Info about Fate/Samurai Remnant:

Official game description:
Content featured in the Digital Deluxe Edition
==============================================
\- The main game  
\- Digital Artbook  
\- Soundtrack  
\- Season Pass  
\- Season Pass Bonus: Hallowed Relic Sword Mountings (Equipment)  
Note: The Season Pass and the Digital Artbook & Soundtrack are also available for purchase separately.
Included in the Season Pass:
============================
\- Additional Episode 1, planned to be released before the end of April 2024  
\- Additional Episode 2, planned to be released before the end of July 2024  
\- Additional Episode 3, planned to be released before the end of September 2024  
\- Season Pass Bonus: Hallowed Relic Sword Mountings (Equipment) , released on the same day as the game  
Note:  
All items (except Season Pass Bonus) included in the Season Pass can be purchased separately at a later date.  
In order to play the content featured in the Season Pass, you need to reach a certain point in the game.
Fate/Samurai Remnant DEMO
=========================
In this demo, you can play the early stages of the game. The Apprentice difficulty level is recommended for players who seek a casual combat experience and would like to focus on enjoying the story.  
Please visit the official website for more information about the gameplay.  
Note: Save data from the Fate/Samurai Remnant DEMO can be carried over to the full version if there is no existing save data for the full version.
About the Game
==============
The battle over the Waxing Moon which could grant any and all wishes — the Waxing Moon Ritual. The seven individuals seeking their wish, or Masters, are the bearers of the Ritual. The seven Heroic Spirits, or Servants, are summoned to this world by their Masters. The curtain rises on the battle between the seven Masters with their seven Servants.  
Traverse the city of Edo and become victorious in the Waxing Moon Ritual. Fight, explore, converse... Many elements are deeply intertwined in this action RPG!  
\- Master and Servant work together during battles
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Control the Master and Servant during battles and use their bond with each other to survive. Use a variety of attacks to gain an advantage while assessing the enemy and situation of the battle.  
\- Explore Edo
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Yoshiwara, Kanda, Akasaka... Various famous places in Edo will act as the stage of the Ritual. As you explore the city, you may fight with other Masters, or you may also learn things that will help you grow as a Master. You can interact with the people who live in Edo, replenish your energy at a food stall, or play with dogs and cats.  
\- Various encounters
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In the town of Edo, you may encounter Rogue Servants. If you deepen your interactions with them and form a bond, they will become reliable allies who will help Iori with their great strength.  
\- Rogue Servants
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Once you form a bond with Rogue Servants through the Waxing Moon Ritual, you will have the chance to fight alongside them or even control them directly in combat. Overwhelm any enemies that stand in your way with their unrivaled power.  
_“I suppose...you're the one who summoned me?”_  
Supervision: Kinoko Nasu / TYPE-MOON  
Character Design: Rei Wataru  
Story Supervisors: Hikaru Sakurai, Yuichiro Higashide  
Development: KOEI TECMO GAMES  
In Cooperation with ANIPLEX  
Opening Animation Production: CloverWorks  
Genre: Action RPG  
※Screens are taken from an in-development build.

Release date: 28 Sep, 2023

Categories: Action RPG, Real-time Combat, Single-player Story, Multiple Endings, Character Progression, Exploration, Strategic Combat, Visual Novel


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Fate & Musou Game (weight 0.94): Players widely praise the game as an exceptional Fate title and a high-quality Musou-style game. It's considered one of the best entries in the Fate franchise, offering a refined experience that appeals to both long-time fans and newcomers.
- Stunning Visuals & Audio (weight 0.51): The game receives high marks for its overall presentation, including beautiful graphics, exquisite character illustrations, and high-quality cutscenes. The full Japanese voice acting and impressive sound design further enhance the immersive experience.
- Satisfying & Dynamic Combat (weight 0.37): The combat system is frequently described as enjoyable, satisfying, and dynamic, blending hack-and-slash elements with strategic depth. Players appreciate the smooth flow, visual impact, and the variety offered by different stances and playable Servants.
- Compelling Story & Characters (weight 0.34): The story is consistently highlighted as engaging, well-written, and emotionally impactful, with a good pace and rich content. Characters, both new and familiar, are deeply developed, likable, and contribute significantly to the narrative's charm and depth.
- Engaging Master-Servant Dynamics (weight 0.25): The portrayal of Master-Servant relationships and the ability to play as various Servants are major highlights. The game excels in depicting the unique bonds, diverse fighting styles, and compelling backstories of the Servants, especially the dynamic between Iori and Saber.
- High Replayability & Endings (weight 0.25): The game's replayability is a significant strength, particularly due to its multiple meaningful endings, including a highly impactful true ending unlocked in New Game+. This encourages multiple playthroughs, revealing new story details and character perspectives.
- Innovative Musou Gameplay (weight 0.17): The game successfully integrates and evolves the Musou genre, offering a refreshing take on hack-and-slash combat. The protagonist's five-element sword stance system adds strategic depth and variety, preventing monotony often found in similar games.
- Balanced Difficulty & Progression (weight 0.1): The game offers well-balanced difficulty options, making it accessible for newcomers while providing a satisfying challenge for experienced players. The progression system is smooth, and the game avoids excessive grinding, allowing players to focus on the story.
- Charming Saber Character (weight 0.09): Saber's character is widely adored for her cute expressions, endearing personality, and heartwarming development. Her interactions with the protagonist, especially during town exploration, are a charming aspect of the game.
- Valuable DLC Content (weight 0.08): The DLC content is highly regarded for adding significant value, including new playable characters, compelling side stories, and alternative scenarios that further enrich the main narrative and character development.
- Immersive Edo Period Setting (weight 0.07): The game's setting in Edo-period Japan is beautifully realized, with thoughtful map design and abundant historical details. This immersive atmosphere enhances the overall experience and provides a unique backdrop for the Holy Grail War.

Common complaints:
- Bland and Repetitive Combat (weight 0.77): The combat system is widely criticized for being bland, repetitive, and lacking impact. Players find the 'shell' or 'shield' mechanic tedious, making enemies feel like 'HP sponges' and leading to prolonged, unengaging fights. The protagonist's early game weakness and limited stance utility further contribute to a frustrating combat experience, with many attacks feeling like 'scratching' enemies.
- Mediocre and Unengaging Story (weight 0.55): The story is frequently described as mediocre, unengaging, and lacking depth, especially for a Fate title. Characters, particularly non-protagonists, are underdeveloped, and the narrative often feels rushed or relies on rehashed concepts. The pacing is inconsistent, with excessive dialogue and slow progression, leading to a lack of emotional impact and overall disinterest.
- Forced Repetitive Playthroughs (weight 0.37): A significant point of frustration is the requirement for multiple playthroughs (2-5 times) to unlock the full story, true ending, and all achievements. This forces players through highly repetitive content, including identical battles and dialogues, leading to severe fatigue and a diminished desire to continue playing. The New Game+ experience offers minimal new content to justify the grind.
- Overpriced and Low Quality (weight 0.25): The game is widely considered overpriced for its perceived quality and content volume. Many players feel it is a 'half-finished product' with low production values, outdated graphics, and a lack of polish. The high price, especially with DLC, is seen as unjustified given the repetitive gameplay and overall experience.
- Poor and Empty Map Design (weight 0.16): Map design is criticized for being fragmented, empty, and repetitive, with excessive winding paths and a lack of meaningful exploration. The constant running around, tedious collection elements, and limited fast travel options contribute to a sense of artificial playtime extension and boredom, making traversal a chore.
- Overpriced and Lacking DLC (weight 0.15): The DLCs are generally viewed as overpriced and lacking substantial content. Many players feel they are short, repetitive, and do not add significant value or story depth to the main game. The necessity of purchasing DLC for full achievement completion further exacerbates the perception of poor value.
- Confused Genre Identity (weight 0.13): The game struggles to define its genre, poorly blending Soulslike, hack-and-slash, and Musou elements. It fails to excel in any specific combat style, leading to a generic and often unsatisfying gameplay experience. The design choices, such as repetitive enemy spawns and limited character development, contribute to a feeling of an outdated or uninspired JRPG.
- Limited Playable Servants (weight 0.12): Player dissatisfaction stems from the limited playability of Servants, who are often only usable for short durations or in specific scenarios. Many Servants are perceived as mere cameos or 'tools' for fan service, lacking meaningful character development or unique combat mechanics, which disappoints players expecting more diverse gameplay options.
- Outdated Graphics and Models (weight 0.07): The game's graphics and character models are frequently criticized for looking outdated, resembling games from previous console generations. Players note a significant disparity between high-quality character illustrations and the low-detail in-game 3D models, contributing to a perception of low production value and a lack of visual polish.
- Saber Character Design Issues (weight 0.06): Saber's character design and portrayal, particularly the reveal of their gender and the handling of their backstory, caused confusion and dissatisfaction among some players. Specific criticisms include the outfit, the 'male-presenting-as-female' aspect, and a perceived lack of depth or emotional weight in their narrative.

Gameplay feedback:
- Hybrid Musou-style combat (weight 0.25): The game's combat system is a blend of Musou-style hack-and-slash with more traditional action RPG elements. While it features large-scale enemy encounters reminiscent of Dynasty Warriors, it also incorporates more nuanced, timing-based combat and boss fights, making it distinct from a pure Musou title.
- Limited Servant Playability (weight 0.25): The game primarily focuses on controlling the protagonist, Miyamoto Iori, with Servants being temporarily playable or AI-controlled. While Servants are powerful, their direct control is limited, emphasizing Iori's progression and combat style throughout the game. DLCs expand the roster of playable Servants.
- Crucial Shield-Breaking Mechanic (weight 0.21): A core combat mechanic involves breaking enemy 'shields' or 'outer shells' to deal significant damage. This applies to both elite enemies and bosses, who often regain their shields, requiring players to learn attack patterns and utilize specific techniques or stances to create openings.
- Dynamic Stance-Based Combat (weight 0.15): The protagonist, Miyamoto Iori, utilizes a dynamic combat system centered around five distinct stances (Earth, Water, Wind, Fire, Void). Players must strategically switch between these stances, each offering unique combos and abilities, to effectively engage different enemy types and break their defenses.
- Story-Heavy Narrative Focus (weight 0.14): The game features a substantial story, often presented through visual novel-style dialogue and cutscenes, which accounts for a significant portion of the gameplay. There are main story branches and numerous side quests that expand the lore and character backstories, some of which are unlocked in subsequent playthroughs.
- Multiple Endings & Playthroughs (weight 0.14): The game is designed for multiple playthroughs, with three distinct endings that require at least two full playthroughs to unlock. New Game+ also reveals additional story content and side quests, encouraging players to revisit the game.
- Mixed Combat System Reception (weight 0.13): Player feedback on the combat system is mixed. While some find it fluid, dynamic, and rich with skills, others describe it as average, simple, bland, or even tedious and annoying, particularly due to interruptions and the shield-breaking mechanic.
- Flexible Difficulty Settings (weight 0.1): The game offers multiple difficulty settings, with higher difficulties often requiring more grinding. While some boss fights can be challenging, the overall difficulty is manageable, and the game allows for flexible difficulty adjustments, making it accessible to various player skill levels.
- Robust RPG Progression System (weight 0.07): The game incorporates robust RPG elements, including a well-designed skill tree system. Players can unlock various skills and abilities for both the protagonist and Servants, providing a strong sense of progression and customization throughout the game.
- Strategic Leyline Struggle Mode (weight 0.06): Beyond the core action combat, the game includes a lightweight 'Leyline Struggle' mode, which is a grid-based mini-strategy game involving territory capture and resource management. This adds a strategic layer to the overall gameplay experience.
- Balanced JRPG/VN Elements (weight 0.05): The game is not a mindless hack-and-slash and incorporates significant JRPG and visual novel elements. While some grinding may be present, it's not excessively forced, and the game balances combat with narrative and progression systems.
- Dodge and Parry Mechanics (weight 0.04): The game features a dodge mechanic, including a 'perfect dodge' or 'parry' system that can interrupt enemy attacks and create openings. While effective, some players find the timing tricky or the risk-reward balance to be low.

Performance notes:
- Inconsistent PC Optimization (weight 0.05): Player feedback on PC optimization is mixed. While many report smooth performance and good visuals, some users experience crashes even with recommended specifications, indicating inconsistent optimization.
- Frequent Steam Deck Crashes (weight 0.03): Despite being Steam Deck Verified, the game frequently crashes on the device, particularly when opening the skill tree. This contradicts its verified status and negatively impacts the player experience.
- Frame Rate Cap Issues (weight 0.02): The game has a frame rate cap, with some users reporting it locked at 60 FPS and others at 120 FPS. This limitation can lead to a 'slow motion' effect for some players.
- Noble Phantasm Performance Issues (weight 0.02): Players experience significant lag and desynchronization during Noble Phantasm activations. This includes audio/video delays and occasional frame drops, disrupting critical gameplay moments.
- Camera Movement Causes Discomfort (weight 0.01): The game's frequent and large camera movements can cause discomfort for players prone to 3D sickness. This design choice negatively impacts accessibility for a segment of the player base.
- Cutscene Display Bug (weight 0.01): Some users encounter a bug where cutscenes do not play correctly. A temporary workaround involves disabling Anti-Aliasing or installing VP9 video extensions, suggesting a compatibility issue.
- Fluid and Impactful Combat (weight 0.01): Combat mechanics are praised for their fluidity and the impactful feel of strikes. This contributes positively to the overall gameplay experience.
- Smooth Performance on SD OLED (weight 0.01): The game runs smoothly on Steam Deck OLED with maximum graphics settings. This indicates good performance on this specific hardware configuration.
- Language Reverts to Japanese (weight 0.01): A bug causes the game to occasionally revert to Japanese language settings upon startup. This requires manual correction by the player.
- Gamepad Recognition Issue (weight 0.01): The game may not recognize a gamepad if it is not connected before launching the game. This requires players to ensure their controller is plugged in beforehand.
- Average Map Model Quality (weight 0.01): The quality of map models is considered average by players. This suggests that while functional, they do not stand out visually.
- Official Korean Localization (weight 0.01): The game offers official Korean localization, which is a positive point for Korean-speaking players.
- Accurate System Requirements (weight 0.01): The minimum system requirements listed on Steam are accurate, meaning players can generally rely on them for compatibility.
- No Animation Skipping Issues (weight 0.01): Some players did not encounter issues with skipping animations, suggesting that this functionality works as intended for them.

Recommendations:
- For Fate/Type-Moon Fans (weight 0.56): The game is primarily recommended for existing fans of the Fate series and the broader Type-Moon universe. Newcomers might find the story confusing or the gameplay less appealing without prior context, though some suggest it could serve as an entry point.
- Generally Recommended Experience (weight 0.22): Overall, the game receives positive recommendations, with many reviewers finding it enjoyable and worthwhile. It is praised for its story and characters, despite some acknowledging its flaws.
- Buy On Sale (weight 0.17): Many players advise purchasing the game during a sale, especially for non-hardcore fans, as the full price is often considered too high. The Deluxe Edition is also recommended on discount for its included DLC.
- DLCs Recommended for Fans (weight 0.06): DLCs are generally recommended for players who are deeply invested in the game's story and characters or those aiming for 100% completion. It is often suggested to buy the Deluxe Edition on sale to get all DLC content.
- Good for Musou/JRPG Fans (weight 0.06): The game is recommended for fans of Musou-style games and Japanese RPGs, with some comparisons to titles like Yakuza or Devil May Cry. However, some reviewers suggest other Fate Musou games like Extella Link offer a better experience.
- Multiple Playthroughs & Endings (weight 0.06): Players are advised to engage with multiple playthroughs and explore different endings for a complete story experience. It is also recommended to complete side quests and consider using guides for optimal progression.
- Controller Recommended (weight 0.04): Playing with a controller is strongly recommended for a better experience. There are also specific warnings against playing on Steam Deck, suggesting it performs better on PC or other handhelds.
- Focus on Story, Not Achievements (weight 0.03): For a more enjoyable experience, it's suggested to play casually and focus on the story rather than grinding for achievements. The game offers difficulty settings to cater to players primarily interested in the narrative.
- Lower Difficulty for Enjoyment (weight 0.03): Many players recommend lowering the difficulty, especially after Chapter 5, to make combat less tedious and enhance the hack-and-slash experience. This allows for a smoother progression through the game.
- Story Quality is Good (weight 0.02): The story is generally considered good, though some find it mediocre or unremarkable. Players who enjoy reading extensive text-based plots will likely appreciate it more.
- Accessible for New Players (weight 0.02): The game is designed to be accessible to new players, with sufficient explanations of its world and mechanics. Both new and veteran fans can find enjoyment in the title.

Other player notes:
- Fate Universe Integration & Accessibility (weight 0.25): The game is a significant collaboration between Type-Moon and Koei Tecmo, deeply rooted in the Fate universe. While it caters heavily to existing Fate fans with numerous references and a visual novel-like narrative style, it is also designed to be accessible to newcomers.
- Engaging and Extensive Story (weight 0.2): The game offers a compelling and well-written narrative that is considered its strongest asset. Players appreciate the depth of the story, the multiple endings, and the significant playtime required to experience all narrative branches and achieve full completion.
- Compelling Protagonist Development (weight 0.12): The protagonist, Miyamoto Iori, is a complex and unique character, praised for his consistent internal logic and distinct personality. His development and motivations are central to the narrative, offering a refreshing take on a JRPG lead.
- Strong Characters and Voice Acting (weight 0.12): The game features strong character development, with well-written dialogue and interactions. Players praise the voice acting and the overall charisma of both main and supporting characters, contributing to an immersive experience.
- Story-Driven, Slow Pacing (weight 0.12): The game's pacing is often described as slow, akin to a visual novel, with a heavy emphasis on story and dialogue over action. This narrative-driven approach means gameplay can feel secondary, and it may not appeal to players who prefer fast-paced action.
- Musou Combat & Grail War (weight 0.08): The game successfully blends elements of Musou-style combat with a detailed Holy Grail War narrative. It offers an authentic and complex portrayal of the ritual, including intricate faction relationships and strategic alliances.
- Desire for Future Content (weight 0.04): Players express a desire for future content, including sequels or DLC, that could explore different historical periods, introduce more diverse gameplay, or feature additional characters and collaborations.
- Appealing Art Style (weight 0.04): The game features appealing visuals, including excellent 2D illustrations and an exquisite anime art style. While not always cutting-edge, the overall presentation and character designs are generally well-received.
- Limited Master/Servant Depth (weight 0.03): While the Master and Servant concept is well-utilized for intrigue, some players felt that the background stories and deep portrayals of many individual Masters and Servants were superficial or absent.
- Mixed Reception of Saber (weight 0.03): The character of Saber, Iori's summoned Servant, elicits mixed reactions. Some players found Saber annoying or confusing, particularly regarding their gender presentation, despite their significant role and character development.
- Lack of PT-BR Localization (weight 0.02): A notable point of feedback is the lack of Portuguese-Brazil subtitles, which was a disappointment for some players. This highlights a need for broader language localization options.

Emotions:
- Satisfaction (weight 0.3): Players felt satisfied due to the game's high overall quality, particularly its engaging story, well-developed characters, and enjoyable combat system. The game's presentation, art style, music, and faithful portrayal of the Fate atmosphere also contributed significantly to positive experiences, especially for fans of the series. Specific elements like the true ending, character progression, and improved gameplay mechanics further enhanced player satisfaction.
- Disappointment (weight 0.18): Disappointment stemmed primarily from the game's execution, including its pricing, perceived lack of developer effort, and outdated graphics. Players were also let down by repetitive combat, unengaging gameplay mechanics (especially the shield system), and inconsistent story pacing or character development. The necessity of multiple playthroughs for the true ending and a lack of compelling side content also contributed to this negative emotion.
- Frustration (weight 0.18): Frustration was largely caused by difficult and repetitive combat mechanics, particularly the shield system and boss designs. Players also experienced frustration due to technical issues like bugs, crashes, and poor optimization, as well as tedious grinding for achievements and forced multiple playthroughs. Early game difficulty spikes and resource management issues further exacerbated this feeling.
- Excitement (weight 0.07): Excitement was driven by the game's high overall quality, engaging story, and dynamic combat system. Fans of the Fate series were particularly excited by the faithful portrayal of characters and lore, new mechanics, and the potential for future content like DLCs. Memorable cutscenes, Noble Phantasm clashes, and the overall immersive experience also contributed to this emotion.
- Joy (weight 0.05): Joy was primarily derived from the enjoyable story, well-crafted characters, and accessible gameplay. Players found happiness in character interactions, beautiful scenarios, and the overall experience as Fate fans. The game's ability to provide new insights into the Fate universe and its general accessibility for new players also contributed to this positive emotion.
- Enjoyment (weight 0.03): Players experienced enjoyment from the game's engaging combat system, compelling story, and well-designed characters. The overall gameplay experience, including exploration and character development, contributed to this feeling. Fan service, character variety, and the unique portrayal of the Holy Grail War also enhanced enjoyment.
- Boredom (weight 0.03): Boredom was a result of repetitive enemy encounters, formulaic combat, and a lack of engaging content, particularly in the late game. The repetitive shield system, excessive length, and tedious grinding also contributed to players losing interest. Slow pacing and unengaging exploration further led to this feeling.
- Anger (weight 0.02): Anger arose from the game's perceived poor quality, including its combat design, graphics, and writing, especially when coupled with a high price. Technical issues like frequent crashes and persistent bugs also fueled player anger. Specific design choices and perceived developer incompetence further contributed to this strong negative emotion.
- Appreciation (weight 0.01): Appreciation was felt for the game's deep story, nuanced character portrayals, and social commentary. Players valued the visual presentation, music, and the game's improvements over previous Fate titles. The accessibility for new Fate players and the strategic elements also garnered appreciation.
- Amusement (weight 0.01): Amusement stemmed from the game's humorous comparisons to other titles, self-aware humor, and quirky game features. Specific character animations, dialogue, and the inclusion of memes also contributed to players finding the game entertaining.
- Surprise (weight 0.01): Surprise was primarily caused by the game's quality exceeding expectations, especially for a Fate spin-off or a Musou genre title. Unexpected plot twists, story progression, and the game's ability to change perceptions of the genre also contributed to this emotion.
- Admiration (weight 0.01): Admiration was directed towards the game's high-quality art style, music, and compelling narrative. Players admired the character design, storytelling, and the dynamic between key characters. The overall quality of cutscenes, sound, and dialogue also inspired admiration.
- Confusion (weight 0.01): Confusion arose from difficulties understanding the Fate lore, specific game mechanics like parry timing, and ambiguous character presentations. Illogical keybindings and issues with language settings also contributed to player confusion.
- Annoyance (weight 0.01): Annoyance was caused by tedious achievement grinding, repetitive mechanics, and the shield system. Players also found the true ending being locked behind New Game+ and frequent interruptions like excessive cutscenes to be annoying.
- Sadness (weight 0.01): Sadness was linked to emotional connections with character fates and specific story scenes. The emotional impact of the narrative, particularly the conflicting goals of characters and certain story endings, evoked this feeling.
- Enthusiasm (weight 0): Enthusiasm was generated by the game's high quality and its suitability for both new players and existing Fate fans. The value of multiple playthroughs for different endings also contributed to this positive outlook.
- Hope (weight 0): Hope was expressed for future content, including new characters and DLCs, as well as potential collaborations and future installments in the series. Players also hoped for specific characters to be released in other Fate games.
- Affection (weight 0): Affection was felt for the game's characters, art style, and the development of relationships within the story. Players developed a fondness for specific characters and the overall game experience, despite any flaws.
- Caution (weight 0): Caution was advised for non-Fate fans, as the game's appeal was perceived to be limited primarily to hardcore fans of the series. This emotion highlighted the game's specific target audience.
- Anticipation (weight 0): Anticipation was driven by the desire for new content, such as DLCs and spiritual dresses for characters. Players also looked forward to similar games in the future and the long playtime the game offered.}