Info about Killer Frequency:

Official game description:
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Unique 1st person narrative:
----------------------------
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Real-time decisions and puzzle solving:
---------------------------------------
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Retro Slasher setting:
----------------------
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!

Release date: Jun 1, 2023

Categories: Puzzle Solving, Point-and-click Adventure, Choice-based Narrative, Narrative-driven Gameplay, Horror, Atmospheric Horror (Light), Interactive Fiction, Dialogue-based Gameplay

Feature scans:
- Steam Deck: score 40; verdict: Mixed Experience; summary: The analysis of user feedback for the Steam Deck experience reveals a mix of control issues and positive feedback. Some users have reported limited control mechanics and problems with the Steam controller support, which can impact the overall gameplay experience. However, there is also positive feedback indicating that the game works perfectly on the Steam Deck, suggesting that while there are some issues, the overall experience can still be enjoyable.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The evidence consistently suggests that while the game has its merits, such as a good story and unique atmosphere, the general consensus is that it is not worth the full price of $24.99. Many reviews indicate that the game is better valued at a discounted price, often mentioning specific sale prices around $4.99 to $10 as being more appropriate. This indicates that the community considers the fair price range to be significantly lower than the current base price.
- Playtime Metrics:
  - Game completion: 15.0h
  - Story completion: 6.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides multiple data points regarding the playtime for 'Killer Frequency.' One user mentions completing the game fully in 15 hours, which includes exploring and achieving most accomplishments. Another user states that the game can be finished in between four to six hours, depending on the player's thoroughness. Additionally, a user explicitly mentions finishing the game in about 6 hours, and another user refers to a 6-hour ride, indicating the duration of gameplay.
- Time-to-fun:
  - Summary: The game starts off slow and boring due to unskippable dialogues and repetitive tasks, but it becomes more enjoyable as the story progresses and more activities are introduced.
  - Stance: Fun then drops
  - Anchor: Story progression and increased activities
  - Time to anchor: 1h 0m
  - Friction: Slow pacing; Unskippable dialogues; Repetitive tasks
  - Unlock drivers: Story progression; More engaging elements; Variety of puzzles
  - Conditions: Engaging story; Variety of puzzles; Interactive elements
- Player Archetypes:
  - Completionist Achiever (sale)
    - Motivation: Achieving all in-game goals and mastering the game.
    - Playstyle: Thorough and repetitive, aiming to complete all achievements and explore all possible outcomes.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: achievement hunter; completionist
    - Reference games: Firewatch; Not for Broadcast
  - Story-Driven Explorer (sale)
    - Motivation: Experiencing a compelling story and immersive atmosphere.
    - Playstyle: Leisurely and exploratory, focusing on narrative and atmospheric elements.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: story lover; atmosphere enthusiast
    - Reference games: Firewatch; Life is Strange
  - Theme Enthusiast (deep sale)
    - Motivation: Enjoying the game's unique themes and setting.
    - Playstyle: Casual and thematic, focusing on the game's unique setting and thematic elements.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: theme lover; setting enthusiast
    - Reference games: Not for Broadcast; The Dark Pictures Anthology


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional voice acting and audio (weight 0.43): The game features highly praised voice acting and audio design, with players highlighting the immersive and convincing performances of the main cast. The well-written dialogues and excellent sound design contribute significantly to the overall experience.
- Engaging and fun puzzles (weight 0.39): Players enjoy the puzzles, finding them challenging yet solvable, and well thought out. The puzzles add a layer of enjoyment and tension to the gameplay, making them a standout feature.
- Impactful player choices (weight 0.22): The game emphasizes the importance of player choices, which significantly affect the story and outcomes. This feature adds depth and replayability to the game.
- Well-developed and interesting characters (weight 0.22): The characters in the game are well-developed, unique, and charming, contributing to an interesting and engaging story. Players appreciate the realism and quirkiness of the characters.
- Positive overall experience (weight 0.2): Players report having a good time with the game, enjoying the gameplay and finding the game well-constructed and beautiful. The overall experience is highly positive.
- Excellent writing and storytelling (weight 0.17): The game features excellent writing and a gripping narrative. The sharp and solid storytelling keeps players engaged and interested.
- Beautiful visual style and atmosphere (weight 0.15): The game features a fantastic visual style and well-crafted atmosphere. The interesting setting and immaculate visuals contribute to the game's appeal.
- Original and cool concept (weight 0.15): The game is praised for its cool and original idea, with a brilliant and unique concept that stands out to players.
- 80s slasher vibe (weight 0.13): The game successfully captures the vibe of classic 80s slasher films, providing an enjoyable homage to the genre. Players appreciate the nostalgic feel and references.
- Balanced scare factor (weight 0.12): The game is scary enough to keep players hooked without being too intense or relying on jump scares. The balance of fear and engagement is well-received.
- Good mystery and plot twists (weight 0.11): The game features a good mystery with solid plot twists, adding to the overall enjoyment and engagement of the story.
- Interesting gameplay mechanics (weight 0.11): The game offers interesting and unique gameplay mechanics, contributing to a rich and enjoyable gameplay experience.
- Unique and fun gameplay (weight 0.11): The gameplay is described as unique, fun, and rich, providing an enjoyable and engaging experience for players.
- Satisfying ending (weight 0.1): Players enjoyed the ending and found it satisfying, contributing to a positive overall experience with the game.
- Attractive 80s aesthetic (weight 0.1): The game features a great 80s aesthetic that players find attractive and enjoyable, adding to the nostalgic feel of the game.

Common complaints:
- No skip or fast-forward option (weight 0.33): Players expressed frustration over the inability to skip or fast-forward dialogues, which made the game feel lengthy and tedious, especially with the amount of unnecessary dialogue.
- Puzzles are too easy (weight 0.27): Many players found the puzzles to be too easy and sometimes lacking clear solutions or detail. Some also felt that the puzzles were contrived and involved too much hand-holding.
- Story and gameplay issues (weight 0.25): The story was criticized for being too linear, slow, and scripted, with occasional plot holes and inconsistencies. The gameplay was also criticized for being monotonous and boring.
- Slow movement and dialogue (weight 0.23): The slow walking pace and slow dialogue made the game feel tedious. Players also criticized the lack of options to sprint or skip certain dialogues.
- Game can be boring (weight 0.2): Some players found the game to be boring, especially during downtime or when waiting for calls. The gameplay was also criticized for feeling monotonous and getting old quickly.
- Repetitive and dull dialogue (weight 0.17): The dialogue was criticized for being repetitive, dull, and sometimes not funny. This made the game less enjoyable for many players.
- Not worth the full price (weight 0.12): Several reviews mentioned that the game is not worth its full asking price, suggesting that it might only be worth it if you really enjoy this type of game.

Gameplay feedback:
- Puzzle-solving central to gameplay (weight 0.39): The game heavily focuses on puzzle-solving, with various types of puzzles integrated into the narrative and gameplay. Players need to solve puzzles to progress and uncover the story.
- Choices impact story outcomes (weight 0.33): Players make consequential choices that affect the story and characters' lives. These decisions can lead to different outcomes, adding variability and replayability to the game.
- Slow-paced, story-driven gameplay (weight 0.27): The game features a slow-paced, suspenseful, and story-driven experience. It is designed to be engaging and atmospheric, focusing on narrative and player decisions.
- Helping callers survive (weight 0.24): A significant aspect of the gameplay involves guiding callers to safety and making decisions that can save their lives. Players must provide helpful answers to rescue people in danger.
- Radio host gameplay mechanics (weight 0.22): Players take on the role of a radio host, managing a radio station and interacting with callers. This unique mechanic is central to the gameplay and story.
- Point-and-click exploration (weight 0.19): The game incorporates point-and-click mechanics for exploration and interaction. Players explore the radio station and other locations to find clues and progress the story.
- Minimal jump scares (weight 0.11): The game includes horror elements but relies more on atmosphere and suspense rather than jump scares. It aims to create a tense and engaging experience without excessive gore.
- Unique and stylish art (weight 0.07): The game features a unique and stylish art style that enhances its atmospheric and suspenseful gameplay. The visuals contribute to the overall immersive experience.
- Paper ball mini-game (weight 0.06): A minor but notable feature is the paper ball throwing activity, which adds a touch of realism and interactivity to the radio station setting.

Performance notes:
- Game runs well on various PCs (weight 0.13): The game runs smoothly on different types of PCs, including outdated ones and those with integrated graphics. This indicates good optimization for a range of hardware.
- Minor bugs and clipping objects (weight 0.07): There are a few clipping objects and some minor bugs that players have encountered.
- FPS drops and performance issues (weight 0.06): Some players experience slight FPS drops and constant stuttering, which can affect the overall gaming experience.
- Audio problems reported (weight 0.06): There are issues with audio, including problems with audio in general and specifically the whistling sound being too loud.
- Inventory management limitations (weight 0.03): Players can only carry two items at a time, which can be restrictive when finding more than two valuable items.

Recommendations:
- Highly recommended game (weight 0.27): Many players strongly recommend the game, especially for its unique experience and value during sales.
- Recommended for horror fans (weight 0.22): The game is particularly recommended for fans of horror, mystery, and psychological thrillers.
- Worth the price on sale (weight 0.21): Players suggest that the game is worth purchasing, especially when it is on sale.
- Recommended for specific audiences (weight 0.21): The game is recommended for fans of specific genres like mystery, slashers, and old radio horror shows.
- Worth the full price (weight 0.12): Some players feel the game is worth buying even at its full price due to its high quality.
- Recommendations for specific play styles (weight 0.08): The game is recommended for focused play, playing with a partner, and for patient players who enjoy immersion.
- Suggestions for playing the game (weight 0.07): Players suggest various ways to play the game, such as going in blind, using headphones, and taking time on the first run.
- Desire for sequels or similar games (weight 0.07): There is a notable desire among players for a sequel or similar games to be developed.
- Recommended for a good story (weight 0.06): The game is recommended for those looking for a good story supported by great voice work and simple puzzles.
- Ideal price point mentioned (weight 0.05): A few players mentioned that the ideal price for the game would be around $10.
- Suggestions for gameplay improvements (weight 0.05): Players have suggested adding more interactivity to scenes and including side quests or random reward hints.
- Suggestions for purchasing the game cheaper (weight 0.03): Some players suggest buying the game from specific sites to get it at a cheaper price.

Other player notes:
- Easter egg reference (weight 0.03): Players appreciated the Easter egg reference to the Worms saga, adding a nostalgic touch to the game.
- Unrelated advertisement issue (weight 0.02): Some reviews mention unrelated advertisements, such as one for a pizza place, which detracts from the game experience.

Emotions:
- Enjoyment (weight 0.2): Players enjoy the unique setting and engaging gameplay of being a radio presenter or DJ, coupled with a fun and immersive story. The atmosphere, music, and interactive elements such as solving puzzles and making dialog choices contribute significantly to the overall enjoyment.
- Excitement (weight 0.17): The game's unique blend of horror, puzzle-solving, and decision-making creates a thrilling experience. Players are excited by the engaging story, suspenseful gameplay, and the potential for multiple endings, which keeps them on the edge of their seats.
- Frustration (weight 0.1): Players experience frustration due to repetitive dialogue, lack of skip functions, and slow pacing. Additionally, bugs and unclear puzzle solutions contribute to a sense of annoyance and hinder the overall gameplay experience.
- Disappointment (weight 0.08): The game falls short of expectations due to repetitive gameplay, lack of horror elements, and poor execution. Players also express disappointment with the story's length, limited replayability, and overall boring nature.
- Joy (weight 0.06): The game brings joy through its unique and engaging storyline, lovable characters, and fun gameplay mechanics. Players appreciate the overall experience, including the music, atmosphere, and the satisfaction of solving puzzles.
- Satisfaction (weight 0.06): Players feel satisfied with the game's engaging story, varied puzzles, and overall experience. The appropriate difficulty level, satisfying conclusions, and the value for money contribute to a sense of fulfillment.
- Appreciation (weight 0.03): Players appreciate the game's artistic qualities, including voice acting, art direction, and aesthetics. The tension building, engaging characters, and enjoyable gameplay mechanics are also highly valued.
- Nostalgia (weight 0.02): The game evokes a sense of nostalgia with its 80s atmosphere, music, and references to old equipment like vinyl records and VHS tapes. Players enjoy the nostalgic trip and the feeling of being part of the town's history.
- Love (weight 0.02): Players express love for the game's art style, character design, and overall atmosphere. The engaging story, refined gameplay mechanics, and the emotional connection to the game's various aspects contribute to this deep affection.
- Fear (weight 0.02): The game's eerie atmosphere, scary moments, and horror elements create a terrifying experience. The psychological horror and creepy atmosphere immerse players in a suspenseful and frightening world.
- Amusement (weight 0.02): Players find amusement in the game's humorous dialogues, funny moments with callers, and unique side activities. The banter and entertaining interactions add a layer of enjoyment and laughter to the gameplay.
- Interest (weight 0.01): The game's unique mix of genres, engaging story, and creative approach piques players' interest. The retro aesthetics and engaging writing keep players intrigued and invested in the game's world.
- Engagement (weight 0.01): Players are engaged by the game's unique storyline, intense dialogue options, and tense exploration. The compelling murder mystery and puzzle-solving mechanics draw players in and keep them invested.
- Sadness (weight 0.01): The emotional impact of the story and the choices made throughout the game can evoke feelings of sadness. Players may also feel sad when the game ends or when they miss out on achievements.
- Engaged (weight 0.01): Players feel engaged by the compelling murder mystery and personal connection to the story. The game's ability to use every second and encounter effectively draws players in and keeps them invested.
- Excited (weight 0.01): Players are excited by the game's atmosphere, references, and the hope for a sequel. The enjoyment of the game's unique elements and the potential for future content contribute to this excitement.}