Info about Monster Girls and the Mysterious Adventure 2:

Official game description:
This game is a turn-based Roguelike RPG. An opponent moves once a player moves on a grid-based map.  
Move, Attack, Use Items… make the best choice while a turn is made by both sides and walk through the dungeons!  
Have more fun with a friend system that allows you to become a friend with unique monsters and collecting various items!  
A storyline and tutorial are included to help those new to this world!  
Go on mysterious adventure!  
'Friends', which turn enemies into allies, has got more counted on.  
\- The number of friends you can take with you on your adventure has increased from two to three!  
\- You can have six of them as your reserve!  
\- You can switch between your friends during an adventure! Attack with a unique organization!  
\- Handover skills and equipments are featured to fully strengthen your friends!  
You are not good at walking through without equipments ? Prepare powerful equipments and build your own strategy!  
\- Customize an equipment with a special effective ‘mark’!  
\- The number of ‘entitled’ equipments with unique effectiveness is significantly increased!  
\- Create the best equipment with a combination of a mark and a title!  
Are you tired of adventures? Don't you want to have a relaxing time?  
\- You can place furnitures or other objects inside or outside your house!  
\- You can open stores or restaurants to support you! Design the layout of a village as you like!  
"Monstergirls and the Mysterious Adventure 2" aims for better development.  
Follow a developer on Twitter @nekotokage9653 and give your feedback!

Release date: Aug 26, 2022

Categories: Turn-based RPG, Roguelike, Dungeon Crawler, Character Progression, Equipment Customization, Monster Collecting, Grid-based Combat, Town Building

Feature scans:
- Wiki: score 75; verdict: High Dependency on External Resources; summary: The primary issues identified from user feedback are the heavy reliance on external wikis for inventory management and understanding game mechanics. Users frequently use the wiki to determine item values and manage their inventory, which is crucial for gameplay. Additionally, users often refer to external guides to learn about game mechanics and progress through the game, indicating a significant dependency on external resources.
- Steam Deck: score 35; verdict: Playable with Minor Tinkering; summary: The analysis of user feedback for the Steam Deck experience reveals a mix of positive and negative points. While some users report a comfortable gaming experience, others encounter issues such as the need to manually change resolution settings when switching between PC and Steam Deck due to synchronized settings. This synchronization, while useful in some contexts, adds unnecessary friction for users who play on multiple devices. Overall, the experience is marred by minor inconveniences that require tinkering but does not present major barriers to gameplay.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence suggests that users find the game more valuable when it is discounted. Several reviews mention that the game is not worth the full price but is a good purchase when on sale. The specific mention of the game being worth around 2000 yen (approximately $15) when on sale provides a clear indication of the perceived fair price range. Additionally, the reviews indicate that the game is considered a small or minor product, further supporting the idea that it should be priced lower.
- Playtime Metrics:
  - Game completion: 200.0h
  - Story completion: 70.0h
  - Session length: N/A
  - Endgame: 2000.0h
  - Reasoning: The evidence provides several direct mentions of playtime hours. One user mentions surpassing 200 hours without getting bored, indicating a significant investment of time. Another user mentions nearly 2000 hours of playtime without seeing the end, suggesting an extensive endgame. A user reports clearing the scenario dungeon in 70 hours over 10 days, providing a clear metric for story completion. Additionally, a user mentions putting more than 200 hours into the original game, reinforcing the idea of extensive playtime for game completion.
- Time-to-fun:
  - Summary: The game starts with repetitive and boring dungeon runs due to level resets, but becomes fun as players progress and experience the benefits of persistent upgrades and team development.
  - Stance: Fun after progression
  - Anchor: Persistent upgrades and team development
  - Time to anchor: 1h 0m
  - Friction: Repetitive and boring start to each dungeon run; Level reset of the main character; Inability to use gear or bring friends in certain situations
  - Unlock drivers: Persistent friends and gear; Deep team system; Monster training and progression
  - Conditions: Long-term progression; Team development; Persistent upgrades
- Player Archetypes:
  - Beginner-Friendly Explorer (buy)
    - Motivation: Accessibility and ease of entry into the genre.
    - Playstyle: Uses casual mode and beginner-friendly features to progress through the game.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: 初心者; ジャンル未経験者
    - Reference games: シレン; トルネコ
  - Genre Enthusiast (buy)
    - Motivation: Depth and complexity of the game mechanics.
    - Playstyle: Enjoys exploring all aspects of the game, including complex dungeons and character customization.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: 不思議のダンジョン系ゲームが好きな人; 経験者
    - Reference games: シレン; トルネコ; ヤンガス
  - Character and Story Fan (sale)
    - Motivation: Engaging story and appealing character designs.
    - Playstyle: Focuses on story progression and character interactions, often using casual mode.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: 魔物娘が好きな人; ストーリーが好きな人
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Cute character designs (weight 0.7): The game features cute and appealing character designs, including monster girls and enemies. The characters are described as adorable and lively, contributing to the game's charm.
- Engaging and fun gameplay (weight 0.52): The gameplay is described as enjoyable, addictive, and engaging. Players find it fun, unique, and well-balanced, with a challenging yet rewarding gameplay loop.
- Companion system (weight 0.41): Players can form companionships with various monster girls, carry them around, and even strengthen them under certain conditions. This adds a layer of strategy and personalization to the game.
- Beginner-friendly difficulty (weight 0.31): The game offers a difficulty setting suitable for beginners, with a gentle learning curve and adjustable difficulty. The tutorial is thorough, making it accessible for newcomers to the genre.
- Equipment collection and customization (weight 0.27): The game includes a hack-and-slash element where players can collect and customize equipment. Each piece of equipment has unique graphics, and there are rare items with individual differences.
- Variety in dungeons (weight 0.24): The game features a wide variety of dungeons with different types and mechanics. This variety keeps the gameplay fresh and engaging, especially in post-game content.
- Skill and status enhancement (weight 0.19): The game allows for skill and status enhancements, with progress carrying over between playthroughs. This feature adds depth and strategy to the gameplay.
- Variety in monster girls (weight 0.19): The game offers a rich variety of monster girls, each with unique traits and abilities. This diversity adds depth to the gameplay and character interactions.
- Unique monsters and status effects (weight 0.19): The game features a variety of unique monsters and status effects, adding complexity and interest to the gameplay. There is also a detailed bestiary for players to explore.
- Affection system (weight 0.19): Players can increase affection levels with characters by giving them items, even low-quality ones. This system allows for a range of interactions and strategies.
- Positive overall impression (weight 0.16): The game is praised as a wonderful and satisfying experience, offering plenty of content and challenge for different types of players. It is appreciated for its uniqueness in the current gaming landscape.
- Appeal to a wide audience (weight 0.15): The game is designed to be enjoyable for a broad audience, with elements that appeal to both casual and dedicated players. Even browsing the in-game encyclopedia is entertaining.
- Improved graphics and UI (weight 0.15): The game has seen improvements in graphics and user interface compared to its predecessor, enhancing the overall visual experience.
- Good value for money (weight 0.15): Players feel that the game offers good value for its price, making it a worthwhile purchase.
- Frequent updates and improvements (weight 0.15): The game receives frequent updates and improvements, addressing issues and adding content regularly. This keeps the game fresh and engaging for players.
- Equipment insurance system (weight 0.15): The game features an equipment insurance system that allows players to retrieve important items even after losing them in dungeons. This reduces the frustration of losing valuable equipment.

Common complaints:
- Insufficient storage capacity (weight 0.33): Players report that the storage capacity is limited, making inventory management cumbersome and frustrating.
- Complex monster recruitment (weight 0.31): Recruiting monster girls is considered tedious and difficult due to complex and hard-to-remember conditions.
- Poor translation quality (weight 0.28): The game's translation is frequently criticized for being of low quality, often described as machine translation that needs significant improvement.
- Unnatural monster behavior (weight 0.23): Monsters in dungeons often face the player unnaturally, causing discomfort, especially for those with trypophobia. This behavior is noted to be different from previous games.
- Difficulties with bare-handed diving (weight 0.19): Players find the bare-handed diving mode too challenging and poorly balanced, making it difficult to play without any equipment or companions.
- High difficulty in later stages (weight 0.19): The game becomes significantly more difficult in the later stages, which can be frustrating for players.
- Long play sessions required (weight 0.18): The game requires long play sessions, which can be tedious and time-consuming for players.
- Lack of meaningful progression (weight 0.14): Players feel that the progression system lacks depth, with certain elements like the hamster wheel grinding feeling meaningless.
- Balance issues (weight 0.11): The game suffers from balance issues, particularly in certain modes, making it either too difficult or not enjoyable.
- UI inconveniences (weight 0.1): The user interface has several usability issues that make the game less convenient to play.
- Fewer monster girls (weight 0.1): There are fewer monster girls compared to the previous game, and they come with various restrictions that limit gameplay.
- Poor AI behavior (weight 0.1): The AI behavior in the game is criticized for being poor and in need of improvement.
- Frustrating dungeon restrictions (weight 0.1): Players find the dungeon restrictions frustrating and forced, limiting their enjoyment of the game.
- Low item drop rates (weight 0.1): The drop rates for useful items are extremely low, making it difficult for players to obtain necessary items.
- Monster management issues (weight 0.1): Managing a large number of monsters can be inconvenient, and players often have to treat monsters as disposable due to their limited strength.
- Tedious title system (weight 0.1): The title system (hack-and-slash element) is criticized for being too tedious and having very low drop rates.
- Unresolved issues from previous game (weight 0.1): Players who were dissatisfied with the previous game find that their issues have not been resolved in this version, and new players are advised to play the previous game first.

Gameplay feedback:
- Roguelike and dungeon mechanics (weight 0.65): The game features roguelike elements and a dungeon exploration system, which are central to its gameplay. Players enjoy the casual roguelike mechanics and the challenge of survival elements within dungeons.
- Character recruitment and taming (weight 0.47): The game includes mechanics for recruiting and taming characters, which adds depth to the gameplay. Players can recruit various monster girls and strengthen them.
- Character and equipment strengthening (weight 0.41): Players can strengthen their characters and equipment, which is crucial for progression. This includes leveling, skill acquisition, and equipment upgrades.
- Difficulty and accessibility options (weight 0.3): The game provides various difficulty options, including high difficulty settings and accessibility features. This caters to a wide range of players, from casual to hardcore.
- Skill customization and acquisition (weight 0.27): The game offers a robust skill customization system, allowing players to teach and acquire new skills. This system is integral to character development and combat strategy.
- Character and world design (weight 0.27): The game features detailed character and world design, allowing for customization and immersion. Players appreciate the rich variety of monster girls and their unique traits.
- Inventory and item management (weight 0.19): The game includes an inventory management system, allowing players to craft and manage items efficiently. This system is crucial for preparing for dungeon runs.
- Traps and enemy variety (weight 0.16): Players encounter a variety of traps and enemies, adding challenge and excitement to dungeon exploration. This variety keeps the gameplay fresh and engaging.
- Turn-based tactical combat (weight 0.12): The game features turn-based combat, requiring players to use tactical thinking and strategy. This combat system is a core part of the gameplay experience.
- Town development and management (weight 0.11): Town-building and development are key aspects of the game, providing a strategic layer beyond dungeon exploration. Players can manage resources and develop their town.

Performance notes:
- Frequent updates and bug fixes (weight 0.12): The game receives frequent updates, and bug fixes are implemented quickly. This indicates that the developers are actively working on improving the game.
- Keyboard and mouse issues (weight 0.07): There are reports that the keyboard and mouse controls are not functioning properly. This could significantly impact the gameplay experience for PC users.
- Graphics issue with cloth physics (weight 0.07): There is a reported issue with the graphics, specifically related to cloth physics. This could affect the visual quality and immersion of the game.
- Steam Deck compatibility (weight 0.07): Players are discussing the compatibility of the game with the Steam Deck. This is important for players who use this device.

Recommendations:
- Accessible to All Players (weight 0.07): The game is designed to be suitable for both beginners and experienced players, providing a balanced experience for all skill levels.
- Appeals to Mystery Dungeon Fans (weight 0.07): The game is highly recommended for fans of the Mystery Dungeon series, offering familiar gameplay elements and mechanics.

Other player notes:
- Reset for monster girl enhancement (weight 0.07): Players want a facility to reset enhancements for monster girls, allowing for re-customization or correction of builds.
- Inventory stacking improvement (weight 0.07): Players request that identical items in the warehouse be stacked together, such as displaying '×4' to reduce clutter and improve inventory management.

Emotions:
- Frustration (weight 0.24): Players are frustrated due to a variety of gameplay issues, including bugs that prevent dungeon access, high difficulty levels, and poor mechanics such as inventory management and recruitment processes. Additionally, translation quality, tedious grinding, and restrictive mechanics contribute to the frustration.
- Satisfaction (weight 0.2): Players find satisfaction in the game's progression system, team mechanics, and the ability to make enemy monsters allies. The variety in dungeon types, character development, and engaging gameplay also contribute to a satisfying experience.
- Excitement (weight 0.14): Players are excited about the engaging character design, enjoyable dungeon exploration, and addictive gameplay. The ability to strengthen and adventure with monster girls, along with frequent updates and challenging gameplay, adds to the excitement.
- Joy (weight 0.08): Players experience joy from the cute and fun aspects of the game, including unique gameplay mechanics and interactions with monster girls. The charming character designs, enjoyable world design, and deep gameplay mechanics also bring joy.
- Admiration (weight 0.03): Players admire the depth and variety in character and dungeon systems, as well as the overall game design and quality. The character design and dialogues are also highly appreciated.
- Frustrated (weight 0.03): Players are frustrated with various aspects of the game, including item drop rates, the complexity of certain gameplay mechanics, and game design issues. The difficulty of specific gameplay elements and balance issues also contribute to this frustration.
- Disappointment (weight 0.02): Players feel disappointed due to horrible translation, lack of balance, limited crafting options, and insufficient storage capacity. Repetitive gameplay and poor AI behavior also add to the disappointment.
- Anticipation (weight 0.02): Players are looking forward to future adjustments, content expansion, and updates that could enhance the game. The anticipation of future updates making the game even better and the enjoyment of interacting with monster girls contribute to this excitement.
- Nostalgia (weight 0.02): Players feel nostalgic due to the game's system and atmosphere being inspired by classic games like Shonen Yangas. The mention of classic PlayStation games also evokes this feeling.
- Happy (weight 0.02): Players are happy with the variety of monsters and the overall gameplay experience. The unique mechanics and interactions with monster maidens contribute to a positive and enjoyable experience.
- Hopeful (weight 0.02): Players are hopeful about the frequent updates and the future potential of the game. The request for additional features and items also adds to this hopeful outlook.
- Excited (weight 0.01): Players are excited about the game's design, mechanics, and character appeal. The overall enjoyment of the game and its engaging aspects contribute to this excitement.
- Love (weight 0.01): Players love the beautiful world, adorable characters, and the overall game experience. The charming and wholesome nature of the game, along with its detailed design, evokes a strong sense of love.}