Info about Artis Impact:

Official game description:
**A Streamlined RPG Experience**
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Each map in this post-apocalyptic world is hand-drawn from scratch. The streamlined mechanics and unique art offer a smooth and relaxing experience tailored for a story-rich single-player experience. Whether you're a newcomer or a veteran, engaging gameplay, classic turn-based combat, character growth, and bountiful exploration will pull you through this forgotten world of the future.
**Classic Turn-Based Combat**
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**Artis Impact**'s streamlined, turn-based combat allows players to meet and overcome challenges without requiring overwhelming, complex strategies. Improve Akane's strength through continued training and upgrade your weapons to take on powerful bosses and master elegantly simple retro-inspired combat mechanics.
**Journey Through Hidden Stories**
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The mysterious post-apocalyptic world is filled with deep secrets, and **Artis Impact** offers rich storytelling and interactions. Players will encounter dark, captivating narratives, as well as cozy and humorous moments. Explore to discover hidden secrets, or simply enjoy light-hearted daily activities and settle down with a potato croquette.
**Retro-Inspired Pixel Art Meets Hand-Drawn Comic Style**
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**Artis Impact** perfectly blends gorgeous pixel art with retro comic aesthetics, delivering a unique charm. This is supported by character-driven dialogue, delivering a lighthearted and humorous experience within this dark, future world. Explore with Akane's AI companion, Bot, and uncover a compelling narrative, unique art and animations, and heartwarming moments along the way.
**Upgrade Your Home and Enjoy a Slow-Paced Life**
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Expand and decorate your cozy home while enjoying a variety of daily life activities. Earn extra income through part-time jobs, manage your finances, or simply relax with bathing, exercise, and cooking. It offers a healing world where you can unwind and savor the simple joys of life.

Release date: 7 Aug, 2025

Categories: RPG, Single-player Story, Turn-based Combat, Life Simulation, Exploration, Character Progression, Economic Simulation, Multiple Endings


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional and Unique Experience (weight 0.95): Players consistently praise the game for its overall enjoyable, unique, and heartwarming experience. Many consider it a standout indie title, often calling it a 'masterpiece' and highlighting its ability to provide a deeply satisfying and memorable gaming journey.
- Stunning Art and Animation (weight 0.94): The game's visual presentation, particularly its pixel art and hand-drawn elements, receives overwhelming acclaim. Players are impressed by the detailed animations, unique style, and the high quality achieved by a solo developer, often citing it as a primary reason for their enjoyment.
- Engaging Story and Humor (weight 0.68): The narrative and character interactions are highly praised for their humor, depth, and emotional resonance. Players enjoy the witty dialogue, charming NPCs, and the game's ability to blend comedic moments with more serious themes, creating a lively and engaging world.
- Charming Protagonist and Companion (weight 0.5): The protagonist, Akane, and her companion bot are universally loved for their charming personalities, humorous banter, and endearing qualities. Players highlight Akane's kindness, unique expressions, and the dynamic relationship with her bot as a major draw.
- Rich World and Exploration (weight 0.35): The game is rich with interactive elements, hidden details, and engaging side quests that encourage exploration. Players appreciate the depth of the world-building and the rewarding nature of discovering new content and character interactions.
- Smooth and Satisfying Combat (weight 0.18): While combat mechanics are noted as simple, players appreciate the fluid animations, cool effects, and satisfying feedback. The turn-based system is described as dynamic and accessible, contributing to an overall pleasant combat experience.
- Heartwarming Emotional Impact (weight 0.13): The game's emotional depth and heartwarming themes resonate strongly with players. Its portrayal of kindness, human goodness, and a gentle approach to a cruel world leaves a significant emotional impact, making it more than just a game.

Common complaints:
- Combat lacks depth and balance (weight 0.99): The combat system is widely criticized for being shallow, repetitive, and lacking strategic depth. Players frequently reported becoming overpowered quickly, leading to 'one-shotting' enemies and bosses, which made combat trivial and unengaging.
- Abrupt and confusing story ending (weight 0.83): The story and ending were frequently described as abrupt, confusing, and underdeveloped. Many plot points were left unresolved, and the narrative felt rushed, leaving players with a sense of incompleteness and dissatisfaction.
- Game too short, feels like demo (weight 0.71): Many players felt the game was too short, often comparing it to a demo rather than a full product. This led to disappointment regarding the overall content and value for money, especially given the development time.
- Unfinished with many bugs (weight 0.67): Players reported numerous bugs and a general lack of polish, suggesting the game felt unfinished. This included issues persisting from the demo, technical weaknesses, and various small glitches impacting the gameplay experience.
- Underdeveloped world-building (weight 0.63): Despite an ambitious world setting, players felt it was underdeveloped and poorly explained. The narrative relied heavily on dialogue for exposition, and many character motivations and world events were only superficially touched upon, leading to a lack of immersion.
- Poor UI and guidance (weight 0.62): The user interface and overall guidance were criticized for being unintuitive and poorly designed. Players found the UI awkward, navigation difficult, and tutorials insufficient, leading to frustration.
- Problematic protagonist and harassment (weight 0.19): A significant number of players were frustrated by the protagonist's passive and naive character, particularly her lack of resistance to harassment and robbery. This portrayal, combined with frequent instances of sexual harassment in the narrative, was off-putting and broke immersion for many.
- Annoying and problematic NPCs (weight 0.05): Specific characters, particularly the dwarf and elf, were widely disliked due to their annoying behavior, perceived sexual harassment, and unappealing designs, negatively impacting player experience.
- Inaccurate game translation (weight 0.05): Several players noted issues with the game's translation, particularly in English and Chinese, describing it as inaccurate or awkward, which detracted from the narrative experience.
- Problematic save system (weight 0.05): The game's saving mechanism was a point of frustration, with players reporting that manual saving cost money and that the process was unclear or difficult to figure out, especially with a controller.
- Game fails to launch (weight 0.04): A critical technical issue reported by some players was the inability to launch the game after the initial play session, with instances of black screens or the game simply not opening, rendering it unplayable.

Gameplay feedback:
- Story-driven with multiple endings (weight 0.17): The game is primarily a story-driven experience with a relatively short main storyline, estimated to be 4-8 hours. It features multiple endings, including a hidden one, which are influenced by player reputation and side content.
- Simple turn-based combat (weight 0.15): Combat is a classic turn-based JRPG system, but it is not the central focus of the game. It's designed for easy progression and serves more as a backdrop for the narrative.
- Low difficulty, easy gameplay (weight 0.13): The game lacks significant difficulty, particularly in combat, which is often described as very easy and simple. This makes the experience more about viewing the story than engaging in challenging gameplay.
- Life simulation and economy (weight 0.09): Beyond combat, the game emphasizes daily life activities, exploration, and an economic system. Players can engage in part-time jobs, run businesses, and interact with the world to progress.
- Post-apocalyptic AI setting (weight 0.07): The game is set in a post-apocalyptic future where AI machines have gained consciousness and caused the collapse of human civilization.
- Game exploits and sequence breaks (weight 0.06): There are several exploits and sequence breaks, such as an infinite mochi purchase bug, the ability to continuously make soup for stat boosts, and early access to significant in-game currency.
- Play as Akane with AI companion (weight 0.05): Players control Akane, a warrior accompanied by an AI companion named Bot, who is part of an AI resistance organization. Akane can collect food for permanent attribute boosts.
- Saving via sleeping (weight 0.04): Saving in the game is primarily triggered by sleeping, though there are also mentions of manual saving and a bug where players might have to pay to save.
- Hidden item interactions (weight 0.04): The game features detailed item interaction animations and many hidden interactions or passive skills that are triggered by exploring or specific button presses.
- Diverse sub-stories and events (weight 0.03): The game features a variety of diverse sub-stories and many triggered events outside of the main questline.
- Meiji Hot Spring content (weight 0.02): The 'Meiji Hot Spring Chapter' is a significant part of the main content, but players can only return to the Meiji Onsen after completing the game.
- Fast travel and quick return (weight 0.02): The game includes quality-of-life features like fast travel to mission objectives and quick returns to headquarters.
- Simple skill growth (weight 0.02): Skill growth is simple, often achieved through frequent use or by acquiring skill books.
- Mechanics not primary focus (weight 0.01): Gameplay and mechanics are not the primary focus of the game, reinforcing its story-driven nature.
- Hidden gorilla boss (weight 0.01): A hidden boss battle with a super gorilla can be triggered by sleeping in a specific hidden room, indicating secret content.
- Balanced boss fights (weight 0.01): Boss fights are generally balanced, especially after players have explored and engaged with regular mobs.
- New Game+ money inheritance (weight 0.01): New Game+ allows players to inherit money from the bank, providing a head start in subsequent playthroughs.
- Time-based task triggers (weight 0.01): Different tasks and events are triggered based on specified in-game times or dates.
- Bed evaluation mechanic (weight 0.01): Akane has the ability to evaluate beds based on multiple dimensions, adding a unique, albeit minor, interactive element.
- Defense recovers mana (weight 0.01): The defense mechanic in combat allows for a large amount of mana recovery, which can impact combat strategy.
- Danger warnings for exploration (weight 0.01): Entering certain areas, like the forest, triggers a danger warning if the player is not following the guided path.
- Sword upgrade mechanic (weight 0.01): A unique method for upgrading involves sticking the sword into a stone.
- Real-time system (weight 0.01): The game incorporates a real-time system, likely influencing daily activities and events.
- Dual map styles (weight 0.01): Map exploration offers both normal and 'Q-version' (chibi/deformed) styles, providing visual variety.
- Made with RPG Maker (weight 0.01): The game was developed using the RPG Maker tool, which might influence its visual style and mechanics.
- Probability-triggered hidden quests (weight 0.01): Hidden quests are probability-triggered, adding an element of randomness to discovery.
- Revive using gold coins (weight 0.01): Players can revive upon death by using gold coins, providing a recovery mechanic.
- Gym turnstile interaction (weight 0.01): A minor detail noted is the need to swipe a card at the gym turnstile every time the player enters.
- Bank machine deduction (weight 0.01): A minor detail where investigating a bank machine deducts one dollar, possibly a small in-game cost or flavor text.

Performance notes:
- Frequent crashes and freezes (weight 0.03): Players are experiencing frequent game freezes and crashes, often occurring right at launch. This indicates a critical stability issue that prevents players from even starting or continuing their game sessions.
- Severe performance drops (weight 0.03): Significant frame rate drops are reported, especially during combat sequences and in specific late-game levels like the snow mountain. This severely impacts gameplay smoothness and player experience, potentially linked to visual effects like damage numbers.
- Gym entry deducts money (weight 0.02): A specific bug causes players to lose in-game currency when attempting to enter the gym, even if they don't complete the check-in process. This leads to unfair financial penalties for players.
- Combat upgrade option missing (weight 0.02): Players are encountering a bug where a crucial combat upgrade option (level 2) does not appear as expected. The workaround requires players to exit and re-enter the room, disrupting gameplay flow.
- Normal PC requirements (weight 0.01): One player noted that the game's PC system requirements appear to be standard and reasonable. This suggests that the performance issues are likely due to optimization rather than excessively high hardware demands.

Recommendations:
- Highly Recommended Experience (weight 0.51): Many players recommend the game, highlighting its unique art style, narrative depth, and overall enjoyable experience, especially for those who appreciate story-driven, pixel-art RPGs. It's seen as a good indie title with significant potential.
- Encourage Slow, Exploratory Play (weight 0.03): Players are advised to take their time with the game, explore triggered events, and avoid rushing through the main quests to prevent a 'powercreep' or a less fulfilling experience.
- Request for Harder Combat (weight 0.02): A player desires a harder mode with adjusted numerical values to make combat more challenging.
- Long-Term Sales Potential (weight 0.01): There's an expectation that the game will gain steady recognition and sales over time, suggesting a lasting appeal.
- Localization Request (weight 0.01): One player is waiting for Japanese localization before fully engaging with the game.

Other player notes:
- Desire for Future Content (weight 0.27): Players are eager for more content, including DLC, New Game+, and a hard mode. There's also a strong desire for quality-of-life improvements like Steam achievements and better English localization, indicating a belief in the game's potential.
- Combat System Needs Polish (weight 0.12): The combat system is considered average and could benefit from further refinement, including balancing values and potentially adding interactive elements like QTEs. There's a suggestion to focus on either combat or nurturing/management to enhance depth.
- Solo Developer's Effort (weight 0.09): The game was developed by a single Malaysian developer, Mas, over four years using RPG Maker. This context is important as it explains potential limitations and trade-offs in development, with some suggesting collaboration for future projects.
- Interest in Exploration (weight 0.05): Players are interested in exploring the game's world more thoroughly, seeking out optional scenes, hidden content like the fox, and secret endings, suggesting a desire for deeper engagement and exploration.
- Potential for Masterpiece (weight 0.04): Despite existing issues, players believe the game has deep potential and could become a masterpiece with bug fixes and continued refinement. The developer is noted for actively working on improving the experience.
- Refunds Considered (weight 0.03): Some players regret their purchase or are considering refunds due to issues, indicating significant dissatisfaction if problems are not resolved quickly.
- Controller Setup Tip (weight 0.01): There is a specific technical tip regarding controller usage, suggesting that controller setup might not be intuitive for all players.
- Japanese Localization Planned (weight 0.01): Japanese localization is planned, which is a positive note for a segment of the player base.

Emotions:
- Satisfaction (weight 0.2): Players felt satisfied due to the game's overall fun factor, engaging story, charming characters, and beautiful pixel art. The immersive world-building, witty humor, and high production quality, especially for an indie title, contributed significantly to this positive experience.
- Disappointment (weight 0.16): Disappointment stemmed primarily from the game's short length, unfinished feeling, and shallow combat system. Players also expressed dissatisfaction with the story's abrupt ending, unresolved plot points, and perceived lack of depth in game mechanics, which did not meet their expectations despite the strong art style.
- Frustration (weight 0.12): Frustration was caused by various technical and design issues, including numerous bugs, unbalanced combat values, and poor UI. Players also reported issues with unclear guidance, unskippable sections, and game-breaking bugs, which hindered their progress and enjoyment. Performance issues on platforms like Steam Deck and unjustified pricing also contributed to frustration.
- Admiration (weight 0.09): Admiration was largely directed towards the solo developer's dedication and skill in creating such a high-quality game. Players were particularly impressed by the impeccable pixel art, detailed animations, deep narrative, and overall artistic presentation, recognizing the significant effort involved in a single-person project.
- Excitement (weight 0.06): Excitement arose from the game's vibrant world, memorable characters, and engaging atmosphere. Players were thrilled by the game's unique art style, humor, and the overall high quality of content, often considering it a strong contender for indie game of the year.
- Joy (weight 0.06): Joy was experienced through the game's cuteness, engaging nature, and charming protagonist. The humor, relaxing atmosphere, and heartwarming moments, combined with enjoyable gameplay and rich secondary events, contributed to a highly positive and delightful experience for players.
- Enjoyment (weight 0.04): Players found enjoyment in the game's charming characters, humorous dialogue, and smooth animations. The engaging world-building, interactive details, and overall positive gameplay experience, including satisfying combat and exploration, made the game hard to put down.
- Hope (weight 0.03): Hope was expressed for future improvements, including fixes for translations, content updates, and the addition of features like an achievement system. Players also hoped for a complete sequel, indicating a desire for more content and continued development.
- Amusement (weight 0.03): Amusement stemmed from the game's witty dialogue, surprising events, and well-timed comedy. Players found humor in character interactions, absurd plot points, and even some localization errors, which added to their enjoyment.
- Confusion (weight 0.02): Confusion arose from unclear game mechanics, particularly regarding combat decision-making, skill descriptions, and damage calculations. Players also expressed confusion over certain plot settings, protagonist choices, and the overall disorganization of some game elements, including maze-like maps and saving mechanisms.
- Delight (weight 0.02): Players felt delight due to the game's interesting dialogues, charming character actions, and unexpected interactive details. The cuteness of the protagonist and the exquisite pixel animations contributed significantly to these heartwarming and satisfying moments.
- Appreciation (weight 0.02): Appreciation was shown for the developer's effort, the game's unique art style, and its heartwarming stories. Players valued the creativity, dynamic pixel graphics, and comic-style cutscenes, recognizing the game's ability to leave a lasting emotional impact.
- Anger (weight 0.01): Anger was primarily caused by the game's numerous bugs, poor design choices, and overall low quality upon completion. Players felt defrauded and expressed frustration over perceived wasted development time and poor game performance, indicating a strong negative reaction to the game's shortcomings.
- Disgust (weight 0.01): Disgust was triggered by offensive narrative content, particularly sexual harassment scenes and problematic character portrayals. Players reacted negatively to certain NPC dialogues and protagonist actions that they found inappropriate or disturbing.
- Surprise (weight 0.01): Surprise was experienced due to the unexpected level of detail and depth in the game, especially considering it was made with RPG Maker. Players were pleasantly surprised by the game's overall quality and the unique personality of the female protagonist.
- Awe (weight 0.01): Awe was inspired by the game's exceptional artistic quality, particularly its beautiful pixel art and smooth animations. Players considered the game a masterpiece, highlighting its stunning visuals and overall polished performance.
- Regret (weight 0.01): Regret stemmed from the game's significant flaws, despite its clear potential, good art, and music. Players felt that the game's short length and unfulfilled promise led to a sense of missed opportunity and disappointment.
- Enthusiasm (weight 0.01): Enthusiasm was expressed through strong recommendations for the game, highlighting its overall quality and artistic merit. Players were eager to share their positive experience and encourage others to play.
- Anticipation (weight 0.01): Anticipation was felt for future content, including higher quality soup in the game and the promise of Japanese localization. Players looked forward to continuing their gameplay experience and seeing further improvements.
- Annoyance (weight 0.01): Annoyance was caused by severe sexual harassment scenes, constant harassment in the story, and unskippable sections. Players also expressed irritation with the portrayal of certain male characters, finding these elements disruptive to their enjoyment.}