Info about MultiVersus:

Official game description:
Season 5 will serve as the final seasonal content update for MultiVersus. As January 31, 2025, real money transactions are no longer available. Season 5 will begin on February 4, 2025, and run through May 30, 2025. All online features will continue to be available until Season 5 concludes on May 30, at which point MultiVersus will no longer be available to play online or download. Unused Gleamium and character tokens can be used to access and purchase content in-game until the end of Season 5 on May 30. To play MultiVersus offline after May 30, download the latest version of the game and log in during Season 5, between February 4 and May 30.
CHARACTERS
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Choose from Bugs Bunny, Batman, Arya Stark, Rick Sanchez, and many more. In MultiVersus, every star brings their unique moves, worlds and attitudes to fight. And as the roster expands, so does the spectacle — with new personalities and play styles turning up the heat in every battle.   
MAPS
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Our maps turn legendary realms like the  Batman’s Bat Cave, Jake and Finn’s Treefort, Game of Thrones’ Throne Room into epic battle grounds. And the best part? We’re adding new maps regularly, so the party never stops!
MODES
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Whether you’re seeking the intensity of 1v1, the frenzy of a 4-player mayhem, or team up for strategic 2v2 battles, we’ve got you covered. Plus, introducing an all new PvE mode, a thrilling realm of limitless combat possibilities designed for solo or co-op play.
CROSS-PLATFORM
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MultiVersus has full cross-play and cross-progression support across all platforms.
THAT’S NOT ALL FOLKS!
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Our brawlin’ Multiverse does not hit snooze — and neither should you! There’s always something new brewing in our evolving MultiVerse with regular content drops and on-going quality improvements. 
Please note, voiceover/audio lines for content released on or after January 21, 2025, will be available in English only. Additionally, new voiceover/audio lines for existing characters interacting with new characters released on or after January 21, 2025, will be available in English only. All other supported languages will be available via subtitles.

Release date: Jul 19, 2022

Categories: Platform Fighter, Character Customization, Cooperative Multiplayer, Competitive Multiplayer, Cross-Platform, Local Multiplayer

Feature scans:
- MTX: score 90; verdict: Predatory Monetization; summary: The game is heavily criticized for its aggressive monetization strategies, including an overly grindy and expensive battle pass system, character paywalls, and a confusing currency system. These elements significantly detract from the player experience, leading to widespread dissatisfaction. Despite some enjoyment found in the gameplay, the overall perception is that the game prioritizes profit over player satisfaction.
- Steam Deck: score 90; verdict: Broken; summary: The analysis of user feedback for the Steam Deck experience reveals several critical issues. Achievement synchronization problems, game delisting, frequent crashes, control and gameplay issues, and anti-cheat system complications are the primary themes. These issues significantly impact the user experience, leading to a high level of friction and dissatisfaction.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and Engaging Gameplay (weight 0.73): The gameplay is described as fun, addictive, and enjoyable, with fast-paced combat and easy-to-learn controls. The game offers a variety of modes, including local and online multiplayer, making it ideal for casual and competitive play.
- Nostalgic and Unique Characters (weight 0.62): The game includes a wide range of nostalgic characters from different Warner Bros. properties, each with unique attributes and abilities. This diversity and nostalgia add to the game's charm and appeal.
- Potential and Future Prospects (weight 0.61): Many players believe the game has significant potential and could have been a major success with the right support and development. It is seen as a strong contender in the platform fighter genre.
- Characters and Visual Appeal (weight 0.6): The game features a diverse roster of characters with unique designs and abilities, drawing from various Warner Bros. franchises. The visuals are vibrant and appealing, with high-quality animations and expressive character designs that fans appreciate.
- Positive Community and Memories (weight 0.57): Players have shared positive experiences and memories related to the game's community and characters. The game has brought people closer together and created lasting impressions.
- Music and Soundtrack (weight 0.57): The game features an epic soundtrack and good music, adding to the overall enjoyment and nostalgia. The soundtrack is energetic and nostalgic, enhancing the gaming experience.
- Cross-Play and Cross-Progression (weight 0.11): The game supports cross-play and cross-progression, allowing players to enjoy the game across different platforms and with friends. This feature enhances the game's accessibility and convenience.
- Frequent Updates and Improvements (weight 0.11): The game has seen frequent updates and improvements, particularly in later seasons. These updates have addressed issues and added new content, keeping the game fresh and engaging.

Common complaints:
- Monetization and microtransactions (weight 0.96): The game is heavily criticized for its aggressive monetization and microtransactions. Players feel that the game is designed to push them into spending money, with high prices for characters, skins, and other cosmetics.
- Balancing and gameplay issues (weight 0.96): The game suffers from significant balancing problems, with some characters being overpowered compared to others. Players also report that the gameplay feels slow, clunky, and unresponsive, with frequent crashes and connection issues.
- Poor management and development (weight 0.89): The development team has been criticized for poor decision-making, lack of communication, and not listening to the community. The game's management has been described as greedy and mismanaged, leading to a lack of polish and direction.
- Lack of content and modes (weight 0.83): Players have expressed disappointment with the lack of meaningful single-player content and the removal of interesting game modes. The game is seen as repetitive and boring, with limited content available without purchases.
- Server and shutdown issues (weight 0.82): The game has faced numerous server issues, including frequent disconnections and lag. Additionally, the sudden shutdown of servers and the removal of the game from stores have frustrated players.
- Interface and menu issues (weight 0.76): The game's interface and menus are described as confusing and poorly designed. Players have reported issues with the interface breaking and becoming unresponsive.
- Character unlocking and progression (weight 0.36): Unlocking characters is a major pain point, with players finding the process slow, difficult, and expensive. The progression system is also criticized for being grindy and unrewarding.
- Beta comparison and changes (weight 0.18): Many players feel that the game has lost its charm compared to the beta version. Changes made from the beta to the final release have been criticized for making the game slower, less enjoyable, and with fewer features.

Gameplay feedback:
- Gameplay and Mechanics (weight 0.52): The game is a platform fighter inspired by Super Smash Bros., featuring a varied roster of characters with unique abilities and special moves. It includes multiple game modes such as 1v1, 2v2, team modes, and cooperative gameplay. The combat system is prediction-based and includes mechanics like wakeup attacks and team-up abilities.
- Technical Issues and Bugs (weight 0.49): Players have reported various technical issues such as netcode problems, server stability, and bugs. The game has also faced criticism for its menu complexity and the removal of certain features like the tutorial mode.
- Character Roster and Unlocks (weight 0.49): The game features a diverse character roster, including iconic characters like Jason Voorhees and Taz. Characters can be unlocked using in-game currencies, and there is a skin customization system that changes character lines. However, some players find the character unlocking process grindy.
- Monetization and Progression (weight 0.47): The game includes a battle pass system, achievement system, and in-game currencies for unlocking characters and skins. However, there are concerns about monetization issues and the grind required to unlock content.
- Game Modes and Content (weight 0.47): The game offers a variety of modes including story mode, online tournament mode, training mode, and PvE challenges. There are also co-op vs AI modes and solo/coop missions. However, some modes like the co-op vs IA mode have been removed, which has disappointed some players.

Performance notes:
- Server and connectivity issues (weight 0.22): Players report frequent lag, crashes, and disconnections during online play. The servers are described as incredibly bad, with numerous bugs and packet loss affecting the gameplay experience.
- Frequent game crashes (weight 0.2): The game crashes randomly, even during loading screens and when selecting certain characters or modes. Players experience crashes regardless of their graphics settings.
- Netcode problems (weight 0.14): The game's netcode is criticized for being worse than the beta version, with specific mentions of rollback netcode issues. This affects the smoothness and reliability of online matches.
- Optimization and performance issues (weight 0.13): Players report optimization issues, with the game crashing even on high-end PCs. Lowering resolution does not help, and the game is demanding on CPU and GPU.

Recommendations:
- Game is free to try (weight 0.12): Many reviewers mention that the game is free and worth trying out due to its no-cost nature. Some suggest downloading it for offline access.
- Refunds and re-release (weight 0.06): Players are asking for complete refunds for in-game purchases and suggest re-releasing the game with improvements.
- Improve matchmaking and progression (weight 0.05): Reviewers suggest improving the matchmaking system and making the progression easier for players.
- Not for inexperienced players (weight 0.05): The game is not recommended for those without experience in fighter games. It is suggested more for fans of platform fighters.
- Recommended for Smash Bros. fans (weight 0.04): The game is recommended for fans of Smash Bros. and similar crossover brawlers. Some suggest trying Rivals of Aether instead.
- Port to Nintendo Switch (weight 0.03): Several players have requested a port of the game to the Nintendo Switch, indicating it as a preferable platform.
- Adjust cosmetic grinding (weight 0.02): There are suggestions to adjust the grinding required for cosmetics to make it less tedious.
- Introduce popular characters early (weight 0.02): Players want popular characters to be introduced from the start to attract and retain more players.

Other player notes:
- Beta version was acclaimed (weight 0.03): The beta version of the game received positive feedback and won awards, indicating a strong initial impression among players.

Emotions:
- Disappointment (weight 0.43): Players expressed disappointment primarily due to the game's shutdown and mismanagement. Many felt the game had great potential but was ruined by poor business decisions, greedy monetization practices, and a lack of commitment from the developers. Issues such as server shutdowns, loss of progress, and the game's decline in quality also contributed to this sentiment.
- Frustration (weight 0.34): Frustration stemmed from various gameplay and technical issues. Players were annoyed by performance problems, high prices for cosmetics and characters, and difficulties with matchmaking and character unlocking. Additionally, game crashes, poor balancing, and the constant grind without rewarding gameplay added to the frustration.
- Anger (weight 0.1): Anger was directed towards the developers and management due to the game's shutdown, lack of communication, and refund options. Players were also angry about greedy monetization practices, poor handling of the game by Warner Brothers, and the removal of features coupled with the addition of monetization elements.
- Sadness (weight 0.09): Sadness was expressed due to the game's shutdown and the loss of a potentially great gaming experience. Players were saddened by the game's potential not being realized and the end of enjoyable moments and memories associated with the game.
- Nostalgia (weight 0.07): Nostalgia was felt by players who reminisced about the fun times they had with the game, including playing with childhood characters and enjoying the soundtrack. The memories of competitive play and tournaments, as well as playing with friends, contributed to this sentiment.
- Joy (weight 0.04): Joy was experienced by players who found the game fun and engaging, with diverse and mechanically distinct characters. The enjoyment of playing as classic characters and the positive gaming experience, including playing local mode with family, contributed to this emotion.
- Enjoyment (weight 0.04): Players enjoyed the game for its fun gameplay experience and the ability to play with friends. The enjoyment was derived from getting the hang of the game and finding it extremely fun until the end.
- Hope (weight 0.04): Hope was expressed by players who wished for the game to have a second life through modding and potential improvements. The desire to see specific characters in the game and the hope for a final update also contributed to this sentiment.
- Excitement (weight 0.02): Excitement was felt due to the game's chaotic and fun nature, fast and fluid combat, and a diverse cast of characters. The unique gameplay and the comparison to other popular games like Smash Bros. added to the excitement.
- Gratitude (weight 0.02): Gratitude was expressed towards the developers for including an offline mode and for the memories and experiences with the game. Players thanked the programmers for their efforts.
- Happiness (weight 0.01): Happiness was derived from the positive review and high rating of the game, as well as the ability to play with friends using Remote Play Together.
- Satisfaction (weight 0.01): Satisfaction came from the ability to play with all characters without grinding and the easy controls of the game.
- Hopeful (weight 0.01): Players were hopeful for the online scene to be brought back with modding, expressing a desire for the game to continue in some form.
- Angry (weight 0.01): Anger was directed towards the developers for focusing on money rather than improving the game, leading to its downfall.
- Frustrated (weight 0.01): Frustration was caused by the lack of a chat feature with friends during battles, making the gaming experience less enjoyable.
- Relief (weight 0.01): Relief was felt when achievements were eventually unlocked, despite initial difficulties.
- Annoyance (weight 0.01): Annoyance was caused by being forced to play against bots, which detracted from the gaming experience.
- Amusement (weight 0.01): Amusement was derived from the humorous descriptions of the game's characters and their unique attributes, adding a light-hearted touch to the reviews.}