Info about Lords of Ravage:

Official game description:
**Lords of Ravage** is a dark fantasy tactical RPG with roguelike elements.
Lead an army of followers as one of the Lords of Ravage. Play any way you like by combining minions from different factions and raze every kingdom in your path. Destroy the heroes that dare stand in your way in spectacular turn-based combat and conquer lands in search of an artifact that can change the fate of the world. Make your enemies tremble: be the final boss they must face!
Choose your tactics to enslave the land and crush your enemies. Strengthen your influence throughout the kingdoms by undermining their political and economic power. Bribe the nobility and fight mighty heroes with your endless hordes of minions. Do everything in your power to weaken your opponent before they have to face their final boss: you.
Decide what kind of minions you wish to summon: loyal warriors of the Dark Alliance, or mercenaries from the farthest reaches of the kingdom. Your influence and reputation will be reason enough to join for some, others will be tempted by the glimmer of gold. Combine warriors from different factions to consolidate their strengths and weaknesses. But your power doesn’t end there: you will have Orders and artifacts at your disposal. Use them wisely, and they will turn the tide in your favor.
Choose any of the three Lords and dive into their unique campaign with standout features, mechanics, and factions. The merciless Lord Berold, prodigy of forbidden magic Zavris, or Abyss demoness Azneya. Discover the darkness that dwells in their souls and what set them on the path to becoming the Lords of Ravage. Their success, and the price the world will pay for it, is up to you!
Fight a variety of enemies with unique mechanics. A classic adventuring party, a lone summoner, a warrior brotherhood, a military expedition... each with their strengths and exploitable weaknesses that dictate their behavior in combat.
To build up your power, you must replenish your treasury and acquire new magic powers. Raze and pillage enemy lands, and take their gold for yourself. Use that wealth to upgrade your warriors’ stats, or hire more of them. Gather your might by absorbing power from sources of magic, and discover the secret knowledge of Orders to aid your warriors in battle or stagger your enemies with curses.
**Other Features:**
*   **Thought-out and engaging gameplay.** Complete story campaigns for each of the Lords of Ravage and participate in tense turn-based clashes that will keep you on the edge of your seat until the very last move. Take charge of a minion army, combine warriors from different factions, and use powerful Orders to sway the battle in your favor.
*   **Replayability.** Over the course of your playthrough you will unlock new upgrades and minions. Each will open up a world of tactical possibilities on the battlefield. Try and study them all closely to discover powerful and creative approaches to crush your enemies!
*   **Non-Linear Storytelling.** The story can unfold in a number of ways, all shaped by your choices. Destroy kingdoms entirely, or manipulate relationships to sow chaos within the alliance of heroes.
*   **Amazing Visuals.** A visual style combining traditional pixel art with modern technology. Enjoy high-quality artwork, lighting, and VFX. A true feast for the eyes!

Release date: 15 Oct, 2025

Categories: Tactical RPG, Roguelike, Turn-based Combat, Minion Management, Resource Management, Character Progression, Non-linear Narrative, Base Building


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Tactical Combat (weight 0.99): Players consistently praise the combat system for its excellence, depth, and engaging nature. The tactical battles are considered a masterpiece, offering a unique blend of chess-like strategy and dynamic card play, providing a worthy challenge even on medium difficulty.
- High Quality & Value (weight 0.66): Despite long development, the game was released in a high-quality, bug-free state, exceeding expectations. Players feel it justifies its price, especially for fans of the genre, offering significant fun and replayability.
- Rich Mechanics & Progression (weight 0.54): The game features a wide variety of interesting mechanics, offering diverse progression paths and unique playstyles. It includes multiple difficulty levels and excellent in-run progression, allowing for deep customization and strategic choices.
- Immersive Dark Fantasy Atmosphere (weight 0.49): The game successfully implements a magnificent dark fantasy setting, enhanced by its art style and music. The overall atmosphere and character stories are well-executed, creating an immersive experience.
- Satisfying Evil Lord Fantasy (weight 0.27): Players enjoy the unique 'anti-hero' genre, relishing the feeling of being an evil lord who conquers the world, summons demons, hires mercenaries, and takes artifacts from heroes. This aspect provides a distinct and enjoyable power fantasy.
- Concise & Engaging Story (weight 0.15): The story, while not overly complex, is presented interestingly and is concise, avoiding unnecessary dialogue. It features excellent story branches for main characters, contributing to the overall experience.
- Effective Tutorial (weight 0.11): The game's tutorial is well-made, easy to understand, and effectively covers the game's unique mechanics and idiosyncrasies, helping players quickly grasp the gameplay.
- Cool Characters & Themes (weight 0.09): Specific elements like the 'boss' theme and the 'Lord of Magic' character are highlighted as cool and enjoyable by players.
- Russian Localization Available (weight 0.04): The game includes Russian text localization, which is a positive point for players who prefer or require this language option.

Common complaints:
- Unclear UI and game mechanics (weight 0.67): The user interface is described as overloaded and poorly thought out, with issues like units blocking HP bars and unclear indicators for action points. Additionally, many core game mechanics, story elements, and tutorial instructions are not clearly explained, leading to player confusion.
- Poor localization and translation (weight 0.53): Players report that the game's translation, especially in Chinese and Korean, is of very low quality, often nonsensical, machine-like, and breaks immersion. This includes ambiguous terms and grammatical errors that make the story and game mechanics difficult to understand.
- Unbalanced Menace system (weight 0.52): The 'Menace' system is widely criticized for being unbalanced, generating too quickly from basic actions like movement and resource collection, and providing overly powerful buffs to enemies. This makes the cost-reward ratio for reducing menace unfavorable and discourages exploration.
- Critical game-breaking bugs (weight 0.41): Multiple players experienced severe bugs, particularly in the tutorial, where the game freezes, AI opponents stop responding, or the 'end turn' button becomes unresponsive. These issues prevent progression and make the game unplayable for some.
- Lack of content and meta-progression (weight 0.36): Players feel the game is too short, with campaigns completable in about an hour. There's a general lack of meta-progression, which diminishes the sense of achievement and makes the game feel repetitive and incomplete.
- Unsatisfying and incomplete story (weight 0.33): The game's story is perceived as abrupt, incomplete, and lacking depth, with many unexplained plot points and a general feeling that it lacks 'soul'. The narrative also feels incongruous with certain gameplay elements.
- Inconsistent game balance (weight 0.28): Beyond the Menace system, general game balance is poor, with issues like insufficient resource gains, low healing effectiveness, and unbalanced rewards from map events. This contributes to a feeling of unfairness and discourages unit leveling due to perceived constant losses.
- Worse quality than demo (weight 0.1): Several players noted that the final game product is of lower quality compared to its demo version, suggesting a regression in development.
- Repetitive background music (weight 0.05): The background music loops every ten seconds, which players found to be annoying and disruptive to the gameplay experience.
- Punishing loss conditions (weight 0.05): Losing a battle forces a complete restart of the game and requires replaying the entire story, which is seen as overly punitive.
- Unappealing pixel graphics (weight 0.04): One reviewer found the pixel graphics irritating to the eyes, indicating a subjective dislike for the art style.
- No in-game bug reporting (weight 0.04): There is no apparent button or feature within the game to report issues, making it difficult for players to provide feedback directly.

Gameplay feedback:
- Core Gameplay Loop (weight 0.31): The game is a tactical turn-based roguelike RPG with card elements, featuring three distinct hero storylines. Each playthrough involves randomly generated maps, consistent story events, and global progression through 'memory shards' that unlock new content.
- Resource Scarcity & Difficulty (weight 0.3): Players frequently lose soldiers, and resources like money and leveling books are scarce. The game is hardcore, with enemy strength increasing per turn, and tough bosses. However, a custom difficulty option allows precise parameter adjustments.
- Narrative and World-building (weight 0.29): The game features neat lore, workable character motivations, and an active, lived-in world. The story revolves around a demon invasion, three commanders (Lord Berold, Zavris, Aznea), and the pursuit of the legendary magic staff of Arkedon.
- Combat System Depth (weight 0.27): The combat system is tactical and requires a learning curve, with battles on small fields featuring three warriors per side. Fighters have numerous active and passive skills, and additional units can join from reserves. Commanders can also participate in battles.
- Edicts and Relics Mechanics (weight 0.23): Edicts are spell cards with varying availability and mana costs, providing buff abilities that are not all equally balanced. Relics offer passive battle enhancements, activating over turns, and both are improved or obtained through text events.
- Event-Driven Progression (weight 0.15): Gameplay is heavily influenced by text-based mini-events at points of interest, where choosing options grants rewards, sometimes requiring resource payments. Units can be bought or obtained through these events.
- Temporary Run-Specific Upgrades (weight 0.11): Within each playthrough, army units and edicts are leveled up using special knowledge scrolls. Additionally, lords can construct buildings in their fortress for various enhancements, but these benefits only last for the current run.
- Initial Bonuses and Settings (weight 0.11): Each game run starts with a random assortment of bonuses. Players can also select flags under difficulty settings to gain useful passive abilities.

Performance notes:
No performancepoints

Recommendations:
- Mixed recommendations and value (weight 0.58): Player sentiment is divided, with many highly recommending the game and praising its value, while others advise waiting for fixes before purchase. There's also interest in potential DLC.
- Appeals to tactical fantasy fans (weight 0.06): The game is recommended for players who enjoy tactical gameplay combined with a fantasy aesthetic. This highlights a specific niche the game successfully targets.
- Limited content noted (weight 0.05): One player explicitly mentioned that the game lacks sufficient content. This suggests a potential area for expansion or improvement.

Other player notes:
- Game genre comparison (weight 0.07): One reviewer likened the game experience to 'minesweeper,' suggesting a particular type of strategic or puzzle-solving gameplay. This is based on limited feedback.
- Inconsistent art style (weight 0.06): There's feedback regarding the visual consistency, with some players preferring the pixelated 2D character models over the 3D ones. This suggests a minor aesthetic disconnect.
- Music impact on atmosphere (weight 0.05): One player noted that turning off the in-game music results in a silent experience, implying the music is crucial for atmosphere or that ambient sounds are lacking.

Emotions:
- Satisfaction (weight 0.28): Players are satisfied with the game's overall design, including its engaging combat system, strategic depth, and unique anti-hero theme. The visual style, music, and atmosphere also contribute significantly to a positive gameplay experience, often exceeding expectations for its price point.
- Frustration (weight 0.22): Frustration stems primarily from technical issues such as game-breaking bugs, frequent freezes, and a disastrously poor translation quality. Interface problems, unclear descriptions, and unbalanced mechanics, particularly the Menace system and forced character progression, also contribute to player annoyance.
- Disappointment (weight 0.11): Players express disappointment due to a perceived lack of content, repetitiveness, and an overall lower quality compared to the demo. Issues like poor translation, an unbalanced Menace system, and the absence of a save feature or bug reporting further detract from the experience, leading to a lack of immersion.
- Enjoyment (weight 0.08): Enjoyment is derived from the overall gameplay experience, particularly the process of learning and mastering character tactics. The core gameplay loop provides a generally positive and engaging experience for players.
- Hope (weight 0.08): Players express hope for future improvements, including patches and fixes for existing issues, and the addition of new content like a PvP mode or new lords. There is also hope for the game's success and continued developer support.
- Confusion (weight 0.06): Confusion arises from unclear gameplay mechanics, particularly regarding unit loss and leveling, as well as ambiguous actions and learning points. An incomprehensible story, inconsistent names, and poor grammar in the text also contribute to player disorientation.
- Excitement (weight 0.05): Players are excited by interesting mechanics, especially those reminiscent of classic strategy games like Heroes of Might and Magic V. The fantasy of embodying an evil lord and conquering the world also generates significant excitement.
- Annoyance (weight 0.03): Annoyance is caused by minor but persistent issues such as typos, incorrect hints, and an inadequate tutorial. Random starting bonuses also contribute to a sense of unfairness or frustration.
- Curiosity (weight 0.03): Curiosity is sparked by the game's interesting premise, appealing graphics, and the potential for deep tactical gameplay. Players are intrigued by what the game might offer in terms of strategic complexity.
- Desire (weight 0.02): Players express a strong desire for more content and DLC, indicating an enjoyment of the core game and a wish for its expansion.
- Engagement (weight 0.02): Players feel engaged by the game, demonstrating a willingness to continue playing despite it potentially being outside their usual genre preferences. This suggests a compelling core experience.
- Admiration (weight 0.02): Admiration is specifically directed towards the 'Lord of Magic' character, indicating a strong positive impression of this particular element of the game.
- Boredom (weight 0.02): Boredom is specifically linked to the combat system, suggesting that some players find the combat repetitive or unengaging over time.
- Delight (weight 0.02): Players experience delight from the overall quality and experience of the game, indicating a very positive and enjoyable impression.}