Info about Archtower:

Official game description:
Archtower is a nonstandard mix of Action RPG and Roguelite.  
There is a great Tower in this world. It has always been there. A primitive community of people, organized in family clans, are trying to get into it. You are playing for one of those families. Who knows what the offspring of your clan will find there next: fame, treasures, or just a painful death.
Features
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*   Unique generated characters
*   4 basic classes, the rest will be unlocked over time
*   System of innate Traits and acquired Perks for your adventurers
*   Meta-progression: Clan improving, Clan's Domain rebuilding, Tower Upgrades
*   Loot system similar to classic ARPGs, but with its nuances
*   Power Crystals, that grant you active skills, improve your heroes with them
*   Complete Quests, meet new Factions, increase your reputation with them, get bonuses
*   Hardcore, the game isn't too difficult, but fast, you delay in combat - you fall
*   Permadeath and drop of belongings, but the game gives chances to avoid this
*   Traumas and Injuries system, if the hero loses often; Traumas can be healed, Injuries can't
*   Explore the Tower, meet new friends and foes, uncover the secrets of this place
*   Unlock New Content gradually: Classes, Weapons, Armour, and Power Crystals
*   Deepening systems like gear enhancing, gear reforging, lockpicking chests minigames
*   Meaningful achievements with in-game rewards
*   Play as you like, with a 1st-person or a 3rd-person camera, for the purposes you need
Develop your character
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Choose your hero from the list of generated adventurers. Choose wisely, because, in addition to choosing a class, certain traits and stat spreading can significantly affect your playing experience. Increase its characteristics, level up, choose upgrades and perks. Pick the right equipment for your builds.
Develop your clan
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Raise the family clan level by getting Fame (complete quests, explore the Tower). For clan level-ups, get small clan bonuses, which will gradually add up to a good boost for all your characters. Send your old characters to the well-deserved retirement, thereby earning additional clan Fame.  
Take back the lost clan lands and start building them up, taking various bonuses from buildings. For example, the Tavern allows you to have several characters at the same time.
Explore the mysterious Tower
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Unlock and explore new floors, along with new classes and upgrades. Buy Tower upgrades from the enigmatic Attendant. Discover and explore secret places, find powerful gear for your characters, fight new enemies.
Complete quests and find unexpected allies
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Do the quests, those that wait for your help can be found both in your home camp and in a strange mysterious Tower. Get Fame for your clan for this.  
Unlock new skills for your characters and improve relationships with your allies by doing class and faction quests.
Use skills of power crystals
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Retrieve incomprehensible power crystals that gain you new active skills. Use these skills to diversify your gaming experience and cover the weak spots of your characters.
Try not to die
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Preserve your heroes, don't forget to heal in time, buy and use bandages when low on health. If your character dies, then it is permanent, and its loot and equipment will stay in the Tower.
And don't despair after defeat
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With time, you'll learn how to minimize harm from the death of characters and the loss of gear. You'll unlock upgrades that allow you to pick up the dropped loot of your predecessors. And defeat doesn't always mean the death of the character, you'll have your chances to survive and escape, but this will lead to the chance of getting traumas, or even injuries. If you have a Hospital, there you can heal your traumas if they weren't left to a serious condition.  
Try new classes and builds and you'll achieve great results!
Troubleshooting
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*   If you have shader related fatal error on starting up, in most cases it means that you need to install 'DirectX 9.0c' manually.
*   Laptops usually have performance troubles with the game, especially gaming laptops with geforce, as it launches on integrated videocard by default, you'll need to change it in geforce program manually. (Planning to fix it later)

Release date: Sep 30, 2022

Categories: Action RPG, Roguelite, Character Progression, Permadeath, Procedural Generation, Meta-Progression, Exploration, Inventory Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Diverse and engaging combat (weight 0.97): The game offers a fast-paced and satisfying combat system with a variety of classes and unique mechanics for each. Players enjoy the dynamic battles and the ability to switch between first and third-person views.
- High replayability and value (weight 0.83): With its flexible game system, high modding potential, and constant updates, the game provides many hours of gameplay. Players appreciate the good value for money and the variety of quests and classes.
- Light and casual humor (weight 0.13): The game features light, relaxing humor and a straightforward plot, making it suitable for casual play. Players find it encouraging and fun.
- Pleasant visuals and soundtrack (weight 0.11): Players appreciate the pleasant visuals and soundtrack, which enhance the overall mood and atmosphere of the game.
- Lore and quest variety (weight 0.1): Quests in the game are built on lore and add a unique twist, providing a simple yet engaging dungeon crawling experience with a reasonable loot system.
- Mix of genres (weight 0.08): The game is a fun mix of old-school shooters, roguelike RPG, and dungeon crawler elements, offering an unconventional and enjoyable experience.
- Promising potential (weight 0.08): The game demonstrates its potential well and has a promising formula, indicating a bright future with additional content.
- Balanced items and looting (weight 0.07): The game features balanced items and looting, with rare and legendary items feeling valuable and fair.
- Pixel art style (weight 0.06): The game uses a minimalist but quality pixel art style, which is appreciated by players for its simplicity and charm.
- Developer engagement (weight 0.05): The developer is actively engaged with the community, providing updates and previews through a YouTube channel, which players find cool and appreciative.
- Detailed character customization (weight 0.05): The game offers detailed character customization with a variety of mechanics related to character characteristics, allowing for deep personalization.
- Progress transfer from demo (weight 0.05): Players can transfer their progress from the demo to the full game, which is a convenient feature for those who try the game before purchasing.

Common complaints:
- Confusing and disjointed quests (weight 0.38): Quests in the game are confusing and disjointed, with mechanics that are not well explained. This results in backtracking and a frustrating questing experience.
- Repetitive and grindy gameplay (weight 0.35): The gameplay is repetitive due to restarts and lacks significant loot influence on character development. The experience is grindy and lacks replayability.
- Camera and interface problems (weight 0.31): The game has problematic camera angles and odd interface decisions. The GUI is also problematic, affecting the overall user experience.
- Permadeath and character progression conflicts (weight 0.15): There is a significant conflict between character progression and the permadeath mechanic. Players find the permadeath system needing improvement as it clashes with character development.
- Lack of procedural generation (weight 0.12): The game lacks procedural generation, particularly in the tower and other locations. This leads to repetitive levels and a static dungeon experience.
- Achievements and build diversity (weight 0.08): Achievements in the game are difficult to obtain, especially end-game achievements. Build diversity is limited, and classes are too one-dimensional, reducing gameplay variety.
- Difficulty spikes and softlocks (weight 0.07): The game has significant difficulty spikes, particularly on floor 7, where enemies and bosses are excruciatingly difficult. There is also a softlock issue after death by a boss on floor 7-2.
- Game crashes and bugs (weight 0.06): There are game crashes, particularly at the death screen. Additionally, there are bugs such as character duplication in the tavern and grammatical errors in the text.
- Early development issues (weight 0.06): The game is early and rough around the edges, with some features feeling too simple in its current form. It is also a bit easy so far, which may not appeal to all players.
- Quest and storage issues (weight 0.04): Quest items do not transfer to storage, causing inconvenience. There is also no easier way to get to the wisdom keeper's base, adding to the frustration.
- Settings and meta progression (weight 0.04): The settings in the game are a bit complicated, and the meta progression is significantly slowed down, which can be frustrating for players.
- Unclear game genre (weight 0.02): It is unclear if the game is a roguelike or roguelite, which can be confusing for players trying to understand the game's mechanics and expectations.

Gameplay feedback:
- Variety of Character Classes (weight 0.94): The game offers a wide range of character classes, each with unique abilities and mechanics. This variety enhances replayability and allows for different playstyles.
- Diverse RPG and Roguelite Elements (weight 0.88): The game combines various RPG and roguelite elements, including character classes, tactical combat, and a cooldown mechanics. It features a unique blend of Diablo-like gameplay and Rogue Legacy elements, offering a rich experience with skill variety and modding potential.
- Permadeath and Survival Mechanics (weight 0.85): Permadeath is a core mechanic balanced with survival aspects. Players can upgrade their tower and clan level, adding a layer of strategy to the gameplay.
- Challenging and Hardcore Gameplay (weight 0.19): The gameplay is punishing and requires a deep understanding of mechanics. Combat is brutal and reminiscent of PSone games, with enemies having diverse attacks and skills.
- Dynamic Combat and Movement (weight 0.15): The game features dynamic and free movement with a tactical combat system. The isometric view and third/first person camera options provide flexibility in gameplay.
- Gear and Upgrade System (weight 0.09): Gear can be upgraded and rerolled, coming in different rarities. The upgrade system at the forge allows for leveling up and gearing up, adding depth to character progression.
- Unique Level Design (weight 0.08): Levels are designed with unique mechanics and traps, creating interesting situations. The training level includes hints to help players understand the game mechanics.
- Hub System and Quests (weight 0.07): The hub system includes NPCs and a variety of quests, ranging from puzzles to slay quests. This system expands the game's geography and provides numerous activities.
- Inventory and Character Stats (weight 0.05): The game features a detailed inventory system and character stats, allowing for deep customization and progression.
- Unique Traits and Classes (weight 0.05): Characters can roll starting traits, adding a layer of randomness and variety to the gameplay. This feature enhances replayability and customization.
- Plot and Lore (weight 0.03): The game includes a plot and lore, adding depth to the gameplay experience. This narrative element enhances the overall immersion.
- Minimalistic but Good Music (weight 0.03): The game features minimalistic but good music, contributing to the overall atmosphere and immersion.
- Light and Relaxing Humor (weight 0.03): The game includes light and relaxing humor, adding a touch of levity to the challenging gameplay.
- Achievements Requiring Specific Playstyles (weight 0.03): Achievements in the game require specific playstyles, encouraging players to experiment with different approaches and strategies.

Performance notes:
- Game crashes at death (weight 0.03): Players have reported that the game crashes when they reach the death screen. This is a significant issue that disrupts the gaming experience.
- Fast character movement on PCs (weight 0.03): On faster PCs, the character movement speed is abnormally fast, which can affect gameplay balance and user experience.

Recommendations:
- Highly recommended for RPG fans (weight 0.13): The game is frequently recommended for fans of RPGs and those who enjoy a gradual introduction to a deep world. It is also suggested for roguelike fans and is generally considered worth playing.
- Desire for more content (weight 0.12): Players are requesting more content such as legacy items, additional dungeons, side quests, and harder game artifacts. They also express a desire for the game to be in a fun and playable state and to support the developer.
- Try the demo first (weight 0.09): Several reviews suggest trying the demo before purchasing the full game. This advice is given to ensure that players enjoy the gameplay and style before committing to the full version.
- Potential for future updates (weight 0.09): The game demonstrates significant potential, and players are looking forward to more content and updates. Some suggest waiting for a few more updates before fully engaging with the game.
- Good for casual play (weight 0.08): The game is considered good for casual play and suitable for weak computers. It promises an encouraging amount of fun and guarantees a good time.
- Good value for money (weight 0.05): Players feel that the game is worth purchasing at full price or on sale, indicating that it offers good value for money.
- Early access with future expansions (weight 0.05): The game is currently in early access due to the author's vision, and players are looking forward to future expansions and updates.
- Hope for continued development (weight 0.03): Players express hope that the developers will not abandon the game and will continue to support and update it.
- Unique art style (weight 0.03): The game features an isometric and pixel art style, which is appreciated by players.

Other player notes:
- Early Access duration and pricing (weight 0.08): The game has been in Early Access for 2-3 years, with a planned price increase upon full release. Some reviews mention specific hardware used for testing.

Emotions:
- Excitement (weight 0.18): Players are thrilled by the game's dynamic combat system, achievements, and the depth of its classes. The anticipation of additional content and the discovery of cool mechanics as they progress also contribute to their excitement.
- Enjoyment (weight 0.18): Players enjoy the fun and snappy gameplay, the variety of classes, and the overall gameplay experience. The challenging boss fights and the game's music also add to their enjoyment.
- Frustration (weight 0.13): Frustration stems from the game's permadeath mechanic, which can lead to losing high-level characters and progress. Additionally, game crashes and class imbalances contribute to player frustration.
- Hope (weight 0.11): Players hope for better optimization and future updates, including new classes, locations, and bosses. They believe in the game's promising formula and look forward to the developer's plans.
- Satisfaction (weight 0.07): Players feel satisfied with the game's depth, mechanics, and the ability to overcome challenges. The pleasant soundtrack also enhances their overall satisfaction.
- Enthusiasm (weight 0.07): Enthusiasm is driven by the positive gameplay experience and the developer's passion. Players find the gameplay interesting and are excited about future updates.
- Disappointment (weight 0.05): Disappointment arises from performance issues and the repetitive, grindy nature of the game. The use of an outdated game engine also contributes to this feeling.
- Appreciation (weight 0.04): Players appreciate the unique gameplay design and the potential for modding. Their positive experiences with the game foster a sense of appreciation.
- Confusion (weight 0.02): Some players experience confusion due to the difficulty in understanding quest mechanics.}