Info about These Doomed Isles:

Official game description:
Roadmap
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About the Game
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Play god in this survival city-builder with roguelike deckbuilding mechanics. Harvest cards to raise land from the sea, build settlements for your followers and rain fire upon waves of invaders. Choose from 4 gods with unique cards, playstyles and abilities to lead their civilisations to victory in strategic run-based gameplay!
Expand from humble beginnings to a sprawling island chain with farms, industry, fortifications and more, as you discover ever more advanced buildings and strategies that will help you answer your followers’ prayers and win the run!
Harvest cards to craft the deck you want. Manage the cards in your deck to ensure you can survive until the next harvest. Find powerful synergies with over 300 cards to play with to overcome the challenges in your way.
Will you survive these doomed isles? You'll face increasing challenges as waves of invaders and powerful bosses attempt to undo all of your hard work, turning your settlement to rubble and crushing any of your followers who dare to stand in their way. Learn from your failures and perfect your strategies to complete your followers’ prayers and reign victorious.
Each of the gods have unique god powers along with a host of powerful cards you can wield to carry your civilisation to survival. Rain meteors down on invaders or stir up a storm to sink them at sea; stack up powerful status effects on your enemies and make sure they think twice about invading again!
Features available from the start of Early Access:
4 Civilisations and Gods with different playstyles, aesthetics and abilities 
Over 300 unique cards 
Over 20 unique enemies and 12 bosses 
15 ascension levels 
Over 30 relics and curses to make sure every run feels different
Friend leaderboards so you can compete with your friends for top scores

Release date: Oct 30, 2024

Categories: Deckbuilding, City Builder, Roguelike, Strategy, Turn-based Strategy, Resource Management, Survival, Tower Defense


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The evidence suggests that users find the game worth its price, especially when it is on sale for around $10. The general sentiment is that the game offers solid value whether it is purchased on sale or at full price. This indicates that the community considers the fair base-game price range to be around the sale price of $10, with the full price also being seen as reasonable.
- Playtime Metrics:
  - Game completion: 12.0h
  - Story completion: 5.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provides some insights into the playtime metrics for the game. The first quote suggests that the initial 10-15 hours of gameplay are enjoyable, indicating a reasonable amount of content for the game completion. The second quote explicitly mentions about 5 hours of content, which aligns with the story completion time. The third quote implies long sessions of gameplay, suggesting that players can engage in the game for extended periods. The fourth quote indicates that the first few hours of gameplay are engaging, supporting the session length metric.
- Time-to-fun:
  - Summary: The game starts slow and requires grinding to unlock interesting content, but it becomes more engaging after understanding the card management system and progressing through the Campaign mode.
  - Stance: Clicks after
  - Anchor: Understanding card management and progressing through the campaign mode
  - Time to anchor: 1h 0m
  - Friction: Slow early game pacing; Grinding starter cards; Confusing card management initially; Repetitive early gameplay
  - Unlock drivers: Progressing through the Campaign mode; Understanding card management; Unlocking new cards and content
  - Conditions: Playing through the Campaign mode; Learning and adapting to card management; Patience with early grinding
- Player Archetypes:
  - Grind-Focused Unlocker (sale)
    - Motivation: Unlocking new content and progressing through the game.
    - Playstyle: Repetitive gameplay focused on grinding to unlock new cards and features.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: grinder; completionist
    - Reference games: Against The Storm
  - Chill Casual Player (sale)
    - Motivation: Relaxation and casual gameplay.
    - Playstyle: Casual and relaxed, often playing the game alongside other activities.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: casual gamer; relaxed player
    - Reference games: N/A
  - Strategy Deck-Builder (buy)
    - Motivation: Strategic gameplay and deck-building mechanics.
    - Playstyle: Focused on strategy and deck-building, often comparing the game to other similar titles.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: strategy gamer; deck-builder
    - Reference games: Populous; Against The Storm


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Resource management and building mechanics (weight 0.44): Players manage resources like money, faith, and materials to build and expand their city. Buildings require space and strategic placement, and players must allocate workers effectively.
- Unique blend of multiple genres (weight 0.42): The game combines deckbuilding, city simulation, and strategy elements, appealing to fans of various genres including rogue-likes, tower defense, and god games.
- Card mechanics and progression (weight 0.36): Players start with a limited set of cards and can unlock new ones through research and events. Cards have limited uses, and strategic acquisition is crucial.
- Enjoyable and engaging gameplay (weight 0.36): The game is described as interesting, enjoyable, and engaging, with good spatial mechanics and turn-based card gameplay.
- Active and responsive developers (weight 0.2): The developers are actively working on improvements, listening to player feedback, and are responsive and helpful.
- Beautiful graphics and art (weight 0.2): The game features gorgeous art and beautiful graphics, with pixel art and humor adding to its charm.
- Fair pricing and replayability (weight 0.18): The game is considered to have a fair price tag and offers addictive gameplay with high replayability.
- Creative and innovative concepts (weight 0.18): The game introduces good and new ideas, with creative world-building and engaging gameplay mechanics.
- Immersive soundtrack (weight 0.16): The game features a beautiful and immersive soundtrack that enhances the overall gaming experience.
- Japanese language support (weight 0.09): The game properly supports the Japanese language, making it accessible to Japanese-speaking players.
- New updates and improvements (weight 0.09): Recent updates have brought significant progress and new buildings, enhancing the gameplay experience.

Common complaints:
- Repetitive and boring gameplay (weight 0.44): Many players find the gameplay to be very repetitive and slow, leading to a lack of engagement and boredom.
- Issues with card system (weight 0.35): The card unlocking system and the overall card system are seen as problematic, with many cards being unnecessary or difficult to obtain.
- Too many restrictions (weight 0.33): Players feel that the game imposes too many restrictions, particularly in building and resource management, which limits creativity and enjoyment.
- Excessive grinding required (weight 0.21): Players are frustrated by the amount of grinding required to unlock interesting cards, making progression feel tedious.
- Game crashes and bugs (weight 0.21): Players experience game crashes and bugs, such as units not being able to move, which disrupts gameplay.
- Unbalanced factions and RNG (weight 0.2): The game suffers from unbalanced factions and frustrating random number generation (RNG), which can ruin the player experience.
- Chinese language feedback on bugs (weight 0.18): Chinese-speaking players report specific bugs and issues, such as problems with building placement and campaign progression.
- Poor enemy AI (weight 0.16): The enemy behavior and movement are seen as simple and poorly designed, leading to a lack of challenge and interest.
- Limited content and updates (weight 0.12): There is a lack of content updates and limited content in general, leading to a lack of variety and replayability.
- Resource management problems (weight 0.12): Players find the resource management system lacking in alternatives and frustrating to use.
- Low playability (weight 0.12): Some players report that the game is not playable, which significantly impacts the overall experience.
- Lack of map variety and modes (weight 0.12): Players are disappointed by the lack of variety in maps and game modes, which limits the overall experience.
- Lack of satisfying progression (weight 0.11): Players feel that the game lacks a satisfying sense of progression and achievement after setting up industries and buildings.

Gameplay feedback:
- Combat and enemy mechanics (weight 0.4): Combat mechanics, including enemy spawn points, attack patterns, and various strategies, are crucial aspects of the gameplay. Players also encounter different enemies and bosses tied to specific characters.
- Roguelike and card elements (weight 0.39): The game incorporates roguelike elements with card-based mechanics, offering a unique blend of deck-building and city simulation.
- Difficulty and progression (weight 0.38): Players discuss the game's difficulty settings and progression systems, including level progression, character leveling, and various challenge modes.
- City and civilization building (weight 0.33): The game features city simulation and building management elements, allowing players to develop their own civilizations and kingdoms.
- Turn-based and strategy gameplay (weight 0.28): The game features turn-based card gameplay and strategy mechanics, requiring players to think carefully about their moves and overall strategy.
- Unique gods and characters (weight 0.25): Each god and character in the game has unique traits, cards, and playstyles, providing diverse gameplay experiences and strategies.
- Campaign and tutorial modes (weight 0.23): The game offers a campaign mode that serves as a long tutorial, helping players understand the mechanics and objectives through structured missions.
- Tower defense and puzzle mechanics (weight 0.2): Tower defense and puzzle strategy elements are integrated into the gameplay, adding layers of complexity and engagement.
- Building and placement mechanics (weight 0.16): Building combinations and placement mechanics, such as the Polyomino mechanic, add depth to the gameplay, requiring strategic planning and management.
- Relics, curses, and special systems (weight 0.15): The game includes various special systems like relics, curses, and the Miracle Credits system, which add unique layers to the gameplay.
- Military and defense strategies (weight 0.15): Military cards and defense strategies, including invasion warnings and area attack skills, are crucial for protecting and expanding the player's territory.
- Visual and thematic elements (weight 0.11): The game features pixel animation and a theme centered around gods and prayers, enhancing the visual and thematic experience.
- Exploration and expansion (weight 0.07): Island exploration and expansion are key aspects of the gameplay, allowing players to discover new areas and develop their territories.

Performance notes:
- Optimization and performance issues (weight 0.23): The game suffers from significant optimization problems, leading to performance issues such as lag and slowdowns, particularly after 15-20 turns.
- General bugginess (weight 0.08): The game is perceived as buggy, with various issues affecting gameplay and user satisfaction.
- Steam Deck support needed (weight 0.07): Players have expressed a desire for better support for the Steam Deck, indicating a need for improved compatibility.
- Map scrolling speed issues (weight 0.07): There are complaints about the speed of map scrolling, which affects gameplay and user experience.
- High system requirements (weight 0.07): The game has high system requirements, making it difficult for players with lower-end PCs to run smoothly.
- Specific bug with wonder cards (weight 0.07): There is a notable bug related to wonder cards that has been reported by players.

Recommendations:
- Wait for more content (weight 0.18): Several reviews suggest waiting until the game has more content or until it is fully released before purchasing.
- Worth trying on sale (weight 0.13): Many players suggest the game is worth trying, especially if it can be found on sale for a lower price point, around $10/€10 or less.
- Easy and relaxing gameplay (weight 0.12): The game is noted for being easy to pick up and relaxing, making it suitable for those who enjoy casual simulation management games.
- Consider other games (weight 0.07): Some players recommend skipping this game and suggest trying other similar games like dotAge, Reus 2, or Against the Storm instead.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.29): Players are frustrated primarily due to technical issues such as bugs, game crashes, and broken mechanics like the tutorial and challenge mode. Additionally, the grinding required to unlock cards, balance issues, and excessive randomness in the card system contribute significantly to this frustration.
- Enjoyment (weight 0.15): Players enjoy the unique combination of deck-building, city-building, and strategy elements. The game's engaging and challenging gameplay, along with its relaxing nature and high replayability, also contribute to the overall enjoyment.
- Disappointment (weight 0.11): Players feel disappointed due to the lack of depth and repetitive nature of the gameplay. The slow pace, uninspired mechanics, and lack of content updates also contribute to this sentiment.
- Frustrated (weight 0.08): Players are frustrated by specific gameplay mechanics such as poor management of resources, repetitive tutorial missions, and excessive randomness in the card system. Additionally, the lack of certain functionalities like one-click buy/sell and language support issues add to the frustration.
- Satisfaction (weight 0.06): Players are satisfied with the variety in gameplay and the overall positive experience despite minor issues. The optimization of previous problems and the game's concept also contribute to this satisfaction.
- Joy (weight 0.06): Players experience joy from the game's mechanics and the overall complexity of the gameplay. The support for Steam Deck and the survival mechanics also enhance the enjoyment.
- Excitement (weight 0.05): Players are excited about the game's concept and creativity, as well as the planning and executing big turns with many cards. The mention of new content and improvements also adds to the excitement.
- Excited (weight 0.04): Players are excited about the addictive gameplay and the different ascension levels. Frequent updates, active development, and anticipation for new gods and content also contribute to this excitement.
- Disappointed (weight 0.03): Players are disappointed due to poor game balance, crashes during tutorials, and optimization issues causing lag. These technical and gameplay problems significantly detract from the overall experience.
- Satisfied (weight 0.02): Players are satisfied with the game's value for its price and the ease of understanding the base mechanics. These factors contribute to a positive overall experience.
- Hopeful (weight 0.02): Players feel hopeful due to the active development and the potential for new modes. The anticipation of balance improvements in higher ascension levels also contributes to this hopefulness.
- Addiction (weight 0.01): Players find the gameplay loop addictive, which keeps them engaged and wanting to play more.
- Anger (weight 0.01): Players are angry due to the card unlocking system, which they find frustrating and unfair.
- Boredom (weight 0.01): Players experience boredom because the campaign becomes repetitive over time, leading to a lack of engagement.
- Angry (weight 0.01): Players are angry because many cards in the game are perceived as useless, which affects gameplay and strategy.
- Appreciation (weight 0.01): Players appreciate the responsiveness of the developers, which enhances their overall experience and satisfaction with the game.
- Hopefulness (weight 0.01): Players feel hopeful due to the anticipation of future content and higher difficulty challenges, which they believe will improve the game.
- Nostalgia (weight 0.01): Players feel nostalgic as the game reminds them of older games like Populous, evoking positive memories and comparisons.}