Info about Antro:

Official game description:
Journey through the most remote places in the underground metropolis of ANTRO. Your mission is to deliver a package with an unknown recipient and, while you’re at it, overthrow the totalitarian government of La Cúpula. Play to the rhythm of urban music in this adventure full of action, puzzles and 2.5D platforming.
After the Collapse, humankind has been forced to live underground. It’s estimated that only 1% of the world population has survived. Under the old city of Barcelona stands ANTRO. A dirty and dark hole divided into geographical strata where the inhabitants of the lowest levels fight for survival doing forced labor, while the ones in the highest levels rule over the new underground world.
The government has become a totalitarian system, handing over the power to a corporation based on technological overproduction and the automation of sectors known as La Cúpula. Freedom of speech has been censored. Art and music, forbidden. And a rebellion seems to be coming to life inside the den in which they’re living.
Dive into ANTRO to the rhythm of Hip Hop, Drill, R&B and electronic music. Play as Nittch and move freely around the city overcoming the obstacles that ANTRO will put in your way, be it resolving puzzles or doing \*parkour\*. But keep this in mind: when the story requires it, get ready to run in full speed, because the pursuits in ANTRO are an everyday occurrence and both you and the scenario will move in synchrony with the music. Remember: the enemy is always lurking.
Also pay attention with your ears. Each track, in each level, not only transmits and emphasizes the emotions, but also supports the narrative thread of the story.
Take control over Nittch, a nihilist and lonely delivery guy that survives in the lowest level of ANTRO. Your mission is to deliver a package to an unknown recipient. That’s how your long journey through the corners of the city begins, catching the attention of La Cúpula and joining the rebellion of Los Discordantes.
You better be ready to prevent this unusual world from subduing you. Because the key to revolutionize ANTRO is literally on your shoulders.

Release date: Jun 27, 2025

Categories: Rhythm Game, Action Platformer, 2.5D Platformer, Parkour Gameplay, Puzzle Platformer, Auto-runner, Cyberpunk, Music Integration


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews consistently object to full-price points around 13 EUR, 60 RMB, and 1,700 yen because the game is only about 1-2 hours long. The clearest acceptable anchor is the German review's 8-9 EUR (roughly $9-$10 USD), while the Chinese review treating about $8 as poor value and multiple sale-only recommendations pull the fair full base price lower. This supports a community fair base-game range of about $5-$10, with most reviewers likely comfortable around $7-$9.
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: 1.5h
  - Session length: 1.6h
  - Endgame: N/A
  - Reasoning: The reviews cluster a normal playthrough around 2 hours: one reviewer says it took under 2 hours, another gives 1-2 hours, and another sets a 2.5-hour upper bound. I use 2.0 hours for gameCompletion as the central estimate. The same 1-2 hour quote distinguishes the story-only path, which sits at the shorter end, so storyCompletion is set to 1.5 hours. The 98-minute single-session report supports a sessionLength of about 1.6 hours. Endgame is null because the collectible/achievement comment says it takes much more time but gives no specific hour count.
- Time-to-fun: No data
- Player Archetypes:
  - Music-Driven Atmospheric Player (buy)
    - Motivation: To be immersed in a soundtrack that is tightly integrated with movement, levels, and mood.
    - Playstyle: Plays in short relaxed sessions, follows rhythm cues, and replays or lingers on musical moments to appreciate the audio-visual synchronization.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Cinematic 2.5D Platformer Explorer (sale)
    - Motivation: To experience a story-driven, atmospheric side-scrolling journey with puzzle-platforming and strong presentation.
    - Playstyle: Advances linearly through 2.5D lateral levels, solving light puzzles and rhythm sections while focusing on atmosphere, story, and visual presentation.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Inside
  - Value-Sensitive Short-Game Skeptic (deep sale)
    - Motivation: To decide whether a short, stylish experience is worth the asking price and worth completing.
    - Playstyle: Completes the linear one- or two-hour experience in a single run, then judges whether the content, gameplay, and collectibles justify the cost.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Rhythm-Focused Purist (sale)
    - Motivation: To get consistently satisfying rhythm-game mechanics rather than rhythm as a secondary or occasional feature.
    - Playstyle: Looks for frequent rhythm sections and precise input challenges, and is disappointed when large portions rely on ambient sound or non-rhythm exploration.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent soundtrack and music (weight 0.99): Many players praise the music as outstanding, enjoyable, and the best part of the game. The soundtrack is described as impeccable and spectacular, enhancing the overall experience.
- Satisfying rhythm gameplay (weight 0.6): The rhythm action elements are well-received, with fluid and satisfying mechanics. Players find the rhythmic gameplay enjoyable and challenging.
- Music integrated with environment (weight 0.4): The music syncs beautifully with the environment and character actions, and even the parkour sections are synced to the beat. This integration creates a cohesive and immersive experience.
- Cyberpunk atmosphere and art (weight 0.4): The game successfully builds a cyberpunk world with a strong atmosphere and stylish visuals. The art style is enjoyable and aesthetically pleasing.
- Addictive and fun (weight 0.17): Players find the game very addictive and fun to play. The engaging gameplay keeps them coming back for more.
- Interesting concept (weight 0.17): The game's concept is intriguing and well-executed. It stands out as a fresh idea in the rhythm game genre.
- Varied gameplay elements (weight 0.17): The game mixes puzzles, rhythm games, and combat effectively. This variety keeps the gameplay fresh and engaging.
- Made with care and dedication (weight 0.17): The game shows clear care and fresh ideas from the developers. This dedication is evident in the overall polish and creativity.

Common complaints:
- Extremely short game duration (weight 0.87): Many reviewers note the game can be finished in under 2 hours, often around 1.5 to 2 hours. This is a recurring complaint that affects perceived value and story development.
- Story underdeveloped and confusing (weight 0.58): The story is criticized for being too short, chaotic, with many open questions and details hidden in hard-to-find collectibles. Some found the ending unclear or untranslated.
- Repetitive and simple gameplay (weight 0.49): Reviewers describe the gameplay as repetitive, unpolished, and lacking progression. Mechanics like jumping, sliding, and staff strikes do not evolve, and the action feels shallow.
- Rhythm elements poorly integrated (weight 0.49): The rhythm game elements are seen as a mere additional feature that does not fit the theme well. Many actions are not tied to the music, and the rhythm sections are simple or too brief.
- Poor value for price (weight 0.45): Several reviewers feel the game is too expensive given its short length and average content. The price is considered steep for what is offered, leading to recommendations to wait for a sale.
- Collectibles bugged and missable (weight 0.45): Achievements and collectibles are hard to find, sometimes bugged and not appearing where they should. This makes 100% completion impossible or requires multiple playthroughs.
- Technical issues and bugs (weight 0.39): Various technical problems were reported, including frame drops, clipping bugs, graphical glitches, and a broken PC version. Some players could not complete the game due to these issues.
- Poor tutorial and guidance (weight 0.39): The tutorial is inadequate, with key mechanics like sliding and deflecting shots explained only after they are needed. This leads to frustration and repeated deaths.
- Visuals better than gameplay (weight 0.32): The visual presentation is considered better than the gameplay, with modest character modeling and animations that vary from functional to rough. The game focuses on presentation, leaving playability lacking.
- Achievements difficult and bugged (weight 0.32): Achievements are hard to complete due to bugged collectibles and the inability to load specific locations for cleanup. This forces replaying the game to obtain missable items.
- Difficulty and visibility issues (weight 0.31): Unbalanced difficulty, especially in door button moments, and visibility problems in rhythm sections make the game unfair. Some parts require luck or trial-and-error deaths.
- Second half frustrating and unbalanced (weight 0.28): The second half suffers from overly sensitive platforming, bad controls, and unbalanced checkpoints, ruining the flow and leaving a bad impression.
- Short and problematic story levels (weight 0.22): Story levels often cause significant problems, and the fan level is specifically noted as problematic and tedious. These sections detract from the overall experience.
- Unskippable and untranslated ending (weight 0.21): The ending is long, unskippable, and untranslated, forcing players to watch it in a foreign language. This adds to the frustration.
- Controls and settings problems (weight 0.17): Controller and keyboard settings are described as whacky, with key bindings not modifiable during play. This causes initial bother and discomfort.
- No Steam Cloud and V-Sync (weight 0.16): The game lacks Steam Cloud save support and a vertical sync option, which are basic features expected by many players.
- Music copyright and streaming issues (weight 0.16): The game has no audio tracks cleared for streaming because of copyright, leading to muted streams or takedowns. The developer also issues DMCA takedowns for in-game music.
- No replay value (weight 0.16): The game offers little replay value, with low gameplay incentive to replay for collectibles or achieve 100%. The experience is seen as a one-time playthrough.
- Developer abandoned game (weight 0.09): The developers abandoned the game and never released a patch despite being contacted. This lack of support exacerbates technical issues and player frustration.
- Lack of Italian localization (weight 0.09): The absence of Italian localization is felt, especially when following subtitles during fast sequences. This limits accessibility for Italian players.

Gameplay feedback:
- Rhythm platformer hybrid gameplay (weight 0.91): The game blends side-scrolling platforming with rhythm game mechanics, requiring timed jumps, slides, and attacks synced to music. This fusion defines both the moment-to-moment action and the overall identity of the title.
- Simple puzzles and mechanics (weight 0.52): Puzzles are basic back-and-forth tasks or rhythm-based button activations. Mechanics are straightforward, with easy attack judgment and lenient checkpoints.
- Two distinct gameplay styles (weight 0.46): Play alternates between pure platforming with simple puzzles and stealth, and auto-runner segments synced to music. The latter often represent at least half the experience and demand quick reflexes.
- Music drives progression (weight 0.45): Every track defines the structure and narrative of the game, with music integrated into mechanics and story. Musical levels synchronize gameplay with beats, creating a rhythmic experience.
- Parkour movement mechanics (weight 0.41): Gameplay involves running, jumping, sliding, wall-jumping, and swinging through a dystopian world. These actions are often timed to the music.
- Protagonist Nittch courier rebellion (weight 0.4): Players control Nittch, a young courier delivering a mysterious package while involved with the resistance group Los Discordantes against La Cúpula. The story centers on this rebellion.
- Dystopian underground Barcelona setting (weight 0.4): Set in a dystopian cyberpunk world where society collapsed, the surface is uninhabitable, and an oppressive regime bans music. Levels are set in an underground city that was once Barcelona.
- Collectibles reveal lore (weight 0.39): Collectibles contain background information, story fragments, and lore descriptions, often hidden off the main path. They encourage exploration and add replayability.
- Auto-runner chase sequences (weight 0.39): Chase sequences and auto-running sections require timed jumps, slides, and attacks synced to the beat, often with rap-style music. The character moves automatically while the player focuses on timing.
- Combat and enemy interactions (weight 0.37): Players can attack robots and break obstacles with a weapon, deflect shots with a stick, and reflect lasers. Enemies and protagonist die in one hit.
- Reflex-based rhythm challenges (weight 0.33): Rhythm sections test reflexes with non-stop rap and precise timing. Sections ramp up progressively in difficulty, with some challenging moments like fan levels.
- Story told through environment (weight 0.32): Narrative is revealed through short cutscenes, hidden documents, and environmental details. The story is often abstract and atmospheric.
- Door lock rhythm minigames (weight 0.27): Rhythm minigames primarily appear in door opening sections, where players press buttons matching on-screen symbols to the music. One wrong press restarts the sequence.
- Spanish language and hip-hop culture (weight 0.26): The game fuses hip-hop culture, protest rap, and urban art with Spanish influences. The soundtrack features Latin music and original tracks by various artists.

Performance notes:
- Performance drops and instability (weight 0.24): Sudden frame rate drops and poor performance on Steam Deck indicate optimization issues. The PC version is also reported to have serious bugs, affecting stability.
- Stable performance on all platforms (weight 0.1): Some players report 60 fps even in the demo, with high stability across all platforms. This contrasts with reports of performance issues.

Recommendations:
- Best purchased on sale (weight 0.61): Multiple reviewers suggest waiting for a discount before buying due to the short playtime and high price. They recommend getting it on sale for a few bucks or waiting for a price drop.
- Strong general recommendation (weight 0.46): Many reviewers highly recommend the game and consider it absolutely worth playing. The feedback is overwhelmingly positive with no major reservations.
- Appeals to specific tastes (weight 0.4): The game is recommended for fans of rhythm-based action, 2.5D platformers, abstract storytelling, and similar indie games. It resonates with those who appreciate powerful game-world storytelling.
- Mixed reception on value (weight 0.35): Some reviewers cannot recommend it to everyone or at full price, while others barely recommend it. The game has a polarizing reception regarding its price-to-content ratio.
- Enjoyable for music and art (weight 0.29): The game is praised for its relaxing atmosphere, great music, and artistic audiovisual experience. It is recommended for those who value art as a form of expression.
- Good for casual play (weight 0.28): Some reviewers find it suitable for casual play and relaxing experiences. They note it can be enjoyed calmly without pressure.
- Essential indie title (weight 0.23): The game is considered an essential of the indie scene and a must-play for those looking for something different. It is one of the most anticipated Spanish indies for its originality.
- Recommended for all players (weight 0.22): Some reviewers recommend the game for players of all types. It is seen as accessible and enjoyable across different preferences.
- Not ideal for streaming (weight 0.16): Streamers are advised to avoid the game due to DMCA risk. Creating content with it is problematic.
- Give it a chance (weight 0.16): Some reviewers suggest giving the game a shot or proceeding with caution. It may appeal to those willing to try something new.
- Low difficulty, low frustration (weight 0.16): The game's low difficulty means failure does not ruin the experience. This makes it approachable for players who prefer a stress-free experience.
- Wanted more of mechanic (weight 0.09): One reviewer would play many more levels based on the auto-run rhythm mechanic. This suggests the core gameplay loop is engaging but underutilized.
- Fair pricing for quality (weight 0.09): One reviewer considers the price fair given the BGM quality, non-monotonous game design, and absence of bugs. This contrasts with the common complaint about price.

Other player notes:
- Short 2-hour campaign (weight 0.94): Many players note the game is approximately 2 hours long, with completion times ranging from 98 minutes to 2.5 hours. The short duration is a frequent observation across reviews.
- Developed by Gatera Studio (weight 0.67): The game is developed by Gatera Studio, a Spanish studio from Barcelona, and published by Selecta Play in collaboration with Astrolabe Games. It is their first game.
- Similar to Inside and Limbo (weight 0.54): Reviewers frequently compare the game's setting, atmosphere, and gameplay to Inside and Limbo. Some also mention similarities to Black The Fall and Rayman Legends.
- Price considered high for length (weight 0.46): Several reviewers feel the base price is high given the short length. Prices mentioned include $8, £12, R$ 46.99, 15, 1700 yen, 60 yuan, and 13 euros.
- Soundtrack available on Spotify (weight 0.39): The music tracks are available on Spotify, and the soundtrack can also be purchased separately. The soundtrack features multiple artists and was made by Martí Valverde.
- Dystopian setting with Barcelona references (weight 0.32): The game is set in a dystopian world with references to Barcelona, featuring underground cities and social class division. The protagonist is Niki, a member of a resistance group.
- Includes achievements for replayability (weight 0.26): The game has achievements that increase playtime and encourage multiple playthroughs. Collectibles also require replaying to fully complete.
- Music-driven interactive album experience (weight 0.26): The game feels more like an interactive album than a rhythm game, with music driving the experience. It allows discovering Spanish rap, which is rare in video games.
- Review includes curator links (weight 0.25): Some reviews include links to curator pages or full walkthroughs. These promotional elements are noted in the feedback.
- Spanish lyrics and developer (weight 0.22): The music lyrics are in Spanish, and the developers are Spanish. The ending is also in Spanish without translation, which some non-Spanish speakers find challenging.
- Full Japanese localization (weight 0.22): The game includes Japanese localization with subtitles, background text, and intuitive controls. Japanese language support is specifically mentioned.
- Story told through fragments (weight 0.21): The narrative is conveyed through fragments and collectibles rather than a linear story. The main story is brief, with additional background found in collectibles.
- No Italian or Russian language (weight 0.16): The game does not support Italian or Russian languages, not even text. This limits accessibility for speakers of those languages.
- Platforms and physical edition announced (weight 0.16): The game is available on PC, PS5, and Xbox Series X|S, with Switch and Epic versions coming. A physical edition for PS5 with artbook and special content has been announced.
- Keyboard rebinding not possible (weight 0.15): Keyboard and mouse support is available, but key rebinding was not possible on keyboard. Controller support is also mentioned.
- Includes free DLC and demo (weight 0.15): There is a free DLC that includes the song 'Mon Destin' by DeLe-GT. A demo is also available on Steam.
- Few reviews, 100% positive (weight 0.09): Despite having few reviews, the game has a 100% positive rating. This indicates high satisfaction among those who have played it.
- Developers do not respond to reports (weight 0.08): Developers do not respond to community reports about issues. This lack of communication is noted by at least one reviewer.
- Last update in September 2025 (weight 0.08): The game received its last update in September 2025. This indicates ongoing but limited post-launch support.
- Unity engine used (weight 0.07): The game uses the Unity engine. This is a technical detail noted by reviewers.

Emotions:
- Disappointment (weight 0.29): Players are disappointed by the game's short length and high price, feeling it lacks sufficient content and replay value. The story ends with many open questions, and the second half suffers from frustrating platforming, bad controls, and unbalanced checkpoints. Additionally, the game was abandoned by developers, receiving no patches, and the repetitive gameplay fails to meet its ambitions.
- Enjoyment (weight 0.29): Players enjoy the game's beautiful visuals, engaging soundtrack, and music-driven mechanics that sync with actions like jumping and combat. The atmosphere and story told through collectibles, along with varied music matching each level's theme, create a pleasant experience. The balance between puzzles and rhythm levels, plus stress-free retries, adds to the fun.
- Excitement (weight 0.14): Excitement stems from the catchy electronic music and tense escape sequences that sync with rhythmic beats. The combination of parkour and music, especially during chase scenes with hip hop and electronic tracks, raises the atmosphere. Players are thrilled by the synchronization of action, puzzles, platforming, and a rhythm-driving soundtrack.
- Frustration (weight 0.12): Frustration arises from bugs and missing collectibles that prevent 100% completion, along with an unskippable untranslated ending and credits. Visual visibility issues, lack of hints for pickable items, and missing tutorials for non-attack actions break the flow. Difficult moments like the disco door button-pressing and dying repeatedly to robot shots before learning deflecting further aggravate players.
- Satisfaction (weight 0.12): Players feel satisfied because the experience was worth it despite the short length, with well-crafted visuals, sound, and smooth simple gameplay. The auto-run dodge mechanic synced to music tempo is super satisfying, and being in the zone for the entire playtime delivers a good plot, ambience, and rhythmic levels. Discovering the story as you progress adds to the overall satisfaction.
- Admiration (weight 0.1): Admiration is driven by the impeccable soundtrack, beautiful visuals, and engaging music-driven storytelling. The art direction, identity, and music integration are highly praised, along with the well-crafted ambience and narrative conveyed through music. The brutal visual style and energy of the game also inspire admiration.
- Engagement (weight 0.08): Engagement comes from the game's flow state and dense symbolism that left a strong impression long after the credits. The story, music, and ideas completely involved the reviewer despite no expectations, with narrative, story, and values encountered during play. The story of Nittch and the Discordantes particularly captivated players.
- Appreciation (weight 0.06): Players appreciate the hand-crafted experience that shows love from developers, artists, and musicians. The game was made with care and dedication, and the well-crafted passion is evident throughout.
- Confusion (weight 0.06): Confusion arises from an ending that was not really understood and a story that is not clearly explained, leaving many unanswered questions. Players also struggle with not understanding how to avoid damage at the end of the song 'Coliseo de Esclavos'.
- Immersion (weight 0.04): Immersion is created by the cyberpunk art style and electronic music that build a strong atmosphere. The rhythmic gameplay and music integration further draw players into the game's world.
- Fascination (weight 0.04): Fascination stems from the powerful and immersive music and atmosphere. The creative and immersing urban life atmosphere from hip hop music captivates players.
- Annoyance (weight 0.04): Annoyance is caused by simple and repetitive mechanics, with the fan section being particularly tedious. Being unable to modify key bindings when playing on keyboard at the start also frustrates players.
- Addiction (weight 0.04): Addiction is driven by addictive gameplay that makes it hard to stop playing.
- Dissatisfaction (weight 0.04): Dissatisfaction arises from pricing that is too high for the short playtime and average content. The overall feeling of inadequacy and short playtime leaves players dissatisfied.
- Positive (weight 0.04): Positive feelings come from the spectacular atmosphere and songs, providing an enjoyable experience in multiple aspects.
- Sadness (weight 0.02): Sadness is felt because most scenarios are only seen in passing, as the character's goal is to pass through.
- Pleasure (weight 0.02): Pleasure is derived from listening to the soundtrack with headphones.
- Hope (weight 0.02): Hope is expressed for future patches and looking forward to the developers' next adventure.
- Anger (weight 0.02): Anger is directed at the developer for issuing DMCA claims against streamers for using the game's music, even though the tracks have only around 400 plays.
- Love (weight 0.02): Love is felt for the music and world setting.}