feeling of being back in a similar world to Worlds Adrift, anticipating further improvements and expansions.
- Hope (weight 0.08): Hope is centered on the game's potential for future improvements, bug fixes, and content additions. Players express a strong desire for the developers to continue working on the game, address its current shortcomings, and ultimately realize its full potential, often hoping it will succeed where its predecessor, Worlds Adrift, did not.
- Enjoyment (weight 0.07): Enjoyment comes from the fun gameplay loop, particularly the grappling hook mechanics, ship building, and exploration. Players find the game's atmosphere, puzzles, and the experience of playing with friends to be highly engaging, often losing track of time while immersed in its unique world.
- Joy (weight 0.04): Joy is experienced through the game's emotional impact, including its music, atmosphere, and the freedom for creativity in customization and exploration. Players express immense happiness from the fun rope swinging, the adventure, and the nostalgic feeling of returning to a beloved game concept, especially when shared with friends.
- Nostalgia (weight 0.03): Nostalgia is strongly linked to the game's predecessor, Worlds Adrift. Players feel a deep connection to the game's spirit, music, and core mechanics, which evoke cherished memories and a longing for the experiences of the old game, particularly the sky sailing and ship building.
- Anger (weight 0.03): Anger arises from the game's broken and unplayable state, perceived developer incompetence, and the feeling of being scammed by an unfinished product. Players are particularly incensed by severe, recurring bugs, loss of progress, and design flaws that lead to item loss, often expressing frustration at the game's release strategy and lack of critical fixes.
- Optimism (weight 0.01): Optimism is based on the belief in the game's massive potential and the expectation that developers will actively address current issues through hotfixes and future updates. Players see a solid foundation and anticipate that the game will improve significantly over time, eventually becoming a great experience.
- Love (weight 0.01): Love for the game is expressed through deep affection for its overall experience, conceptualization, and core mechanics like adventure, flying, farming, and the grappling hook. Players adore the game's atmosphere, visuals, and its ability to fill a void left by its predecessor, often calling it 'pure gold'.
- Anticipation (weight 0.01): Anticipation is driven by the expectation of future content updates, bug fixes, and the game's full release. Players are eager for new regions, bosses, story expansions, and improvements to multiplayer functionality, looking forward to further development of the game's systems and features.
- Acceptance (weight 0.01): Acceptance reflects an understanding that bugs and minor kinks are inherent to an Early Access title. Players acknowledge the game's current state and are prepared for issues, viewing them as part of the development journey, especially when performance can be managed with settings like DLSS.
- Concern (weight 0.01): Concern stems from worries about the game's future, including the possibility of abandonment by the studio, a rushed schedule, and the game's current unoptimized state. Players are also wary of developer practices and the potential for history to repeat itself, particularly regarding long-term support and performance issues.
- Caution (weight 0.01): Caution is expressed as advice to other players due to ongoing issues, significant bugs, and the game's early access state. Reviewers warn about the risk of save loss and recommend waiting for the game to be more complete and stable before purchasing, especially for those easily frustrated by progress loss.
- Confusion (weight 0.01): Confusion arises from unclear game mechanics, unintuitive UI, and illogical progression systems. Players struggle with rudder mechanics, resource grading, puzzle solutions, and understanding what to do after losing a ship, indicating a lack of clear guidance and inconsistent design.
- Gratitude (weight 0): Gratitude is directed towards the developers for their efforts in creating the game, resurrecting the concept of Worlds Adrift, and their commitment to updates and community transparency. Players appreciate the studio's devotion and active work in bringing the game to life.
- Annoyance (weight 0): Annoyance is caused by persistent bugs, clunky inventory management, and performance problems like stuttering and awkward driving. Players also express irritation with specific multiplayer issues and the character's tendency to climb unintended surfaces, making the overall experience frustrating.
- Appreciation (weight 0): Appreciation is shown for the game's unique concept, its aesthetic, and the significant effort put into recreating the spirit of Worlds Adrift. Players value the developers' responsiveness to feedback and their dedication to keeping the game's soul alive, noting the absence of microtransactions and discounts for previous owners.
- Relief (weight 0): Relief is felt when game-breaking bugs are fixed, personal hardware issues are resolved, or a refund is successfully obtained. Players express satisfaction when save games are restored, crashes are resolved by updates, or when they realize they've avoided negative experiences like PvP griefing from the predecessor.}