Info about Lost Fleet:

Official game description:
So do you fly the Battleships or the little Fighters? _YES_
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**Lost Fleet** is a teamwork oriented space shooter in which you and up to 5 friends command a starfleet being chased deeper and deeper into the unknown. Your mothership is the center of the fleet, keep it safe and feed it resources as you jump from place to place. Each new area you discover has precious resources that hold the key to turning the tables on your pursuers.
Fast Paced Combat
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Over 20 Playable Ships
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Work your way up from Drone to Dreadnaught, each tier of ships lets you choose how you want to play:  
Dodge enemy fire to collect precious resources as a miner, scramble to provide fighter cover for the fleet as a gunship, or hold the line in massive capital ship slugging matches.  
Swap roles on the fly
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The ability to instantly swap between the ships in your fleet means learning a new role is approachable, find your favorite ship and let the AI handle the rest.  
Play how you want
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*   Battle across 8 worlds in Campaign mode either Co-op and singleplayer.
*   Skirmish mode allows you to face off against any combination of bots and humans in custom generated maps.

Release date: Sep 27, 2022

Categories: Space Combat, Fleet Management, Resource Management, Cooperative Multiplayer, Real-time Strategy, Ship Customization, Campaign Mode, Skirmish Mode


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and promising gameplay (weight 0.78): Many players find the game enjoyable and promising, with lots of fun spaceship chaos, strategy, and consistent updates. The game is praised for its enjoyable and simple gameplay, appealing ship designs, and beautiful graphics.
- Space combat with fleet management (weight 0.11): The game features space combat with resource and fleet management, similar to Elite Dangerous. Growing a fleet to a massive scale is entertaining and involves stylized space dog-fighting.
- Receptive and genuine developers (weight 0.09): The developers are genuine about making the game work and are receptive to feedback, showing support to the developers.
- Cool and varied ship designs (weight 0.08): The game offers cool and varied ship designs, with many types of ships to play and satisfying ship destruction mechanics.
- Small but dedicated community (weight 0.06): The game has a small but dedicated community, with players excited to see where the developers take this small project.
- Campaign and Skirmish modes (weight 0.03): The game features both Campaign and Skirmish modes, providing variety in gameplay.
- Fun-looking environments and graphics (weight 0.03): The game is praised for its fun-looking environments and graphics, adding to the overall enjoyment.

Common complaints:
- Poor control scheme (weight 0.97): The game's controls are widely criticized for being slippery, slow, and difficult to master. Players report issues with both mouse and controller inputs, making the game feel unpolished and hard to navigate.
- AI behavior issues (weight 0.78): The AI in the game is frequently described as inefficient, uncoordinated, and poorly implemented. Ships often do not perform their intended roles, such as protecting the mothership or engaging enemies effectively.
- Lack of gameplay depth (weight 0.58): Players find the game shallow with very little content and repetitive gameplay. The campaign mode feels underdeveloped and lacks progression systems, making the overall experience feel incomplete.
- Inadequate fleet management (weight 0.44): The game lacks essential features for fleet management, such as a mini-map, fleet status monitoring, and an intuitive interface for giving orders to friendly ships. This makes it difficult to coordinate and strategize effectively.
- Technical and performance issues (weight 0.33): The game suffers from various technical problems, including crashes, performance issues, and bugs such as ships getting stuck. These issues significantly detract from the overall gaming experience.
- Lack of tutorials and UI issues (weight 0.32): There is a notable absence of tutorials and explanations for new players, making it easy to get lost and difficult to understand the game mechanics. The UI is also criticized for being inadequate and poorly designed.
- Game is overpriced (weight 0.3): Many players feel that the game is not worth its current asking price due to its lack of content, depth, and overall polish. The game is often described as underdeveloped and too short to justify the cost.

Gameplay feedback:
- Fleet growth and management (weight 0.85): Building and managing a fleet is a key aspect, with mechanics for fleet growth and the ability to play as any ship you build. Players can amass and safeguard resource-gathering units.
- Diverse gameplay mechanics (weight 0.83): The game offers a mix of RTS and space combat elements, including resource gathering, fleet management, and direct ship control. Players can engage in quick battles, large fleet battles, and cooperative gameplay.
- Game modes and content (weight 0.81): The game features various modes like a single-player campaign, infinite mode, and multiplayer co-op. However, the campaign has only 8 stages, and the infinite mode has only 4 stages.
- Control and movement improvements (weight 0.78): Players have noted issues with mouse control and movement mechanics, suggesting the need for improvements in flight mechanics and the introduction of a free look button.
- Ship customization and control (weight 0.19): Players can customize their ships and control schemes, with options for direct control of various ship types. The game supports different control methods, including Xbox controllers.
- Mothership mechanics (weight 0.17): The Mothership plays a central role, with features like escorting, leveling up, and a jump system that ties ships to it. Players can monitor the Mothership's health and move it strategically.
- Potential for modding and unit building (weight 0.08): The game has potential for modding capabilities and unit building features, including showing the number of active units. This could enhance the gameplay experience.

Performance notes:
- Game crashes and performance issues (weight 0.18): The game experiences frequent crashes and severe performance problems, including stuttering and lagging. These issues are particularly noticeable during intense action sequences or when there are large volumes of ships on screen.

Recommendations:
- Adjust Allied Ship Spawning (weight 0.13): Players want options to reduce or adjust the random spawning of allied ships to improve game balance and strategy.
- Add Mod Support and HUD (weight 0.11): Requests include adding mod support to enhance game customization and a HUD with a tactical map for better gameplay navigation.
- Add Ship Controls and Commands (weight 0.09): Players want more control over ship behavior, including presets, squadron commands, and wing assignments.
- Expand Multiplayer Options (weight 0.07): There is a demand for more multiplayer features and options, making the game more enjoyable when played with friends.
- Add Meta-Progression System (weight 0.04): Players are interested in having a meta-progression system that allows for improvements and unlocks between levels.
- Introduce Offline AI Play (weight 0.04): There is a request for the ability to play offline against AI, providing more flexibility in how the game can be enjoyed.
- Second Buy Option for Ships (weight 0.04): There is a suggestion to add a second buy option for ships that includes a respawn ability, enhancing gameplay strategies.

Other player notes:
- Request for Discord server (weight 0.03): Players have expressed interest in having an official Discord server for the game community.

Emotions:
- Frustration (weight 0.31): Players are frustrated primarily due to poor controls and AI behavior, which significantly impact gameplay. The lack of tutorials and performance issues, especially in the late game, add to the frustration. Additionally, various gameplay flaws and the early access state contribute to a sense of unfairness and inefficiency.
- Disappointment (weight 0.24): Disappointment stems from the game's lack of features and depth, which do not meet players' expectations. Game crashes, control issues, and the high price for the current state of the game further contribute to this sentiment. Players feel the game needs more polish and complexity to be truly enjoyable.
- Hope (weight 0.16): Players feel hopeful due to the developers' genuine desire to improve the game and their consistent updates. The game's potential and the ability to mod ships, along with the developers' receptiveness to feedback, contribute to this optimism.
- Excitement (weight 0.09): Excitement is generated by the game's potential and its fun, promising features. The concept of the game and the potential for mod support, along with enjoyable gameplay and progression, are key factors.
- Enjoyment (weight 0.07): Despite some control issues, players enjoy the game's new maps and improved controls. The fun co-op gameplay and the anticipation of future developments add to the overall enjoyment.
- Regret (weight 0.04): Players express regret due to the game's poor performance and controls, feeling that their purchase was a waste of time and money.
- Optimism (weight 0.04): Optimism is driven by the game's potential and the fun gameplay experiences it offers.
- Satisfaction (weight 0.02): Players feel satisfied with the game's quality, especially given its early access state. The game's ability to deliver explosions, carnage, and battlefield influence caters to their desires.
- Hopeful (weight 0.02): Players are hopeful due to the potential they see in the game's future development.}