Info about SCP: Abhorrent:

Official game description:
Play as Agent Sigma, an operative assigned to a GOC assessment team. In a mission to exterminate an uncontained SCP-363 instance located in an abandoned mining tunnel - the situation suddenly goes critical. With communication broken and fellow agents now assumed KIA/MIA, Agent Sigma's new objective is simply to escape alive.  
Utilize fluorescent spray-paint to mark your progress, a motion-tracking camera to peer through walls, and a flamethrower to torch SCP-363 instances. If it comes down to the last draw, accurate aim with your sidearm might be your last resort. Survive and scavenge for ammunition and supplies - find the ladder and escape the tunnels.  
**Game Features:**  
• Built in Unreal Engine 4.  
• Fully Procedurally Generated Map. Every playthrough is completely random each time you play, catering to a unique experience for every player.  
• No saves. An unforgiving gameplay experience, death means restarting again from the beginning.  
• Original Voice Acting, Soundtracks, and 3D Art Assets.  
**Game Updates and Future Content:**  
**SCP: Abhorrent** will have future patch releases for bug-fixes and additional game content.

Release date: Mar 12, 2022

Categories: Horror, Procedural Generation, First-Person Perspective, Survival, Exploration, SCP Foundation Theme, Dark Atmosphere, No Saves


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 0.5h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided indicates that the game can be completed in a relatively short amount of time. Multiple users mention beating the game in under 30 minutes, suggesting that the game completion time is around 0.5 hours. There is no specific evidence provided for story completion time, session length, or endgame content, so these values are set to null.
- Time-to-fun: No data
- Player Archetypes:
  - Enthusiastic Supporter (sale)
    - Motivation: Enjoyment of the game and support for the developers.
    - Playstyle: Engages with the game despite its flaws, looking for fun and challenge.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: fan; supporter
    - Reference games: SCP games
  - Critical Evaluator (deep sale)
    - Motivation: Assessing the game's value and quality.
    - Playstyle: Evaluates the game critically, focusing on its flaws and value.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: critic; evaluator
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging (weight 0.51): Players find the game enjoyable and engaging, with a unique experience that keeps them interested.
- Well-crafted cutscenes (weight 0.47): The opening cutscene and other cutscenes in the game are noted to be well-made and amusing.
- Great soundtrack (weight 0.41): The game's soundtrack, especially during chase scenes, is highly praised by players.
- Free to play (weight 0.36): The game is free, which is a significant positive point for many players.
- Excellent atmosphere (weight 0.35): The game excels in creating a tense and paranoid atmosphere, which is highly appreciated by fans of horror games.
- Interesting interactions and plot (weight 0.33): The game offers interesting interactions with SCP objects and has an engaging narrative that players enjoy.
- Charming and unique (weight 0.32): The game has a charming jankiness and offers a unique experience that stands out to players.
- Short but fun gameplay (weight 0.32): The game can be beaten in under 30 minutes, but it is still enjoyable and offers a fun experience while it lasts.
- SCP universe setting (weight 0.3): The game is set in the SCP universe, which is a significant draw for fans of the series.
- Balanced lighting and graphics (weight 0.3): The game features perfect and balanced lighting, and the graphics are noted to be decent despite being low-res.
- Good voice acting (weight 0.23): The voice acting in the game is noted to be surprisingly good, adding to the overall experience.
- Good design and map (weight 0.23): The game features incredible design and a well-made map, contributing to a satisfying gameplay experience.
- Quick patches and improvements (weight 0.22): The developers quickly released patches, including improvements like a brightness slider, which enhanced the gameplay experience.
- Resident Evil feel (weight 0.13): The game gives off a vibe similar to early Resident Evil games, which is appreciated by fans of the genre.

Common complaints:
- Aiming mechanics issues (weight 0.95): Players find the aiming mechanics difficult and chaotic, making it hard to control.
- Poor graphics quality (weight 0.83): The game's graphics are frequently criticized for being low-quality, outdated, and too dark.
- Limited health resources (weight 0.63): Players report a lack of health resources and difficulty in finding health kits.
- High difficulty level (weight 0.51): Many players find the game's difficulty level to be too high and unforgiving.
- Game is too basic (weight 0.44): The game is criticized for being too basic and not offering enough content or depth.
- Limited ammunition (weight 0.43): There is a common complaint about the limited amount of ammunition available in the game.
- Outdated and poor gameplay (weight 0.41): The gameplay is described as outdated, impossible, and poorly designed.
- Annoying audio (weight 0.39): The audio in the game is described as annoying and poorly executed.
- Buggy and glitchy (weight 0.39): The game is reported to have various bugs and glitches, including animation issues.
- Lack of visibility (weight 0.37): Players struggle with visibility issues, including dark environments and poorly visible drops.
- Poor controls (weight 0.32): The controls are criticized for being poor, uncomfortable, and non-configurable.
- Annoying enemies and mechanics (weight 0.28): Specific enemies and mechanics, such as the lady boss and jumping guys, are found to be annoying and confusing.
- Poor level design (weight 0.22): The game's level design is criticized for being poorly designed and frustrating.
- Unclear objectives (weight 0.12): Players report that the game's objectives are often unclear.
- Ineffective flashlight (weight 0.11): The flashlight in the game is noted to be ineffective, adding to visibility issues.
- Slow movement (weight 0.11): The character's movement is described as slow, affecting gameplay.
- Abrupt cutscenes (weight 0.11): The game features abrupt cutscenes that can be jarring.
- No automatic restart (weight 0.11): The game does not automatically return to the menu or restart upon death.
- Randomization issues (weight 0.11): There are issues with randomization in the game, affecting gameplay.
- Poor menus (weight 0.11): The game's menus are described as horrible and difficult to navigate.
- Lighting is annoying (weight 0.11): The lighting in the game is described as annoying.
- Leftover development content (weight 0.09): There are mentions of leftover development content in the game.
- Lack of motion blur options (weight 0.09): There is a lack of motion blur options in the game's settings.
- No victory sequence (weight 0.09): The game lacks a victory sequence, which can be disappointing.
- Game is more amusing than scary (weight 0.09): Players find the game more amusing than scary, which may not align with expectations.
- Drawn-out storytelling (weight 0.09): The game's storytelling is described as somewhat drawn-out.
- Occasional script errors (weight 0.09): There are occasional errors in the game's scripts.
- Game is very long (weight 0.09): The game is noted to be very long, which can be a positive or negative depending on the player.
- Curved animations (weight 0.09): The game features curved animations, which may be a stylistic choice or a criticism.

Gameplay feedback:
- Horror genre focus (weight 0.46): The game falls within the horror genre, featuring tense atmospheres, scary sounds, and spooky aspects to create a frightening experience.
- Random map generation (weight 0.36): The game features randomly generated stages, which enhances replayability and keeps the experience fresh.
- Dark catacombs setting (weight 0.35): The game is set in dark catacombs and tunnels, creating a tense and atmospheric environment.
- Spray paint mechanics (weight 0.33): Players can use spray paint to mark important spots or items, aiding in navigation and strategy.
- Interaction with SCP objects (weight 0.33): Players can interact with various SCP objects, which adds a unique layer to the gameplay and story.
- Easy to learn, hard to master (weight 0.26): The game is designed to be easy to pick up but difficult to master, offering a good balance for both new and experienced players.
- Learn enemy behaviors (weight 0.26): Understanding and learning enemy behaviors is crucial for progression and survival.
- No grinding required (weight 0.25): The game design does not necessitate grinding, making progression feel more natural and less repetitive.
- Ammo conservation (weight 0.25): Conserving ammunition is important due to scarcity, adding a strategic element to combat.
- Search for ladders (weight 0.25): A key gameplay element involves searching for ladders to progress to the surface, adding a layer of exploration.
- Low-res retro graphics (weight 0.23): The game features low-resolution, retro-style graphics, which may appeal to fans of classic games but could be a drawback for others.
- Adjust brightness settings (weight 0.22): Players may need to adjust brightness settings to maximum for better visibility in dark areas.
- Free horror game (weight 0.16): The game is a free horror game, making it accessible to a wide audience.
- Different enemy strategies (weight 0.16): Various enemy types require different strategies, making combat more dynamic and engaging.
- Co-op support (weight 0.16): The game supports co-operative gameplay, allowing players to team up and tackle challenges together.
- Dark Souls-like mechanics (weight 0.15): The game incorporates mechanics similar to Dark Souls, offering a challenging and rewarding experience.
- Unique mini-bosses (weight 0.15): The game features unique mini-bosses, providing varied and challenging encounters.
- Monster battles (weight 0.15): The game features battles against various monsters, providing intense and challenging combat scenarios.
- Aiming mechanics (weight 0.15): The game features specific aiming mechanics that players need to master for effective combat.
- Mission-based gameplay (weight 0.15): The game features mission-based gameplay, providing structured objectives and goals.
- Enemies see through walls (weight 0.15): Some enemies have the ability to see through walls, increasing the difficulty and requiring stealth.
- Save pistol ammo for bosses (weight 0.15): Players should save pistol ammunition for leaping enemies and bosses, indicating a need for resource management.
- AI similar to Alien Isolation (weight 0.15): The AI behavior is reminiscent of Alien Isolation, providing a familiar challenge for fans of that game.
- Limited visibility (weight 0.15): Visibility is limited in many areas, adding to the tension and requiring players to be cautious.
- Restart on death (weight 0.15): Dying results in restarting the level, adding a layer of difficulty and consequence to gameplay.
- No cheap jump scares (weight 0.15): The game avoids cheap jump scares but includes many sneak attacks, providing a more genuine horror experience.
- Basic gameplay mechanics (weight 0.14): The game offers basic gameplay mechanics that are easy to understand but challenging to master.
- Hidden rooms to discover (weight 0.14): The game includes hidden rooms, encouraging exploration and rewarding curiosity.
- Check surroundings before confronting Hope (weight 0.14): Players are advised to check their surroundings before confronting a specific enemy named Hope, indicating a strategic approach to boss fights.
- Flamer effective against slow centipedes (weight 0.14): The flamer weapon is particularly effective against slow-moving centipede enemies, providing a tactical advantage in certain situations.
- Linear level design (weight 0.14): The game features a linear level design, which can make progression straightforward but may limit exploration.
- Maze-like corridors (weight 0.14): The game includes maze-like corridors, adding complexity to navigation and exploration.
- Blue barrels contain ammo (weight 0.14): Blue barrels in the game contain ammunition and flamethrower fuel, providing essential resources for combat.
- Burning enemies efficiently (weight 0.14): Using flames to burn infected former colleagues is an efficient way to deal with certain enemies.
- Spider enemy with kill aura (weight 0.14): There is a spider enemy that has a kill aura, adding a unique and challenging enemy type to the game.
- Health kits available (weight 0.14): Health kits are available in the game, providing players with a means to recover health during gameplay.
- Health regeneration (weight 0.14): The game includes health regeneration mechanics, allowing players to recover health over time.
- Includes some lore (weight 0.13): The game contains elements of lore, adding depth to the story and world-building.
- Limited enemy killing (weight 0.13): Gameplay is sometimes limited to killing a few enemies, which can affect the pacing and action.
- Just press 'W' difficulty (weight 0.13): Some parts of the game are criticized for being too easy, described as 'just press W' difficulty.
- Dead ends have healing items (weight 0.13): Exploring dead ends can sometimes yield healing items, rewarding thorough exploration.
- Running mechanics (weight 0.13): The game includes running mechanics, allowing players to quickly navigate or escape from dangerous situations.
- Visibility of drops (weight 0.13): The visibility of item drops can sometimes be an issue, affecting the player's ability to gather resources.
- Console commands available (weight 0.12): Players can use console commands, adding a layer of customization and control.

Performance notes:
- High system requirements (weight 0.27): Multiple players have expressed concerns about the game's high system requirements, with some comments indicating that the game requires a high-end PC to run smoothly.
- Technical issues present (weight 0.15): Several reviews mention technical flaws within the game, suggesting that there may be bugs or other issues affecting gameplay.
- Average graphics quality (weight 0.14): Some players have noted that the graphics are average, especially considering that the game is free to play. This indicates that the visual experience may not be a major selling point.

Recommendations:
- Especially good for a free game (weight 0.25): Players appreciate the game's quality, particularly since it is free to play.
- Recommended for SCP fans (weight 0.15): The game is highly recommended for fans of the SCP universe and those who enjoy tense horror experiences.
- Add a tutorial (weight 0.15): Players have requested the addition of a tutorial to help new players understand the game mechanics better.
- Game doesn't deserve hate (weight 0.14): Many players feel that the game does not deserve the negative feedback it has received.
- Needs more polish (weight 0.14): The game could benefit from additional polish to improve the overall experience.
- Quality of life fixes needed (weight 0.14): Players have suggested various quality of life fixes to enhance gameplay.
- Improve aiming mechanics (weight 0.13): There is a need for improved aiming mechanics to make the game more enjoyable.
- More content from developers (weight 0.13): Players are interested in seeing more content or games from the same developers in the future.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.27): Players are frustrated primarily due to the game's difficulty, including challenging gameplay and aiming mechanics. Additionally, technical issues such as poor visibility, controls, and repetitive game design contribute significantly to this frustration.
- Disappointment (weight 0.18): Disappointment stems from the game's lack of depth and poor quality. Reviewers expected more from a game based on the SCP universe but found it basic, lacking in content, and with subpar graphics and gameplay.
- Enjoyment (weight 0.12): Players enjoyed the game's charm, feel, and mechanics. The cutscenes and overall fun experience contributed positively to their enjoyment.
- Amusement (weight 0.12): The game's humorous aspects, such as the opening cutscene and the discovery of a leftover development room, amused players. Some reviewers also found the game's poor quality amusing.
- Satisfaction (weight 0.09): Players felt satisfied due to the game's unique atmosphere and the sense of accomplishment from beating the game, especially on the first run.
- Indifference (weight 0.03): Some reviewers feel indifferent towards the game, primarily because it is free and does not evoke strong feelings either way.
- Annoyance (weight 0.03): Annoyance is caused by specific elements in the game, such as the audio and the lady boss, which detracted from the overall experience.
- Intrigue (weight 0.03): The game's narrative and scenario intrigue players, drawing them into the game's unique context and storyline.}