Info about Windblown:

Official game description:
Roadmap
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About the Game
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The Ark shudders. Warning bells cry out across the sky. For generations, your floating home has orbited the mighty Vortex in peace—but that calm was a lie. Now, the storm awakens, its maelstrom tearing your world apart island by island.
You are a Leaper. A warrior with the impossible speed needed to dash between the fragments of your world and fight back. You must absorb the memories of fallen heroes, rebuild their weapons, and strike at the heart of the storm.
This is Windblown, a lightning-fast action roguelite from Motion Twin, the crafters of Dead Cells. Fail, and everything you know will be scattered to the winds. No pressure…
LEAP INTO CHAOS
---------------
Like a bolt of lightning, freely dash through vast, ever-changing islands in the sky where each run is teeming with secrets to uncover. Find your rhythm in relentless battles against the Vortex's Sentinels, and face oppressive bosses who just can't wait to chew you up and spit you out.
DISCOVER YOUR PERFECT BUILD
---------------------------
Leapers can absorb the memories of the fallen warriors who came before, unlocking special powers and allowing you to reforge their equipment. This unlocks countless combinations, letting you create unique and crazy synergies. Equip up to two weapons and use their bespoke playstyles to unleash super-powerful and hidden Alterattacks. Combine this with Gifts, handy Trinkets and droppable Magifishes to adapt to every situation by shifting your build on the fly.
DEATH IS A LESSON
-----------------
Combat in the Vortex is intense and demanding; your success is forged by both skill and strategy. Each defeat sends you back to the Ark not with failure, but with progress: the knowledge of a boss's devastating attack, and the ability to unlock powerful new weapons, Gifts, and more. Death is not an end, but a chance to regroup, re-arm, and return with a vengeance.
FORGE YOUR OWN PATH, SOLO OR TOGETHER
-------------------------------------
Test your mastery of the storm alone, or rally with fellow Leapers in online co-op. Bring your friends to unleash chaos, combining your builds to execute spectacular combos that reward perfect teamwork.
YOUR VOICE SHAPES THE VORTEX
----------------------------
Our development is forged by community feedback. Just as the community was essential in shaping Dead Cells, you, our players, are the key to Windblown's future. We are actively listening and building this game with you. If you want your voice to be heard, join our official Discord and be part of the conversation.
Now, go and prove yourselves, Leapers. Dash into a lightning-fast adventure through the sky and get ready for a colorful death... Dismissed!

Release date: Oct 24, 2024

Categories: Roguelike, Action Roguelike, Cooperative Multiplayer, Build Crafting, Fast-Paced Combat, Procedural Generation, Weapon Customization

Feature scans:
- Proton/Linux: score 25; verdict: Mostly Playable with Minor Issues; summary: The game generally runs well on Linux and Steam Deck, with most users reporting a positive experience. However, some users experience performance degradation as the game progresses, requiring adjustments like FSR or lower settings. A minor control mapping issue on certain SteamOS handhelds is also reported.
- Steam Deck: score 80; verdict: Broken - Frequent Crashes and Performance Issues; summary: The game suffers from critical crashes on launch after updates, frequent frame drops and stuttering, and long load times on Steam Deck. While some users report smooth experiences, the majority of recent reviews indicate the game is unplayable due to crashes and performance degradation. Controller issues after updates further hamper the experience.

- Hardware Profile:
  - Summary: Low VRAM (<8GB) results in severe lag and poor optimization. The 12-15GB VRAM cohort reports frequent low FPS, stuttering, and crashes. The 8-11GB VRAM group shows mixed feedback with performance issues present in both positive and negative reviews.
  - Sample size: 50 (3% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 19 reports): Players with less than 8GB VRAM report severe lag and poor optimization.
  - Windows 12-15GB VRAM (negative, 18 reports): Players with 12-15GB VRAM frequently report low frame rates, stuttering, crashes, and worsening performance despite some positive reports.
  - Windows 8-11GB VRAM (mixed, 9 reports): Reports are mixed: one player noted constant FPS drops but still recommended, while another experienced crashes.
  - Caveats: 50 of 1689 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: The community is divided: some find the current $25 full price acceptable, but many consider it too high given the early access content. Discounted prices (around $17-$20) are frequently mentioned as fair. The general sentiment suggests a fair price range between $15 and $20, with $25 seen as a stretch for most.
- Playtime Metrics:
  - Game completion: 21.0h
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: The first evidence provides a concrete number (21 hours) for achieving all achievements and most content, which maps to gameCompletion. The second evidence gives a typical session length of 30 minutes or less, used for sessionLength. The third evidence shows that 50 hours is not enough to beat the highest difficulty, confirming that gameCompletion could be higher, but the 21-hour all-achievement data is the most precise estimate for overall completion. No reliable evidence exists for storyCompletion or endgame hours, so those are set to null.
- Time-to-fun:
  - Summary: Windblown starts with a steep learning curve and grind, but unlocks and co-op make it click into an addictive, fast-paced roguelike. Fun arrives after a few hours of progression, especially with friends.
  - Stance: Clicks after
  - Anchor: After unlocking sufficient items and customizing drop pools to enable satisfying builds
  - Time to anchor: N/A
  - Friction: Early game grind for meta-progression and unlocks; Punishing difficulty for solo players with little progress in first hours; Lack of content variety leading to repetition before enough unlocks
  - Unlock drivers: Meta-progression allowing weapon and trinket unlocks; Customizable drop pool to reduce unwanted items; Co-op play that removes tension and adds revival opportunities
  - Conditions: Playing in co-op with friends enhances fun and reduces friction; After acquiring enough unlocks to enable diverse builds; When players learn to leverage alterattacks and i-frames; In later loops where builds become powerful and satisfying
- Player Archetypes:
  - Co-op Socialite (buy)
    - Motivation: Shared multiplayer fun and team progression
    - Playstyle: Prefers playing with friends, coordinates builds and tactics, enjoys reviving teammates and shared loot.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: co-op lover; social gamer; friends group player
    - Reference games: Hades (multiplayer mod); Dead Cells (co-op mod); Risk of Rain 2
  - Build Crafter (buy)
    - Motivation: Discovering and optimizing powerful build synergies
    - Playstyle: Experiments with different weapon and gift combos, seeks to break the game with overpowered synergies, engages in theorycrafting.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: min-maxer; theorycrafter; build enthusiast
    - Reference games: Dead Cells (build variety); Hades (boon synergies); Risk of Rain 2 (item combos)
  - Dead Cells Comparativist (deep sale)
    - Motivation: To see if the new game lives up to Dead Cells' legacy
    - Playstyle: Compares mechanics to Dead Cells, often judges the game's difficulty and build system against that benchmark.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: Dead Cells veteran; Motion Twin fan; old-school roguelite player
    - Reference games: Dead Cells; Hades; Darkest Dungeon 2


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent co-op experience (weight 0.47): The co-op mode is widely celebrated as a blast, seamless, and well-implemented. It enhances the fun both solo and with friends, and is considered a standout feature.
- Large variety of weapons (weight 0.38): Players love the huge selection of weapons, trinkets, and upgrades, which enable near-infinite combinations and diverse playstyles. This variety keeps the gameplay fresh and engaging.
- Fluid and fast-paced gameplay (weight 0.33): Players consistently praise the game's fluid, fast-paced, and polished gameplay. The controls are responsive and the action is exhilarating, making it highly addictive.
- Satisfying and smooth combat (weight 0.3): Combat is described as satisfying, smooth, and enjoyable, with a great feel and rewarding mechanics. It is a core strength that players find stress-relieving and engaging.
- Overall fun and engaging game (weight 0.21): Players find the game incredibly fun, engaging, and stylish, with a boost of enjoyment. It is described as a banger and a great overall experience.
- Amazing weapon combinations (weight 0.13): Weapon combinations and synergies are highlighted as incredible, allowing for fun hack-and-slash action with diverse combos. This adds depth and replayability.
- Plenty of playstyle options (weight 0.12): The game offers a wide variety of weapons, abilities, and configurations, enabling multiple distinct playstyles. This variety is far more than expected and adds replayability.
- Excellent roguelike game (weight 0.1): The game is considered one of the best in the roguelike genre, with great potential and a bright future. It is highly recommended for fans of the genre.

Common complaints:
- Insufficient content overall (weight 0.36): A large number of reviews cite too little content across biomes, weapons, levels, and story, making the game feel bare and quickly repetitive, especially in early access.
- Multiplayer is poorly implemented (weight 0.24): Multiplayer is described as terrible, with no solo scaling, frequent desync and lag issues, and a worse experience than single-player, often feeling like an unpolished mod.
- Content lacks depth and variety (weight 0.22): Beyond having few biomes, the game suffers from limited biome variety, repetitive map layouts, and a small pool of weapons and builds, which reduces replayability and long-term engagement.
- Combat feels clunky and sluggish (weight 0.18): The combat overall is described as clunky, with slow animations, an inability to attack while dodging, and frustrating animation locks, which hampers gameplay fluidity.
- Difficulty feels unfair (weight 0.16): Enemies hit too hard and too fast, often killing in 2-3 hits, while enemy attacks are too fast to dodge reliably, making early progression frustrating even on easy mode.
- Early access state is disappointing (weight 0.15): After 11 months, players expected more progress; the game is still lacking content, feels boring, and has a long way to go, with slow update speeds and a feeling of being stuck in development.
- Compared unfavorably to Dead Cells (weight 0.14): Players frequently compare this game to Dead Cells, noting it lacks the same tight gameplay, content depth, and narrative richness, leading to a feeling of being overshadowed and lacking replayability.
- Gameplay becomes repetitive quickly (weight 0.14): After only a few runs, the game becomes boring and repetitive due to limited content and lack of variety, leading to a stale experience over time.
- Price too high for early access (weight 0.12): Many players feel the current price tag is not justified given the limited early access content, suggesting that the game offers too little for the cost.
- Connectivity and login issues (weight 0.11): Players experience persistent problems logging into online mode and connecting with friends, requiring multiple attempts or VPNs, which hampers multiplayer access.
- Performance and optimization issues (weight 0.1): The game suffers from frame drops, stutters, and poor optimization, especially in multiplayer, requiring players to lower settings significantly even on capable hardware.
- Grindy meta-progression (weight 0.08): Unlocking basic upgrades and weapons requires excessive grinding, making the meta-progression feel tedious and unrewarding without meaningful payoff.
- Melee weapons are unrewarding (weight 0.08): Melee weapons have higher risk but not enough reward compared to ranged options; many fights favor ranged combat, making melee feel useless and unsatisfying.
- Story is weak or uninteresting (weight 0.08): The narrative is minimal, short, and boring, failing to engage players or provide a compelling reason to progress beyond the gameplay loop.
- Recent updates harmed core combat (weight 0.07): A recent patch ruined the alterattack mechanic, making combat slower and less fun, and broke the pacing of the game, which has disappointed many players.
- Visual clutter obscures enemy attacks (weight 0.07): Flashy visual effects and excessive visual clutter make it difficult to see and react to enemy attacks, leading to unfair deaths and frustration.
- Region-locked multiplayer for Russia (weight 0.05): Russian players cannot play online co-op without using a VPN, which adds frustration and limits accessibility for a significant player base.
- Enemies have unfair attack speeds (weight 0.05): Enemy attacks come out too fast, making it nearly impossible to time dodges or melee attacks, contributing to a frustrating combat experience.
- Endless mode is chaotic and unbalanced (weight 0.04): The endless mode becomes overwhelmed with effects leading to unfair deaths, and even the developers acknowledge it is not properly balanced.
- Soundtrack mismatch in swamp area (weight 0.04): The swamp area's soundtrack does not fit the environment, making the experience feel torturous and detracting from immersion.

Gameplay feedback:
- Dead Cells comparisons dominate (weight 0.35): Players frequently compare the game to Dead Cells, citing fluid and fast gameplay, similar mechanics, and roguelite progression. This is the most common reference point across multiple clusters.
- Co-op multiplayer highly valued (weight 0.28): Cooperative play is a major feature, with players mentioning solo and co-op modes, online multiplayer with friends, and support for up to 3 players. This is a key selling point.
- Roguelite progression systems (weight 0.23): The game features roguelite mechanics with permanent upgrades, unlockable content, and meta-progression across runs. Players note minimal permanent upgrades and resource retrieval on death.
- Fast-paced action combat (weight 0.23): Combat is described as fast-paced, frenetic, and responsive with a dash system. Players highlight the quick, flashy, and precise nature of the action.
- Build variety and customization (weight 0.15): The game offers a wide variety of weapons, equipment, buffs, and gifts, allowing for diverse builds and team tactics. Players appreciate the customization options.
- Hades comparisons present (weight 0.12): Some players compare the game to Hades, noting top-down perspective, action combat, and similar roguelite mechanics. This is a secondary but notable comparison.
- Roguelike run structure (weight 0.12): The game features individual runs with build combinations, mutations, and equipment. Players enjoy the roguelike structure with runs and builds.
- Hades comparisons secondary (weight 0.1): Some players compare the game to Hades, noting top-down perspective and action combat, but this is less frequent than Dead Cells comparisons.
- Endless mode available (weight 0.08): The game includes an endless mode with variants, providing replayability beyond the main campaign. Players appreciate this feature.
- Weapon variety emphasized (weight 0.08): A wide variety of weapons, equipment, and buffs allows for diverse builds and team tactics, enhancing replayability.
- Room-based progression (weight 0.07): The game uses room-based progression with procedurally generated levels, typical of roguelikes.
- Meta-progression with story (weight 0.07): Roguelite progression includes story and lore elements, providing permanent progression beyond individual runs.
- Genre blending noted (weight 0.06): Players describe the game as a top-down action roguelike with metroidvania elements, blending genres.
- Difficulty levels present (weight 0.06): Multiple difficulty levels are available, with some players noting more than 3 tiers. This adds challenge and replay value.
- Biome exploration with variety (weight 0.06): The game features biome exploration with ever-changing landscapes and visual variety, enhancing the roguelike experience.
- Isometric perspective noted (weight 0.06): The isometric action roguelike perspective is mentioned, with players describing it as an isometric hack-n-slash roguelite.
- Enemy pattern learning required (weight 0.06): Players need to learn enemy movement and attack patterns to succeed, adding a layer of skill-based challenge.
- Biome visual variety (weight 0.05): Biomes offer visual variety and ever-changing landscapes, contributing to exploration.

Performance notes:
- Frame drops and stutters (weight 0.21): Many users report frame drops, stutters, and delays, even on low settings or with high-end hardware. These issues appear widespread and affect gameplay fluidity.
- Freezes and lockups (weight 0.14): The game freezes or locks up during teleport, loading screens, alt-tabbing, or even during normal play in both solo and multiplayer modes. These freezes can occur despite high frame rates.
- Good Steam Deck performance (weight 0.12): Multiple reports indicate the game runs well on Steam Deck at medium settings, with good optimization and playability. This suggests the game is well-tuned for handheld PC gaming.
- Excellent optimization praised (weight 0.12): Several users describe the game as extremely well optimized, running buttery smooth and smoothly overall. This contrasts with other performance complaints, indicating varying hardware experiences.
- Constant stuttering issues (weight 0.11): Users experience constant stuttering and massive stutters, which significantly harm the gaming experience. These problems persist across different hardware configurations.
- Crashes in multiplayer (weight 0.09): The game frequently crashes during multiplayer sessions, especially when encountering enemies or buying from the in-game shop. This makes cooperative play unreliable.
- General poor optimization complaint (weight 0.09): Multiple users state that optimization is poor and the game is very laggy, echoing a common sentiment of inadequate performance tuning.
- Poor optimization on high-end PC (weight 0.05): Even players with expensive PCs ($3500-$4000) report poor optimization, including unresponsive Task Manager and laggy performance. This suggests the game is not well-tuned for high-end hardware.
- Performance varies by zone (weight 0.05): Performance is inconsistent across different zones, with frame rates starting at 45 fps and dropping further. This indicates optimization problems tied to specific game areas.
- Very low 1% low frame rates (weight 0.03): The game suffers from very low 1% lows (15fps), meaning that even if average FPS is high, there are severe drops that cause noticeable hitching.
- Long load times on Steam Deck (weight 0.03): Steam Deck users experience long loading times, which can detract from the overall portable experience. This is mentioned alongside other Steam Deck issues.
- Crashes on startup on Steam Deck (weight 0.03): The game crashes on startup specifically on Steam Deck, preventing some users from even launching the game. This is a critical barrier to play.
- Freeze-frame deaths on low settings (weight 0.03): Even on the lowest graphics settings, players experience freeze-frame deaths, indicating that the issue is not solely tied to graphical fidelity.
- Multiplayer framerate hit (weight 0.03): Multiplayer mode causes a noticeable framerate hit, degrading performance compared to solo play. This suggests network or synchronization overhead issues.
- Performance improved since update (weight 0.03): One user noted that performance has improved since the last update, indicating that the developers are actively working on optimization.
- Optimization compared to Elden Ring (weight 0.03): A user compared optimization unfavorably to titles like Elden Ring and Nioh, suggesting the game underperforms relative to established benchmarks.
- Frame drops on HDD installation (weight 0.03): Installing the game on an HDD leads to frame drops, implying that the game may benefit from SSD storage for smooth performance.
- Performance regression with update (weight 0.03): A user reported that performance got worse with a new update, indicating that some patches may introduce regressions rather than improvements.
- Minor stutters in beta (weight 0.03): A user reported minor stutters during the beta phase, suggesting that some performance issues were present early on. However, this is an isolated report.
- Requires multithreading optimization (weight 0.03): One user suggests the game may need better multithreading support to fully utilize modern CPUs, pointing to a potential architectural improvement area.

Recommendations:
- Great for roguelike fans (weight 0.33): The game is highly recommended for fans of roguelikes, especially those who enjoyed Dead Cells or Hades. Players praise its fast-paced hack-and-slash gameplay and addictive nature.
- Generic high praise (weight 0.24): Many reviews express strong general recommendations, giving the game high scores and urging others to purchase it. These comments lack specific details but indicate overall satisfaction.
- Excellent with friends (weight 0.18): Many players strongly recommend playing in co-op mode with friends. The multiplayer experience is highlighted as a core strength, though it may not be ideal for solo play on higher difficulties.
- Early access concerns (weight 0.13): Some players advise against buying the game in early access, citing that it is not yet worth the full price. Others recommend it with the caveat that more polish is expected by version 1.0.
- Good value for money (weight 0.1): Players find the game worth its price, especially when on sale. It is considered a worthwhile investment for the entertainment it provides.
- Solo play difficulty (weight 0.07): The game is not recommended for solo players due to high difficulty levels. Group play is strongly suggested to manage the challenge.
- Engaging gameplay over story (weight 0.05): The game is recommended for players who prioritize engaging, fast-paced gameplay over a deep story. Those seeking narrative depth may be disappointed.
- Not currently recommended (weight 0.04): A few reviews state they cannot recommend the game in its current state, possibly due to early access issues or incomplete content.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.22): Players are frustrated by numerous technical issues like crashes, freezes, and poor optimization causing frame drops and stuttering, especially on Steam Deck and during multiplayer. Gameplay pain points include high, unbalanced difficulty, unfair enemy damage, a punishing dodge system, and build imbalance that makes melee combat and certain weapons unviable. Additionally, problems like region locks, save data loss, and slow meta-progression contribute to a sense of wasted effort and lost progress.
- Excitement (weight 0.21): Players are excited by the game's fast-paced combat, fluid movement and dash mechanics, and the deep weapon and gift systems that allow for powerful, fun builds. The addictive gameplay loop, especially in co-op and endless mode, and the potential for future content updates and the full release generate significant anticipation. High-quality music and visuals, combined with the pedigree of the Dead Cells developer, enhance the overall positive sentiment.
- Satisfaction (weight 0.15): Players express satisfaction with the game's fluid and fast-paced combat, particularly its dash mechanics, combo system, and responsive controls. The rewarding progression system, substantial build variety, and high-quality music and visuals contribute to a positive overall experience. Many feel the game offers great value, especially as an early access title with regular updates and a fair difficulty curve.
- Disappointment (weight 0.12): Players are disappointed by the game's limited content, such as few biomes and stages, and feel it lacks the depth and variety of Dead Cells. The slow meta-progression, forced grinding, and difficulty spikes, especially for solo players, are major frustrations. Additionally, the high price relative to the content volume and the perception that updates have made the game less fun rather than better contribute to a sense of unmet expectations.
- Enjoyment (weight 0.11): Players report high enjoyment due to the smooth and fluid gameplay, fast-paced action, and satisfying combat, which feels rewarding even in challenging situations. The game's high-quality soundtrack and aesthetic biomes, along with hidden areas and simple controls, create an engaging and immersive experience. Enjoyment is further enhanced by the fun co-op multiplayer and the sense of progression with diverse weapons and abilities.
- Anticipation (weight 0.04): Players express strong anticipation for future updates and the full release, hoping for more content like additional biomes, weapons, and story elements. The game's potential, as seen in its alpha and early access state, generates excitement for its continued development. Many are looking forward to seeing the game expand and polish its existing systems to reach its full potential.
- Love (weight 0.03): Players love the game's fluid combat, responsive controls, and satisfying combo system, which they feel successfully translates the Dead Cells formula into a 3D action game. The detailed art direction, immersive world, and endearing characters create a strong emotional connection. The variety of weapons, builds, and hidden objectives in both solo and co-op modes provide high replayability that players deeply appreciate.
- Anger (weight 0.03): Players express anger over design decisions that feel unbalanced and unfair, such as nerfing fun playstyles, poor solo difficulty scaling, and broken multiplayer that persists despite updates. Technical issues like crashes and save data loss add to the frustration. Many perceive the developers as failing to properly test or balance the game, leading to a sense of wasted time and money.
- Admiration (weight 0.03): Players admire the game for its high-quality controls, art style, and music, often comparing it favorably to acclaimed titles like Hades and Dead Cells. The game's fluid action, polished early access state, and masterful game design are frequently praised. Many appreciate the developer's passion in pursuing this project over a direct sequel to Dead Cells.
- Appreciation (weight 0.03): Players show appreciation for the developer team's active listening to community feedback and their effective implementation of improvements, such as the gift system and bug fixes. The high-quality soundtrack, intuitive controls, and well-designed co-op features are also valued. Many are grateful for the developers' responsiveness and commitment to polishing the game during early access.
- Hope (weight 0.02): Players express hope that the developers will continue to fix current issues, particularly performance and co-op problems, and expand the game to match the scope of titles like Dead Cells. There is a shared belief that the game has great potential and that the frequent updates will lead to a polished, complete experience. Many are optimistic that the developers will not abandon the game and will deliver on their roadmap.
- Amazement (weight 0.02): Players are amazed by the game's high overall quality, particularly its fluid motion, art style, animations, and incredible soundtrack that creates an immersive atmosphere. The game's ability to feel different and fresh with each run, despite having limited levels, is a point of wonder. Many are surprised at how much the game has improved and developed during its early access period.
- Boredom (weight 0.02): Players report boredom stemming from a gameplay loop that feels repetitive and tiresome after only a few runs, with a lack of engaging content and flavorful unlocks. The core loop of dashing and a lack of offensive payoff makes the game feel stale quickly. Playing solo, in particular, is described as getting old fast, with runs feeling too similar to each other.
- Addiction (weight 0.02): Players are addicted to the game's fast-paced and rewarding gameplay loop, which strongly encourages the 'just one more run' mentality. The chaotic build combinations and satisfying power-fantasy fulfillment make long play sessions feel compelling. The smooth movement and core mechanics are so enjoyable that they overshadow any negative aspects, leading to significant time investment.
- Joy (weight 0.01): Players find joy in the game's smooth, fluid movement and satisfying combat, which is both fun and stress-relieving. The co-op experience is a major source of joy, especially when pulling off fun and chaotic builds with friends. Simple pleasures, like breaking pots and landing cool combos, contribute to a sense of fun that can last for hundreds of hours.
- Gratitude (weight 0.01): Players express gratitude toward the developers for their active listening and quick responses to community feedback, particularly for adding features like Steam Cloud support. The game's accessibility, allowing players with disabilities to enjoy the gameplay, is deeply appreciated. Many are thankful for the developers' continued commitment to the game through early access development and updates.
- Fun (weight 0.01): Players find fun in the chaotic and powerful builds that can be created, which make combat and boss fights enjoyable. The co-op multiplayer significantly enhances the fun through shared tactical positioning and combat mechanics. The engaging roguelike loop, including the hunt for secret areas, provides consistent entertainment.
- Surprise (weight 0.01): Players are surprised by the high quality and variety of the early access game, finding it hard to believe it is not a full release. The discovery that the game now has a story and offers more depth than expected contributes to this feeling. Some are also surprised by the game's shorter length or reaching the end of a run faster than anticipated.
- Sadness (weight 0.01): Players feel sadness over the game's lack of widespread appeal and struggling to find friends for co-op, especially compared to the developer's previous title, Dead Cells. The gutting of the unique Alterattack system in an update is a specific source of melancholy. Some experience sadness at the review bombing the game has received despite its quality.
- Enthusiasm (weight 0.01): Players express high enthusiasm for the game's fun combat, extensive exploration, and impressive build variety. The regular updates and high-quality content, including the music, generate a strong sense of excitement. This passion is sometimes shown by yelling at the screen in enjoyment, indicating a deep engagement with the gameplay.}