Info about Once Upon A KATAMARI:

Official game description:
Once Upon A KATAMARI - King of All Sounds Edition
=================================================
The King of All Sounds Edition includes:  
\- Once Upon A KATAMARI  
\- Katamari Damacy Series Songs: Side A  
\- Katamari Damacy Series Songs: Side B
About the Game
==============
Once upon a time a katamari rolled through both past and present.  
In this story across time, the adage endures: Let The Good Times Roll!  
Now onward through new worlds to roll up thy heart's desires and to restore the stars!  
• A Shiny New Katamari Damacy Adventure Awaits  
Experience new stages and a fabulous new soundtrack! Behold a fresh rolling experience, with never-before-seen support tools like the magnet to draw in nearby objects! How...attractive!  
• Roll Through the Ages  
The King was so well-behaved until he mistakenly crushed the Earth, the Moon, and numerous planets while fiddling with a peculiar scroll. Now roll your katamari through the Jurassic Era, Ice Age, historic Japan, and more eras to rebuild the sky's dazzling field of stars.  
• Keep the Family Close With Cousin Customization  
Play as The Prince, or choose among his 68 cousins and kin to play as. Customize their colors and faces to create as many original Cousin designs as there are stars in the sky.  
• Compete in Celestial 4-Player KatamariBall  
Conquer the game of KatamariBall, the galactic sport of choice across the Cosmos! Compete online against cousins around the world, or hone your skills with scintillating offline play against CPU opponents.

Release date: 23 Oct, 2025

Categories: Collection Game, Character Customization, Competitive Multiplayer, Single-player, Arcade, High Score Chasing, Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional New Series Entry (weight 0.99): Players overwhelmingly praise the game as a fantastic, polished, and enjoyable new entry in the series. It's seen as a return to form, exceeding expectations with its vast content, charming gameplay, and strong nostalgic appeal, while also being accessible to new fans.
- Enhanced Gameplay & Content (weight 0.43): The game introduces numerous new elements, including power-ups, game modes, challenges, and diverse levels, which keep the experience fresh and add significant replayability. It successfully expands on core mechanics while retaining the series' beloved essence.
- Fun & Useful New Items (weight 0.1): New items like the 'Magnet' and 'Radar' are highlighted as fun, satisfying, and strategically useful additions. These power-ups enhance gameplay and aid in collecting, becoming sought-after tools for players.
- Charming Humor & Design (weight 0.07): The game maintains the series' unique atmosphere and humor, with funny jokes and hilarious prizes. The campaign layout, reminiscent of Mario games, and the inability to 'lose' missions contribute to an enjoyable and low-stress experience.
- Nostalgic Core Experience (weight 0.07): The game successfully captures the classic Katamari charm and core gameplay, evoking strong nostalgia for long-time fans. It retains beloved elements like rolling, the King, Cousins, and presents, making it feel like a true continuation of the series' roots.
- Enhanced Quality of Life (weight 0.04): The game features numerous quality of life improvements and accessibility features, such as in-game score ratings and easier collection of Cousins and presents. These changes contribute to a more streamlined and enjoyable experience.

Common complaints:
- Clunky controls and physics (weight 0.37): Many players found the controls unresponsive and clunky, leading to frequent issues like getting stuck and accidental inputs. The game's physics also felt 'off' or 'wrong' compared to previous titles, contributing to a less enjoyable experience.
- Unsatisfying soundtrack (weight 0.22): The music was a significant point of contention, with many reviewers stating it felt 'conforming and safe' or 'mainstream' compared to the unique and eccentric sounds of older Katamari games. Repetition of tracks was also noted as an issue.
- Repetitive and less engaging gameplay (weight 0.17): Players felt the game lacked the 'heart and soul' of previous titles, becoming repetitive quickly and leading to boredom. There was a desire for more new gimmicks and surprises, and some levels were perceived as too long.
- Bugs and glitches present (weight 0.14): Several bugs were reported, including a frustrating crown acquisition bug preventing achievement unlocks, wall-clipping issues, and a game-breaking bug on the Pharaoh stage. These technical issues negatively impacted player progression and enjoyment.
- Difficulty perception varies (weight 0.12): Feedback on difficulty was mixed, with some finding the game easy, others slightly harder than previous titles, and some stages requiring quick planning. This suggests an inconsistent difficulty curve or varied player skill levels.
- Disappointing story and multiplayer (weight 0.09): The story and ending were criticized as a 'degraded homage' to past works, lacking interest. The multiplayer mode was described as 'meh' and unchanged from previous titles, with the removal of local co-op being a significant drawback for some.
- UI and visual clutter issues (weight 0.09): Players reported a 'nauseating' experience due to redundant UI, too many needless elements on screen, and intrusive power-up notifications. This visual clutter detracted from the gameplay experience.
- Confusing unlock conditions and achievements (weight 0.05): Players found the unlock conditions for stages confusing due to varying values. Achievement hunters were disappointed by carelessly made achievements, lacking hidden challenges and offering 100% completion simply by clearing stages.
- Minor operational and pricing issues (weight 0.02): Some operations become impossible if performed too quickly, indicating potential input buffering issues. The initial price was also perceived as high compared to previous remakes, though this is a less critical gameplay point.

Gameplay feedback:
- Expanded Content & Modes (weight 0.29): The game introduces a wealth of new content, including diverse levels, unique power-ups like Magnet and Rocket, and additional game modes such as a multiplayer fighting sport and various challenges per level. This significantly broadens gameplay variety beyond previous titles.
- Enhanced Customization Options (weight 0.13): Players have extensive options to customize their Prince and Cousins, including hats, expressions, and bodies. A dedicated 'Cousin Creator' allows for personalized characters, with new Cousins also being introduced, adding a strong element of player expression.
- Extensive Collectibles & Progression (weight 0.09): A large number of collectibles, including Cousins, Presents, and new 'Crowns,' are hidden across stages, with Crowns being particularly challenging. A radar item helps locate these, encouraging replayability and completionist goals.
- Clear Ranking System (weight 0.06): Missions feature a detailed ranking system from D to S, providing clear evaluations of player performance. This encourages players to aim for higher ranks and master stages, even if some mission types are initially challenging.
- Minor Gameplay Adjustments (weight 0.05): The game includes subtle changes such as altered wall collision detection, varied stage unlock conditions, and generally shorter stage durations. These small tweaks contribute to the overall gameplay experience.
- Core Katamari Elements Retained (weight 0.02): The game successfully retains the beloved core elements of the Katamari series, such as rolling, the King, Cousins, Presents, and the distinctive music. This ensures a familiar yet fresh experience for fans.

Performance notes:
- Excellent PC Performance (weight 0.1): Players report significant improvements in FPS and overall graphics, with the game running smoothly without crashes or bugs. This indicates a well-optimized port, especially compared to previous titles.
- Ultrawide Resolution Support (weight 0.03): There is conflicting feedback regarding ultrawide support, with some players confirming it works well while others experience letterboxing. This suggests potential inconsistencies or specific setup requirements.
- Fast Loading Times (weight 0.02): Players appreciate the quick loading times, which are further enhanced by short cinematic transitions between scenes. This contributes to a more seamless gameplay experience.
- Steam Deck Compatibility (weight 0.02): The game reportedly runs very smoothly on the Steam Deck, offering a high-quality portable experience. This is a positive for players who prefer handheld gaming.
- 4K Resolution Supported (weight 0.02): The game supports 4K resolution, which is a positive for players with high-resolution displays. This contributes to a visually enhanced experience.
- Dual Monitor Flickering Issue (weight 0.02): A specific issue has been noted where the game monitor flickers when using a dual monitor setup. This suggests a potential bug related to multi-monitor configurations.

Recommendations:
- Highly Recommended for All Players (weight 0.44): The game receives strong recommendations for both long-time fans of the series and newcomers. Many reviewers consider it a must-play, a perfect addition to the franchise, and a worthwhile purchase, even suggesting it as a good starting point for new players.
- Consider Price for New Players (weight 0.36): While generally recommended, some reviewers suggest that new players, especially those unfamiliar with the series, might consider waiting for a sale due to the price point. This also serves as a way to support future installments.
- Unique and Satisfying Experience (weight 0.17): The game is praised for delivering the expected Katamari experience, with some calling it the 'perfect Katamari experience' and a source of 'wild insanity.' It's seen as a game that honors its predecessors and provides joy.
- Monitor for Motion Sickness (weight 0.02): Due to the simple gameplay and potential for 3D sickness, new players are advised to watch reviews and gameplay videos before purchasing to ensure it's a comfortable experience for them.
- Standard Edition Recommended First (weight 0.02): It is highly recommended to purchase the standard edition initially to enjoy the new music tracks before considering the DLC, which contains music from previous games.
- Play in Small Doses (weight 0.01): One reviewer suggests that the game is best enjoyed in short bursts, recommending it as a title to play between other games.

Other player notes:
- DLC content and pricing (weight 0.09): Players have mixed feelings about the DLC. While some find the price high, others understand it due to artist involvement and appreciate the inclusion of past 'Lovely Songs'. There's also anticipation for additional stages and a soundtrack release.
- Accessibility for new players (weight 0.05): The game is considered a good entry point for newcomers to the Katamari series. It contributes to a strong collection of available Katamari titles, with hopes for more ports in the future.
- King of All Cosmos character (weight 0.05): The King of All Cosmos is noted for his unique fashion sense, well-written dialogue, and tendency to talk down to the player, which is a characteristic trait of the series. Some players even suggest his retirement.
- Technical and engine details (weight 0.05): The game reportedly uses the same engine as the mobile game Katamari Rolling LIVE. There's also a desire for an update to adjust vibration strength and a workaround for language settings.
- Absurd and fun aesthetic (weight 0.04): The game is consistently described as absurd, silly, and fun, capturing the unique charm that the series is known for. This aligns with the original game's impact on introducing absurdist humor.
- Minor details and observations (weight 0.04): Minor points include the game's release date being a day later than expected, the game's price, recurring characters like the Hoshino family, and a bonus playable small King from a previous purchase.
- Desire for new gameplay mechanics (weight 0.03): Players express a wish for new gameplay experiences, such as a mode where the player grows from person-size to planet-size, similar to 'Katamari Forever!'. There's also surprise that the simple concept hasn't been replicated more often.
- Concerns about series direction (weight 0.03): Some players feel the series lacks direction without the original creator, Takahashi-san, and one reviewer expressed fury over unspecified changes, though the feedback is limited.

Emotions:
- Satisfaction (weight 0.36): Players are highly satisfied with the game's overall quality, including improved graphics, controls, and performance. The addition of new features, content, and quality-of-life improvements, while retaining the core familiar gameplay, significantly contributes to this positive emotion. Many feel the game meets or exceeds expectations, serving as a faithful and enhanced continuation of the series.
- Excitement (weight 0.17): Excitement stems from the release of a new entry in the beloved series, particularly due to new content, features like online multiplayer and character creation, and the potential for future titles. Players are thrilled by the game's quality, massive content, and the unique gameplay experience it offers, seeing it as a true follow-up that improves on past games.
- Joy (weight 0.13): Joy is primarily driven by the sheer fun of playing the game, its engaging gameplay, and the quality of its music and humor. The return of the series, coupled with improved controls and new features, brings immense happiness and makes players smile, often describing the game as an 'absolute joy to play'.
- Enjoyment (weight 0.05): Players enjoy the game's fun gameplay, new mechanics like the dash and magnet item, and its charming visuals. The similarity to beloved previous titles, combined with new era-themed levels and diverse content, contributes to a sense of wacky fun and overall entertainment.
- Frustration (weight 0.05): Frustration arises from technical issues such as bugs (especially stacking bugs), clunky physics, and wall collisions that often require restarting stages. Players also experience annoyance with stressful level design, sensitive controls (like accidental Prince Spin), and confusing UI elements or language settings.
- Disappointment (weight 0.05): Disappointment is felt when the game fails to meet expectations, particularly regarding story, control quality, UI, and soundtrack compared to previous entries. Some players find the gameplay repetitive, stages lacking in volume or variety, and are disappointed by missing features like a jump button or specific music tracks.
- Nostalgia (weight 0.03): Nostalgia is a strong emotion, evoked by recalling past experiences with previous games in the series and the 'heart and soul' of older Katamari titles. The revival of the series allows players to 'roll up memories' and reconnect with their childhood enjoyment of the franchise.
- Love (weight 0.01): Players express deep affection and love for the game, often considering it the best entry in the franchise. This emotion signifies a profound positive connection and appreciation for the overall experience.
- Surprise (weight 0.01): Surprise is experienced due to unexpected elements such as the initial price of the game, the transformative effect of new mechanics like the boost button, and other pleasant, unforeseen additions that enhance the gameplay.
- Delight (weight 0.01): Delight comes from fresh environments, renewed iconic levels, and the game exceeding expectations with its beautiful resolution and ultrawide monitor support. These elements contribute to a feeling of pleasant wonder and satisfaction.
- Amusement (weight 0.01): Amusement is generated by the game's unique and humorous elements, such as the time travel mechanic, funny depictions of dinosaurs, and the overall quirky scenarios presented in the game.
- Relief (weight 0.01): Relief is felt when the game avoids pitfalls of less successful entries in the series, indicating a positive direction for the franchise. Additionally, finding solutions to frustrating issues, such as a language setting problem, also brings relief.
- Admiration (weight 0.01): Admiration is directed towards the game's ability to retain its classic feel and towards the development team for their work. This indicates respect for the game's design principles and the creators' efforts.
- Appreciation (weight 0.01): Players appreciate specific design choices, such as optional control schemes and a no-lose mechanic, which enhance accessibility and enjoyment. There is also appreciation for the developers' understanding of the fanbase and the inherent value of the game.
- Desire (weight 0.01): Desire is expressed for the return of specific mechanics, like the jumping ability, and for more content, including additional stages. This indicates a wish for further enhancements and expansions to the game.
- Annoyance (weight 0.01): Annoyance is caused by minor but persistent issues, such as the collected item display remaining on screen for too long, and the King's commentary, which some players find intrusive or repetitive.
- Optimism (weight 0.01): Optimism is felt regarding the future of the series, with players expressing high hopes for overall experience and potential future developments. This suggests a positive outlook on the franchise's trajectory.
- Curiosity (weight 0): Curiosity is focused on future updates, indicating players are interested in what new content or improvements might be introduced to the game over time.
- Acceptance (weight 0): Acceptance is noted regarding the game's safe nature, implying that while it may not take significant risks, players are content with its adherence to established formulas.
- Comfort (weight 0): Comfort is experienced as the game provides a familiar and soothing experience, often described as feeling like a 'warm bath' or 'cozy blanket', indicating a sense of relaxation and familiarity.}