Info about TAISHO x ALICE: HEADS & TAILS:

Official game description:
There are two sides to every fairytale...  
Like a coin, TAISHO x ALICE has two sides: the real world and the Looking-Glass World.  
HEADS: Enjoy the happily ever afterstories with Cinderella and the gang in the topsy-turvy Looking-Glass World!  
TAILS: Join Woolfe and Ryoushi to explore the greater mystery of the events that took place in the real world!  
Without darkness, there can be no light... It's time to take a peek behind the curtain in TAISHO x ALICE: HEADS & TAILS!  
This is a visual novel. As you progress through the story, you will be asked to make choices at key points that will lead you to different endings.  
The heroine's first name (Yurika) can be changed.  
Some choices will have lasting repercussions, so choose wisely to reach a happy ending!  
\*During the game, the protagonist's face will be displayed to the left of the text box. (You can disable this in the OPTIONS menu.)  
\*"TAISHO x ALICE: HEADS & TAILS" can be played as a standalone game.  
\*It is recommended to play "TAISHO x ALICE episode 1,2,3 and epilogue" before playing this game.  
\[Content Warning\]  
Please be advised that this game deals with mature themes including mental illness, violence, depictions of blood, and mild sexual language.  
HEADS & TAILS contains routes for fan favorite side characters Woolfe and Ryoushi, as well as sugary-sweet afterstories with each of the 7 original love interests. But wait, there's more! In Arisu Academy, you'll experience a TAISHO x ALICE school AU story with the entire cast! 10 stories total for fans to enjoy, playable in any order.  
It all started when he enrolled at a college in the town where his grandma lived. His motive: to search for an old friend who cut contact after a fight. But even after he found him, it still wasn't really HIM... This is the story of Woolfe's life in the friendzone, doing his best for his bestie!  
Hailing from a long line of doctors, Ryoushi Arisu lost his place in the family the moment his younger sister was born. Years later, at a med school far, far away, as he contemplates his career path... he meets the strange little boy who will change his life forever.  
Seven tales that take place after the happy endings in each of the seven Looking-Glass Worlds. Now that Yurika and her beloved are finally together, what mischief will they get into next? Let's take a peek!  
\[LOVE INTERESTS\]  
Cinderella  
Red Riding Hood  
Kaguya  
Gretel  
Snow White  
Wizard  
Alice  
My name is Yurika Arisu, and I've just transferred to the esteemed Mirrorfield Academy in the middle of the school year. Here, I'll meet:  
\-My homeroom teacher, Mr. Cinderella, the down-to-earth art instructor!  
\-Mr. Riding Hood, the dutiful yet shy biology teacher!  
\-Mr. Kaguya, the classical literature teacher with a charming, cheeky grin!  
\-Gretel, a first-year with a love of sweets!  
\-Snow White, the quiet and mysterious bookworm!  
\-Wizard, the dependable student council president!  
\-And lastly... the boy of my dreams, Alice!  
They're all handsome and special in their own ways. So who should I spend my school days chasing? It's gonna be so much fun... I can't wait!

Release date: Jul 26, 2022

Categories: Visual Novel, Romance, Multiple Endings, Otome, Branching Narrative, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: The majority of reviews enthusiastically state the game is worth its current price, with multiple users declaring it 'worth every penny' and '100% worth the price'. However, one review explicitly recommends purchasing at a discount, indicating that while the content is substantial, the full price may be considered slightly high by some. This mixed feedback suggests a fair base-game price range that is lower than the current price but still reflects the positive value sentiment. Typical visual novel pricing in this genre supports a range around $15–$25.
- Playtime Metrics:
  - Game completion: 26.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Two reviews explicitly state 26 and 30 hours as total playtime for completing all content and achievements respectively, indicating game completion time around 26 hours. A third review mentions being 16 hours in before starting specific routes, consistent with the total. No evidence supports story-only completion, session length, or endgame time, so those are null.
- Time-to-fun:
  - Summary: The game starts off cute and enjoyable, but boredom sets in during later routes, leading to a drop in fun.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Series Completionist Fan (buy)
    - Motivation: To experience the complete story and see satisfying happy endings for all characters
    - Playstyle: Plays sequentially, enjoys all routes and lore expansion
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Taisho x Alice; Taisho x Alice episode 1; Taisho x Alice episode 2; Taisho x Alice episode 3; Taisho x Alice: Alice in One (epilogue)
  - Disillusioned Mature Player (no buy)
    - Motivation: No positive motivation; plays to evaluate or because of prior investment
    - Playstyle: Critical reading, finds the writing childish and repetitive
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: adult who has passed the chuunibyou stage
    - Reference games: Taisho x Alice
  - Route-Selective Enthusiast (sale)
    - Motivation: To enjoy specific character stories and character development in routes they love
    - Playstyle: Selective route consumption, skipping disliked content
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Taisho x Alice; Taisho x Alice: Alice in One (epilogue)


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- After-stories are sweet and enjoyable (weight 0.97): Multiple clusters highlight the after-story content as sweet, wholesome, and occasionally hilarious, providing happy endings and pleasant continuations. The magic user's and wizard's after-stories receive special praise for being gentle, sweet, and giving characters proper resolutions.
- Alice's tsundere character is adored (weight 0.49): Players consistently praise Alice as cute and endearing, specifically highlighting her tsundere personality and charming romantic moments. The satisfaction of her tsundere defeat is also noted as a positive experience.
- Academy AU adds cute moments (weight 0.42): The academy setting, particularly involving Alice, is described as cute and funny with charming chibi art and CG. The confession scene and overall simple, fun vibe are appreciated by players.
- Specific routes offer unique appeal (weight 0.36): The Little Red Riding Hood, Gretel, and Wizard routes are individually highlighted as sweet, funny, and adorable, with great CG and enjoyable dynamics. These routes contribute to the overall positive reception.
- Brother character is well received (weight 0.22): The brother is praised as the most normal and appealing character, with his route presenting a handsome and likable version of him. This character seems to resonate positively with players.
- Voice acting and story design praised (weight 0.15): Voice acting and story design are explicitly commended, indicating high production quality. This technical aspect adds to the overall enjoyment of the game.
- Multiple perspectives appreciated (weight 0.15): Players enjoy experiencing the same story from different characters' perspectives, finding this narrative device well-executed and engaging. This feature adds depth to the overall experience.

Common complaints:
- Academy arc unsatisfactory (weight 0.55): The academy arc (Arisu Gakuen) is frequently criticized for being boring, out of character, or poorly paced. Some specific routes, like the magician's and Alice's, are particularly unpleasant or lacking depth.
- Magician route is painful (weight 0.54): Multiple reviewers found the magician's route emotionally painful, with unrequited love and the character rejecting the protagonist. The academy arc adds further distress, and the ending feels plain or formulaic.
- CG reuse and quality issues (weight 0.48): Art assets are heavily reused, causing immersion breaks, and some CGs have quality problems such as distortion or overly sharp chins. The art style change is also inconsistent between new and old versions.
- Repeated content across routes (weight 0.48): Several clusters highlight excessive repetition, including the brother and God routes sharing the same story, common route padding, and frequent retelling from different perspectives. This makes the experience tedious and requires fast-forwarding.
- Emotionally painful unrequited love themes (weight 0.48): Many routes, including God, Wolf, and Daikichi, involve painful unrequited love or one-sided feelings. This makes the game emotionally taxing, with some reviewers finding it hard to continue.
- After stories are too short (weight 0.37): Many reviewers complain that after stories for male leads are very brief, often only 30 minutes or less, and lack substance. This leaves fans wanting more content for their favorite characters.
- Character abnormalities and off-putting themes (weight 0.3): The protagonist and male characters are described as abnormal and crazy, with the sibling incest theme not to everyone's taste. Some routes include discomforting content that ruins a character's appeal.
- Daisen route frustrating (weight 0.26): The Daisen route forces the player to play a male supporting character, ruining the appeal of certain characters and feeling like a doormat story without romantic development. This is seen as demeaning and off-putting.
- Some routes are boring (weight 0.24): Certain routes, like Cinderella's and Red's, are described as watered down, boring, or force-skip worthy. The latter parts of the game and academy sections also induce boredom.
- Self-insert broken by plot details (weight 0.24): The self-insert experience is broken when the protagonist is revealed to have a birthday, and the story tries to appeal to both self-insert and character-focused audiences, feeling deceptive. The protagonist's actions and thinking are also seen as unnatural.
- Certain characters unromanceable (weight 0.24): Brother and God characters cannot be romanced, despite being major figures. Daikichi gets a full story line but no happy ending, and some favorite couples do not end together, causing disappointment.
- Content volume excessive and expensive (weight 0.23): The game has an excessively large content volume, but some find it too costly for what is offered, especially with the perceived lack of quality in certain areas. This leads to a feeling of it being a waste of money.
- Bugs causing black screen (weight 0.21): Several technical bugs involve fullscreen settings causing a black screen that requires a computer restart. Switching to fs2 mode also leaves a persistent black border, and pressing the Windows key can trigger the same issue.
- Misleading wedding CG promotion (weight 0.2): The opening shows a wedding picture of Daikichi and the protagonist, but it turns out to be a fantasy. This misleading promotion is also present in other routes, leading to unmet expectations.
- Reused music and boring side stories (weight 0.19): Music is reused, and many side stories are plain, unexciting, or mediocre. This reduces the overall freshness and enjoyment of the fan disc content.
- Combat and gameplay tedious (weight 0.18): Combat feels tedious, and the common route has too much repeated content that requires fast-forwarding. The academy route is seen as a dating simulation with no real additional interest.
- Achievement and route bugs (weight 0.17): A bug in the family route prevents another ending, blocking full achievement collection. The achievement system still has issues, frustrating completionists.
- Oogami route awkward elements (weight 0.16): Oogami's route is painful to watch and forces a threesome, which may be uncomfortable for some players. It also involves unrequited love and a lack of romantic development.
- Translation quality is poor (weight 0.16): The translation is criticized for being awkward or incorrect, reducing overall enjoyment and immersion. This issue is noted as a notable flaw in the game's localization.

Gameplay feedback:
- Visual novel with romance routes (weight 0.75): Players consistently describe the game as an otome visual novel focused on romance, featuring multiple character routes and branching storylines. This core genre identification appears across several clusters.
- Multiple character routes available (weight 0.49): The game offers several distinct character routes, each providing unique interactions and storylines. These routes are a central feature highlighted by many players.
- Fan disc with after-stories (weight 0.43): The game is a fan disc that includes after-stories for previous good endings, along with new routes. These after-stories typically last around 30 minutes each and complete prior storylines.
- Academy routes and side stories (weight 0.37): The school portion features character-specific routes, including an Alice route that involves a dating sim minigame to maximize affection before a cultural festival. It also includes endings for four students and three teachers.
- Includes brother and Daikichi routes (weight 0.36): The game features routes for the brother and Daikichi, which are often friendship or post-story routes. These add depth to secondary characters.
- Alternate universe school setting (weight 0.28): A significant portion of content is set in an alternate school universe where the heroine is a student and other characters are teachers or students. This AU includes the entire cast and is a major content segment.
- Route length varies significantly (weight 0.26): Content length differs across routes, with some after-stories lasting about an hour and a half, while the wolf and brother routes take roughly five hours each. This variety affects player expectations.
- Multiple perspectives and viewpoints (weight 0.26): Stories are told from various perspectives, including male protagonist, third-party, dream-world, and real-world viewpoints. This provides narrative variety across the game.
- Chapter selection from start screen (weight 0.25): Players can freely select chapters or routes from the start screen, allowing non-linear progression. This structure is noted as simple and accessible.
- Choices affect story direction (weight 0.14): The game includes branching choices that lead to different endings, with difficulty varying between chapters. This interactive element is a key gameplay feature.
- Contains school Alice route (weight 0.14): The game includes a school Alice route, which is a dating simulation where the goal is to maximize affection before the cultural festival. This is a unique gameplay mechanic.
- Includes hunter and god sections (weight 0.13): Some chapters focus on hunter and god (great god) characters, adding to the fan disc's variety. These sections are part of the main content.
- Repeated common content in routes (weight 0.08): Some players note that character routes include repeated common content, which may reduce replay value. This is a minor criticism.
- Includes bad ends with magician (weight 0.08): Bad endings feature a magician character, adding an extra layer to the story's consequences. This is a specific detail appreciated by some players.
- Protagonist name changeable (weight 0.08): Players are allowed to change the protagonist's name, offering a degree of personalization. This feature is mentioned as a positive.
- Dream and real world perspectives (weight 0.08): The story includes both dream-world and real-world perspectives, enriching the narrative. This dual perspective is noted as an interesting element.
- Multiple interwoven relationships (weight 0.08): The story features multiple interwoven character relationships, making the narrative more complex. This is highlighted as a positive aspect.
- Academy side story perspectives (weight 0.08): The academy side story is split into student and teacher perspectives, offering different views of the same events. This provides variety in the gameplay experience.
- Divided into five parts (weight 0.07): The game is structured into five parts, each containing different stories and routes. This organization is noted as clear.
- Mirror country and real-world lines (weight 0.07): The story is divided into mirror country afterstory, academy line, and real-world god line, providing a clear narrative split. This structure helps players navigate the content.

Performance notes:
- Display mode issues prevalent (weight 0.22): Multiple display-related issues were reported, including black screens from fullscreen, black borders in fs2 mode, and black screens triggered by the Windows key. These disruptions severely impact the visual experience.
- Family route progression bug (weight 0.1): A bug in the family route prevents players from accessing another ending, which blocks completion of that storyline. This is likely a high-priority issue for narrative-driven games.

Recommendations:
- Must-have for series fans (weight 0.62): Multiple reviews strongly recommend this fan disc as an essential purchase for fans who have completed the main Taisho x Alice series, particularly for experiencing the additional after-stories and epilogue content. It is described as a must-have that provides a satisfying conclusion to the overarching narrative.
- Play main series first (weight 0.44): Reviewers consistently advise that players should finish the original four-part main series and its epilogue before playing this fan disc. Without that prior experience, the game fails to work as a standalone product and spoils major plot points of the main story.
- Academy route controversial (weight 0.26): The academy school route receives mixed or negative feedback, with some reviewers advising against playing it entirely due to its mindless and fluff-heavy nature, while a few others recommend it as enjoyable. Overall, most warn it is the weakest portion of the fan disc.
- Wizard route highly praised (weight 0.23): Several reviews highlight the Wizard's after story as a standout component, calling it entirely worth the purchase price and a key reason for fans of this character to buy the fan disc. The wizard’s route is noted as dramatically better than the academy content.
- Recommended for otome gamers (weight 0.2): The game is generally positively recommended for fans of otome and visual novel genres, offering a mix of sweet and bittersweet content. It is seen as a pleasant return to beloved characters even if it lacks groundbreaking innovations.
- Various route recommendations (weight 0.18): Some reviewers specifically direct their purchases to fans of particular game lines, such as the god route or the brothers. These niche causations indicate that certain routes hold more appeal than others, so players should choose based on their preferred characters.
- Route-based worth (weight 0.18): The fan disc's worth varies depending on the player's favored routes, with some seeing it as essential for route fans while others note that certain paths are not worth the purchase. This underscores that the value is character-centric.
- Mandatory for happy ending (weight 0.16): One reviewer underscores that the fan disc is a must-bring for completing the main story and achieving the full happy ending, comparing it to a final piece of the narrative puzzle. This statement highly implies that the game is not only optional for completionists.
- Not for self-insert players (weight 0.16): A subset of reviewers warns that this fan disc lacks the immersive, self-insert quality typical of some otome experiences, and that it is not suitable for players who want virtual dating or a personal insertion into the story. This is a recommendation to approach it as a narrative experience instead.
- Non-standalone experience (weight 0.15): The game is explicitly not a standalone title and requires deep knowledge of the main series for proper enjoyment. Without previous context, the plot hooks and character arcs fail to resonate, making it an unnecessary purchase for newcomers.
- Worth during sales (weight 0.14): Several reviewers suggest waiting for a discount before buying the fan disc, as the content is moderate and saying that buying it at a historical low price makes the purchase rewarding. This aligns with the view that it is not essential at full price.
- Mixed on necessity (weight 0.14): Even though some call it an essential part of the series, others see it as optional, saying it is an okay skip unless the story is cherished. This overlap shows that the purchase value is subjective and tied to personal attachment to the franchise.
- Enjoy as audio novel (weight 0.13): Some reviewers recommend playing the game with an omniscient, story-oriented perspective, similar to listening to an audio novel or watching a movie with auto-play. This approach simplifies the experience, letting the plot shine over interactive elements.
- Positive conclusion overall (weight 0.13): A few reviews describe the game as a great read and a nice conclusion that leaves a positive impression, supporting the idea that it acts as a satisfying capstone for the series. This perspective reinforces the notion that it is a worthy addition for those committed to the story.
- Content length concerns (weight 0.13): A review remarks that the game does not contain groundbreaking content and that the story segments are short, even suggesting they could be streamed rather than played. This raises questions about the amount of value the game provides per dollar.
- Not for brother romance (weight 0.08): Players who are specifically interested in the brother or Oogami romance path are warned that this game does not deliver for that route. The content for those characters is either absent or unfulfilling, so those fans should avoid it.
- Spoiler-free experience advised (weight 0.07): A reviewer encourages players to experience the story without external spoilers to maximize enjoyment, recommending that they read the game themselves rather than relying on streaming content. This is particularly relevant for those who value the narrative twists.
- Watch after stories online (weight 0.07): One review suggests that the after stories are short enough to be watched on streaming platforms rather than purchasing the game, implying that the value for money is low for these segments. This indicates that the content is brief and potentially skippable.
- Academy route minority recommended (weight 0.07): In contrast to the warnings, one review highly recommends the Academy Alice route, highlighting its appeal to fans of that specific content. This demonstrates that personal preference heavily influences how this route is received.
- Strong purchase intent (weight 0.06): One reviewer explicitly states they plan to buy the game, indicating a strong overall endorsement based on the series' quality and the appealing content. This serves as a solid vote of confidence for potential buyers.

Other player notes:
- Fan disc completing the story (weight 0.62): Multiple reviews describe the game as a fan disc that provides a proper conclusion to the main story and expands the series' narrative. It is considered supplementary but essential for closure.
- Large content volume (weight 0.38): Reviewers note the game has a substantial amount of content, with around 30 hours of playtime for full completion, and includes multiple routes and additional chapters.
- Includes various extra routes (weight 0.38): The fan disc adds after-stories, new routes for characters like the hunter and big brother, a school AU, and an Alice chapter, enriching the original game's world.
- School AU with mixed reception (weight 0.38): The school AU, 'Arisu Academy', is a parallel world comedy with chibi art and CGs, but some reviewers note stereotypical portrayals and a different scenario writer, dividing opinions.
- Spoilers and narrative closure (weight 0.32): The game contains spoilers for the main series, revealing character identities and relationship endings, and is recommended to be played after the original four-part series.
- Wizard's after-story highlight (weight 0.22): The Wizard route and its conclusion are seen as a major draw, with some reviewers specifically purchasing the game for this content, though others feel it dominates the narrative.
- CG reuse and asset recycling (weight 0.21): Several reviewers point out that the game reuses CGs and art assets from previous works, which may lower visual quality despite the large number of images.
- Non-romantic perspectives included (weight 0.21): Additional routes offer perspectives from family and friend angles, highlighting familial love and secondary character viewpoints, which is rare in otome games.
- Requests for more content (weight 0.19): Reviewers express a desire for more works from the scenario writer and more content featuring characters like Alice, indicating strong appreciation.
- Technical and platform notes (weight 0.18): The game is available on Steam, may have achievements issues from previous games, and has community translation support.
- Character development and dynamics (weight 0.15): Arisu's personality is shaped by family background, and the hunter is revealed as a brother figure, adding depth to relationships.
- Reception of specific plot elements (weight 0.13): Elements like the threesome setting and negative stereotyping of multiple personality disorder receive criticism for being unrealistic or insensitive.
- Translation issues present (weight 0.09): The English translation has awkward or incorrect wording, which can detract from the experience for non-Japanese speakers.
- Comparison to original game (weight 0.08): Some reviewers compare it to the first game, noting it is not as good, while others see it as a fitting finale, indicating mixed reception.

Emotions:
- Disappointment (weight 0.1): The fan disc's school AU is rushed, stereotyped, and plagued by out-of-character writing, detracting from the experience. Key routes, especially Daisen's, undermine the appeal of beloved characters, and after stories are too short and lack substance. The absence of romance options for favorite characters and missing sequels compound the sense of letdown.
- Frustration (weight 0.08): The game's attempt to cater to both self-insert and character-focused fans feels deceptive, and the brother and Ookami routes are repetitive. Technical issues like black screens and a bug blocking an ending, alongside distorted CGs and misleading promotional content, add to the irritation. The Daisen route's doormat-like player experience and emotionally distressing endings further stoke frustration.
- Appreciation (weight 0.06): The fan disc offers warm, peaceful after stories for the core male leads, with the brother and magician routes being especially well-written. The beautiful artwork, expressive voice acting, and new details enhance character depth, while the god route highlights meaningful friendships. The added content enriches the world and characters from the main series, drawing respect and enjoyment.
- Love (weight 0.06): Players express deep love for the series, its characters, and the writing by Fujifumi, with the Cinderella route being a standout favorite. Additional stories for each character and the completion of the real Yurika's story through FD routes are cherished. Strong emotional bonds with characters like the magician, Alice, and 小红帽 fuel this affection.
- Sadness (weight 0.06): Routes like Wolf's and Daikichi's are heartbreaking due to unfulfilled love and protagonist misuse, causing tears. The magician's route remains emotionally painful, with the cat girl and Alice evoking sympathy. One-sided loves, tragic backgrounds, and the reluctance to say goodbye amplify the sorrow.
- Affection (weight 0.06): Players feel strong affection for well-written characters like the brother, magician, and Alice, who is adored for her tsundere personality and sharp wit. The brother's maturity and warmth, along with Little Red Riding Hood's natural cuteness, draw fondness. The god's personality becomes endearing, and characters in the mirror country are loved.
- Joy (weight 0.05): The female protagonist's cuteness and delightful routes like Little Red Riding Hood's bring laughter and tears of joy. Sweet after stories, happy endings, and the magic user's route resolution are joyful highlights. The academy Alice part, hilarious interactions, and the Kaguya proposal at the lake add to the happiness.
- Admiration (weight 0.05): The game is praised as a perfect work, with Oogami admired for his emotional intelligence and kindness. The scenario writer's skill and the quality of Da Shen and brother routes earn high praise. The heroine's beauty and intelligence, plus caring character portrayals like the psychiatrist, inspire admiration.
- Happiness (weight 0.05): Seeing Yurika's icons and everyone getting happy endings brings joy, especially the Wizard's long-awaited happy ending. The sweet afterstories and cute FD characters, including hidden brother-sister dynamics, contribute to overall happiness. The true main couple's happy ending fulfills dreams.
- Satisfaction (weight 0.04): The fandom's afterstories are well done, with the Wizard's after story providing a supremely satisfying conclusion. The fan disc completes the story, offering large content and proper resolutions for characters like Woolfe and Ryoushi. Alice's tsundere defeat and perfect sweet endings make the content fulfilling.
- Enjoyment (weight 0.04): The sweet after-story content following main endings is highly enjoyable, alongside the fun and well-liked series story. The added context in the open ending and the hilarious afterstories, combined with the cute school chapter and chibi designs, provide entertainment. The fandisc's romance and funny academy moments are also a source of enjoyment.
- Amusement (weight 0.04): Alice's verbal sparring and humorous antics, including a kiss, are funny, as are the academy Alice confession and character reveal. Kaguya's jealous behavior and Woolfie's imagination about Alice provide laughs. Cinderella's feminine energy and Little Red Riding Hood's hidden dirty thoughts add to the amusement.
- Discomfort (weight 0.02): The sibling incest angle is unappealing, and inconsistent sibling teasing feels confusing. The wizard route is excessive, and some content, not present before, is extremely discomforting, making players uneasy.
- Heartbreak (weight 0.02): The wizard's route depicts his suffering in unrequited love, while the protagonist's selfless help despite her own unrequited love is devastating. The magician's route replicates this pain, and the god's tearful lines are touching, leading to heartbreak.
- Boredom (weight 0.02): The academy sections and combat are tedious, and playing the same story four times across brother and god routes becomes repetitive. Cinderella's route feels watered down and boring, and replaying the main story multiple times drains interest.
- Pain (weight 0.02): The magician school chapter and brother chapter as friendship routes are painful, as is the god route emotionally. Oogami's route centers on unrequited love, and the magic user's school route involves three one-sided loves, all causing pain.
- Disgust (weight 0.02): The self-insert experience is broken by revealing the protagonist's birthday, and Alistair's multiple personality portrayal is off-putting. The wizard's academy route is considered disgusting, eliciting strong disgust.
- Gratitude (weight 0.02): Players are grateful for the opportunity to play the game and fan disc, which provided encouragement and rescue for a yyz patient. The translation group's work is also appreciated, making the experience accessible.
- Excitement (weight 0.02): Seeing the continuation of the '帽帽' route at the start and compelling hunter and big brother routes drove excitement. Little Red Riding Hood's unexpectedly wild nature and the fan disc's release, after a long wait, with funny after stories, heighten the excitement.
- Exhaustion (weight 0.01): The large content volume made the player feel faint, and the repetitive content left the reviewer drained, leading to exhaustion.}