Info about 1348 Ex Voto:

Official game description:
1348 Ex Voto - Deluxe Edition
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**The Deluxe Edition includes:**
\- 1348 Ex Voto
\- 1348 Ex Voto - Artbook
**Spoiler alert!** This product contains some spoilers regarding 1348 Ex Voto's story, browse at your own peril!
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Note: The Artbook is only available in English.
About the Game
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Brave the harsh realities of the Italian late medieval period through the eyes of a courageous noble whose life is about to change fundamentally. Follow Aeta (Alby Baldwin), a young knight errant, on a brutal journey through Italy to find and save her closest one, Bianca (Jennifer English).
1348 Ex Voto is a thrilling 3rd-person action-adventure game inspired by classics of the genre and chivalric story tropes.
Discover a 14th-century-inspired Italy, a cradle of political strife and rural exodus. Banditry, mercenaries, and religious zealots run amok while pestilence festers in the countryside and cities.
Experience thrilling sword fighting in cinematic combat inspired by Historical European Martial Arts and animated with the help of trained Performance Capture actors.
Use Aeta's martial knowledge to surprise and overcome your enemies by strategically choosing between 2 different combat stances, one and two-handed. Find skill books throughout your adventure to unlock new combos and personalize Aeta's swordplay with different weapon parts.
From medieval villages to castles and the beautiful grassy mountainside of the Appennino to the remnants of classical Rome, explore a magnificent 14th-century Italy through the eyes of a knight-errant. Search your surroundings to stumble upon trinkets & treasures to complete your collection.
“Bianca, you are all that is left to me… I shall save you. This, I vow.”

Release date: Mar 12, 2026

Categories: Action-Adventure, Third-Person Perspective, Story-driven Gameplay, Exploration, Sword-based Combat, Historical Simulation, Character-driven Interactions and Dialogue

Feature scans:
- Steam Deck: score 50; verdict: Tinkering Required; summary: The analysis of user feedback reveals several key issues impacting the Steam Deck experience. Notably, there is a significant lack of essential graphics settings such as DLSS/FSR and FOV sliders, which are crucial for optimizing performance and visual quality. Additionally, users have expressed frustration over limited upscaling options, which restrict their ability to fine-tune the game according to their preferences and hardware capabilities. Stability issues on the Steam Deck have also been noted, indicating that while the game is playable, it may require some adjustments for a smoother experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The evidence indicates that users find the game to be good value around the $25 price point. One user expected the game to be $60 but found it to be around $30, suggesting that the perceived value is higher than the actual price. Another user explicitly states that the game is worth the $25 price tag, and multiple users mention that the game is good value at its current price point, which is around $25.
- Playtime Metrics:
  - Game completion: 7.0h
  - Story completion: 5.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides several direct mentions of playtime metrics. The first quote mentions a developer statement indicating the game is around 7 to 8 hours long. The second quote provides a specific playtime of just over 4 hours to complete the game. The third and fourth quotes corroborate the shorter playtime, mentioning 6 hours and 4 hours respectively. These quotes collectively suggest that the game can be completed in a range of 4 to 8 hours, with the main story likely taking around 4 to 6 hours. There is no specific evidence provided for typical single-session length or post-story/endgame hours, so those fields are marked as null.
- Time-to-fun:
  - Summary: The game has a rough start with a poor tutorial and stiff combat, but it becomes more enjoyable as players unlock new techniques and upgrades.
  - Stance: Clicks after
  - Anchor: Unlocking new techniques and upgrades
  - Time to anchor: 1h 0m
  - Friction: Poor tutorial; Stiff combat initially; Repetitive combat
  - Unlock drivers: Upgrades; New techniques; Parrying mechanic
  - Conditions: Completing the tutorial; Unlocking new abilities
- Player Archetypes:
  - Indie Supporter (sale)
    - Motivation: Supporting indie developers and the genre.
    - Playstyle: Enjoys games for their unique aspects and supports developers despite flaws.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: AA game fan; Indie supporter
    - Reference games: A Plague Tale: Requiem; Kingdom Come: Deliverance
  - Genre Enthusiast (deep sale)
    - Motivation: Exploration and narrative depth.
    - Playstyle: Enjoys games with strong narratives and exploration elements, often comparing them to favorite titles.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: Medieval game fan; Narrative lover
    - Reference games: A Plague Tale: Requiem; The Last of Us
  - Cautious Critic (no buy)
    - Motivation: Potential future improvements and caution about current flaws.
    - Playstyle: Critically evaluates games and waits for improvements before recommending.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: Critical player; Quality-conscious gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning visuals and environments (weight 0.59): The game features visually appealing scenery, beautiful environments, and stunning graphics that players consistently praise.
- Positive overall game experience (weight 0.5): Players describe the game as fantastic, really fun, and well worth the price, highlighting its enjoyable gameplay and great graphics.
- Compelling and engaging story (weight 0.42): Players love the story, finding it compelling, engaging, and well-written, which adds depth to the game.
- Excellent voice acting (weight 0.41): The voice acting is consistently praised as stellar, incredible, and top-notch, enhancing the game's narrative.
- Serviceable and enjoyable gameplay (weight 0.39): The gameplay is described as serviceable, enjoyable, and fun, with a simplicity that players appreciate.
- Good value for price (weight 0.21): The game offers a good price-to-quality ratio, with players finding it affordable and worth the price.
- Smooth performance (weight 0.15): The game runs smoothly on various systems with no performance issues, providing a seamless experience.
- Inspires real-world exploration (weight 0.12): Players find the exploration aspect of the game fun and inspiring, encouraging real-world exploration.

Common complaints:
- Combat system criticized (weight 0.47): The combat system is widely criticized for being repetitive, boring, and unengaging. Many players find it monotonous and lacking in fun, with some describing it as simple and unexciting.
- Gameplay lacks depth and innovation (weight 0.36): The gameplay is often described as linear, repetitive, and simplistic. Players find it lacking in innovation and depth, leading to a less engaging experience.
- Frequent minor bugs reported (weight 0.36): Players have reported encountering various minor bugs throughout the game, particularly in climbing mechanics and city environments. These bugs contribute to a generally buggy and sometimes clunky experience.
- Game feels rushed and unfinished (weight 0.35): Many players feel that the game was released too early and seems rushed. This perception of an unfinished product affects the overall enjoyment and quality of the game.
- Lacks polish (weight 0.31): The game is frequently criticized for lacking polish. Players feel that more refinement and dedication are needed to improve the overall quality.
- Subtitle bugs and issues (weight 0.25): There are notable bugs and issues with subtitles, including overlapping and untranslated text. These problems can make the subtitles unreadable and detract from the overall experience.
- UI and UX issues (weight 0.19): The user interface and user experience are described as poor and rudimentary. Players feel that the UI could be significantly improved.
- Clunky interactions and controls (weight 0.15): The game features clunky interactions and controls, which can be frustrating for players. Weird collisions and unresponsive mechanics contribute to this issue.
- Auto-lock system problems (weight 0.11): There are issues with the auto-lock system, including soft locks and weird mechanics. These problems can disrupt gameplay and frustrate players.

Gameplay feedback:
- Simple combat system (weight 0.28): The combat system is frequently described as simple and intuitive, though some find it basic or simplistic. It is generally considered easy to understand and not extremely complex.
- Story-driven adventure (weight 0.22): The game is noted for its strong emphasis on story and scenery. The narrative is a significant aspect, with some players appreciating the twists in the story.
- Exploration and platforming (weight 0.21): Exploration is a key element, with players appreciating the options for exploration and environmental traversal. Platforming is also mentioned as part of the gameplay.
- Linear and repetitive gameplay (weight 0.19): The gameplay is often noted as linear with a main path and some side paths. It is also described as repetitive and primarily story-driven.
- Gorgeous environments (weight 0.16): The game features beautiful and immersive environments that contribute to the overall visual appeal and player experience.
- Challenging combat (weight 0.15): Opinions on combat difficulty vary, with some players finding it more challenging than expected and rewarding, while others find it not challenging at all.
- Combat feels weightless (weight 0.14): The combat is described as feeling weightless and lacking impact, which can detract from the overall combat experience.
- Simple puzzles (weight 0.11): Puzzles in the game are generally considered okay and simple, adding to the gameplay without being overly complex.
- Limited skill expression (weight 0.08): Players feel there is limited skill expression and exploration, which may restrict the overall gameplay experience.
- Shallow gameplay (weight 0.08): Some players find the gameplay to be shallow and not superb, indicating a lack of depth in certain aspects of the game.
- Simple upgrade system (weight 0.08): The upgrade system is noted for its simplicity, though it is not elaborated on in great detail.
- Few enemy types (weight 0.08): The game features a limited variety of enemy types, which can affect the combat experience.

Performance notes:
- Graphical glitches and bugs (weight 0.57): Players encounter various graphical issues, including artifacts, flickering, and texture problems. These bugs detract from the visual experience.
- Smooth performance on certain setups (weight 0.32): Some players report smooth performance and high FPS on specific setups, indicating that the game can run well under certain conditions.
- Frame rate inconsistencies (weight 0.26): Players experience inconsistent frame rates, including delayed frames and drops in certain areas. This affects the overall smoothness of the game.
- Motion blur and camera issues (weight 0.15): Issues with camera movement and motion blur are reported, which can cause discomfort and affect gameplay.
- Crashes and stability problems (weight 0.15): The game crashes frequently, especially during level transitions, and has stability issues on platforms like Steam Deck.
- Cutscene and cinematic issues (weight 0.14): Problems with cutscenes, including jittery intro cutscenes, echo dialogue, and pop-in during cutscenes, are reported.
- Settings and configuration problems (weight 0.11): Players face issues with configuring settings, including limitations on FPS and lack of upscaling options.
- Texture and lighting issues (weight 0.1): Various texture and lighting issues are reported, including sudden appearance and disappearance of textures and pixelated visuals.

Recommendations:
- Recommended despite flaws (weight 0.13): Players recommend the game even though it has some bugs and flaws, suggesting that the overall experience is still enjoyable.
- Immersive story and world (weight 0.09): Players appreciate the engaging story and world-building, which allows them to become deeply immersed in the game.
- Improve target switching mechanics (weight 0.09): Players suggest including a tutorial for target switching and adding a toggle option to prevent automatic target switching, indicating that the current mechanics could be improved.
- High replay value (weight 0.09): Many players find themselves replaying the game multiple times, indicating a high replay value.
- Exploration encouraged (weight 0.05): The game encourages players to explore every nook and cranny, which adds to the overall enjoyment and immersion.
- Recommended for fans of similar games (weight 0.05): The game is recommended for players who enjoy similar games like Kingdom Come, indicating it appeals to a specific audience.
- Add transition text for time skips (weight 0.05): Players suggest including transition text for time skips to improve the narrative flow and clarity.
- Support the studio's vision (weight 0.05): Players express support for the studio's vision, suggesting that the game's development direction is appreciated.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.22): Players are primarily frustrated by a combination of performance issues, including glitches, FPS drops, and graphical bugs. The combat system, particularly the automatic target switching and lack of feedback in boss fights, is also a significant source of frustration, along with bugs that hinder progress and repetitive gameplay mechanics.
- Disappointment (weight 0.17): Disappointment stems from the game's unpolished and unfinished state, with many players feeling it was released too early. Technical issues, repetitive and simple combat, and the game not meeting expectations in terms of historical accuracy and overall quality contribute to this sentiment.
- Enjoyment (weight 0.12): Players enjoy the game's story, characters, and beautiful scenery. The combat mechanics, voice acting, and unique gameplay elements also contribute to a pleasant and engaging experience.
- Hope (weight 0.06): Hope is driven by the game's potential for improvement and the expectation of future updates. Players see promise in the game and believe that with further development and patches, it can become a better experience.
- Joy (weight 0.06): Joy comes from the overall enjoyment of the game, including its beautiful scenery, story, and combat system. Players appreciate the gorgeous environments, fun gameplay, and amazing voice acting.
- Satisfaction (weight 0.06): Satisfaction is derived from the game's enjoyable combat, immersive environments, and good value for the price. Players find the game compelling and worth the cost despite some flaws.
- Disappointed (weight 0.04): Disappointment is due to the game's buggy and unpolished state, leading to refund requests and a feeling that it was released too early. Performance issues and an inconsistent story also contribute to this sentiment.
- Admiration (weight 0.04): Admiration is directed towards the game's environments, character portrayal, and narrative. Players appreciate the detailed environments, beautiful writing, stunning graphics, and the team's effort.
- Hopeful (weight 0.03): Hopeful sentiments are based on the expectation that the developers will address bugs and performance issues in future updates. Players believe the game has potential and will improve over time.
- Excitement (weight 0.03): Excitement is generated by the enjoyable combat and story, as well as the anticipation of exploring the game's world. High-quality voice acting and the grounded medieval setting also contribute to this feeling.
- Appreciation (weight 0.03): Appreciation is shown for the game's beautiful graphics, detailed visuals, and affordability. Players also appreciate the good representation and detailed analysis of the game.
- Anger (weight 0.02): Anger is caused by gameplay mechanics and camera issues, as well as the perception of a very generic story and poor graphics. Players feel the game is riddled with bugs and poorly made.
- Mixed feelings (weight 0.02): Mixed feelings arise from the game's good story and design being overshadowed by various gameplay issues. Players acknowledge both positive aspects and significant flaws.
- Excited (weight 0.01): Excitement is driven by the game's combat system, visuals, and engaging story and characters. Players find the game's environments beautiful and the overall experience promising.
- Frustrated (weight 0.01): Frustration is caused by the game being unplayable due to major issues, preventing players from enjoying anticipated features like a lesbian love story. Technical problems and preference issues add to this frustration.
- Positive (weight 0.01): Positive feelings come from the love of the game's unique narrative and overall experience. Players express a strong liking for the game and its elements.
- Attachment (weight 0.01): Attachment is felt towards the characters, particularly from the introductory cinematic. Players find the characters engaging and relatable.
- Inspiration (weight 0.01): Inspiration is drawn from the game's beautiful settings, motivating players to go hiking in the Italian mountains. The game's environments are a significant source of this inspiration.
- Love (weight 0.01): Love is directed towards the characters, especially Arta. Players find the characters endearing and well-developed.
- Surprise (weight 0.01): Surprise comes from the game's unexpected ending. Players did not anticipate the conclusion, adding to their overall experience.}