Info about Greedventory:

Official game description:
Greedventory is a gorgeous pixel-art linear action RPG experience, where the only thing standing between you and an embarrassingly swift death is your mouse. Strike, parry, and cast powerful spells on your enemies, loot increasingly magnificent treasures and equipment, get lost in a beautifully brutal world, take down a centuries old not-so-secret society, and become the hero you REALLY don’t want to be!  
In a world where magical artifacts are common, an ancient brotherhood rules and strives to collect and hoard every facet of ancient magic. The main rule of survival here is to always be aware of your surroundings and keep your reflexes in tip-top shape, as the realm runs on GREED, and no mortal being can resist the urge to steal, lie, and throw you to the wolves if it means THEY get something for YOUR trouble.  
Put your reflexes to the test in a reactive combat system, where every move is made with your cursor, every precious second counts, and quick reaction is the key to not getting blown up or cut into pieces!  
Explore every inch of a masterfully and passionately crafted pixel-art world chock full of magic, secrets, GREED, and _very_ sassy humor! Collect practical, yet absolutely _DASHING_ armor, deadly weapons, and if that isn’t enough, imbue them with ancient magic to bestow special abilities, mix and match magical powers to maximize their potential!  
Live (or die) through a brutal story of deception and fraud, where even the friendliest looking fella is looking to rob you, be smart, and learn to use their weapons against them!

Release date: 17 May, 2023

Categories: Action RPG, Real-time Combat, Soulslike Combat, Linear Progression, Exploration, Puzzle Solving, Equipment Customization, Inventory Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique & Engaging Gameplay (weight 0.99): Players consistently praise the game's unique and innovative gameplay mechanics, highlighting its originality, challenging yet fair difficulty, and overall engaging experience. The game's core design is seen as a major strength, offering a fresh and rewarding challenge.
- Stunning Pixel Art & Visuals (weight 0.49): The game's pixel art style receives widespread acclaim for its beauty, detail, and vibrant aesthetic. Reviewers appreciate the effort put into the hand-pixelated enemies and armor, noting how the visuals enhance the overall experience and provide a nostalgic charm.
- Innovative & Satisfying Combat (weight 0.39): The combat system, particularly its mouse-based mechanics, is frequently highlighted as unique, challenging, and highly satisfying. Players enjoy mastering the parry and riposte system, finding it dynamic and engaging, often comparing it favorably to Soulslike combat.
- Humorous Story & Dialogue (weight 0.22): The game's narrative, dialogues, and overall humor are consistently praised for being entertaining, witty, and often laugh-out-loud funny. The localization is also noted as excellent, adding to the comedic value and charm.
- Challenging Boss Design (weight 0.2): Boss and enemy designs are lauded for their uniqueness, challenging patterns, and engaging mechanics. Players appreciate that bosses require learning and strategy rather than simple brute force, making encounters satisfying.
- Robust Loot & Upgrade System (weight 0.18): The game's looting, upgrade, and equipment systems are described as neat, rich, and interesting. Players enjoy the variety of loot and the unique gearing system that encourages experimentation and character improvement.
- Immersive Dark Fantasy Aesthetic (weight 0.12): The game's aesthetic is appreciated for its gorgeous, dark fantasy, and medieval atmosphere. The world-building and visual immersion are strong, contributing to a unique Soulslike feel despite different combat mechanics.
- Nostalgic Retro Feel (weight 0.07): Many players feel a strong sense of nostalgia, comparing the game to classic RPGs and side-scrollers from the SNES/Genesis era, as well as old point-and-click adventures.
- Excellent Music & Sound (weight 0.05): The game's music and sound design are highlighted as excellent, fitting the atmosphere perfectly and enhancing the overall experience.
- Great Value for Price (weight 0.05): Reviewers consider the game to be excellent value for its price, noting its accessibility and ease of entry.
- Engaging Puzzles (weight 0.04): The puzzles within the game are praised for being excellent, fun to solve, and rewarding players with cool items.

Common complaints:
- Repetitive & Difficult Combat (weight 0.47): Many players found the combat system to be repetitive and tedious, especially in later stages, leading to a lack of engagement. The high difficulty, particularly due to precise timing and mouse controls, made the game frustrating for many, requiring significant reaction skills and memorization.
- Problematic Upgrade & Loot System (weight 0.27): The equipment and upgrade systems are criticized for being unbalanced, either making the game too easy when abused or too frustrating due to constant item breakage and low impact of stats. The RNG-based loot and upgrade mechanics are seen as tedious and unrewarding.
- Poor Humor & Unfun Experience (weight 0.19): The game's humor and writing are widely panned as terrible, dry, and inconsistent, often resorting to crude jokes. This, combined with a perceived lack of content and poor implementation of ideas, led many players to find the overall experience not fun and a waste of time.
- Unclear & Useless Map (weight 0.13): The in-game map is frequently criticized for being unhelpful, clunky, and lacking essential features like zoom or clear labeling. This makes navigation awkward and exploration slow, hindering player progression and enjoyment.
- Frustrating & Frequent Traps (weight 0.13): Players found dungeon traps to be a major source of frustration, often leading to instant deaths due to egregious hitboxes. The high frequency and unforgiving nature of these traps made the game stressful and annoying.
- Poor Chinese Translation (weight 0.08): The Chinese translation of the game is consistently criticized for being poor, often appearing machine-translated, awkward, and containing frequent errors. This detracts from the narrative and overall player experience for Chinese-speaking audiences.
- Confusing & Lackluster Story (weight 0.08): The game's story and narrative are widely considered incomprehensible, messy, and hard to follow. Players felt a lack of world-building and found the dialogue confusing, leading to disinterest in the plot.
- Clunky & Unresponsive Controls (weight 0.08): The controls are described as fiddly, messy, and cumbersome, particularly for a point-and-click style game. The lack of controller support is also noted as a significant drawback, contributing to an uncomfortable gameplay experience.
- Inconsistent Hit Detection (weight 0.06): Players reported issues with hit detection for blocking and parrying, where perfectly timed actions still resulted in taking damage. This inconsistency, possibly due to wonky hitboxes, made combat feel unreliable.
- No Backtracking Allowed (weight 0.06): The game's linear design prevents players from backtracking to previously visited areas. This means missed side quests or exploration opportunities cannot be revisited, limiting player freedom and replayability.
- Tedious Inventory Management (weight 0.04): Inventory management is described as a chore due to a small inventory size that fills up quickly, forcing constant micromanagement and discarding of items. This makes the item system feel problematic and unengaging.
- Lack of Player Guidance (weight 0.04): The game offers little to no guidance, forcing players to learn systems through trial and error. This lack of direction, combined with a perceived absence of player development, can make the game feel unrewarding.
- Desire for Deeper Mechanics (weight 0.04): Players expressed a desire for more depth in gameplay mechanics, specifically wishing for a combo system in combat and more interesting item combinations. This suggests a feeling that the game's systems are too simplistic.

Gameplay feedback:
- Mouse-based combat system (weight 0.38): The game's core combat system is primarily mouse-based, requiring precise timing for attacks, blocks, and parries. It functions as a real-time action RPG, with various mouse clicks and holds dictating different combat actions.
- Equipment durability and breakage (weight 0.17): Equipment has durability and can break with use, becoming unusable or damaged. Broken equipment cannot be repaired, adding a layer of resource management and strategic decision-making.
- Genre blend: Soulslike & Point-and-Click (weight 0.17): The game blends elements from various genres, most notably Soulslike mechanics with a point-and-click adventure style. It also incorporates RPG, action, and even some roguelike characteristics.
- Projectile deflection mechanic (weight 0.16): Projectile deflection is a key skill, allowing players to intercept, destroy, or redirect incoming projectiles by precisely timing mouse actions. This mechanic adds a unique interactive layer to combat.
- Core parrying mechanic (weight 0.14): Parrying is a central combat mechanic, requiring precise timing with the right mouse button to block and deflect enemy attacks. Successful parries can stun enemies, open them up for critical hits, and even turn enemy healing items against them.
- Probabilistic equipment upgrades (weight 0.11): The game features an equipment upgrade system with probabilistic outcomes. Players can influence upgrade chances, potentially making gear unbreakable or achieving powerful item affixes, though this can also lead to overpowered builds.
- Diverse combat mechanics (weight 0.11): Beyond basic attacks, the game offers diverse combat options including unique weapons, armor, and ring-based spell casting. Players can also interact with environmental hazards and use shield defense based on reaction.
- Blocking and unblockable attacks (weight 0.09): While most attacks can be blocked, some unblockable enemy attacks require specific defensive maneuvers, such as using an invisible cloak. Perfect blocks provide significant offensive bonuses.
- Adjustable difficulty with spike (weight 0.07): The game offers adjustable difficulty settings, but players note a significant increase in challenge after the initial hour of gameplay, suggesting a steep learning curve.
- Learning enemy patterns (weight 0.07): Mastering the game involves learning enemy attack patterns, boss mechanics, and optimal timing for defense and offense. This knowledge reduces reliance on pure reaction time.
- Death penalty: gold loss (weight 0.06): Players incur a monetary penalty upon death, losing a percentage of their gold. This adds a risk-reward element to exploration and combat.
- Puzzles, secrets, and traps (weight 0.06): The game incorporates puzzles, secrets, and environmental traps that require player observation and quick reflexes to navigate or avoid.

Performance notes:
- Smooth Steam Deck performance (weight 0.02): Players report that the game performs well on the Steam Deck, maintaining a smooth 60 FPS at 720p resolution. This indicates good optimization for portable play.
- Cloud save support (weight 0.02): The game includes support for cloud saves, which is a convenient feature for players who switch between different devices or need to reinstall the game. This ensures progress is not lost.

Recommendations:
- Highly Recommended, Unique Experience (weight 0.59): The game receives overwhelmingly positive recommendations, often highlighted for its unique mechanics, challenging gameplay, and overall enjoyment. Many reviewers consider it a must-play, a hidden gem, or one of the best games they've played, especially for its price point. However, some acknowledge it's not for everyone due to its difficulty.
- Anticipate Future Updates (weight 0.09): Players are keenly interested in the game's future, expressing a strong desire for ongoing updates, new content, and general improvements. There's a clear hope that the developers will continue to support and expand the game.
- Game-Breaking Bugs Encountered (weight 0.05): Some players encountered significant issues, leading to refunds or abandonment of the game. This indicates the presence of game-breaking bugs or frustrating experiences that severely impacted playability.
- Price vs. Content/Polish (weight 0.04): The game's current price point is a concern for some, especially when compared to other titles offering more content or polish for less. There's a suggestion that improvements, particularly to combat, could justify the cost.
- Desire for Replayability (weight 0.04): Players express interest in replaying the game, either to explore different classes or complete all side content. There's also a specific suggestion for a roguelite or endless dungeon mode to enhance replayability.
- Watch Gameplay Videos (weight 0.02): A reviewer advises potential buyers to watch YouTube videos in addition to reading reviews for indie games. This suggests that visual gameplay demonstrations are crucial for understanding the game's unique mechanics and deciding if it's a good fit.
- Highly Engaging Start (weight 0.02): A reviewer found it difficult to stop playing after the first hour, indicating a highly engaging and addictive initial experience. This suggests strong early game hooks.
- Speedrun Potential (weight 0.02): One reviewer believes the game has strong potential within the speedrunning community. This indicates that the game's mechanics or level design might lend themselves well to optimized, fast playthroughs.
- Expect Frustrations (weight 0.02): Players should be prepared for moments of frustration while playing the game. This reinforces the idea that the game, while enjoyable, can also be challenging and demanding.
- Humorous DLC Request (weight 0.01): A specific, humorous request for a 'Halfling Badminton Championship DLC' was made. While not a serious gameplay critique, it reflects a positive and playful engagement with the game's world or characters.

Other player notes:
- Puzzles and quests too obscure (weight 0.12): Players frequently reported difficulty with various in-game puzzles and side quests, including specific objectives like the prison heart, finding the sailor brother, collecting library pages, understanding the library ritual, and creature transformation mechanics. This suggests a need for clearer in-game guidance or improved puzzle design.
- Lack of online guides (weight 0.02): The lack of online guides at the game's release exacerbated player frustration with difficult puzzles and obscure objectives. This highlights the importance of either robust in-game tutorials or ensuring external resources are available for complex games.

Emotions:
- Satisfaction (weight 0.28): Players felt satisfied by the game's challenging yet fair difficulty, particularly in boss fights, which encouraged learning and mastery of the unique combat system. The overall quality, innovative design, and engaging gameplay experience, including satisfying combat mechanics and progression, contributed significantly to this positive emotion.
- Frustration (weight 0.18): Frustration stemmed primarily from the game's high difficulty, unforgiving combat, and specific design flaws such as poor map guidance, fiddly controls, and frustrating traps with difficult hitboxes. Game-breaking bugs and issues with linearity or missing features also contributed to player annoyance.
- Excitement (weight 0.11): Excitement was generated by the game's creative, original, and unique gameplay mechanics, especially the combat system. Players were also thrilled by the overall quality of the game, its visuals, music, and the desire to continue playing due to its addictive nature and satisfying boss designs.
- Disappointment (weight 0.08): Disappointment arose from the perceived lack of content for the price, game-breaking bugs, and punishing death mechanics. Players also expressed dissatisfaction with lackluster writing, the inability to progress, and the game not meeting their personal expectations or preferences.
- Joy (weight 0.06): Joy was primarily caused by the game's humorous elements, including funny jokes and a humorous translation. The enjoyable gameplay experience, combined with satisfying combat mechanics, visuals, and sound, also contributed to this positive feeling, especially when the game fulfilled expectations for a challenging experience.
- Amusement (weight 0.05): Amusement was consistently triggered by the game's humor, particularly its humorous narrative, dialogues, and localization. The discovery of unique gameplay mechanics also provided moments of amusement for players.
- Annoyance (weight 0.03): Annoyance was caused by unengaging inventory management, annoying dungeon traps, and a poor item system. Localization issues and durability mechanics also contributed to player irritation.
- Admiration (weight 0.03): Admiration was expressed for the game's high level of polish, dedication, and the beautiful pixel art and animations. The overall quality and effort put into the game's visual design were significant factors.
- Confusion (weight 0.02): Confusion stemmed from an unclear story, the game's identity, and the overall flow of the game, making it difficult for players to understand certain aspects of the narrative or progression.
- Boredom (weight 0.02): Boredom was caused by repetitive combat and exploration, particularly in the early game, and unclear objectives that made the experience feel stale and unengaging over time.
- Surprise (weight 0.01): Players experienced surprise due to the unexpectedly engaging gameplay and the overall high quality of the game, which exceeded their initial expectations. The discovery of new elements also contributed to this feeling.
- Hope (weight 0.01): Hope was felt regarding the game's future development and its potential, even when acknowledging existing flaws. Players expressed optimism for improvements and new content.
- Anger (weight 0.01): Anger was primarily caused by the game's overall quality not meeting expectations and the frustrating loss of progress due to game-breaking bugs.
- Delight (weight 0.01): Delight was experienced due to clever cultural references within the game and positive updates that had been implemented since the demo version.
- Curiosity (weight 0.01): Curiosity was piqued by the game's original mechanics and unusual controls, prompting players to explore and understand these unique aspects further.
- Anticipation (weight 0.01): Anticipation was generated by the potential for future content, indicating players were looking forward to what the developers might add next.
- Awe (weight 0.01): Awe was inspired by the game's exceptional pixel art, visual design, and sound, which created a powerful and impressive aesthetic experience for players.
- Stress (weight 0.01): Stress was caused by instant-death traps and a combination of high difficulty with a lack of clear guidance, leading to tense and challenging gameplay moments.
- Disgust (weight 0): Disgust was specifically caused by comedy that players found unfunny, indicating a negative reaction to the game's attempts at humor.
- Hypnosis (weight 0): Hypnosis was attributed to the game's engaging gameplay, suggesting that players found themselves deeply immersed and absorbed in the experience.}