Info about Gravelord:

Official game description:
This game will **knock your socks off** and take you back to the time when you were a little **boomer brat!**  
**Gravelord** is a boomer shooter FPS along the lines of Doom or Quake, with modern graphics & audio as well as some fresh & fancy features.  
**Proven Boomer Shooter Formula:**
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\- Run & jump around levels like a complete badass.  
\- Beat the living hell out of enemies and blow them up with powerful weapons like there's no tomorrow.  
\- Abstract level design heavily aimed at fun and engaging gameplay rather than realism.  
\- Figure out how to beat each level and find its deviously hidden secrets.
**So What's the Special Sauce?**
--------------------------------
\- **Badass Protagonist:** We're bringing back the sassy, witty one-liners like Duke Nukem mixed with the rotten charisma of Frankenstein's monster.  
\- Use your **Spectral Shovel** to get around quickly and confuse enemies.  
\- Collect **Tarot Cards** to significantly boost your power level and combat options.  
\- **Upgrade your weapons** to unlock additional fire modes and synergies.  
\- Make your own levels with the **integrated Level Editor!** (This will officially come out with the full release of the game.)  
**Badass Protagonist**
----------------------
**Queedo the Gravedigger**, dumb as hell but as strong as an ox, sets out to avenge his father while using his trusty Total Uber Shovel to beat the living crap out of his enemies and give them a first-class ticket to the underworld.  
Big boy has opinions: Queedo comments on what's going on with his typical sense of rotten humor and Cockney accent.  
**Comic book cutscenes** fill in the blanks and drive the story forward.  
Find and collect comic book pages to learn more about the world and the backstory.  
See **Queedo's face** react to events and get smashed to a pulp when you're getting your ass handed to you!  
**Spectral Shovel**
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Use your Spectral Shovel to cover **great distances in an instant**.  
Overcome seemingly unbeatable **obstacles and hazards**.  
**Enable shortcuts** to previously discovered parts of a level.
**Tarot Cards**
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Collect magical Tarot Cards that empower you in various ways.  
Because only a few can be equipped at a time, you’ll be faced with a **difficult choice!**  
Find the combination that **best fits your playstyle**.  
**Discover synergies** with weapons & alt fire modes.  
**Weapons & Upgrades**
----------------------
Choose from an array of **meaningful weapons**.  
Use the best weapon for any given situation, or just rely on your favorite -- both ways are viable!  
**Upgrade** your weapons to unlock a second, **powerful fire mode**.  
**Discover synergies** between weapons and their fire modes to create **maximum carnage!**  
**Level Editor**
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Use our integrated level editor to make your own levels and episodes, right within the game. It's the same tool we use ourselves.  
Instantly playtest your level from wherever you are in the editor. The transition between the editor and the game is quick and seamless.  
Script the level to your liking, from simple monster closets to complicated overarching puzzles.  
Tools, such as automatic texture hotspotting, intuitive geometry tweaking & cutting, and more, will make it a breeze to build a level of your dreams very quickly.  
If you got all the way down here, you have proven you are a true boomer shooter fan and that Gravelord is just for you!  
Thank you and have fun!

Release date: May 21, 2026

Categories: First-Person Shooter, Boomer Shooter, Level Editor, Character Customization, Weapon Customization, Single-player, Fast-paced Gameplay

Feature scans:
- Proton/Linux: score 10; verdict: Works Well; summary: The game runs well on Linux and Steam Deck with minimal tweaking required. Users report high performance and stability, indicating good compatibility with Proton.
- Steam Deck: score 40; verdict: Tinkering Required; summary: The game generally runs well on the Steam Deck with good performance and positive feedback on gameplay. However, there are notable issues with the requirement to use Proton Experimental and some control and UI problems that affect the user experience.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 4.5h
  - Story completion: 3.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first piece of evidence directly states that the user finished Episode 1 in roughly 4.5 hours, which provides a clear indication of the game completion time. The second piece of evidence mentions a speedrun leaderboard, implying that the game can be completed relatively quickly, but does not provide a specific time. The third piece of evidence suggests that there is significant replay value, which might indicate a longer endgame period. The fourth piece of evidence, written in Chinese, states that completing the first chapter takes about 3 hours, supporting the story completion time.
- Time-to-fun:
  - Summary: The game starts fun with fast-paced action and variety but becomes tedious and boring in later levels.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: 0h 0m
  - Friction: Repetitive gameplay; Poorly balanced horde mode; Dull gameplay experience in later levels
  - Unlock drivers: Fast and frantic action; Variety in pacing; Fresh combat elements
  - Conditions: Engaging initial gameplay; Variety in combat; Visual appeal
- Player Archetypes:
  - Nostalgic Quake Purist (buy)
    - Motivation: Nostalgia and appreciation for classic FPS mechanics.
    - Playstyle: Prefers fast-paced, skill-based movement and combat reminiscent of Quake.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Quake fan; old-school player; boomer shooter lover
    - Reference games: Quake; Doom; Warsow
  - Adaptive Combat Specialist (buy)
    - Motivation: Enjoyment of dynamic and adaptable combat mechanics.
    - Playstyle: Adapts playstyle based on situational perks and combat scenarios.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: combat specialist; adaptive player
    - Reference games: Doom Eternal; Quake
  - Critical Content Seeker (sale)
    - Motivation: Seeking depth and variety in gameplay content.
    - Playstyle: Prefers games with a wide range of weapons, enemies, and gameplay mechanics.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: content critic; variety seeker
    - Reference games: Doom; Quake


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and fluid gameplay (weight 0.6): Players consistently praise the gameplay as fun, engaging, and smooth. The gunplay is highlighted as fantastic, contributing to an overall positive experience.
- Excellent art direction and aesthetics (weight 0.39): The game's art direction and aesthetics are frequently commended. Players appreciate the beautiful art style, good graphics, and top-notch art design.
- Appeals to fans of classic shooters (weight 0.33): The game is often compared to classic shooters like Doom and Quake. Players who enjoy these types of games find this title to be a good choice.
- Fun and compelling protagonist (weight 0.32): The protagonist is noted for being fun and humorous. Players find the main character compelling and enjoyable.
- High movement speed and fast-paced gameplay (weight 0.28): The game features a very mobile hero and crazy fast movements. This contributes to a fast-paced and engaging gameplay experience.
- Roguelike elements with Quake vibes (weight 0.23): The game has a roguelike feel similar to Quake. Players enjoy the Quake-like gameplay and vibes.
- Great boomer shooter with unique direction (weight 0.23): The game is praised as a great boomer shooter with a unique direction in the genre. Players appreciate the interesting spin on boomer shooters.
- Runs well on Steam Deck (weight 0.17): The game plays great on the Steam Deck. Players note that it runs awesomely well on this platform.
- Editor system for custom levels (weight 0.17): The game features a level editor system for creating custom levels. Players appreciate the killer level editor.
- Dark visual style and atmosphere (weight 0.17): The game has a dark visual style and good dark atmosphere. Players enjoy the stylish Gothic graphics.
- Fantastic sound design (weight 0.17): The game has fantastic sound design. Players appreciate the awesome visuals and sound design.
- Quick save feature (weight 0.16): The game includes a quick save feature, allowing players to save anywhere. This adds convenience to the gameplay experience.

Common complaints:
- Annoying and gimmicky card system (weight 0.58): The card system is seen as annoying and gimmicky, with many cards being worthless. Players also feel that the card system forces progression and lacks depth.
- Weak and ineffective weapons (weight 0.54): Players have reported that weapons, particularly the shotgun, feel weak and ineffective. This includes issues with weapon recoil and impact.
- Generic and repetitive levels (weight 0.33): The levels in the game are described as generic and repetitive, lacking unique landmarks and becoming visually chaotic.
- Underutilized shovel mechanics (weight 0.32): The shovel mechanics, including the combat portion and spectral shovel, feel underutilized and inconsistently available.
- Unbalanced enemy difficulty (weight 0.32): The game features unbalanced enemy difficulty, with high difficulty spikes and balance issues with too many shooting mobs.
- Lack of variety in gameplay elements (weight 0.31): Players have noted a significant lack of variety in weapons, enemies, and overall gameplay mechanics. This includes weak enemy variety and repetitive gameplay experiences.
- Floaty and unnatural movement (weight 0.29): The movement in the game feels floaty and unnatural, with some players experiencing nausea due to the movement speed and momentum.
- Annoying enemies (weight 0.27): Enemies are described as annoying, with issues related to their design, placement, and difficulty.
- Enemies ambush from corners (weight 0.25): Many players have complained about enemies frequently ambushing from corners, which can feel like traps and lead to cheap ambushes.
- Sudden horde maps (weight 0.23): The game features sudden horde maps, which can be overwhelming and not enjoyed by some players.
- Dull and boring gameplay (weight 0.2): The gameplay experience is often described as dull and boring, with levels feeling like shooting galleries and lacking engagement.
- Poor enemy readability (weight 0.18): Enemies lack flinch states and can be tanky, which affects their readability and the satisfaction of defeating them.
- Weak protagonist one-liners (weight 0.16): The protagonist's one-liners are seen as weak and awkward, which can detract from the overall immersion and enjoyment.
- Short gameplay duration (weight 0.14): The game is perceived as being too short, which can affect the overall satisfaction and perceived value of the game.
- High price for current content (weight 0.14): The game is seen as overpriced for the amount of content it offers, which can affect the perceived value and satisfaction.
- Lack of understanding of classic FPS elements (weight 0.13): Developers seem to lack an understanding of what makes classic FPS games like Quake great, leading to a weaker gameplay experience.
- Almost no story (weight 0.13): The game lacks a significant story, which can detract from the overall immersive experience.
- Weak gameplay experience (weight 0.08): The overall gameplay experience is seen as weak, which can ruin the enjoyment of the game.
- Basic and simplified gameplay (weight 0.08): The game is seen as too basic and simplified, lacking the depth and complexity that players expect from similar games.
- Unresponsive combat mechanics (weight 0.08): The combat mechanics are described as unresponsive, which can affect the overall gameplay experience.
- Monotonous and overstaying levels (weight 0.08): Levels in the game are described as monotonous and overstaying their welcome, which can lead to a dull gameplay experience.
- Less engaging than classic shooters (weight 0.08): The game is not as engaging as other classic shooters like Duke Nukem and Blood, which can affect the overall enjoyment.
- High difficulty spikes (weight 0.08): The game has high difficulty spikes at times, which can make it feel unbalanced and frustrating.
- Balance issues with shooting mobs (weight 0.08): There are balance issues with too many shooting mobs, which can make the game feel overwhelming and unbalanced.
- Constant ambushes from multiple sides (weight 0.08): The game features constant ambushes from multiple sides, which can make the combat experience overwhelming and frustrating.
- Small hitboxes on buttons (weight 0.08): The hitboxes on buttons are too small, which can lead to frustration and difficulty in interacting with the game environment.
- Limited impact of cards on low difficulty (weight 0.08): The impact of cards is limited, especially on low difficulty, which can make them feel less useful and impactful.
- Static and slow mobs (weight 0.08): Enemies in the game are often static and slow, which can affect the overall combat experience.
- First two levels lack engagement (weight 0.08): The first two levels of the game could be more engaging, which can affect the initial impression and enjoyment.
- Spectral shovel underutilized (weight 0.08): The spectral shovel is underutilized and could be used more effectively in the game.
- Lack of mini-map (weight 0.08): The absence of a mini-map can make navigation and orientation more difficult for players.
- Headshots lack critical damage (weight 0.08): Headshots do not inflict critical damage, which can affect the overall combat mechanics and satisfaction.
- Unfair trap moments (weight 0.08): The game features some unfair trap moments, which can lead to frustration and a negative gameplay experience.
- Visually chaotic levels (weight 0.08): Levels in the game become visually chaotic, which can make it difficult to navigate and enjoy the gameplay experience.
- Minimal signposting (weight 0.08): The game features minimal signposting, which can make it difficult to navigate and understand the game world.
- Underutilized jet boots and spectral shovel (weight 0.08): The jet boots and spectral shovel are underutilized in the game, which can limit the overall gameplay experience and mechanics.
- Awful camera with fisheye lens effect (weight 0.08): The camera in the game is described as awful, with a fisheye lens effect that can detract from the overall visual experience.
- Dynamic weapon feel needs improvement (weight 0.08): The dynamic feel of weapons in the game could be improved, which can affect the overall combat experience and satisfaction.
- Cannot repeat levels on different difficulties (weight 0.08): The inability to repeat or play levels on different difficulties can limit the replayability and overall enjoyment of the game.
- Unbearable difficulty with the shovel (weight 0.08): The difficulty with the shovel in the game is described as unbearable, which can lead to frustration and a negative gameplay experience.
- Potential dizziness (weight 0.07): The game may cause dizziness for some players, which can be a significant issue for those affected.
- Slippery handfeel (weight 0.07): The handfeel in the game is described as slippery, which can affect the overall control and gameplay experience.
- Comix art direction (weight 0.07): The art direction of the game is described as comix, which may not appeal to all players.
- Got stuck in the sewer level (weight 0.07): Players have reported getting stuck in the sewer level, which can be frustrating and affect the overall gameplay experience.
- Button shooting mechanic introduced poorly (weight 0.07): The button shooting mechanic is introduced with zero fanfare, which can lead to confusion and frustration.
- Alt fire attacks introduced late (weight 0.07): Alt fire attacks should be given earlier in the game, as their late introduction can affect the overall combat experience.
- Small arenas (weight 0.07): The arenas in the game are described as small, which can limit the combat experience and make it feel cramped.
- Textures on summons need improvement (weight 0.07): The textures on summons in the game need improvement, which can affect the overall visual quality and immersion.
- Ineffective fury (weight 0.07): Fury in the game is seen as ineffective, which can limit the combat mechanics and overall enjoyment.
- Levels not unlocking in the main menu (weight 0.07): Players have reported that levels are not unlocking in the main menu, which can limit the overall gameplay experience and progression.
- Unbalanced passive buffs (weight 0.07): Some passive buffs in the game feel unbalanced, which can affect the overall gameplay mechanics and satisfaction.
- Game may be abandoned (weight 0.07): There are concerns that the game may be abandoned in its current state, which can affect the overall support and future updates.
- Cardboard casual shooter (weight 0.07): The game is described as a cardboard casual shooter, which can detract from the overall enjoyment and perceived quality.
- Lack of big bosses (weight 0.07): The game lacks big bosses, which can detract from the overall gameplay experience and progression.

Gameplay feedback:
- Classic FPS with retro mechanics (weight 0.91): The game is frequently compared to classic FPS games like Quake and Doom, emphasizing its retro mechanics and fast-paced action.
- Keyhunt level design (weight 0.24): The level design is inspired by old-school shooters and includes keyhunt mechanics, providing a nostalgic yet challenging experience.
- Level editor feature (weight 0.2): Players appreciate the inclusion of a level editor system, which allows for custom level creation and enhances replayability.
- Variety in enemies (weight 0.19): The game offers a variety of enemies with different mechanics, adding depth and challenge to the gameplay.
- Emphasis on movement and shooting (weight 0.14): The game focuses on fluid movement and precise shooting mechanics, which are central to the gameplay experience.
- Character customization and progression (weight 0.13): Players can customize and progress their characters, adding a layer of depth and personalization to the game.
- Hero mobility and powerups (weight 0.13): Hero mobility and various powerups are key features, allowing for diverse gameplay strategies and enhancing player capabilities.
- Art style and sound design (weight 0.13): The game is praised for its art style, graphics, music, and sound design, contributing to an immersive atmosphere.
- Story told via comics (weight 0.13): The story is presented through comics, providing a unique and engaging way to experience the narrative.
- Difficulty scaling (weight 0.13): The game includes difficulty scaling, providing a challenge for players of different skill levels.

Performance notes:
- Smooth performance on various systems (weight 0.71): The game runs smoothly on a variety of systems, including Linux, garbage PCs, and high-end setups like RTX 4070. It also performs well on Steam Deck and Apple Silicon Macs via Crossover emulator.
- Stable and bug-free experience (weight 0.15): The game is described as stable and almost bug-free, with some reviews mentioning it as technically flawless.
- Camera issues (weight 0.07): There are reports of camera issues, which could affect the gameplay experience for some players.
- Slowdown with many enemies (weight 0.07): Some players have experienced slowdowns when there are many enemies on screen, which could impact the game's performance in certain scenarios.

Recommendations:
- Recommended for old-school shooter fans (weight 0.48): The game is highly recommended for fans of classic FPS games, particularly those who enjoy 90s style fast shooters and satisfying gunplay. It is also suggested for players who enjoyed games like Doom, Quake, and Duke Nukem.
- More content needed (weight 0.13): Players are requesting more levels and texture packs to enhance the gaming experience and provide more variety.
- Anticipation for full release (weight 0.08): Players are looking forward to the complete game, indicating excitement and anticipation for its full release.
- Difficulty suggestion (weight 0.07): There is a suggestion to play the game on medium difficulty for a balanced experience.
- Early access for passionate fans (weight 0.07): The game is suggested for purchase during early access, particularly for passionate fans who want to support and experience the game's development.
- Try Soldier of Fortune (weight 0.06): Some players suggest trying Soldier of Fortune on GOG as an alternative or comparison.

Other player notes:
- Game's Slovakian origin (weight 0.05): This point highlights the geographical origin of the game, which is Slovakia. This information might be relevant to players interested in the background or cultural context of the game.

Emotions:
- Enjoyment (weight 0.3): Players appreciate the fast-paced gameplay, variety of weapons, and engaging combat. The game's level design, art direction, and atmosphere also contribute significantly to the overall enjoyment.
- Frustration (weight 0.14): Players are frustrated by unbalanced enemy difficulty, cheap ambushes, and unresponsive combat mechanics. Issues with camera control, enemy spawning, and specific bugs also contribute to this frustration.
- Excitement (weight 0.12): Players are excited about the game's unique features, fast-paced gameplay, and its potential. The anticipation for future chapters and the game's development during Early Access also add to the excitement.
- Satisfaction (weight 0.05): Players are satisfied with the gameplay mechanics, weapon variety, and difficulty levels. The tarot card system and overall performance of the game also contribute to their satisfaction.
- Love (weight 0.05): Players love the mix of classic shooter elements, smooth animations, and level design. The movement, combat, and gun design are also highly appreciated.
- Excited (weight 0.04): Players are excited about the game's unique setting, balanced gameplay, and the variety added by the perk card mechanic. The anticipation for the level editor upon full release also contributes to their excitement.
- Satisfied (weight 0.04): Players are satisfied with the game's art style, graphics, music, and overall feel. The variety added by the cards and the enjoyable gameplay experience contribute to their satisfaction.
- Happy (weight 0.04): Players are happy with the game's state in early access, praising its combination of strategy, dark atmosphere, and engaging gameplay. They look forward to more chapters and continued enjoyment.
- Admiration (weight 0.03): Players admire the protagonist's character, as well as the game's art style, sound design, and voice work. These elements stand out and contribute to their admiration.
- Disappointment (weight 0.01): Players feel disappointed as the game feels lackluster and lacks the impact they were expecting. This sentiment is driven by the overall feel of the game not meeting their expectations.
- Disappointed (weight 0.01): Players are disappointed with various aspects of the game, including the guns, levels, platforming, character voice, and movement mechanics. These elements collectively contribute to their disappointment.
- Discomfort (weight 0.01): Some players experience discomfort due to the character's movement speed, which causes nausea. This physical reaction affects their overall experience with the game.
- Enjoyment (weight 0.01): Players express a positive sentiment towards the gameplay. They enjoy the mechanics and overall experience the game offers.}