Info about DAIMON BLADES:

Official game description:
LAUNCH EXPEDITIONS, TRACK DOWN THE HERMIT
-----------------------------------------
Take up arms as a member of the Secreta, a shadowy cult of warrior monks sworn to contain the rising tides of daimonic incursions, and face relentless abominations while descending deeper and deeper into the Daimon realm.
The Hermit, your Mentor, betrayed the order and fled into the depths of Chaos after unhearthing the lost Temple. Find the Arch-traitor and put a stop to his soul-devouring ritual.
MASTER THE DAIMON FORGE
-----------------------
Daimon-infused weapons will bestow unholy powers upon you to annihilate every enemy in your path. Inhabited by a unique daimon with unique sets of abilities and attributes, the possibilities are endless and each weapon is unique.
Your Daimon weapon feeds on the blood of your enemies and will ascend during each run, unlocking more power and abilities. Its raw power can also be permanently increased in between runs allowing you to survive longer and to obliterate everything in your path. But be careful. They are more than mere tools of destruction and their corruptive nature should never be underestimated.
THE ORIGINAL CYCLE
------------------
Taking place two millenias before the events of E.Y.E: Divine Cybermancy, Daimon Blades is a dark fantasy prelude that shines a light in the obscure genesis of the Secreta order. Before guilt, there was corruption. Arising from brutality, blood, and sacrifice.
KEY FEATURES
------------
A brutal first person slasher with roguelike progression  
RPG customization and level ups; loot, resources and craft  
Living Daimon weapons that empowers / corrupts you  
Play solo fully offline, or join up to three friends in online coop  
9 biomes with unlimited variations for unique levels every playthrough  
Over 20 diverse enemy families, each with their own tactics and abilities  
4 lethal boss encounters to learn and dominate

Release date: 6 Oct, 2025

Categories: First-Person Melee Combat, Roguelike, Cooperative Multiplayer, Character Progression, RPG, Crafting, Procedural Generation, Horde Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong Core Gameplay & Potential (weight 0.66): Players find the game's core concept, mechanics, and overall gameplay loop to be solid, enjoyable, and engaging. Many see significant potential for the game's future development and content additions.
- Satisfying & Brutal Combat (weight 0.33): The combat system is highly praised for its weighty, impactful, and responsive feel, blending skill, timing, and chaos. Players enjoy the brutal melee, effective parrying, and dynamic actions.
- Excellent Art Style & Visuals (weight 0.27): The game's aesthetic, art direction, and visual world-building are consistently highlighted as excellent. Players appreciate the gorgeous environments, detailed models, and unique visual style.
- Spiritual Successor to E.Y.E. (weight 0.25): Many players recognize and appreciate the game's strong connection to E.Y.E.: Divine Cybermancy, noting similar atmosphere, design, sound effects, and overall 'StreumOn vibe.'
- Impressive Early Access Performance (weight 0.15): Players are impressed with the game's smooth performance, crisp framerates, and overall stability, especially considering its Early Access status and use of Unreal Engine 5. It's seen as performing better than many other early access titles.
- Engaging Roguelike Horde Slasher (weight 0.14): The game is enjoyed as a fast-paced, challenging roguelike horde slasher, often compared favorably to titles like Vermintide and Darktide. Its unique formula and addictive gameplay loop are noted.
- Varied & Interesting Maps (weight 0.1): The game offers a good variety of distinct and interesting maps with diverse biomes and objectives. Players find them enjoyable to explore and appreciate the unique feel of each run.
- Effective Alchemy Skills (weight 0.05): Alchemy skills are highlighted as useful and powerful, providing tactical advantages in combat, such as crowd control, drawing aggro, and enabling strategic attacks.
- Captivating Atmosphere (weight 0.05): The game's atmosphere is consistently praised as captivating, mysterious, and top-notch, contributing significantly to the overall player experience.
- Diverse Weaponry (weight 0.04): Players appreciate the rich variety of weapons, noting that each type feels unique with distinct styles, special abilities, and projectile options.
- Fast & Fluid Movement (weight 0.04): The movement system, particularly the dash and double jump mechanics, is praised for being fast, fluid, and effective, enhancing combat and exploration.
- Great Music (weight 0.04): The game's music is positively received, with players expressing enjoyment and appreciation for the soundtrack.

Common complaints:
- Poor UI/UX & Lack of Guidance (weight 0.96): The user interface is often cluttered, confusing, and inconvenient, requiring a complete overhaul. Furthermore, the game provides insufficient explanations for core mechanics, items, and progression, leaving players bewildered and without proper tutorials or guidance.
- Severe Technical Instability & Bugs (weight 0.91): The game is plagued by frequent crashes, game-breaking bugs, and significant performance issues like stuttering and input lag. These problems often lead to loss of progress and render the game unplayable for many, indicating a lack of polish and an unfinished state.
- Persistent Motion Blur Issues (weight 0.78): Despite settings, a constant and often intense motion blur effect is present, causing visual discomfort and motion sickness for many players. This issue significantly detracts from visual clarity and overall gameplay experience.
- Unclear & Unpolished Combat (weight 0.37): Melee combat lacks depth, variety, and proper feedback, making it feel 'floaty' and unimpactful. Players struggle with unclear hitboxes, enemy attack ranges, and a general lack of skill expression, leading to frustrating and confusing engagements.
- Unbalanced & Frustrating Difficulty (weight 0.23): The game's difficulty scaling, especially in multiplayer, is inconsistent and often leads to enemies one-shotting players. This, combined with unclear monster attack patterns and overwhelming enemy spawns, creates a highly frustrating and unappealing experience.
- Flawed Roguelike & Progression Systems (weight 0.15): The roguelike elements are poorly implemented and confusing, with limited enhancements per run. The progression system feels like an artificial grind, and the inability to properly end a run or check inventory mid-game leads to significant frustration and loss of progress.
- Clunky Movement & Level Design (weight 0.14): The player character feels slow, and level traversal is tedious due to the lack of a sprint. Enemy movement and spawning are often awkward, with enemies making unrealistic jumps or teleporting, further exacerbated by inconvenient map designs.
- Limited Content & Repetitive Gameplay (weight 0.11): The game is perceived as raw and unfinished, lacking sufficient content to sustain player interest. The gameplay loop can quickly become repetitive, feeling like a chore with little to do beyond basic farming and combat.
- Weak Connection to E.Y.E. Lore (weight 0.07): Players feel that the game has minimal influence or connection to the lore and unique vibe of its supposed prequel, E.Y.E. Divine Cybermancy, beyond a few names and minor lore tidbits.

Gameplay feedback:
- Roguelite Dungeon Crawler (weight 0.15): The game is primarily a roguelite and dungeon crawler, incorporating elements from classic roguelikes with a focus on co-op sessions. Some players noted it feels more like an arena-battler than a traditional dungeon crawl.
- Healing & Resource Management (weight 0.12): Healing is managed through potions that can be refilled by collecting red orbs from defeated enemies or by sacrificing enemies. The potion gauge can be used even if not fully charged, and sacrificing enemies also restores HP and bravery.
- Melee Combat Focus (weight 0.11): The game is heavily centered around first-person melee combat, featuring a variety of mechanics such as parries, ripostes, blocks, power attacks, and dodges. Players emphasize that mastering these melee elements is crucial.
- Obtuse Mechanics & Monotony (weight 0.11): Players found some mechanics obtuse, requiring trial and error to understand. The game also suffers from limited enemy variety and a bizarre focus on verticality, leading to a somewhat monotonous gameplay experience for some.
- Boss Fight Mechanics (weight 0.09): The game features a limited number of boss fights (around 3), with some early levels repeating the same boss. Specific strategies, like deflecting projectiles or prioritizing mobs, are key to defeating them.
- Similar to Vermintide/Darktide (weight 0.08): Many players compare the game's loop and mode to Vermintide 2's Chaos Wastes or Darktide, suggesting a familiar co-op hack-and-slash experience. However, some note a lack of explanation for mechanics compared to these titles.
- Prequel to E.Y.E. (weight 0.08): The game is a prequel to E.Y.E. Divine Cybermancy, set in the same universe but with a fantasy rather than sci-fi theme. Players noted it's not a direct gameplay sequel to E.Y.E.
- Diverse Maps & Platforming (weight 0.06): The game features diverse and large maps with many points of interest, often incorporating engaging platforming elements. This variety helps prevent maps from feeling repetitive.
- Movement Abilities (weight 0.06): Players have significant movement freedom with abilities like double jumps and grappling hooks. However, the grappling hook has a cooldown, which can interrupt flow.
- Talking Loot/Doors (weight 0.05): A unique, albeit sometimes annoying, feature is that sentient weapons (loot) speak negatively upon player death, and even doors engage in conversation with the player.
- Weapon & Passive Grade System (weight 0.05): Weapons and passives have a grade system (C, D, B, A, S) that affects passive activation and effectiveness rather than just damage. Higher-grade passives require breaking through corresponding grades.
- Short Run Duration (weight 0.05): A single playthrough or run in the game typically lasts about 30-50 minutes. This indicates a fast-paced gameplay loop, though currently, there is only one game mode.
- Weapon Variety (weight 0.04): Players can choose a base weapon at the start and have various weapon options and skins to try out, suggesting a degree of customization.
- Bravery Mechanic (weight 0.03): The Bravery mechanic encourages teamwork by causing HP loss if players are separated from their teammates for too long. This forces players to stick together.
- Permanent Upgrades at Hub (weight 0.03): Upon returning to the central hub, players can permanently upgrade character stats like HP, stamina, and luck using points accumulated from their runs, and also upgrade Daimon weapons.
- 4-Player Co-op (weight 0.03): The game is designed for and supports a fixed number of 4 players in co-op mode, emphasizing a team-based experience.
- Shield Combat Suggestions (weight 0.03): Players suggested improvements for shield combat, such as adding a shield bash ability similar to Vermintide and making dashing through enemies with a shield stagger them.

Performance notes:
- Generally Good Performance (weight 0.21): Despite some issues, a significant number of players experience smooth gameplay with crisp framerates, even on lower-end or older hardware. Optimization is often praised, especially for an Unreal Engine 5 title, and performance on Linux and Steam Deck is noted as strong.
- Hardware-Specific Performance (weight 0.07): Performance varies significantly across different hardware configurations. While some high-end setups achieve excellent framerates, the game can be challenging for older hardware, and some players desire better optimization to run well without frame generation.
- Performance Improving Post-Hotfix (weight 0.05): Some players note that game instability is improving, and crashes, particularly those experienced at launch, have been resolved with recent hotfixes. This suggests ongoing efforts to address performance issues.
- Co-op Music Bug (weight 0.02): A specific bug causes the music to malfunction during co-op gameplay. This is a minor but noticeable issue affecting the audio experience in multiplayer.

Recommendations:
- Current State & Recommendations (weight 0.38): A significant portion of feedback indicates that the game, in its current Early Access state, has numerous issues, particularly frequent crashes and disconnections. Many players advise waiting for fixes and more content before purchasing, while some cannot recommend it at all.
- Future Potential & Development (weight 0.37): Many players express optimism about the game's future, acknowledging its Early Access status and hoping for significant improvements and content additions over time. They are looking forward to patches, updates, and new features.
- Mixed Reception & Value (weight 0.34): There's a clear division in sentiment, with some players loving the game and recommending it, while others find it not worth the price in its current state. This leads to varied scores and recommendations.
- Specific Gameplay Improvements (weight 0.3): Reviewers suggest several specific areas for improvement, including reworking melee combat to be more satisfying, enhancing tutorials, and adding hints for points of interest.
- Co-op & Multiplayer Experience (weight 0.15): Players highlight the game's potential for co-op fun, suggesting it will be more enjoyable with others. However, there are concerns about multiplayer stability, disconnections, and the need for host options to lock rooms.
- Appeal to Specific Fanbases (weight 0.12): The game is recommended for fans of co-op dungeon crawling, roguelikes, and titles like DOOM, Vermintide, E.Y.E., and Necromunda. This suggests a niche but dedicated audience.
- Developer Support & Community (weight 0.11): Players encourage the developers to continue their work and hope for quick fixes to launch issues. There's also interest in community-driven content and lore.

Other player notes:
- Early Access State (weight 0.18): Players acknowledge the game is in an early access state, expecting bugs and rough edges. There's an understanding that the game is still under heavy development and will evolve.
- StreumOn's Unique Vision (weight 0.15): Players recognize the distinct 'author's handwriting' and unique visual style characteristic of StreumOn games. There's an appreciation for the developer's sincerity and vision, despite current flaws.
- Multiplayer Potential (weight 0.06): The game is seen as enjoyable for co-op with friends, though some haven't experienced it yet. There's an assumption that multiplayer is peer-to-peer.
- Unreal Engine 5 Usage (weight 0.04): The game utilizes Unreal Engine 5, which is noted for both enabling its unique visual style and potentially contributing to some technical issues.
- Meme Reference: 'My legs are OK' (weight 0.03): Players are referencing a meme, 'My legs are OK,' which is generally a positive or humorous nod to the game's context or a previous title.
- Personal Background & Initial Experience (weight 0.03): Some reviewers share personal interests or initial launch issues, such as not getting a tutorial, which influenced their first impressions.
- AI Art Removal (weight 0.03): Players appreciate that the developers removed AI-generated art assets, with some waiting for this change before engaging with the game.
- Community Content Sharing (weight 0.03): Some reviewers are sharing external video content to elaborate on issues or provide walkthroughs, indicating engagement beyond the text review.
- FOV Adjustment Request (weight 0.03): Players desire higher Field of View (FOV) values, specifically requesting options up to 120, for a more comfortable viewing experience.
- Plot Exploration (weight 0.03): Players are actively exploring the game's plot and looking forward to uncovering its mysteries as they progress.

Emotions:
- Frustration (weight 0.23): Players are primarily frustrated by a wide array of technical issues including frequent bugs, glitches, crashes, and performance problems, often leading to lost progress or unplayable experiences. Additionally, frustration stems from poor game design choices such as confusing mechanics, unclear guidance, unbalanced combat, repetitive gameplay, and issues with UI and controls.
- Satisfaction (weight 0.19): Satisfaction is largely driven by the game's unique atmosphere, setting, and art style, which many find engaging and immersive. Players also enjoy the combat system, character progression, and the overall fun and challenging nature of the gameplay, often appreciating its smooth performance and compatibility on various platforms like the Steam Deck.
- Disappointment (weight 0.18): Disappointment arises from the game's current unfinished and unpolished state, especially for an early access title, leading to shallow or repetitive gameplay and poor value for money. Specific issues like weak melee combat, lack of satisfying feedback, problematic roguelike elements, and unplayable co-op experiences also contribute to this emotion.
- Excitement (weight 0.09): Excitement is generated by the game's combat, unique qualities, and engaging aesthetic. Players are also excited about the game's future potential, including anticipated co-op features, lore development, and upcoming content updates, often appreciating its fast-paced gameplay and distinct 'StreumOn vibe'.
- Hope (weight 0.08): Players express hope for future improvements, bug fixes, and content additions, particularly during the early access phase. There is a strong desire for refinement of existing mechanics, better tutorials, and the potential for the game to evolve into a great co-op experience, with some hoping for a sequel to E.Y.E. Divine Cybermancy.
- Enjoyment (weight 0.05): Enjoyment is derived from the game's core gameplay, appealing aesthetics, and immersive setting. Players appreciate the 'StreumOn weirdness' and the overall fun aspects of the game, especially when experienced in co-op or on platforms like the Steam Deck.
- Anger (weight 0.02): Anger is caused by frequent crashes, poorly implemented multiplayer features, and perceived 'idiotic' design choices that lead to wasted playtime. The high early access price combined with low quality and effort also fuels this emotion.
- Confusion (weight 0.02): Confusion stems from unclear game mechanics, poor localization, busy graphics, and a general lack of understanding about what is happening in the game. Issues with map points of interest, cryptic elements, and weird difficulty scaling also contribute to this feeling.
- Appreciation (weight 0.02): Players appreciate the game's unique art style, graphics, and dark, gritty atmosphere. The developers are also appreciated for listening to feedback and including features like multiple language support and multiplayer functionality.
- Optimism (weight 0.02): Optimism is felt regarding the game's future development, potential for improvements to the UI, and the addition of new content and polish. Players believe the game has significant potential despite its current issues, especially as an early access title.
- Caution (weight 0.01): Caution is advised regarding the purchase decision due to the game's 'jankiness' and its early access state. This suggests players are wary of committing to the game in its current form.
- Joy (weight 0.01): Joy is experienced through the overall game experience, the act of playing, and the fun gameplay. This indicates a general positive emotional response to the game's core loop.
- Admiration (weight 0.01): Admiration is directed towards the developer, the game's aesthetic, and its world-building. Players also admire the small development team for their good ideas and execution.
- Nausea (weight 0.01): Nausea is caused by motion blur, motion sickness induced by the game, and camera shake. These visual and movement issues negatively impact the physical comfort of players.
- Anticipation (weight 0.01): Anticipation is felt for future updates and content, with some players looking forward to re-buying and playing the game later. This indicates a desire to see how the game evolves.
- Nostalgia (weight 0.01): Nostalgia is triggered by the game's connection to the E.Y.E. Divine Cybermancy universe, including soundtracks and portal sounds that evoke memories of the previous title.
- Curiosity (weight 0.01): Curiosity is expressed about the game's funding by the CNC and potential future game modes. Players are interested in learning more about the game's development and upcoming features.
- Amusement (weight 0.01): Amusement arises from the game's jankiness, obtuse writing, and the inclusion of meme content and phrases. This suggests players find humor in some of the game's quirks.
- Acceptance (weight 0.01): Acceptance is shown towards the game's bugs and jankiness, often viewed as typical for the developer or outweighed by an overall positive recommendation. This indicates a willingness to overlook flaws for the sake of enjoyment.
- Intrigue (weight 0.01): Intrigue is generated by the game's systems, lore, and its unique blend of features. Players are fascinated by the deeper aspects and distinct characteristics of the game.}