Info about Rewrite Harvest festa!:

Official game description:
What is Rewrite HF?
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The stories that weren't told in Rewrite's main storyline are right here!
Our hero, Tennouji Kotarou, has been pulled into a destiny that revolves around the stars. But that wasn't the only destiny that he rewrote. What awaits after he made his choice is the existence of countless potential realities. And amongst those, there is even a future that's as lively as a festival.
Kazamatsuri, the eco city, is the stage for numerous stories where the spotlight shines on each heroine. Some of the heroines' stories take place after the original story, and others are completely different potential stories. From romance to slapstick comedy, there's a plethora of new stories for Kotori, Chihaya, Akane, Sizuru, Lucia, and Kagari.
The name 'Harvest Festival' suits this collection of celebratory spin-off stories that cover a wide variety of genres, and they were all crafted by the entire staff of the original game. Honeymoon-esque days with the heroines, the loss of enjoyable normal life, mysteries that went unsolvedーthese are all things you can greatly enjoy in the world of Rewrite.
ーLet's share the joy of this harvest together.
Features
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*   6 unlockable routes
*   First person dungeon crawler, "Rewrite Quest", unlocked after finishing all routes
*   Multiple choices to reach various endings
*   Unlockable CG viewer
*   Unlockable Music playback
*   Instantly swap between English and Japanese display languages

Release date: Jul 14, 2025

Categories: Visual Novel, After-story Content, Dungeon Crawler, Turn-based Combat, Romantic Comedy, Multiple Routes, Mini-game Collection


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 10.5h
  - Session length: N/A
  - Endgame: 10.0h
  - Reasoning: The first two quotes indicate each of the six main routes (Kotori, Chihaya, Lucia, Shizuru, Akane, Kagari) takes 1–2 hours, so the total story completion is approximately 6 × 1.75 = 10.5 hours. The third quote gives a ~10 hour playtime for Rewrite Quest, an endgame mode, supporting the endgame metric. The fourth quote mentions grinding for full collection but provides no total time, so game completion cannot be determined. No consistent evidence supports a typical session length.
- Time-to-fun:
  - Summary: The game is enjoyable from the start, though early grinding and maze navigation add friction; optional mini-game content can be skipped without hindering the main experience.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: required repetitive grinding; maze navigation requiring step-by-step walking
  - Unlock drivers: N/A
  - Conditions: tolerance for repetitive grinding; willingness to skip the mini-game; interest in completing bestiary/crafting book
- Player Archetypes:
  - Rewrite Devotee (buy)
    - Motivation: To enjoy more content with beloved Rewrite characters and see their stories continue.
    - Playstyle: Reads all routes, appreciates character-driven slice-of-life and mini-games, and values the fandisc as a direct extension of the original.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Rewrite
  - Kotori Route Enthusiast (buy)
    - Motivation: To experience Kotori's direct continuation and emotional resolution.
    - Playstyle: Focuses on Kotori's route, appreciates the romantic comedy and emotional beats, and may replay the route multiple times.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: bird lover; bird tormentor
    - Reference games: Rewrite
  - Casual Comedy Seeker (buy)
    - Motivation: To enjoy lighthearted romantic comedy and fun mini-game diversions.
    - Playstyle: Skips or tolerates weaker routes, focuses on comedic interactions and the DRPG-style mini-game, and values entertainment over plot depth.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Rewrite


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Kotori's route is essential (weight 0.97): Multiple reviewers highlight Kotori's after-story as the standout content, calling it sweet, wholesome, and a direct continuation that resolves the original cliffhanger. It is described as worth buying the game for and even essential.
- After-stories provide satisfying endings (weight 0.81): Reviewers consistently praise the fandisc for giving each club member a good, emotionally fulfilling ending that fills gaps left by the main game. The after-stories are seen as a cheerful and sweet epilogue to the original's turmoil.
- Rewrite Quest is fun (weight 0.79): The dungeon-crawler minigame is frequently mentioned as a surprisingly solid and entertaining JRPG with strategic combat, customization, and party banter. It is described as bigger than expected and a fun addition to the fandisc.
- Other routes are enjoyable (weight 0.76): Beyond Kotori, reviewers found the other character routes, including Chihaya, Akane, Lucia, and Kagari, to be fun and surprisingly enjoyable. These routes offer new developments, lighthearted moments, and emotional depth.
- Great epilogue for fans (weight 0.66): The fandisc is widely seen as an excellent sequel and after-story that allows more time with beloved characters and resolves unfinished stories. It is considered a worthy addition and must-play for fans of the original.
- Kagari route is emotional (weight 0.39): Kagari's route is highlighted for revealing her in a new way, with a nostalgic feel, quirky humor, and an emotionally moving ending. It provides a fun way for her to have an actual personality.
- High-quality music and voice (weight 0.34): The music, voice acting, and sound effects are praised as immersive and at the highest level, with the boss battle and ending themes creating a moving experience. The voice acting for Kotarou in the HF route fits the time-skip setting.
- Atmosphere is cheerful (weight 0.26): The fandisc's atmosphere is described as more cheerful and sweet compared to the main game, working well as a romantic comedy and providing a lighter tone for the after-stories.
- Overall excellent reception (weight 0.26): The game is praised as excellent and a worthy addition from the studio, with reviewers satisfied with their purchase after finishing the routes.
- Shizuru route has cool moments (weight 0.18): The Shizuru route features a cool and powerful version of the protagonist and includes a touching moment where she finally gets to eat the grilled saury cooked by Kotarou, reuniting with him in the main world.
- Kakeru content is good (weight 0.18): The Kakeru part is especially praised for its new emotional content, making it a highlight of the fandisc for some reviewers.
- Character interactions are special (weight 0.18): The interaction between the two main characters in the after-stories is described as special, and the characters interact well in the dungeon crawler as a continuation of the story.
- Excellent visuals and art (weight 0.12): The drawing, sprites, CGs, and backgrounds are noted as making the reading experience at least twice as pleasant, contributing to the overall positive reception of the fandisc.
- Guardian trainees have content (weight 0.1): There is a lot of story content about the guardian trainees, which is appreciated by reviewers as an addition to the fandisc.
- Lucia route has new character (weight 0.1): Lucia's route introduces a new character with good development and an internal conflict, making it a notable part of the fandisc.
- Must-play for bird fans (weight 0.1): The fandisc is specifically recommended as a must-play for fans of the bird character, highlighting its appeal to dedicated followers of certain characters.
- Dungeon reveals character lore (weight 0.09): Completing the dungeon rewards players with a small and cute revelation about the characters Gil and Pani, adding depth to the experience.

Common complaints:
- Shizuru route disappointing (weight 0.68): Several reviewers found the Shizuru route to be the weakest, with a boring dream sequence, a joke that ran out of steam, and a hard-to-reach true ending. The route was described as 98% a useless dog dream.
- Lucia route underdeveloped (weight 0.66): The Lucia route was criticized for being rushed, confusing, and featuring a forced clone story with love triangle drama. Reviewers felt the potential drama was overlooked and the happy ending felt forced.
- Minigames unpleasant (weight 0.47): The dungeon-crawling minigame and Rewrite Quest were criticized for being unpleasant, repetitive, and requiring grinding. Some reviewers also reported crashes in the dungeon minigame.
- Story structure confusing (weight 0.41): The narrative structure was found confusing, with messy storylines, unclear worldlines, and a story lock forcing specific route order. This made the game hard to follow.
- Akane route inconsistent (weight 0.34): Reviewers noted that Akane's route felt like an if story unrelated to the original, with her character portrayed as a nepobaby rather than ambitious and cunning. The wealth and power no longer felt fitting.
- Lack of Chinese localization (weight 0.3): Multiple reviewers noted the absence of an official Chinese localization, requiring English proficiency and making the game less accessible. This is a significant barrier for Chinese-speaking players.
- Routes too silly (weight 0.28): Some routes were described as too silly and divorced from the expected world of Rewrite, feeling like a bizarre parody. This made it hard for reviewers to stay engaged.
- Game length and content (weight 0.26): The game is short, with single-route playthroughs being brief and much content hidden behind later routes. Original story content cut due to length is missing.
- Collection tedious (weight 0.25): Completing the bestiary, crafting book, and full collection is tedious due to random item drops and repeated material grinding, making it torturous for completionists.
- Technical issues (weight 0.25): The Steam version has censorship, the fan translation does not unlock achievements, and the boss battle music stops abruptly. These technical issues detract from the experience.
- Lack of Russian translation (weight 0.2): Reviewers noted the absence of a Russian translation, which limited accessibility for Russian-speaking players. They hoped for a future release.
- Chihaya route forced romance (weight 0.2): The Chihaya route was criticized for a forced romantic line with Kotaro and a slice-of-life after-story with limited romantic moments, which was disappointing.
- Requires prior knowledge (weight 0.11): The game requires knowledge of the previous title with no story recap, making it difficult for newcomers to understand the world and characters.
- Kotori route sad scene (weight 0.1): The Kakeru route ending includes a sad scene involving Kotori, which was noted as a memorable moment.
- Kagari route lacks aftermath (weight 0.1): The Kagari route does not show the aftermath of the development, leaving the story feeling incomplete.
- Quest minigame missing character (weight 0.09): The 'Quest' minigame does not include a specific character in the dungeon, which was a point of criticism.
- Optional bosses tiresome (weight 0.09): Some optional boss fights are tiresome due to high HP, making them a chore rather than a challenge.
- No suitable patch available (weight 0.09): There is no suitable patch available for the game, which may affect modding or fixing issues.
- Class representative route poorly written (weight 0.09): The class representative route was described as poorly written, indicating a lack of quality in that storyline.
- Results hit or miss (weight 0.09): The results of resolving issues in the game are hit or miss, meaning some outcomes are satisfying while others are not.

Gameplay feedback:
- Includes dungeon-crawling mini-game (weight 0.87): The game includes a dungeon-crawling mini-game with turn-based combat and team-based skills. This mini-game is a significant feature, often referred to as Rewrite Quest.
- Character route supplements (weight 0.44): The game features multiple heroine routes that continue their stories from the main game, providing supplements to each character's route. This is a key content offering.
- Rewrite Quest mini-game (weight 0.44): The mini-game is called Rewrite Quest, a DRPG segment with standard RPG elements such as party selection, leveling, and skills. It is a notable part of the experience.
- Fan disc for Rewrite (weight 0.38): The game is a fan disc and after-story for the visual novel Rewrite+, serving as a fandisc sequel to the main game. This is a core identity of the product.
- After-story and mini-game (weight 0.3): The game includes an after-story and a mini-game that connects to the main story. This structure is highlighted by multiple reviews.
- Unlockable JRPG dungeon (weight 0.13): A dungeon crawler turn-based JRPG is unlocked when you finish every route. This provides end-game content for players.
- Six stories and minigame (weight 0.13): The fandisc includes 6 stories about each character and a minigame. This confirms the content structure.
- Similar to Little Busters minigame (weight 0.12): The dungeon crawler minigame looks exactly the same as the minigame from Saya's route in Little Busters. This comparison may appeal to fans of that game.
- Heroine stories on branches (weight 0.12): The stories of the heroines take place on different branches/worlds, except for Kotori and Chihaya's stories which directly continue their routes from Rewrite. This narrative structure is unique.
- Kotori route direct sequel (weight 0.12): Only the Kotori route is a direct sequel to the original game's story, while others are alternate branches. This is a key narrative distinction.
- Six short routes (weight 0.12): The game has 6 short routes, which may affect pacing and depth.
- Deeper DRPG mechanics (weight 0.12): The DRPG segment has deeper mechanics and is slightly harder than in a previous game, offering more challenge to players.
- Personality change story (weight 0.11): The game features a story about a character's personality change. This is a specific narrative element.
- Romantic comedy tone (weight 0.11): The game is described as a romantic comedy, indicating a lighter tone compared to the original game.
- After story changes settings (weight 0.11): The after story changes many settings, indicating a shift from the original game's world. This could be a point of interest or concern for fans.
- No traps or corridors (weight 0.11): The DRPG segment does not include switch puzzles, floor traps, or one-way corridors, simplifying exploration.
- Randomized item drops (weight 0.11): Item drops in the DRPG segment are entirely randomized, which may affect grinding and strategy.
- Yoshino's shield mechanic (weight 0.1): Yoshino's shield blocks one attack, after which Yoshino dies. This is a specific gameplay detail in the story.

Performance notes:
- Dungeon minigame crashes (weight 0.13): The dungeon minigame is prone to crashing, causing the game to close unexpectedly. This is a critical stability issue that interrupts the player experience and needs immediate attention.
- Fullscreen battle screen blackout (weight 0.12): Players report that part of the screen turns black during battles when playing in fullscreen mode, which disrupts gameplay visibility. This issue appears to be specific to fullscreen settings and may require a display or rendering fix.

Recommendations:
- Recommended for Rewrite fans (weight 0.81): Multiple clusters indicate that the fandisc is strongly recommended for players who enjoyed the original Rewrite, especially those who liked the common route and character interactions. It is seen as a way to get more fun with beloved characters.
- Kotori after story highlights (weight 0.3): Several clusters specifically praise the Kotori after story, calling it worth the purchase and a major selling point. This suggests that Kotori's route is a standout feature for fans.
- Play original first (weight 0.28): Some feedback advises playing the original Rewrite before this fandisc to fully appreciate the content, as it assumes familiarity with the main game. This is a common recommendation for newcomers.
- Bird character appeal (weight 0.11): One cluster specifically recommends the game for fans of the bird character, indicating that this character has a dedicated following and is a draw for certain players.
- Not for humor dislikers (weight 0.11): One cluster warns that the fandisc is not recommended for those who disliked the humorous parts of Rewrite and preferred darker drama, indicating a tonal shift towards comedy.
- Graft Project patch needed (weight 0.1): A single cluster mentions that players should use the Graft Project patch, likely for translation or technical improvements. This is a practical tip for those considering the game.
- Rewrite Quest for JRPG fans (weight 0.1): The Rewrite Quest mini-game is recommended for JRPG enthusiasts but skippable for others, suggesting it is a niche feature within the fandisc.

Other player notes:
- Fandisc sequel to Rewrite (weight 0.58): The game is a fandisc and after-story to Rewrite, continuing original character routes. It is recommended to play right after the main game and requires knowledge of the previous title.
- DRPG minigame comparisons (weight 0.52): The dungeon-crawler minigame is compared to Little Busters, Rance 6, and previous games by the same developer, but not Wizardry. It is considered the main content of the game.
- Rewrite Quest content (weight 0.47): Rewrite Quest is an alternate-universe retelling of the Moon route, parodying Dragon Quest, with crafting from Atelier Iris, familiars like Final Fantasy summons, and manual stat growth. It is about 10 hours long.
- Lack of official localization (weight 0.44): The game lacks official Chinese and Russian translations, forcing some players to use translation software or read in Japanese. This is a significant barrier for non-English speakers.
- Short after-stories (weight 0.36): Each heroine's route is short, typically 1-2 hours, with the main stories totaling about 20 hours. The after-stories are finishable in a couple of hours at most.
- Achievement unlock methods (weight 0.25): Achievements can be unlocked via a translation patch or by copying a code to the root directory, but the fan translation does not unlock them. This is a technical quirk for players.
- High-quality presentation (weight 0.2): The music is at the highest level, and the drawing, sprites, CGs, and backgrounds make reading at least twice as pleasant. This enhances the overall experience.
- Route order locked (weight 0.2): The game has a story lock forcing a specific route order: Kotori, Chihaya, Lucia, then Shizuru, Akane, Kagari, and finally Rewrite Quest. This structure guides the narrative.
- Censorship and patches (weight 0.2): The Steam version of the heroine route is censored, but a patch is available on the official website. The Graft Project patch fixes translation and restores content.
- Comparisons to other games (weight 0.17): The game is compared to Muv-Luv for emotional impact, Little Busters for the minigame, and XB2 for a monster design. These comparisons highlight its strengths and influences.
- Akane route is if story (weight 0.17): The Akane route is an if story unrelated to the original, and the after story changes many settings. This may surprise players expecting direct continuity.
- Game is old and from Key (weight 0.16): The game is from studio Key and is considered old. It is a fandisc that may appeal to fans of the developer's previous works.
- Ryuukishi07's Lucia route (weight 0.11): Lucia's route was written by Ryuukishi07, with scenes reminiscent of Higurashi and Umineko. This adds a distinct horror flavor to the route.
- Steam language support (weight 0.1): On Steam, the game only supports Japanese and English, possibly only English. This limits accessibility for other language speakers.
- More fun than Rewrite (weight 0.1): One review states the game is more fun than Rewrite with the same characters, suggesting it improves on the original's gameplay or pacing.
- Korean patch distribution (weight 0.09): A Korean patch for the game is being distributed, indicating community support for localization. This helps Korean-speaking players access the content.
- Support purchase motivation (weight 0.08): One reviewer bought the game to support the developer of their favorite visual novel. This shows the game's value as a fan purchase.

Emotions:
- Disappointment (weight 0.17): Players were let down by routes that stray from the original Rewrite's tone, particularly Shizuru's dog-dream filler and Lucia's rushed, melodramatic clone story. The lack of Lucia CGs, forced route order, and abrupt boss music further diminished the experience.
- Satisfaction (weight 0.16): The fandisc delivers sweet epilogues and resolves lingering regrets, especially for Kotori, Shizuru, and Kagari. Players felt the after-stories filled emotional gaps and provided satisfying conclusions, making the purchase worthwhile.
- Frustration (weight 0.14): Technical issues like crashes, black screens, and missing achievements, combined with the lack of a suitable patch or Chinese localization, frustrated players. Tedious grinding in Rewrite Quest and the confusing story lock also contributed to the annoyance.
- Happiness (weight 0.07): The Kotori route, starting with a marriage, was especially sweet and worth the purchase. Players were happy that every character received a happy ending and finally got to play the game after years.
- Enjoyment (weight 0.06): The fandisc successfully recreates Rewrite's atmosphere, with the Chihaya route and short heroine stories being highlights. The lighthearted after-stories and the Rewrite Quest minigame added to the fun.
- Sadness (weight 0.06): Emotional moments, such as Kotori's painful realization in Kakeru's route and the endings of Kagari and Lucia's routes, brought players to tears. The story's poignant scenes left a lasting sad impression.
- Joy (weight 0.04): Every character receiving a good ending brought joy, and the Kotori continuation resolved the cliffhanger. Fans of the bird character found the game a must-play.
- Amusement (weight 0.03): Akane's portrayal as a dunderhead and Kagari's quirky personality provided comedic moments. The goofy visuals of Rewrite Quest also added to the amusement.
- Appreciation (weight 0.03): Players appreciated the after-story as the best part, giving each club member a satisfying ending. The game's effort to wrap up character arcs was well received.
- Surprise (weight 0.03): The sudden JRPG-style dungeon and the unexpected emotional weight of the fandisc surprised players. What was expected to be pure comedy turned out to be tear-jerking.
- Confusion (weight 0.03): The Lucia route's unclear story and introduction of a new character left players confused. The overall narrative structure was also seen as confusing and unclear.
- Nostalgia (weight 0.03): The Kagari route evoked nostalgia by resembling a route from another game. The fandisc felt like a letter to those who cried over the original Rewrite, rekindling fond memories.
- Affection (weight 0.03): Kagari's cuteness in this game and the love for the original characters fostered affection. Players felt a strong attachment to the cast.
- Disengagement (weight 0.01): One player checked out during most routes because the game felt like a bizarre parody of Rewrite, failing to engage them.
- Admiration (weight 0.01): The game was described as excellent, earning admiration for its quality.
- Disgust (weight 0.01): The dungeon-crawling mini-game was unpleasant to play, causing disgust.
- Dislike (weight 0.01): The Lucia route was strongly disliked, with players expressing hatred for it.
- Emotional (weight 0.01): The game can drive players to tears even in the very first route, showing its strong emotional impact.
- Warmth (weight 0.01): The ORS antics warmed the heart, providing a cozy and affectionate feeling.
- Hope (weight 0.01): Players hope for a translation to be released, indicating a desire for broader accessibility.}