Info about Cursed Crew:

Official game description:
Roadmap
=======
Cursed Crew is in Early Access which means we’re working on adding more features to the game. Here's our roadmap for the exciting things that you can look forward to! You can also to follow our progress.  
*   **Curses** - Choose from dozens of curses and experiment with their effects to create mighty combinations.  
*   **Localisation** - Additional language support for the game!  
*   **More bosses and creatures** - Soon, the kraken will rise from its slumber… as well as other new terrifying foes.  
*   **Expanded world map** - With the expanded map, there’ll be more locations, more events, and more threats!  
*   **Crew member traits** - Every crew member will have their own traits that influence their behavior.  
*   **More playable ships** - We'll add more ships, each with a unique starting loadout.  
*   **Steam Workshop support** We started as RimWorld modders, so we know how important modding support is. We’re keeping moddability in mind with every decision we make for the game.  
*   **And more to be announced**
The following features are already in the current version of the game.  
**
*   World Map  
*   Events  
*   Ship to ship combat  
*   Boarding and close combat  
*   Crafting and cooking  
*   Survival (hunger, sleep and morale needs)  
*   Pale Reaper (boss)  
*   Flying Dutchman (boss)  
*   Weather  
*   Many weapons, items and cannons  
*   Various creatures  
*   Various humanoid races  
*   Various ships and ship variants
**
About the Game
==============
**Cursed Crew is a crew management roguelite where you’re a captain sailing the untamed seas!** You’re responsible for giving orders, managing the ship’s resources, keeping your crew happy, fighting pirates and beasts, and taking charge when all hell breaks loose. But you and your crew are cursed, destined to sail endlessly, unless you can find a way to break free!
The Cursed Crew
---------------
A ship needs both a captain and a crew. As the captain, you command your crew and stock the ship with supplies and food to keep everyone happy and healthy. You also plunder and spend treasure, plot your ship’s course, and pick story events that lead to battles, treasure, or secrets.  
Your crew takes care of the ship with or without orders: they steer, build, repair, go fishing, and prepare meals. In battle, they put out fires, haul supplies, load and man cannons, and defend your ship from beasts and enemy sailors. Your crew is an asset—so long as their morale is high. Positive events like well-fought victories, a good night’s rest, and delicious food and grog boost your crew’s morale, whereas unpleasant situations like lost battles, shipmate deaths, sleep deprivation, and starvation hurt it. A resentful crew member is a problem: they might ignore your orders, throw destructive tantrums, lose all motivation to work, or even start a mutiny against you!
Bombarding Action
-----------------
These waters are infested with danger, so do whatever it takes to defend your ship! Order your crew to construct and man the cannons and fire at anything that moves. Batter your enemies with grapeshot and hull-breaching artillery, and use harpoon guns to reel in and board enemy vessels for a proper swashbuckling battle. Clear out those scallywags by arming your crew with daggers, cutlasses, flintlock pistols, muskets, and bombs.  
Prepare for many deadly encounters on your journey. The high seas are filled with murderous pirates, skeleton crews, ghosts, rat men, packs of killer sharks, violent winds and storms, ravenous megalodons and more!
The Ship
--------
Set sail in a vessel that tells the world what kind of captain you really are. There are variants of each ship and they all come with their own starter loadout.  
*   **Caravels:** Swift and well balanced, these ships are excellent at catching and boarding weaker vessels.  
*   **Carracks**: Big and made for war, they’re slower than most ships, and they often come with more cannons than men.  
*   **Cogs:** Sturdy and resilient with a fortified castle, they’re capable of taking a hit and returning the favor with their devastating mortars.  
*   **Raiders:** Originally built as trading vessels, these medium-sized ships are designed for speed and maneuverability.
Arrange and decorate your ship’s deck and floors just how you like them. A well-designed ship has strategically placed cannons, protected hammocks for sleeping, and stores of food and goods. Don’t forget structures for crafting like a woodworking bench, tailoring bench, smithy, cartography table, and kitchen.
All Hands On Deck!
------------------
Make a memorable team of buccaneers by customizing your captain and crew! Experiment with fashionable hairstyles, mustaches, expressions, tattoos, hats, attire, and more. Create a flag to match and strike terror into the hearts of the unfortunate sailors who cross you!

Release date: 26 Feb, 2024

Categories: Roguelike, Crew Management, Ship Combat, Resource Management, Survival, Crafting, Base Building, Open-World Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong Potential & Enjoyment (weight 0.88): Players find the game highly enjoyable and see significant potential for future development, appreciating the current design and developer commitment. It's considered a fun and well-made early access title, offering good value for money.
- Engaging Pirate Theme & Combat (weight 0.4): The game successfully captures the pirate fantasy, with players specifically enjoying the naval combat and fighting various enemies. It's often compared positively to games like FTL and Don't Starve, offering a unique and fun pirate adventure with satisfying combat.
- Challenging & Replayable Gameplay (weight 0.3): Players appreciate the game's challenging nature and extensive tactical options, which contribute to high replayability. Each game session is unique, keeping gameplay fresh and engaging despite repeated playthroughs.
- Atmospheric Audio & Music (weight 0.28): The game's sound design and music are highly praised, with specific mentions of its spooky, mysterious, and fitting atmosphere. The intro music, in particular, is loved for its unique style.
- Unique & Appealing Art Style (weight 0.25): The game features a unique and appealing art style, characterized by minimalist yet detailed graphics and fitting color palettes. The artwork is consistently praised as beautiful and well-suited to the game's feel.
- Responsive & Trusted Developers (weight 0.23): Reviewers praise the development team for their attentiveness, honesty, and swift action on community feedback. Their dedication and positive reputation from previous titles like Rimworld build strong trust.
- Satisfying Crew Management (weight 0.2): The captain-centric gameplay and the ability to build, manage, and watch an ideal crew are highlighted as fun and impressive aspects. Players find the coordination of crew members particularly satisfying.
- Fair & Freeform Gameplay (weight 0.09): Players appreciate that the game does not overly punish them for their choices, allowing for experimental play. Failures are seen as player-driven, indicating a fair and transparent challenge system.
- Satisfying Survival & Crafting (weight 0.09): The survival and crafting mechanics are highlighted as particularly satisfying, contributing to many hours of enjoyable gameplay even in early access.
- Enjoyable Self-Discovery (weight 0.08): Players enjoy the process of figuring things out for themselves and gradually understanding the game's mechanics. This design encourages exploration and experimentation.
- Excellent Boss Encounters (weight 0.05): The game's boss encounters are specifically praised for their quality, suggesting well-designed and engaging challenges.
- Balanced Management & Action (weight 0.05): Players appreciate the effective balance between strategic management and dynamic action during random events, contributing to engaging gameplay.
- Satisfying Cannonball Looting (weight 0.05): Looting cannonballs from enemies is highlighted as a satisfying mechanic, adding a rewarding element to combat encounters.
- SteamDeck Compatibility (weight 0.05): The game is confirmed to work well on SteamDeck, which is a positive technical feature for portable gaming enthusiasts.
- Effective Tutorial (weight 0.05): The tutorial system is reported to be effective, successfully guiding players through the initial mechanics of the game.
- Fantastic, Deep Story (weight 0.05): The game's story is praised as fantastic and capable of deep exploration, suggesting rich lore and narrative depth.
- Text Readability Workaround (weight 0.05): The ability to use magnification to read text suggests a potential issue with text size or clarity, requiring a workaround for some players.
- Abundant Content (weight 0.05): Players note a significant amount of content available in the game, suggesting high replayability and engagement.
- Engaging Surprises (weight 0.05): The game offers many surprises, contributing to an engaging and unpredictable experience for players.
- Acceptable UI (weight 0.04): The user interface is described as 'okay,' indicating it is functional but not particularly outstanding or problematic.
- Absence of Major Issues (weight 0.04): A reviewer states there are 'no other issues,' implying a generally smooth experience without significant problems, though lacking specific positive details.
- Crab Event (Meme) (weight 0.04): Mentions of 'crabs' appear to be a specific in-game event or a community meme, not providing constructive feedback.

Common complaints:
- Frequent Game-Breaking Bugs (weight 0.5): The game is plagued by numerous bugs, including frequent crashes, freezes, and progression blockers. These issues significantly hinder gameplay and can lead to frustrating, unrecoverable situations.
- High Price, Low Content (weight 0.46): Many players feel the game's current content and state do not justify its price point. There's a consistent sentiment that the game feels incomplete, lacks variety, and needs significant additions to be worth the cost.
- Broken, Insufficient Tutorial (weight 0.46): The tutorial system is a significant pain point, either being entirely absent in some areas or present but broken, clunky, and ineffective at explaining core mechanics. This leaves new players confused and frustrated.
- Infrequent Game Updates (weight 0.42): Players express concern over the lack of consistent and substantial updates, leading to a perception that the game has been largely abandoned by its developers. This contributes to the feeling of an incomplete product.
- Poor Crew AI & Control (weight 0.35): Crew members exhibit poor artificial intelligence, often failing to react appropriately to dangers like fire or sharks, or performing actions inefficiently. Players also report limited and clunky UI control over their crew, leading to frustration and unnecessary losses.
- Clunky, Unbalanced Combat (weight 0.23): Players find the combat system to be a major weakness, describing it as confusing, lacking depth, and poorly executed. Both melee and ranged combat, as well as ship-to-ship encounters, are criticized for being clunky and unbalanced.
- Unresponsive, Clunky Controls (weight 0.21): The game's controls are frequently described as clunky and unwieldy, making gameplay feel unresponsive and unsatisfying. This impacts the overall player experience and precision.
- Missing QoL & UI Clarity (weight 0.21): The game lacks essential quality-of-life features, such as saving character customization, and suffers from poor UI clarity, making it difficult to monitor ship status or understand game feedback. Ship maneuverability is also a point of frustration.
- Early Game Imbalance (weight 0.12): The game suffers from significant balance issues, particularly in early areas where fire mechanics are overpowered, making encounters unfairly difficult. Bosses are also noted as being excessively challenging.
- Limited Off-Ship Activities (weight 0.05): Players are disappointed that all off-ship activities are presented as text adventures instead of utilizing the game's engine, limiting immersion and gameplay variety outside of ship combat.
- Repetitive Run-Based Loop (weight 0.05): Some players express fatigue with the core run-based gameplay loop, suggesting it may become repetitive over time and lack sufficient variation to maintain long-term engagement.

Gameplay feedback:
- Pirate Roguelike Management (weight 0.52): The game is a pirate-themed roguelike that blends ship combat, crew management, and colony simulation. It features an FTL/Slay the Spire-like map progression with random events and boss fights, defining its core gameplay loop.
- Detailed Crew Management (weight 0.48): Players actively manage a variable crew, assigning them diverse tasks like crafting, repairing, manning cannons, and sailing. This deep management fosters a bond with the crew as they overcome challenges together, emphasizing their importance.
- Survival & Resource Management (weight 0.28): The game features significant survival and crafting elements, including hunger, sleep, and resource management. Players must hoard and manage supplies, which become increasingly challenging to maintain as the journey progresses.
- Ship Combat & Upgrades (weight 0.18): Ship combat requires micro-management of turning, firing, and repairs, with crew members actively involved. Players can maintain, upgrade, and unlock new ships, customizing their layout to optimize performance.
- Demanding Learning Curve (weight 0.12): The game is described as quite demanding with a definite learning curve, suggesting complexity that new players will need to overcome. However, it also offers a lot of content to explore once mastered.
- Captain Permadeath Focus (weight 0.09): The player controls the captain, and their death results in a game over, emphasizing the roguelike permadeath mechanic. This makes the captain's survival paramount to the success of each run.
- Confusing Combat System (weight 0.05): One reviewer found the combat system to be quite confusing, indicating a potential area for improvement in clarity or tutorialization. This specific feedback highlights a friction point for players.
- Cannon Range Display (weight 0.05): A specific suggestion for improvement is to display the range of cannons, which would enhance tactical decision-making during ship combat. This provides clear, actionable feedback for developers.

Performance notes:
- Ship performance drops (weight 0.09): Players frequently experience significant frame rate drops and entity-related lag, particularly when there are many crew members, loot, or enemies on the ship, and during intense ship combat scenarios. This indicates a need for optimization in handling numerous on-screen entities.

Recommendations:
- Strong Game Recommendation (weight 0.42): Many players highly recommend the game, especially for fans of roguelikes, Don't Starve, or Mount and Blade, and those who enjoy pirate themes. It is seen as a good value for its current state, with high expectations for its Early Access development.
- Early Access Caution Advised (weight 0.23): Players advise caution due to the game being in Early Access, suggesting it needs more development time to fully come together. Some recommend waiting for future updates or buying primarily to support the developers.
- Awkward Controls Noted (weight 0.05): One specific point of feedback highlights that some players found the controls to be awkward. This could be a deterrent for those sensitive to control schemes and indicates an area for potential improvement.
- Try Game Demo (weight 0.05): Players are advised to try the available demo to experience the game firsthand before making a purchase decision. This is a practical suggestion for potential buyers to assess suitability.
- Encourage Developers (weight 0.04): Players express general encouragement for the developers to continue their work on the game. This indicates overall satisfaction and hope for future improvements and content.

Other player notes:
- Distinct art style, genre blend (weight 0.26): The game's art style is frequently compared to 'Don't Starve'. Reviewers also note its unique blend of gameplay elements, drawing comparisons to games like 'RimWorld', 'Sea of Thieves', and 'FTL', often described as 'Rimworld on a boat' or 'Don't Starve with pirates'.
- Anticipation for future development (weight 0.11): Reviewers express positive anticipation for the game's future development, including the addition of new content like ship tiers and overall game growth. This indicates a positive outlook on the game's potential.
- Available demo/pre-release access (weight 0.09): The game was accessible to players through a provided demo or pre-Early Access period. This allowed players to experience the game before its full public release.
- Developers' modding background (weight 0.05): The developers are noted for their previous experience creating high-quality mods. This background may influence player expectations regarding the game's design and future content.
- Impressive wave visuals (weight 0.05): The game's wave visuals are highlighted as being particularly striking or "crazy." This indicates a positive reception of the environmental graphics.
- Developers' origin (Netherlands) (weight 0.04): This point simply states the developers' country of origin. While factual, it provides minimal direct feedback on the game itself.

Emotions:
- excitement (weight 0.12): Emotion: excitement
- satisfaction (weight 0.22): Emotion: satisfaction
- frustration (weight 0.11): Emotion: frustration
- hope (weight 0.05): Emotion: hope
- anger (weight 0.02): Emotion: anger
- enjoyment (weight 0.16): Emotion: enjoyment
- disappointment (weight 0.07): Emotion: disappointment
- mixed feelings (weight 0.04): Emotion: mixed feelings
- annoyance (weight 0.02): Emotion: annoyance
- caution (weight 0.02): Emotion: caution
- challenge (weight 0.02): Emotion: challenge
- amusement (weight 0.02): Emotion: amusement
- trust (weight 0.03): Emotion: trust
- joy (weight 0.02): Emotion: joy
- interest (weight 0.03): Emotion: interest
- enthusiasm (weight 0.02): Emotion: enthusiasm
- anticipation (weight 0.02): Emotion: anticipation}