Info about Touhou Genso Wanderer -FORESIGHT-:

Official game description:
**ABOUT THIS GAME**
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Gensokyo’s fate is in the hands of Reimu once again! Crawl through dungeons, battle battalions of enemies, and investigate enigmas alongside familiar Touhou heroines. FORESIGHT continues the Touhou Genso Wanderer series based on Team Shanghai Alice's doujin game "Touhou Project".
**The Story:**
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Shrine maiden Reimu finds herself in a strange corridor filled with foes. After suffering defeat in battle, she loses consciousness, then awakens inside the Hakurei Shrine with no memory of recent events.
With Marisa Kirisame's help, guide Reimu through dozens of dungeons to save Gensokyo from the torment of an unknown enemy. Rebuild the sacred shrine to its former glory while unveiling clues explaining its destruction. 
**Rebuild the Hakurei Shrine!**
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*   Enlist the help of 60 different Touhou characters, each with distinct spells and abilities, creating custom builds with right-hand weapons and left-hand armor items
*   Battle a brutal bestiary including fairies, vampires, and supernatural shapeshifters to earn materials and treasures to rebuild and outfit the Hakurei Shrine
*   Solve mysterious incidents in the Human Village to acquire stat-boosting “boards” that can raise Reimu’s stats
*   Grow after every enemy encounter, granting permanent stat boosts to Reimu throughout the journey
*   Collect donations and spend earned funds with the help of Suika Ibuki and the many fairies ready to help (in exchange for sake, of course), and enhance the Hakurei Shrine’s form and function
*   Return to the Shrine with each death. But not to worry, overcome setbacks without losing upgrades and newly obtained gear, and fast track completed levels to maintain momentum
**NEWLY REVAMPED ILLUSTRATIONS:**
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Feast your eyes on new looks, illustrations and more for nearly every character! Discover never-before-seen character designs and stills, refreshed familiar faces, and newly-drawn weapon and armor items!
Now then, time to explore those mysteries!

Release date: May 14, 2024

Categories: Roguelike, Dungeon Crawler, Character Progression, Deckbuilding, Japanese Mythology, Bullet Hell, Anime-themed, Turn-based Combat

Feature scans:
- MTX: score 85; verdict: Predatory Monetization; summary: The game has been criticized for its Day-1 DLC practices, where additional characters and content are sold separately on the release day. This practice is often seen as predatory and can significantly impact the user experience negatively.
- Wiki: score 50; verdict: Needs Improvement in Mechanics and Explanations; summary: The primary user complaints revolve around the game's complex mechanics, particularly the skill tree and crafting system, which are poorly explained and require external resources to understand fully. Additionally, there is a significant issue with insufficient explanations for character attributes and other game statistics, making it difficult for new players to enjoy the game.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence suggests that the community generally feels the game is overpriced at its current price point. Multiple reviews mention waiting for a sale or outright stating that the game is not worth a higher price, such as $40. This indicates that the perceived fair price is lower than the current base price of $24.49.
- Playtime Metrics:
  - Game completion: 43.5h
  - Story completion: 10.0h
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: The evidence provides direct insights into the playtime metrics. The first quote suggests that the main story can be completed in about 8-10 hours without grinding. The second quote indicates that the actual gameplay time is around 10 hours, with additional time spent on grinding. The third quote implies that a significant portion of the playtime is dedicated to grinding, which can be half of the entire playtime. The fourth quote mentions the early stages of the game, providing a context for session length.
- Time-to-fun:
  - Summary: The game is initially fun but becomes repetitive and less enjoyable after a few hours due to grinding and repetitive tasks.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: 3h 0m
  - Friction: Repetitive gameplay loops; Grinding mechanics; Boring enemy abilities; Limited item and monster pools; Tedious dungeon progression
  - Unlock drivers: N/A
  - Conditions: Initial gameplay experience; Linear progression tied to gameplay
- Player Archetypes:
  - Touhou Enthusiast (sale)
    - Motivation: Love for the Touhou series and its characters.
    - Playstyle: Enjoys games that feature Touhou characters and lore, often comparing new games to previous entries in the series.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: Touhou fan; Series fan
    - Reference games: TODR; Touhou Project
  - Newcomer Advocate (sale)
    - Motivation: Finding games that are suitable for beginners.
    - Playstyle: Prefers games that are easy to get into and not overly complex, often recommending based on accessibility.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: Newcomer; Beginner
    - Reference games: 不思議の幻想郷
  - Critical Evaluator (no buy)
    - Motivation: Identifying and pointing out flaws in games.
    - Playstyle: Analytical and critical, often focusing on what could be improved in a game.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: Critical player; Analytical player
    - Reference games: Genso Wanderer


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Improved graphics and art style (weight 0.33): The game features fully redone art and improved graphics. The art style is praised as great and beautiful.
- Accessible and enjoyable gameplay (weight 0.33): The gameplay is described as somewhat enjoyable and more forgiving. It is accessible for beginners and offers a decent challenge.
- Strong character design and story (weight 0.32): Players appreciate the character design, illustrations, and voice acting. The story is also well-received and considered ambitious and enjoyable.
- Quality of life improvements (weight 0.27): The game includes several quality of life changes such as level carryover, persistent levels after death, and instant boss retries.
- Character progression and strengthening (weight 0.23): The game features a character progression system and continuous character strengthening. There are various status upgrade trees and permanent character strengthening.
- Strategic and satisfying gameplay (weight 0.19): The game offers a satisfying gameplay loop with strategic boss fights and enemies with unique abilities.
- Clear and straightforward content (weight 0.17): The game offers clear objectives and easier understanding. The content is straightforward and easy to follow.
- Detailed world-building and settings (weight 0.15): Players appreciate the detailed world-building and new settings. The game offers a variety of dungeon environments and backgrounds.
- Potential for future updates (weight 0.13): Players hope for future updates and improvements. There is potential for additional updates and DLC.
- Enhanced exploration and dialogue (weight 0.12): The game features enhanced exploration dialogue and increased dialogue in dungeons. Partners communicate more in emergencies.
- Inclusion of characters from other games (weight 0.11): The game includes characters from other games, which adds to the appeal for fans of the series.
- Reduced death penalty (weight 0.1): The game features a reduced death penalty, making it more beginner-friendly and less stressful.
- Good value for price (weight 0.08): Players are satisfied with the price of the game and find it to be a good value.

Common complaints:
- Excessive grinding required (weight 0.83): The game demands a significant amount of grinding to progress, which can be repetitive and time-consuming. Players need to repeatedly enhance their equipment and status to overcome challenges.
- Poor game balance (weight 0.78): The game suffers from balance issues, including a poor difficulty curve and unbalanced enemy strength. This makes the gameplay experience uneven and frustrating for players.
- Frustrating boss fights (weight 0.53): Boss battles are often repetitive and frustrating, feeling unfair and not enjoyable. This detracts from the overall gaming experience.
- Disappointing compared to predecessors (weight 0.35): The game is seen as inferior to previous titles like TODR, with less engaging content and gameplay elements that fans expect from the series.
- Lack of post-game content (weight 0.25): The post-game content is repetitive and lacks depth, providing little incentive for players to continue playing after completing the main story.
- Repetitive and tedious gameplay (weight 0.19): The gameplay loop is repetitive and tedious, which can make the game feel monotonous and less enjoyable over time.
- Translation and localization issues (weight 0.11): The game suffers from poor translation quality and localization issues, which can affect the overall experience for non-native speakers.
- Limited item drops (weight 0.11): The game has limited item drops, which can make it difficult for players to obtain necessary items and enhance their gameplay experience.
- Difficulty suitable for beginners (weight 0.1): The game's difficulty has been adjusted to be more suitable for beginners, which might be less challenging for experienced players.

Gameplay feedback:
- Comprehensive game mechanics and systems (weight 0.38): The game's mechanics and systems, including its skill system, progression, and high-difficulty dungeons, are frequently mentioned. Players appreciate the depth but note some limitations in freedom and strategy.
- Game balance and difficulty (weight 0.31): Balance and difficulty are key topics, with discussions on leveling systems, boss battles, and overall game mechanics. Players find the balance impacts stress levels and enjoyment.
- Enemy and item variety (weight 0.23): The game features a diverse range of enemy types and items. Players discuss the roster of enemies and traps, which adds to the game's challenge and engagement.
- Equipment and level progression (weight 0.23): Equipment progression and customization, along with leveling systems, are noted. Players enjoy the ability to tailor their characters and equipment to their playstyle.
- Boss mechanics and battles (weight 0.21): Boss battles and their mechanics are frequently discussed. Players note the challenge and specific strategies required to overcome these battles.
- Grinding mechanics (weight 0.17): Grinding for points and items is a common topic. Players discuss the mechanics and impact of grinding on the overall gameplay experience.
- Weapon and armor systems (weight 0.15): The weapon and armor systems, including upgrades and enhancements, are highlighted. Players appreciate the depth and customization options available.
- Roguelike and RPG elements (weight 0.15): The game blends roguelike elements with RPG mechanics. Players discuss the combination of these genres and how it affects gameplay.
- Lack of certain gameplay elements (weight 0.12): Players note the lack of certain gameplay elements, such as a 99F dungeon and some roguelike features. These absences impact the overall experience.
- Story and plot (weight 0.09): The game's story and plot are discussed. Players mention the main story content and its impact on the overall experience.
- Fusion and synthesis systems (weight 0.08): The fusion and synthesis systems are mentioned, adding depth to item and equipment management. Players appreciate the strategic elements these systems bring.
- Character variety and development (weight 0.08): The game offers a variety of characters with different development paths. Players enjoy the diversity and progression options available.
- Final battle and enemy mechanics (weight 0.08): The final battle and enemy attack mechanics are highlighted. Players discuss the difficulty and mechanics of the final battle.
- Dungeoneering and checkpoints (weight 0.08): Dungeoneering and the placement of checkpoints are mentioned. Players discuss the exploration and progression through dungeons.
- Izanagi Link system (weight 0.08): The Izanagi Link system for character strengthening is mentioned. Players discuss its mechanics and benefits.
- Comparison with previous games (weight 0.08): Players compare the game with its predecessors, noting differences in enjoyment and mechanics. Some players find the previous games more enjoyable.
- Translation quality (weight 0.07): The quality of the game's translation is discussed. Players mention the translation and its impact on their understanding and enjoyment.
- Playable characters and partners (weight 0.07): The variety of playable characters and partners is discussed. Players mention the different characters available and their roles in the game.
- Bestiary and monster encyclopedia (weight 0.07): The game's bestiary and monster encyclopedia are mentioned. Players discuss the variety of enemies and the information provided.
- Partner communication and performance (weight 0.06): Partner communication and performance are discussed. Players mention the interactions and effectiveness of partners in the game.

Performance notes:
- Gameplay speed issues (weight 0.13): Players report that the game suffers from various speed-related problems, including action lag, slow combat speed, and overall sluggishness even at maximum settings.
- Control and input problems (weight 0.05): There are significant issues with controls, particularly movement and input delay, which negatively impact the player experience.

Recommendations:
- Recommend playing other games (weight 0.18): Many players suggest trying other games like Reloaded or The One Daring Reimu (TODR) instead, citing better gameplay or content.
- Niche appeal to fans (weight 0.05): The game is primarily recommended for dedicated fans of CV or the Touhou series, indicating it may not have broad appeal.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.47): Players feel let down by the game's lack of originality, reduced content, and repetitive grinding compared to previous entries. The removal of key features like weapon evolution, the 99F dungeon, and the fusion system, along with a simplified equipment system and lack of depth in story and post-game content, contribute to this sentiment.
- Frustration (weight 0.34): Players are frustrated with the game's high difficulty, unbalanced boss mechanics, and excessive grinding requirements. The removal of weapon upgrade systems, lack of enemy information, and forced specific weapon and strategy requirements also contribute to this frustration.
- Satisfaction (weight 0.08): Players appreciate the game's more forgiving and accessible gameplay, along with its excellent music and interesting story. The detailed combat mechanics and character interactions also contribute to their satisfaction.
- Nostalgia (weight 0.03): Players feel nostalgic due to the game's familiar gameplay and story elements from past games in the series. These elements evoke memories and comparisons to previous entries, contributing to a sense of nostalgia.
- Hopeful (weight 0.02): Players are hopeful about the potential for future expansions, updates, and DLC. They anticipate that these additions could improve the game and provide a better experience.
- Hope (weight 0.01): Players feel hopeful due to the inclusion of characters from other games in the series. This inclusion suggests potential for a richer and more interconnected gaming experience.
- Enjoyment (weight 0.01): Players enjoy the game's ambitious and engaging story, as well as the well-written characters. These elements provide a satisfying and entertaining experience.
- Boredom (weight 0.01): Players find the gameplay loop uninteresting, leading to a lack of engagement and enjoyment. The repetitive nature of the gameplay contributes to this sense of boredom.}