Info about Ib:

Official game description:
A young girl named Ib visits an art gallery with her parents.  
While perusing the various works of art, Ib suddenly realizes that she is alone.  
As she searches for someone – anyone – else, the museum begins to change...  
◆◆◆◆◆  
A 2D exploration adventure game set in a creepy, mysterious art gallery.  
Inspect the area around you, discovering items and disarming traps to find your way out of the strange gallery.  
Game Features
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*   A mysterious adventure set it an art gallery full of puzzles to solve.  
*   Pieces of artwork beautifully crafted in pixel art.  
*   Basic controls consist of movement and an interact (speak) button, enjoyable by players of all levels.  
*   Seven different endings to unlock based on player actions and choices.  
*   Upon completion you will be rewarded with the True Guertena exhibit where you can collect the artwork found throughout the game and be able to visit an extra dungeon that you couldn’t access in your first playthrough.
New Features
------------
This game is a remake of the 2D exploration-adventure title Ib, set in a creepy, mysterious art gallery and originally released in February 2012. Virtually all of the graphics have been updated, with many upgraded and additional effects as well.  
*   Significantly improved screen resolution and graphics allow players to experience a  
    classic in a whole new light.  
*   Brand new graphics for maps, characters, and stills.  
*   Addition of all-new and redesigned pieces of artwork.  
*   Further improvements upon the original concept of making the game enjoyable for  
    Players of all level through optimizations to the many puzzles in-game.  
*   Brand new puzzles, effects, and tricks that were not present in the original.  
*   Addition of “Zoom Mode” for improved visibility, allowing players to spot small items more easily and view the many pieces of artwork in greater detail.  
*   New “conversation system” allows companions to offer hints and engage in conversation.  
*   Brand new BGM composed specifically for the remake.

Release date: Apr 11, 2022

Categories: Puzzle Solving, Exploration, Multiple Endings, 2D Platformer, Atmospheric Horror, Point-and-click Adventure, Story-driven Gameplay, Pixel Art Style

Feature scans:
- Wiki: score 50; verdict: High Dependency on External Data; summary: The primary user complaints revolve around the need for external guides to understand quest outcomes and collectibles. This dependency on external data significantly impacts the user experience, as players feel compelled to consult guides to achieve desired endings and collect all items.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The evidence indicates that many users find the game overpriced at its current price of $12.99. Several reviews mention that the game is not worth the $12 price tag and suggest waiting for a sale to purchase it. Additionally, the short playtime of 2-3 hours for a normal playthrough is cited as a reason for the game being overpriced. These points suggest that the community considers a fair price to be lower than the current price, likely in the range of $5 to $10, especially when purchased on sale.
- Playtime Metrics:
  - Game completion: 9.0h
  - Story completion: 2.3h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect indications of playtime metrics. The first quote explicitly states the main story completion time. The second and third quotes suggest the time required to achieve all endings and additional content, indicating a longer playtime for full completion. The fourth quote, while extreme, supports the idea of extensive replayability and high engagement.
- Time-to-fun:
  - Summary: The game becomes fun after an initial period of repetitive gameplay and once players get past the tedious gallery interactions, with puzzles and gradual progression driving enjoyment.
  - Stance: Clicks after
  - Anchor: Completing the initial repetitive hour or two of gameplay and gallery interactions.
  - Time to anchor: 1h 0m
  - Friction: Repetitive start of subsequent playthroughs.; Tedious gallery interactions.
  - Unlock drivers: Engaging and addictive puzzles.; Gradual progression and flexibility in gameplay.
  - Conditions: Enjoyment of puzzle-solving.; Appreciation for gradual progression and flexibility.
- Player Archetypes:
  - Artistic Connoisseur (buy)
    - Motivation: Aesthetic appreciation and artistic storytelling.
    - Playstyle: Explores the game to appreciate its artistic elements and enjoys the unique blend of horror and art.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: art lover; aesthetic appreciator
    - Reference games: Yume Nikki; Witch's Heart
  - Puzzle Enthusiast (buy)
    - Motivation: Engaging and well-balanced puzzles.
    - Playstyle: Focuses on solving puzzles and enjoys the challenge and satisfaction of overcoming them.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: puzzle solver; horror fan
    - Reference games: Mad Father; The Witch's House
  - Story-Driven Emotional Investor (buy)
    - Motivation: Emotional engagement and deep storytelling.
    - Playstyle: Immerses themselves in the game's story and characters, seeking a deep emotional connection.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: story lover; emotional gamer
    - Reference games: AO ONI; The Witch's House
  - Nostalgic Veteran (buy)
    - Motivation: Nostalgia and familiarity.
    - Playstyle: Plays the game to relive past experiences and enjoys the sense of nostalgia it provides.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: nostalgic gamer; veteran player
    - Reference games: AO ONI; The Witch's House


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Well-designed and enjoyable puzzles (weight 0.5): The game features a variety of puzzles that are creative, fun, and well-balanced in terms of difficulty. Players appreciate the unique mechanics and the satisfying experience of solving them.
- Highly regarded RPG Maker horror game (weight 0.21): The game is considered one of the best in the RPG Maker genre, particularly for its horror elements. It is praised for its quality and is seen as a classic among RPG Maker games.
- Well-written and charismatic characters (weight 0.19): The characters in the game are well-developed, charismatic, and fascinating. Players appreciate the character dynamics and interactions, which add depth to the story.
- Compelling and immersive story (weight 0.18): The game features a deeply immersive and interesting story. Players find the plot compelling and well-written, adding to the overall enjoyment of the game.
- Excellent atmosphere (weight 0.18): The game's atmosphere is highly praised for being immersive and mysterious. The combination of atmosphere, music, and narration creates a compelling experience.
- Multiple endings encourage replayability (weight 0.16): The game offers multiple endings based on player choices, which encourages replayability. Players appreciate the different psychological scenes and branches revealed through multiple playthroughs.
- Suitable for horror beginners (weight 0.13): The game is recommended for those who are easily scared or beginners to horror games. It features mild horror elements and slow-paced chase scenes, making it accessible to a wider audience.
- Beautiful art style (weight 0.12): The game's art style is praised for being nostalgic, childish, and attractive. The artwork adds to the horror and mystery elements of the game.
- Enjoyable item collection and exploration (weight 0.1): Players find the experience of collecting items and exploring hidden exhibitions enjoyable. The game encourages replaying to discover new areas and artworks.
- Interesting character interactions (weight 0.1): The game features enjoyable and interesting character interactions. Players appreciate the dynamics and new mechanics related to character interactions.
- Classic horror game feel (weight 0.1): The game is praised for its classic horror game feel and is considered a masterpiece in the genre. It evokes a sense of nostalgia and is highly regarded among indie horror games.
- Holds up to the original (weight 0.09): The game is considered as good as it was years ago and holds up well today. The remake is praised for staying true to the original while still being enjoyable.
- Noteworthy soundtrack (weight 0.09): The game's soundtrack is praised for being beautiful, excellent, and memorable. It adds to the overall atmosphere and enjoyment of the game.
- Updated graphics and UI (weight 0.09): The game features all-new graphics, visual upgrades, and improved art and UI. These updates enhance the overall visual experience of the game.
- Creepy museum atmosphere (weight 0.09): The game's setting in an art museum creates a unique and creepy atmosphere. Players appreciate the dim and mysterious vibe of the museum.
- Enjoyable remake with new additions (weight 0.09): The remake version of the game is highly enjoyed and considered much better than the original. It includes new additions that enhance the overall experience.
- Interesting and creative concept (weight 0.09): The game is praised for its interesting and creative concept. Players enjoy the unique story and world presented in the game.

Common complaints:
- Lack of scariness (weight 0.23): Many players feel that the game is not very scary or thrilling, with some noting that it is less scary than the original version or expected.
- Game length and story depth (weight 0.19): The game is criticized for being relatively short and having a story that lacks depth, which some players feel does not justify the original price.
- Remastered version criticisms (weight 0.17): The remastered version is criticized for losing some charm and aspects not being as good as the original, including changes in art style and interface.
- Difficulty in achieving endings (weight 0.16): Players find it difficult to achieve certain endings, with some endings being harder to obtain and often requiring a guide to understand the hidden variables and conditions.
- Tedious collection aspects (weight 0.14): Collecting all paintings and completing the painting exhibit is described as time-consuming and tedious, adding a grindy feel to the game.
- Puzzles have mixed difficulty (weight 0.13): The puzzles in the game are described as both confusing and too simple, leading to a mixed experience where some players find them challenging while others find them frustratingly easy.
- Disappointing endings (weight 0.1): Some players find the endings disappointing and expected better conclusions to the game.
- Technical issues (weight 0.1): The game has various technical issues, including lag, audio cuts, softlock bugs, and glitches, which affect the gameplay experience.
- Character and storyline criticisms (weight 0.1): Criticisms are directed at specific characters and storylines, with some characters being described as annoying and their actions lacking consequences.
- Interface and art style changes (weight 0.09): The new version's interface and art style are criticized for feeling disconnected from the original and lacking imaginative space.
- High price concerns (weight 0.06): The game is criticized for being overpriced, especially considering the short playthrough duration.
- Annoying achievements (weight 0.06): Achievements in the game are described as annoying and tedious, adding to the frustration of players.
- Difficulty understanding choices (weight 0.06): Players find it difficult to understand which choices matter, leading to confusion and frustration.
- Hidden values and guides (weight 0.06): Players need to look up hidden values and use guides to fully understand and achieve all endings, which can be frustrating.
- Repetitive gameplay (weight 0.06): The gameplay is described as repetitive, especially during subsequent playthroughs, which can be tedious.
- Incorrect guides (weight 0.05): Players encounter incorrect guides, which waste time and cause frustration.
- Chase sequences are too easy (weight 0.05): Chase sequences in the game are considered too easy, which may reduce the tension and excitement.
- Health meter criticisms (weight 0.05): The health meter in the remake is criticized for being harder to read and less creative than in the original version.
- Reduced horror elements (weight 0.05): The remastered version is noted for having reduced horror elements and atmosphere, making it less scary.
- Emotional impact (weight 0.04): The game has a strong emotional impact on some players, leading to feelings of depression and sadness.
- Graphical improvements (weight 0.04): The graphical improvements in the remastered version are noted as not being significant, which may disappoint some players.
- Game feels ordinary (weight 0.04): The game is described as feeling ordinary and not exceeding the framework of an RPGMaker game, which may affect its appeal.
- Lack of novelty (weight 0.04): The remake is criticized for lacking novelty and feeling too similar to the original, which may disappoint players looking for new experiences.
- Main character lacks personality (weight 0.02): The main character is criticized for lacking a defined personality, which affects player engagement.
- Save slot management issues (weight 0.02): There are issues with managing save slots, which can be cumbersome and frustrating for players.
- Lack of fullscreen option (weight 0.02): The absence of a fullscreen option is noted as a drawback, affecting the gaming experience.
- Small fanbase (weight 0.02): The game is noted for having a small fanbase, which may affect its popularity and support.

Gameplay feedback:
- Horror and puzzle elements (weight 0.44): The game combines light horror elements with simple puzzle-solving mechanics. It is described as a psychological horror game with a focus on puzzle-solving and exploration.
- Character interactions and development (weight 0.19): Character interactions play a significant role in the game, affecting the story and providing charming moments. The game also includes character switching and development mechanics.
- Multiple endings and choices (weight 0.18): The game features multiple endings based on player choices, encouraging multiple playthroughs to experience all possible outcomes and additional content.
- Story-driven and emotional narrative (weight 0.14): The game is noted for its story-driven and narrative-focused gameplay, with an emphasis on emotional and impactful storytelling.
- Improved graphics and art style (weight 0.12): The game has been praised for its improved graphics and unique art style, which contribute to the overall atmospheric and immersive experience.
- Short playtime and achievements (weight 0.1): The game has a relatively short playtime but offers achievements and gallery completion for players to strive for, adding to the replay value.
- New Game+ features (weight 0.04): The game includes New Game+ features, allowing players to experience the game again with additional content and challenges.

Performance notes:
- Scaling and visual enhancements (weight 0.05): Players have discussed various scaling options and visual enhancements. Lossless Scaling and xBR are mentioned as recommended settings for improving visual quality.
- Performance issues reported (weight 0.03): Players have reported experiencing lag while playing the game. This issue affects the overall gameplay experience and smoothness.
- Bug with exiting (weight 0.03): There is a reported bug that occurs when players try to exit the game, which may cause crashes or other issues.
- Immersion problems noted (weight 0.03): Some players have mentioned issues with immersion, indicating that certain aspects of the game may break the sense of engagement or believability.
- Frame generation optional (weight 0.03): The game offers an optional frame generation feature, which can be enabled or disabled based on player preference.

Recommendations:
- Highly recommended for RPG Maker fans (weight 0.19): The game is frequently praised as one of the best RPG Maker games, particularly for those who enjoy horror and puzzle elements. It is recommended for fans of RPG Maker games and those who appreciate nostalgic gameplay.
- General recommendation to play (weight 0.13): Many reviews simply recommend the game for new players and veterans alike. It is often suggested as a worthwhile experience despite any issues it may have.
- Great for horror game enthusiasts (weight 0.13): The game is recommended for fans of classic horror games and beginners in the horror genre. It is also suggested for those who enjoy horror puzzle games.
- Ideal for mystery and psychological horror lovers (weight 0.09): This game is recommended for players who enjoy mysterious, psychological, or surreal games. It is also suggested for those who appreciate atmospheric games and psychological horror.
- High praise and support (weight 0.08): The game is highly rated and recommended for its quality. Some reviews encourage supporting the creator, indicating a strong appreciation for the game.
- Worth playing for nostalgia (weight 0.06): The game is recommended for those who enjoy nostalgic experiences and have played it in the past. It is also suggested for those who want to play it based on its reputation.
- Recommended for story-driven and character engagement (weight 0.05): The game is recommended for fans of story-driven games and those who enjoy engaging characters. This highlights the game's strong narrative and character development.
- Comparisons to other games (weight 0.05): The game is favorably compared to other RPGMaker games and is recommended for fans of games like The Witch's House, Misao, and Mad Father. This suggests it stands out in its genre.
- Wait for a sale (weight 0.04): Some reviews suggest waiting for a promotion or picking up the game on sale. This indicates that while the game is worth playing, it might be better to get it at a discounted price.
- Play the original version (weight 0.04): A few reviews recommend playing the original 2012 version for a different experience. This suggests that the original version might offer something unique compared to newer versions.
- Recommendations for achieving the true ending (weight 0.03): Some reviews provide recommendations for achieving the true ending, indicating that the game has multiple endings and encourages players to explore all possibilities.

Other player notes:
- Inspired college thesis work (weight 0.03): The game served as inspiration for a reviewer's college thesis, indicating a significant impact on academic or creative projects.

Emotions:
- Nostalgia (weight 0.28): Players experience nostalgia due to childhood memories associated with the game, its characters, and soundtrack. The remake's faithfulness to the original, along with personal growth influenced by the game, evokes strong nostalgic feelings.
- Joy (weight 0.14): Players find joy in the game's happy and reunion endings, enjoyable story, and atmosphere. The engaging characters, puzzles, and overall gameplay experience contribute to this positive emotion.
- Excitement (weight 0.1): The game's multiple endings, engaging puzzles, and immersive atmosphere generate excitement. Players are also thrilled by the visual upgrades, art quality, and the unique experience offered by the game.
- Enjoyment (weight 0.07): Enjoyment stems from the game's characters, setting, soundtrack, and story. The atmosphere, plot twists, and engaging gameplay mechanics contribute to a fun and immersive experience.
- Disappointment (weight 0.05): Disappointment arises from weak horror elements, changes in puzzles and scenarios, and the lack of novelty in the remake. Some players feel the game is too short and does not meet their high expectations.
- Appreciation (weight 0.04): Players appreciate the game's visuals, influence, and high-quality horror atmosphere. The art style, music, and environmental storytelling are also highly valued.
- Satisfaction (weight 0.04): Satisfaction comes from the game's high overall quality, enjoyable story, and balanced gameplay. Players are also pleased with the flexible and forgiving gameplay mechanics.
- Love (weight 0.04): Players express deep affection for the game's atmosphere, art style, music, and characters. The story and character interactions are particularly loved.
- Sadness (weight 0.04): Sadness is evoked by character deaths, emotional story moments, and the emotional impact of the endings. The game's atmosphere and emotional weight of the narrative contribute to this feeling.
- Frustration (weight 0.04): Frustration is caused by the difficulty of achieving certain endings, confusing puzzles, and glitches. The tedious process of finding paintings and plot inconsistencies also contribute to this emotion.
- Admiration (weight 0.03): Players admire the game's creative interactive gameplay, rich character development, and artistic expression. The effective use of atmosphere and tension is also highly regarded.
- Happiness (weight 0.02): Happiness is derived from enjoying the game's story, details, and improvements in the remake. Completing the game and revisiting the experience also bring joy.
- Gratitude (weight 0.02): Gratitude is expressed towards the game's healing effect, impact on the reviewer's life, and the efforts of translators and developers.
- Fear (weight 0.02): Fear is generated by the game's horror elements, atmospheric gameplay, and chase sequences. Jump scares and scary BGM contribute to this emotion.
- Hope (weight 0.01): Hope is expressed for fixes for lag issues, completing the art museum collection, and the desire for more similar games and sequels.
- Affection (weight 0.01): Affection is felt towards the game's characters and their interactions. The memorable characters and storyline evoke strong affection.
- Comfort (weight 0.01): Comfort is found in the game's cozy and emotionally warm experience. The healing and comforting aspects of the game contribute to this feeling.
- Enthusiasm (weight 0.01): Enthusiasm is generated by the game's multiple endings, character design, and engaging story. The positive experience with the game fuels this emotion.
- Enjoyment (weight 0.01): Players express liking for the game's various aspects, including its music, art, diverse puzzles, and hidden routes in subsequent playthroughs.
- Surprise (weight 0.01): Surprise comes from unexpected game endings and the game's ability to slip out of the player's notice for an extended period.}