Info about Psycho Patrol R:

Official game description:
Psycho Patrol R is a mecha FPS hybrid policing and punishment simulator set in the decaying state of Pan-Europa. You play as an officer of the European Federal Police, a V-Stalker pilot of Psycho Patrol, a special unit tasked with counter-psychohazard operations and neural meltdown prevention using cutting edge criminological frameworks. The battleground of the 21st century is the human brain, the base unit of the hyperconjoined egregore Twin Terra. The soul of the planet is on the verge of collapse. Your chances are 0.001%.
The gameplay is a mix of free exploration based detective mystery with RPG elements, high intensity tactical FPS combat, combined seamlessly with operating your V-Stalker mecha unit to decimate your enemies. The world is open with a variety of different goals to achieve. The boundless blue skies signal endless opportunity.
*   Different weapons, from small arms to 120mm tank guns and DNA sniffers. 
*   Customize your V-Stalker for a massive tactical advantage. 
*   Choose from a wide variety of routes and approaches. 
*   Open, non-linear world. Every quest is a side quest.
*   Unique NPCs to meet and interact with.
*   Solve the mystery of the Orgone.

Release date: 23 Mar, 2025

Categories: First-Person Shooter, Open-World Exploration, RPG, Vehicle Customization, Investigative Gameplay, Tactical Shooter, Mech Combat, Immersive Sim


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun, creative, and engaging experience (weight 0.68): The game offers a compelling and creative experience with fun gameplay, interesting concepts, and a cool atmosphere. Players find the game enjoyable and engaging, with potential for growth and depth as they dedicate time to it. Many reviewers express excitement for the game's future development.
- Improved over 'Cruelty Squad' (weight 0.34): The game improves upon elements of 'Cruelty Squad,' offering more tactical gameplay, a coherent visual style, and a stronger narrative focus. While drawing comparisons, it distinguishes itself with unique features and a more manageable difficulty curve. Many reviewers highlight that it iterates on the previous title without feeling like a simple copy.
- Enjoyable and customizable mech combat (weight 0.22): The mech combat is a highlight, with players enjoying the fast movement, destructive power, and customization options. Piloting the mechs feels awesome, and upgrading them adds to the enjoyment. Reviewers specifically mention enjoying the ability to acquire and use enemy mech weaponry.
- Fantastic and humorous dialogue (weight 0.12): The game features fantastic and funny dialogue, with surrealist and well-written interactions between NPCs. The writing is often described as amazing and hysterical, adding to the overall enjoyment of the game.
- Appealing and consistent art style (weight 0.1): The game features an appealing and consistent art style, complemented by improved audiovisual presentation. Distinct NPC designs and varied music contribute to a more immersive and engaging experience. The game retains the dark humor and themes of its predecessor but in a more modern setting.
- Dark and satirical interactions (weight 0.07): The game allows for dark and satirical interactions, such as shooting characters after insults and cyberbullying NPCs. It contains dark, razor-sharp criticism and mockery of society and culture. This point may be controversial, but it is a notable feature of the game.
- Appeals to Armored Core fans (weight 0.05): The game is enjoyable for players who liked the first generation of Armored Core games. It feels like a combination of a first-generation Armored Core game and an immersive sim.
- Absurd character transformations (weight 0.04): The game features absurd transformations, such as characters turning into tanks. This mechanic adds to the game's unique and often bizarre gameplay experiences.

Common complaints:
- Unforgiving difficulty, instant deaths (weight 0.95): The game suffers from extreme difficulty, often resulting in instant deaths and a punishing experience even on lower difficulty settings. This is compounded by a lack of clear direction and explanation of game mechanics, leading to player frustration and a sense of being overwhelmed from the start.
- Lacks clear direction, objectives (weight 0.6): Players report feeling lost and aimless due to a lack of clear objectives, guidance, and meaningful rewards. The game's cryptic nature and reliance on trial and error contribute to a frustrating experience, making it difficult to understand how to progress or what to prioritize.
- Fragile player, clunky mech (weight 0.38): Both the player character and the mech are too fragile, leading to frequent deaths and frustrating combat encounters. The mech controls are often described as clunky and unresponsive, making it difficult to aim and maneuver effectively, while outside the mech, the player is extremely vulnerable.
- Overpriced for current state (weight 0.19): Many reviewers feel the game's $40 price tag is too high, especially considering its early access state and perceived lack of content. Some reviewers feel that the price is not justified given the game's current state of development and the amount of content available.
- Indistinguishable NPCs, enemies (weight 0.14): It's difficult to distinguish between enemies and non-hostile NPCs, leading to confusion and potentially deadly encounters. Additionally, NPCs are often unhelpful and deliver walls of text, making it difficult to discern important information.
- Punishing debt, money systems (weight 0.12): The game's debt and money systems are criticized for being overly punishing and frustrating. Players report accruing significant debt due to high ammo costs and harsh penalties for dying, making it difficult to progress and enjoy the game.
- Unfair enemy accuracy, damage (weight 0.11): Certain enemy types, particularly V-stalkers, are criticized for having laser-accurate aim and overwhelming power, leading to frustrating encounters. Some enemies can instantly kill the player with little warning, further exacerbating the difficulty.
- UI scaling issues, unreadable (weight 0.07): The game suffers from UI scaling issues, particularly at higher resolutions, causing elements to overlap, go off-screen, or become difficult to use. These issues can significantly impact the player's ability to navigate menus and access important information.
- Empty, unrewarding open world (weight 0.07): The open world lacks depth and motivation for exploration, with some areas feeling empty and devoid of meaningful rewards. This can make encounters feel worthless and diminish the overall sense of immersion.
- Limited, unengaging stock market (weight 0.05): The stock market mechanic is limited and unengaging, restricting players to purchasing only one stock per day. This limitation prevents players from effectively using the stock market to manage their finances or safeguard their money.
- Causes eye strain, headaches (weight 0.04): Some players have reported experiencing eye strain and headaches while playing the game. This could be due to the game's visual style, color palette, or other factors.
- Minor bugs, optimization issues (weight 0.03): Some reviewers have experienced minor bugs and optimization issues that detract from the overall experience. While not game-breaking, these issues can still be annoying and disruptive.

Gameplay feedback:
- Mech-based open-world gameplay (weight 0.15): Players pilot customizable mechs in an open-world environment, blending exploration, investigation, and FPS combat. The mech's handling is weighty, like a tank, and many locations accommodate the mech's size.
- RPG progression with risk/reward (weight 0.1): The game incorporates RPG mechanics such as earning money from enemies, using money to level up or acquire equipment. Death results in the loss of money, creating a risk-reward system.
- Mechs feel tacked-on, limited impact (weight 0.06): The mech gameplay doesn't significantly alter the core gameplay loop, which still revolves around hiding and shooting. Obstacles frequently block mech shots, hindering combat.
- Mix of various game elements (weight 0.05): The game blends elements from various titles, including Morrowind, Cruelty Squad, Deus Ex, and classic movement shooters. This fusion creates a unique experience, combining different gameplay styles and aesthetics.
- Unconventional gameplay elements (weight 0.05): The game features unconventional gameplay elements such as snorting coke, running over innocents for fuel, mortgages, capitalism, cryptocurrency exchanges, and porridge.
- Superficial roleplay elements (weight 0.04): Some roleplay elements, such as Y-net chat and the day/night cycle, feel superficial and lack meaningful gameplay value. Dialogue options in Y-net chat don't alter outcomes.
- Simulated bullet ballistics (weight 0.02): The game features simulated ballistics, requiring players to aim strategically instead of spraying bullets. This adds a layer of depth to the combat.
- Visibility system is unintuitive (weight 0.02): Visibility functions like a Skyrim mechanic instead of a Hitman mechanic (as in Cruelty Squad), making it harder to know when you're targeted.

Performance notes:
- Inconsistent performance in specific areas (weight 0.09): The game's performance is inconsistent. While it generally runs well, some players experience lag and audio stuttering in specific areas, such as interiors with reflections or when transitioning to outdoor areas near the HQ. Some players report good performance on lower-end machines and Linux.
- Settings reset upon death (weight 0.03): Players report that changing difficulty and graphics settings via the pause menu does not work as intended. The settings reset upon death, forcing players to reconfigure them repeatedly. This bug detracts from the user experience.
- Outdated graphics (weight 0.02): The game's graphics are perceived as outdated, with one reviewer comparing them to a 90's screensaver. This point lacks specific details, but indicates that the visual style may not appeal to all players.

Recommendations:
- Wait for sale/more updates (weight 0.72): Many reviewers suggest waiting for a sale or more updates before purchasing, citing the game's incomplete state and high price. Some are hopeful for future improvements, while others are disappointed with the current early access version. A few reviewers even suggest pirating the game to try it out.
- Significant downgrade; avoid purchase (weight 0.64): Some reviewers strongly dislike the game, considering it a downgrade from the developer's previous work (Cruelty Squad) and possibly a cash grab. These reviewers do not recommend the game and do not expect significant improvements in the future. Some of these reviews appear to be in response to overly positive or joke reviews.
- Recommended for previous fans (weight 0.12): The game is recommended for fans of the developer's previous titles, such as Cruelty Squad and Gorbino's Quest. However, some players expecting a direct sequel to Gorbino's Quest may be disappointed, as this game offers a different experience.
- Unengaging combat/exploration; needs improvement (weight 0.08): Some reviewers feel the combat and exploration are a slog, and they are unsure if the artistic expression is worth the effort. They hope for patches to improve combat and more engaging level design with alternate paths.
- Deus Ex/Armored Core fusion (weight 0.04): The game is described as a unique fusion of Deus Ex and Armored Core, with enjoyable mech combat and a weird Europe-Police theme.
- Anticipation for full release (weight 0.03): Reviewers are interested to see how the game evolves through early access and are looking forward to the full release to assess the final product.
- Motion sickness during combat (weight 0.02): Some players are refunding the game due to experiencing motion sickness during mech combat.
- Request for quest tracking (weight 0.02): One reviewer would change their review to positive if quest tracking is added to the game.
- Option to disable reflections (weight 0.02): A reviewer suggests adding an option to disable reflections to improve performance.
- Titanfall 2 better mech FPS (weight 0.02): Titanfall 2 is recommended as a better alternative for players seeking a good mech FPS experience.
- Disco Elysium better cyberpunk narrative (weight 0.02): Disco Elysium is recommended as a superior choice for players interested in a cyberpunk detective narrative.

Other player notes:
- Early access, unfinished feel (weight 0.18): The game is in early access and feels unfinished, with missing features and content. The startup message stating "Your favorite part of the game is not in the game yet" encapsulates this sentiment. Despite this, reviewers express hope for future development.
- Complex, violent, referential world (weight 0.07): The game features a complex and violent world filled with references to various media and real-world concepts. The author's unique style and worldview are strongly present, creating a distinct atmosphere.
- Emphasizes dialogue, upgrades (weight 0.04): The game emphasizes the importance of specific actions, such as exhausting dialogue options with NPCs and upgrading armor. These mechanics are crucial for player progression and understanding the game's narrative.
- Similar to Cruelty Squad (weight 0.04): The game is compared to Cruelty Squad in terms of difficulty and user-friendliness. This comparison highlights the game's challenging nature and potentially unforgiving mechanics.
- World divided, performance limitations (weight 0.02): The game world is divided into smaller areas, likely due to performance limitations with the Godot Engine. This design choice impacts the overall flow and exploration of the game.
- Crude rappel mechanic (weight 0.02): The rappel mechanic is a crude imitation of the grappendix. This suggests that the mechanic is poorly implemented or lacks polish.
- Represents Finland well (weight 0.02): The game is a great representation of Finland. This suggests that the game accurately portrays Finnish culture, environment, or history.
- Introductory zine available (weight 0.02): An introductory zine is available on itch.io for those wanting to sample the game's world. This allows potential players to get a feel for the game's setting and atmosphere before purchasing.

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