Info about PANELKI:

Official game description:
Join our Discord-community
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Look for a link to the Discord server in the “links” section of the game's Steam store page!
About the Game
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_In childhood parents told you that you would become a janitor in future, but you did not live up to their expectations and became a top manager? Even if not, in this game you will be able to play the role of utility worker._
Carry out various assignments from utility services, get money for it and enjoy the atmosphere of the Siberian city. Your task is to save up for a ticket to leave the city and start a new life.
Open world:
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You enter the endless open world of the city of panel houses. It consists a lot of procedurally generated objects: roads, houses, playgrounds, garages, schools and other structures. The main feature of the Sibreain city are panel houses, uniquely generated both outside and inside. No house is like any other.
Snow digging:
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In Panelki you can interact with snow. Dig snowdrifts in the entrances, cars, clean the roofs of houses or just build a giant snow tower. With the help of different shovels you will be able to dig more and more snow.
Weather and time of day:
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The Panelki world has dynamic weather and day/night cycle. Full immersion in weather conditions: from a heavy blizzard at night to a quiet snowfall at noon. If you stay in the cold for a long time, the player starts to freeze. You can warm up in the indoors.
Items:
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Come into the basement. There you will find useful items such as shovels, intercom keys, light bulbs, snowman carrots, a flashlight, or other things. You can turn on heating in the basements.
Cinematic mode:
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In Panelki you can stop anytime and anywhere, turn on the camera and capture the harsh view of the Siberian city. Due to a lot of image settings, you can give the picture any mood. You will also need a camera in the game: if you have completed all the actions in the house, you can take a photo of it from the outside and get some in-game money for the picture.
Online game:
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Clean the entrances, screw in light bulbs, erase graffiti, play snowballs with a friend! The main thing is not to lose sight of each other.
Join our discord server (in the links section of the game's Steam store page).
\* all screenshots are taken with in game cinematic mode.

Release date: Mar 4, 2022

Categories: Job Simulation, Open-World Exploration, Procedural Generation, Cooperative Multiplayer, First-Person Perspective, Relaxing and Cozy Gameplay, Physics-based Gameplay, Environmental Cleanup

Feature scans:
- MTX: score 20; verdict: Fair - Traditional Paid DLC Only, No Microtransactions Detected; summary: The reviews describe a short, repetitive simulation game whose only monetization is a base purchase plus several traditional paid DLCs (and a soundtrack bundle), with at least one DLC required to obtain all achievements and DLC priced near the base game for very little content. There is no evidence of real-money gacha, loot boxes, battle passes, premium currency, paid power, or an in-game cash shop. The complaints center on DLC value and content gating, which under the audit rules fall under traditional DLC and cannot by themselves raise the score above the fair band.
- Proton/Linux: score 50; verdict: Mixed Linux Support; summary: User feedback on Linux/Proton compatibility is mixed. One user reports the game works well on Linux, even better than Windows, while another experiences significant lag and high resource usage on Linux, and a third states the game does not run on Steam Deck. This suggests inconsistent Proton compatibility, with some Linux configurations working well but others facing performance issues or complete failure on Deck.
- Steam Deck: score 80; verdict: Broken on Steam Deck; summary: The audit of Steam Deck/Linux feedback reveals mixed compatibility but overall high friction. While one user reports the game works well on Linux, even better than Windows, others report it does not work on Steam Deck and that the Playable status is misleading. Additional reports describe severe lag, high resource usage, and loud fan noise on minimum settings, plus control issues causing hand strain. The combined evidence points to a broken Steam Deck experience for a significant portion of users.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort is generally positive, with both sampled reviewers recommending the game despite reported FPS drops and stutters.
  - Sample size: 81 (8% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 56 reports): Players recommend the game but report FPS drops, stutters, and occasional snow-texture sticking, including heavy drops while running even on medium settings.
  - Caveats: 81 of 981 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $1.00 - $5.00
  - Reasoning: The reviews consistently reject the full asking price and recommend waiting for a discount or sale. One reviewer explicitly says the game is not worth 8 euros, and another says even 77 cents was not worth it, which pushes the perceived value very low. At the same time, some reviewers say a discounted purchase is acceptable, and the short 2-3 hour completion time supports a low fair price. These signals suggest the community fair base-game range is roughly $1 to $5.
- Playtime Metrics:
  - Game completion: 2.5h
  - Story completion: 5.0h
  - Session length: 2.0h
  - Endgame: 5.0h
  - Reasoning: gameCompletion is set to about 2.5 hours because one review states the game can be finished in 2-3 hours or faster. storyCompletion is set to about 5 hours because another review describes spending 5 hours earning the 50,000 rubles required for the main completion goal. sessionLength is set to about 2 hours because reviews call it a time killer for a couple of hours and say sessions can range from five minutes to a few hours. endgame is set to about 5 hours because the alternate-ending achievement requires repeating the same 50,000-ruble completion run; other 100% and DLC achievements add further grind, so this is an approximate post-game investment.
- Time-to-fun:
  - Summary: Players often find the simple, relaxing routine enjoyable at first, especially in multiplayer, but repeated reports describe it becoming boring due to repetitive tasks and limited objectives.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Repetitive tasks; Limited objective options and little content; No meaningful progression or upgrades; Lack of tutorial and main story; Achievement-related DLC and co-op achievement restrictions; Misleading or limited co-op player count
  - Unlock drivers: Multiplayer co-op with friends adds depth and makes the game more fun; Relaxing and peaceful atmosphere makes repetitive chores tolerable; Simple mechanics and easy-to-learn gameplay
  - Conditions: Enjoyment depends on liking the relaxing or simulation genre; Best suited to short sessions or a single evening; Playing with friends or in multiplayer improves the experience; Tolerance for repetition is required; Players seeking progression, objectives, or achievements may be disappointed; Co-op expectations should be limited because achievements are disabled there; A peaceful or relaxing mood is a key use case
- Player Archetypes:
  - Cozy Relaxation Seeker (buy)
    - Motivation: To unwind and relax in a calm, low-pressure environment, often late at night with music on.
    - Playstyle: Slow, casual sessions with external music or a drink, drifting through the snowy world without urgency.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Achievement Completionist (sale)
    - Motivation: Unlocking every achievement and reaching 100% completion, even through repetitive grinds.
    - Playstyle: Methodically hunts trophies, replays alternate endings, repeats long tasks, and buys DLC to finish the achievement list.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: achievement hunter
    - Reference games: N/A
  - Atmospheric Immersion Seeker (buy)
    - Motivation: Immersing in a moody, stylized world and its reflective narrative setting.
    - Playstyle: Plays slowly and attentively, absorbing atmosphere and story and pondering the protagonist's decisions.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: fans of atmospheric and stylish games
    - Reference games: Signalis
  - Co-op Social Player (buy)
    - Motivation: Sharing a fun, lighthearted experience with friends through co-op play.
    - Playstyle: Teams up with friends in co-op, favoring social interaction and shared mischief over solo sessions.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Atmospheric and immersive world (weight 0.35): The game excels at creating a strong, melancholic atmosphere that players find very immersive and meditative. The mood and setting are frequently praised.
- Highly enjoyable and fun (weight 0.31): Players consistently describe the game as fun, enjoyable, and liked overall. It is a pleasant experience that keeps them coming back.
- Excellent and good vibe (weight 0.17): Many reviewers describe the game as excellent and full of good vibes. It is considered a very good game overall.
- Relaxing and chill experience (weight 0.16): The game is frequently recommended for relaxation and chilling. Its relaxing vibe is exactly what many players were looking for.
- Good value for price (weight 0.12): The game is often described as worth its price, decent for the price, and a good deal. Players feel they get their money's worth.
- Beautiful and pleasing graphics (weight 0.11): The graphics are often called beautiful, pleasant, and pleasing to the eye. Visual quality is a strong point.
- Superb soundtrack (weight 0.09): The soundtrack is frequently praised as great, superb, and non-annoying. It enhances the overall experience.
- Charming premise and concept (weight 0.09): The game's premise and concept are widely liked and found charming. Players appreciate the pleasant idea behind the game.
- Good for short sessions (weight 0.08): Several reviewers note that the game is great for playing a couple of hours. It is engaging for short bursts.
- Snow interactions and snowmen (weight 0.08): Players enjoy being able to make snowmen, throw snowballs, and decorate trees. Digging faces in the snow is also a fun feature.
- Philosophical and contemplative experience (weight 0.07): The game makes players think about life and provides a deep contemplative experience. It evokes philosophical and unique thoughts.
- Well-integrated photo mode (weight 0.07): The photo mode is highly praised and adds a creative layer to gameplay. It is well-integrated and allows capturing the game's harsh beauty.
- Fun with friends (weight 0.07): The game can be played with a friend and is great for playing with friends. It is a fun social experience.
- Nostalgic and life-accurate (weight 0.07): The game provides powerful nostalgia and brings back memories. It is an accurate capture of life that players find nice to get nostalgic about.
- Housing worker simulator niche (weight 0.06): Some players appreciate the game as an ideal housing and utilities worker simulator. It is considered a decent representation of that niche.
- Snow penis sculpting humor (weight 0.06): A recurring humorous point is the ability to sculpt a large penis from a snowdrift. Players find making a penis out of snow funny.

Common complaints:
- Gameplay is Boring and Repetitive (weight 0.5): Players find the gameplay monotonous, repetitive, and lacking diversity, leading to boredom quickly. The tasks are often seen as tedious and samey.
- Poor Optimization and Performance Issues (weight 0.29): Many players report terrible optimization, including frequent freezes, low FPS, and stutters even on powerful hardware. This makes the game difficult to play smoothly.
- Numerous Bugs and Crashes (weight 0.23): The game is plagued with many bugs, including crashes, which significantly impact the experience. Some players even say it's too buggy to recommend.
- Player Gets Stuck in Snow (weight 0.21): A common bug causes the player to get stuck in snow piles, snowdrifts, or snowmen, leading to frustration. This often happens after dropping large snowballs or throwing snow carelessly.
- Achievements Require Paid DLC (weight 0.15): Several achievements require purchasing the Delivery DLC to unlock, which frustrates players aiming for 100% completion. The base game alone is insufficient for all achievements.
- Delivery DLC is Broken (weight 0.12): The Delivery DLC often doesn't work, with the delivery mechanic failing most of the time and not integrating with the main game. The intercom system also malfunctions.
- Lack of Tutorial and Story (weight 0.12): The game lacks a proper tutorial and has a weak main story, leaving players feeling lost and that the game is empty. More guidance and plot would improve the experience.
- Not Worth the Price (weight 0.09): Many players feel the game does not justify its price, especially without discounts. The lack of content and issues make it seem overpriced.
- Very Short Game Length (weight 0.07): The game can be completed in about an hour, after which it becomes boring, leading players to feel it's too short for the price.
- DLC is Tedious and Uninteresting (weight 0.07): The DLC is considered tedious, uninteresting, and not worth the money, feeling like a rushed addition. It fails to add meaningful content.

Gameplay feedback:
- Snow removal core activity (weight 0.46): Clearing snow is a central gameplay mechanic, involving shoveling snow from yards, stairwells, basements, entrances, and roofs. Players use shovels to clear paths and sidewalks.
- Trash collection and cleaning (weight 0.33): Players collect and dispose of trash, including bags and junk left by residents, to keep yards and entrances clean. This includes removing dog feces and other waste.
- Co-op with friends supported (weight 0.27): The game supports cooperative multiplayer, allowing players to work together. This can be played solo or with friends in co-op mode.
- Maintenance worker simulation (weight 0.25): The game simulates blue-collar jobs such as electrician, cleaner, and janitor. Players perform various cleaning and repair tasks in a first-person view.
- Varied maintenance tasks (weight 0.16): Tasks include cleaning snow from entrances, roofs, and cars; removing trash; erasing graffiti; turning on heating; changing light bulbs; and cleaning roofs. Players also sweep and paint over graffiti.
- Light bulb replacement (weight 0.12): Players can replace light bulbs in entrances and other areas. This is a recurring maintenance task.
- Basements explorable (weight 0.12): Basements can be opened and explored, sometimes at night. They may contain lights and other interactive elements.
- Delivery DLC available (weight 0.12): A DLC introduces delivery orders and courier duties, adding new gameplay. It divides responsibilities among players.
- Procedural world generation (weight 0.1): The city and panel houses are procedurally generated, providing variability. This affects the open-world environment.
- Snow building activities (weight 0.1): Players can build snowmen, snow castles, and decorate trees. These creative activities add variety to the snow-clearing gameplay.
- Skyscrapers game mode (weight 0.08): There is a mode called 'Skyscrapers' among multiple game modes. It offers a different setting or challenge.
- Repetitive and monotonous gameplay (weight 0.08): Some players find the gameplay boring and repetitive. The tasks can feel monotonous over time.

Performance notes:
- Severe optimization problems reported (weight 0.53): Many players report that the game is poorly optimized, with issues such as low FPS, stutters, and freezes even on high-end hardware. This is the most frequently mentioned problem across numerous clusters.
- Frequent stutters and freezes (weight 0.34): Players frequently experience stutters and freezes during gameplay, often making the game unplayable. These occur even on powerful systems and at various settings.
- FPS drops despite good hardware (weight 0.23): Even players with high-end graphics cards and processors report significant FPS drops, sometimes to unplayable levels. This suggests poor optimization rather than hardware limitations.
- High hardware load and overheating (weight 0.18): The game causes computers to overheat, run loudly, and operate at 100% load, sometimes leading to hardware issues. This indicates extremely poor resource management.
- Crashes and stability issues (weight 0.17): The game crashes frequently, including in menus, during multiplayer, and after alt-tabbing. Some crashes cause sound loss until reboot or require task manager to close.
- Positive performance experiences (weight 0.11): A few players report no performance issues or tolerable optimization, especially with good hardware or after tweaks. This shows that experiences vary, but positive reports are rare.
- Lag in skyscraper mode (weight 0.11): The skyscraper mode specifically has strong lags and microfreezes, even on maximum settings. This is a notable mode-specific performance problem.
- Slow texture and location loading (weight 0.11): Locations and textures load very slowly, causing lags during loading and sometimes getting stuck in textures. This affects gameplay fluidity.
- Poor performance in multiplayer (weight 0.09): Multiplayer mode suffers from additional performance issues, such as FPS drops when another player joins and crashes when playing with friends.
- Graphical bugs and artifacts (weight 0.07): Some players report graphical issues such as crooked normals, white artifacts from Lumen, and other visual bugs. These detract from the visual experience.
- Poor Linux performance (weight 0.06): The game works poorly on Linux, possibly due to Proton issues, though one user reported better performance on Linux than Windows. This suggests platform-specific optimization problems.
- Optimization issues after UE5 update (weight 0.03): One player reports that the game does not launch after the UE5 update, indicating a potential regression. This is a specific issue that may affect others.

Recommendations:
- Wait for discount recommended (weight 0.26): Many reviewers advise against buying at full price and suggest waiting for a sale or discount. This sentiment appears across multiple clusters, indicating a strong consensus on pricing sensitivity.
- Not recommended by some (weight 0.17): Several reviewers outright do not recommend the game, citing poor quality or lack of value. This negative sentiment is consistent across multiple clusters.
- DLC not worth money (weight 0.07): Reviewers specifically advise against buying the DLC, stating it is not worth the money. This is a distinct negative point about additional content.
- Good for relaxation (weight 0.07): Some reviewers recommend the game for turning off your brain, relaxing, or zoning out. It appeals to those seeking a break from competitive shooters.
- Recommended to buy (weight 0.07): Several reviewers confidently recommend purchasing the game, indicating satisfaction with the purchase.
- Recommended to everyone (weight 0.06): A few reviewers recommend the game to everyone without exception, suggesting broad appeal for some players.
- Buggy and annoying (weight 0.05): Reviewers do not recommend the game due to annoying bugs or being too buggy, highlighting technical issues.
- Worth its price (weight 0.05): Some reviewers find the game fully worth its money, providing a positive counterpoint to those who say it is not worth the price.
- Meditative gameplay appeal (weight 0.05): The game is recommended for those seeking unhurried, meditative gameplay without stress, targeting a niche audience.
- Recommended to play (weight 0.05): A general recommendation to play the game, without strong qualifiers.
- Good for short sessions (weight 0.04): Reviewers suggest the game is fine for one evening or a couple of evenings, especially with friends, indicating limited but enjoyable content.
- Okay for the price (weight 0.04): Some reviewers consider the game acceptable for its price, though not outstanding.

Other player notes:
- DLC required for achievements (weight 0.29): Several clusters report that buying DLC is necessary to unlock all achievements, including two exclusive achievements. This affects completionists and is a common complaint.
- Delivery courier DLC available (weight 0.25): Multiple clusters note a DLC that adds a courier role with delivery orders, sometimes separating duties between players. This is the most frequently mentioned DLC content.
- DLC structure and value (weight 0.18): The game has a DLC structure with some DLCs considered more worthwhile than others. Some players bought the game and all DLC on sale without regret.
- Little known indie game (weight 0.15): The game is an underrated indie project with low popularity and a niche audience. It has a Very Positive rating on Steam with over 1,800 reviews.
- Short playtime, one evening (weight 0.14): Many reviews mention the game can be completed in about 1-2 hours or a couple of evenings. Some find it very short, lasting around 10 minutes.
- Affordable price, frequent discounts (weight 0.11): The game is sold at an affordable price and often goes on sale, sometimes with 90% discounts. Some consider the base price slightly high but discounts make it worthwhile.
- Graffiti DLC adds activity (weight 0.09): A DLC allows players to draw graffiti, adding variety to gameplay. This is mentioned alongside the delivery DLC as a notable paid addition.
- Janitor story in Norilsk (weight 0.09): The player character is a janitor with the goal to leave the city, set in a simulation of Norilsk that matches real photos. It is described as a Siberian version of the city.
- Co-op mode for two players (weight 0.07): The game includes a co-op mode supporting up to 2 players. This is a positive feature noted by some reviewers.
- Insufficient content for grind (weight 0.05): Some reviews state the game has too little content to justify the grind or its price. This is a criticism of the game's depth.
- Developed by GG KEY STUDIOS (weight 0.04): The game was developed and published by Alexander Gromyko under GG KEY STUDIOS. This is a factual detail noted by some reviewers.

Emotions:
- Frustration (weight 0.21): The game suffers from severe optimization issues causing frequent freezes, stutters, and low FPS even on high-end hardware, which disrupts gameplay. Numerous bugs, such as getting stuck in snow textures, teleportation during roof cleaning, and progression-blocking snow piles, force restarts and lost progress. Additionally, tedious achievement grinding, broken co-op features, and unreliable DLC mechanics exacerbate the frustration, making the experience highly irritating.
- Disappointment (weight 0.17): The game fails to live up to its potential due to poor optimization, repetitive and monotonous gameplay, and a lack of engaging content. Many feel it is not worth the price, especially with unaddressed bugs, abandoned development, and a dead online community. The atmospheric promise is undercut by sloppy execution, short gameplay, and unfulfilled expectations for horror or depth.
- Boredom (weight 0.08): The gameplay is highly repetitive, consisting of endless cycles of cleaning snow, collecting trash, and other monotonous tasks that quickly become tedious. The environments are empty and identical, offering little interactivity or variety, leading to boredom within hours. Long, grind-heavy achievements further contribute to the dull experience.
- Relaxation (weight 0.05): The game provides a calming, meditative experience through simple tasks like shoveling snow and tidying up in a snowy Siberian setting. The atmospheric soundtrack, lack of strict deadlines, and quiet, people-free environment allow players to unwind after a hard day. It is often played while listening to music or podcasts, enhancing the therapeutic routine.
- Annoyance (weight 0.04): Players are annoyed by persistent technical issues such as stuttering, freezing, and FPS drops even on strong hardware, along with various bugs like getting stuck in snow or intercom errors. Achievements locked behind DLC, confusing controls, and inconvenient settings that require restarting the game add to the irritation. Small annoyances like the protagonist's complaints and graphical glitches further detract from the experience.
- Enjoyment (weight 0.04): Players enjoy the game's unique post-Soviet atmosphere, simple mechanics, and relaxing gameplay of cleaning and exploring. The aesthetic, soundtrack, and ability to play with friends or while listening to music enhance the experience. The routine of clearing snow and improving the environment provides a satisfying, immersive vibe.
- Nostalgia (weight 0.03): The game evokes strong nostalgic feelings through its accurate depiction of Soviet-era panel buildings, courtyards, and winter atmosphere, reminding players of their childhood or familiar environments. Details like grey khrushchevka buildings, garages, and snow create a sense of longing for a bygone era. It resonates particularly with those who grew up in similar post-Soviet settings.
- Amusement (weight 0.03): The game offers humorous moments through absurd activities like throwing snow off roofs onto passersby, building snow penises, and encountering exaggerated snowdrifts. The quirky concept of a street cleaner simulator, combined with funny character interactions and bugs, provides lighthearted entertainment. Playing with friends often leads to comical situations.
- Satisfaction (weight 0.03): Players find satisfaction in the game's atmospheric world, rewarding progression, and the feeling of finding the desired vibe. The procedural generation and variety of houses add to the experience, making the purchase feel worthwhile. Completing achievements and enjoying the soundtrack contribute to a sense of accomplishment.
- Immersion (weight 0.03): The game immerses players through its dynamic blizzards, minimalist soundtrack, and quiet, atmospheric setting of endless night and panel buildings. Detailed environments and ambient sounds make players feel like a real janitor in a northern city. The hopeless, depressive atmosphere draws players into the world.
- Confusion (weight 0.02): Players are confused by unclear mechanics such as mouse sensitivity changes during snow shoveling, the lack of a map, and not understanding intercoms or co-op purposes. The delivery DLC adds further confusion with difficult house-finding and unclear objectives. Many aspects of the game lack proper explanation.
- Melancholy (weight 0.02): The game's sad, depressive atmosphere, lonely nature, and endless northern city setting evoke a deep sense of melancholy. The routine of simple work and familiar panel buildings contribute to a philosophical, reflective mood. The concentration of toska and isolation creates a profound emotional impact.
- Anger (weight 0.02): Players are angered by excessive grinding, constant freezing due to poor optimization, and numerous unfixed bugs. The lack of creativity, broken mechanics, and perceived developer neglect, including racist content, provoke strong frustration. Everything from controls to multiplayer feels poorly implemented.
- Coziness (weight 0.02): The game provides a cozy atmosphere through its winter setting, familiar northern city, and melancholic music. Simple, relaxing gameplay like shoveling snow under dim streetlights creates a warm, comforting experience. The panel building aesthetic adds to the snug, intimate feel.
- Appreciation (weight 0.02): Players appreciate the game's atmospheric vibe, enhanced by post-punk music and attention to detail. The social aspect of chatting with friends and the unique warm-cold aesthetic are highly valued. The game's ability to evoke a Slavic Death Stranding feel and showcase the beauty of one's own city is commendable.
- Calm (weight 0.02): The game induces calm through its slow-paced, meditative routine of snow shoveling and cleaning, with no rush or pressure. The atmospheric setting of an endless northern city and the melody of wind and snowstorm allow players to detach from everything. It is a very calming experience.
- Liking (weight 0.01): Players like the game's premise, pleasant and familiar streets, and its cool, calm nature. The atmospheric northern vibe is well conveyed, making it an enjoyable experience. The game itself is simply likable.
- Admiration (weight 0.01): Admiration is expressed for the game's melancholic and beautiful visual and narrative style, graphics, and accurate portrayal of a post-Soviet deprived city. The doomer aesthetic and dark mysterious atmosphere are particularly praised. The incredible soul and atmosphere of panel apartment buildings are standout features.
- Joy (weight 0.01): Joy is derived from hilarious co-op courier DLC moments, cute interactions like finding a shovel and decorating a Christmas tree, and the short ending animation. Playing the game was a wild pleasure, eliciting positive emotions. The fun and humorous elements bring delight.
- Fun (weight 0.01): Fun is had by playing the game on sale, with a friend, or during New Year evenings. Running around with a friend and playing with the internet off adds to the enjoyment. The social and casual aspects make it an entertaining experience.}