Info about Spiritfall:

Official game description:
**Spiritfall** combines tight Platform Fighter combat, smooth movement, and Roguelite mechanics into one! Trek across dangerous lands, string together deadly combos to fend off swarms of enemies, and harness an ever-changing set of powers through a randomly generated map.
The divine spirits offer powerful blessings that enhance your abilities in combat. Discover your favorite abilities, and experiment with different builds. With over 150+ blessings to choose from, these gifts allow for a range of tactical approaches that encourage you to find synergies that fit your playstyle.
Death is but a temporary setback. Reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and awaken mighty weapons with unique movesets.
A heartfelt thank you to our Early Access community! Your feedback has been invaluable during Spiritfall's development, helping make the game what it is today. We invite you to keep shaping our world together. Connect with fellow players on Discord and get the latest news by joining our newsletter.

Release date: 28 Feb, 2024

Categories: Roguelike, Character Progression, Weapon Customization, Real-time Combat, Procedural Generation, Single-player Story, Platform Fighter, Juggling & Knockback Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Polished & Enjoyable (weight 0.72): The game is consistently praised for its overall polish, fluid gameplay, and high entertainment value, making it a standout and highly recommended experience for many players.
- Diverse Weapons & Builds (weight 0.71): Players appreciate the wide array of unique weapons, each with distinct movesets, and the extensive possibilities for creating varied and powerful builds through artifacts, boons, and synergies, enhancing replayability.
- Unique Genre Fusion (weight 0.61): The game successfully blends platform fighter mechanics, often compared to Super Smash Bros, with roguelike elements, creating a distinct and highly engaging gameplay experience that reviewers find unique.
- Fluid & Engaging Combat (weight 0.42): Combat is consistently described as smooth, responsive, and satisfying, with a high skill ceiling that rewards mastery of movement, combos, and enemy juggling, making every fight engaging.
- Stunning Art Style (weight 0.2): The game receives widespread praise for its beautiful hand-drawn art, charming character designs, and overall visually pleasing aesthetic, contributing significantly to the game's appeal.
- High Replayability & Scaling Difficulty (weight 0.2): The game offers significant replayability through diverse challenges, difficulty modifiers, and a well-implemented scaling system that keeps the experience fresh and rewarding for players of all skill levels.
- Rich Content & Dev Support (weight 0.18): Reviewers note the game's substantial amount of content, including unlocks and challenges, and appreciate the developers' consistent updates and active communication, ensuring ongoing engagement and improvement.
- Optimal Run Length (weight 0.06): Players appreciate the ideal run duration (around 20-25 minutes), which keeps each playthrough feeling fresh, exciting, and encourages multiple attempts without feeling overly long or repetitive.
- Varied Challenge Rooms (weight 0.06): The inclusion of challenge rooms and the ability to choose subsequent room types adds variety to gameplay, providing engaging and rewarding challenges without feeling overwhelming.
- Excellent Music & Soundtrack (weight 0.06): The game's music and soundtrack are consistently praised for being beautiful, rich, and contributing positively to the overall atmosphere and player experience.

Common complaints:
- Repetitive & Frustrating Bosses (weight 0.3): Players report a significant lack of enemy and boss variety, with repetitive attack patterns and poor readability. Bosses, particularly the final one, are criticized for being imbalanced, having problematic mechanics (shields, super armor, teleporting), and creating frustrating, unengaging fights.
- Shallow Roguelike Depth (weight 0.23): The game falls short compared to genre leaders like Hades, lacking originality, deep character interactions, and meaningful run-to-run variety. Upgrades feel unimpactful or too slow to unlock, leading to repetitive gameplay where runs feel too similar regardless of weapon choice.
- Unbalanced Weapons & Blessings (weight 0.13): There's a significant imbalance among weapons, with some feeling overpowered and others impractical or ineffective against armored enemies. Blessings and power-ups are often described as uninspired, lacking synergy, and having minimal impact on gameplay.
- Low Value for Price (weight 0.07): Many reviewers feel the game's price is too high given the limited amount of content and short playtime required to complete the main story. This leads to a quick loss of interest for players seeking more depth or replayability.
- Punishing Early Game (weight 0.06): The initial experience is often described as very difficult and punishing, with a high barrier to entry due to challenging early encounters, clumsy starting weapons, and balance issues that can lead to quick deaths.
- Unoriginal Platform Fighter Mechanics (weight 0.05): The game is criticized for directly copying movesets and mechanics from other platform fighting games like Super Smash Bros, leading to a lack of originality and a less refined combat feel compared to its inspirations.

Gameplay feedback:
- Smash-like Roguelike Combat (weight 0.5): The game is an action roguelike that heavily features combat inspired by platform fighters like Super Smash Bros and Brawlhalla, combined with roguelite progression similar to Hades or Dead Cells. This unique blend involves combo-centric fighting, knockback mechanics, and PvE encounters.
- Hades-like Progression System (weight 0.23): The game features a progression system heavily inspired by Hades, including a similar boon/blessing system from deity-like spirits and a "Heat" system for increasing difficulty after clearing the game. Players also unlock and upgrade weapons, abilities, and permanent features between runs.
- Challenging, Skill-Based Combat (weight 0.17): The game is generally considered difficult and requires instant reflexes and mechanical skill, though it's easy to learn the basics. It expects players to adapt their playstyle and master combos, especially against more challenging enemies and bosses.
- Juggling & Knockback Combat (weight 0.15): Combat is dynamic and unconventional, focusing on juggling enemies, utilizing directional knockback, and bouncing them off environmental elements in small 2D arenas. Players use varied attack types, dashes, and spells to create combos and maximize damage.
- Replayable, Concise Story (weight 0.06): The game features a concise story that can be completed in about 7-12 hours, with the final story requiring multiple clears. After beating the story, players can continue playing and unlocking content, despite some consistent biome order.
- Limited Early Access Content (weight 0.05): During early access, the game had limited content, including only 3 stages and 1 difficulty, leading to quick completion of runs. This resulted in a focus on resource and upgrade grinding rather than diverse gameplay.

Performance notes:
- Excellent Performance & Optimization (weight 0.04): The game is highly praised for its smooth performance across various systems, including specific mentions of running perfectly on devices like the Steam Deck. Players appreciate its low system requirements, making it accessible to a wider range of hardware configurations.

Recommendations:
- Appeals to Genre Fans (weight 0.42): The game is highly recommended for players who enjoy roguelikes and platform fighters, especially those familiar with titles like Hades, Dead Cells, and Super Smash Bros. Its fast-paced combat and progression system resonate well with fans of these genres.
- Highly Recommended Purchase (weight 0.34): Many reviewers strongly recommend purchasing the game, often citing its overall quality and enjoyable experience. It is considered a worthwhile investment, even at full price, and a must-buy when on sale.
- Strong Value on Sale (weight 0.09): While generally recommended, several reviewers specifically highlight the game's excellent value when purchased at a discount. Some suggest waiting for a sale if unsure about the full price.
- Better Alternatives / Content Concerns (weight 0.08): Some reviewers do not recommend the game, particularly if players already own similar and highly-regarded titles like Hades, Astral Ascent, or Dead Cells, which are sometimes seen as superior. Concerns about current content limitations also contribute to this sentiment.
- Potential for Longevity (weight 0.05): The game is seen as having strong replayability, with players expecting to return to it frequently over time. Some suggest wishlisting it and observing its development for a future purchase, indicating a belief in its long-term potential.

Other player notes:
- Promising Future Updates (weight 0.17): Many players express strong interest in the game's future, hoping for continued updates, DLC, and content additions. They see great potential and want the developers to keep supporting the game.
- Fair Price, Solid Core (weight 0.03): Players perceive the game as reasonably priced, especially considering its potential and the content expected from the roadmap. They also acknowledge that the game's fundamental mechanics are sound.
- Request for Multiplayer (weight 0.03): Multiple reviewers expressed a strong desire for a multiplayer game mode, including co-op or online PvP. This suggests a significant feature that players believe would enhance the game's experience and longevity.
- Short Completion Time (weight 0.02): Some reviewers noted completing the game and unlocking all weapons or achievements relatively quickly, with one mentioning 12 hours. This indicates the current content might be limited for dedicated players.
- Initial Learning Curve (weight 0.02): Some players found that it took multiple runs, specifically around 8, to fully understand the game's mechanics and complete a full run. This suggests a moderate learning curve for new players.
- Recommendation Uncertainty (weight 0.02): Some reviewers expressed significant hesitation when deciding whether to recommend the game, with one specifically citing issues with the final boss. This indicates a mixed experience or specific pain points.
- Significant Untapped Potential (weight 0.02): Reviewers frequently mention that the game possesses "cosmic potential" or that a "great game is hiding" within it. This indicates a strong belief in the game's core mechanics and future prospects, even if not fully realized yet.
- Adjust Unlock Requirement (weight 0.01): One reviewer provided a very specific suggestion to lower the 'Target' costume unlock requirement to 15 seconds. This is a direct, actionable piece of feedback regarding game progression.
- Unconventional Achievements (weight 0.01): One reviewer noted that about half of the game's achievements are tied to actions not typically performed during regular gameplay. This suggests a potential disconnect between achievement design and natural player progression.
- Controller Recommended (weight 0.01): A reviewer explicitly recommended using a controller for the game. This is a practical tip for new players, suggesting that the game's controls might be optimized for or feel better with a controller.
- Effective Combo Trapping (weight 0.01): One player specifically highlighted the ability to "trap enemies with combos." This indicates a positive aspect of the combat system, suggesting depth and effectiveness in chaining attacks.

Emotions:
- satisfaction (weight 0.34): Emotion: satisfaction
- enjoyment (weight 0.1): Emotion: enjoyment
- enthusiasm (weight 0.02): Emotion: enthusiasm
- excitement (weight 0.12): Emotion: excitement
- joy (weight 0.05): Emotion: joy
- appreciation (weight 0.03): Emotion: appreciation
- informative (weight 0.01): Emotion: informative
- disappointment (weight 0.09): Emotion: disappointment
- frustration (weight 0.07): Emotion: frustration
- anticipation (weight 0.02): Emotion: anticipation
- hope (weight 0.01): Emotion: hope
- anger (weight 0.01): Emotion: anger
- analytical (weight 0.01): Emotion: analytical
- admiration (weight 0.03): Emotion: admiration}