Info about ARC Raiders:

Official game description:
ARC Raiders Deluxe Edition
==========================
ARC Raiders Deluxe Edition includes the base game and the following content:
The Wanderer Set, including the following cosmetic items:
*   “Valente” Outfit,
*   “Pathfinder” Backpack,
*   “Blanket Roll” Backpack Attachment.
Plus:
*   Character Cosmetic,
*   Finger Gun Rapid Fire Emote,
*   Cowboy Scrappy Body Type and Skin,
*   2 400 Raider Tokens.
About the Game
==============
SCAVENGE, SURVIVE, THRIVE 
--------------------------
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.  
EXPLORE AN IMMERSIVE WORLD
--------------------------
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.  
STAKE YOUR CLAIM
----------------
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
BEWARE THE MACHINES
-------------------
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
FORGE YOUR OWN PATH
-------------------
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
QUESTS
------
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
SKILL TREE
----------
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
BUILD YOUR ARSENAL
------------------
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.

Release date: Oct 30, 2025

Categories: Extraction Shooter, Cooperative Multiplayer, Crafting, Character Progression, Weapon Customization, PvPvE

Feature scans:
- MTX: score 65; verdict: Aggressive Cosmetic Monetization; summary: ARC Raiders offers a cosmetic-only shop with no pay-to-win mechanics, and players can earn premium currency in-game. However, the high prices of cosmetics and the introduction of real-money exclusive items create aggressive monetization concerns, especially given the premium price tag. The overall monetization is aggressive but not predatory.
- Wiki: score 75; verdict: The Hoarder; summary: The primary external data dependency in Arc Raiders is inventory and valuation (The Hoarder), with additional reliance on external maps for resource farming, incomplete skill/mechanics descriptions, and technical bugs that force alt-tab research. The game design often requires players to keep a wiki or spreadsheet open, undermining immersion.
- Proton/Linux: score 20; verdict: Works Well; summary: ARC Raiders demonstrates strong Linux compatibility via Proton, with many users reporting flawless performance and Linux-friendly anti-cheat. Minor tweaks such as launch options or Proton version selection may be required, and occasional crashes on alt-tab have been noted. Despite isolated reports of issues, the overall consensus is positive.
- Steam Deck: score 85; verdict: Broken; summary: Arc Raiders suffers from severe anti-cheat and stability problems, with frequent crashes, false bans, and a recent update breaking Steam Deck compatibility. Performance has degraded after patches, and cheating remains rampant. While Linux support was initially good, Denuvo has introduced new issues.

- Hardware Profile:
  - Summary: Across the first six cohorts, performance is mixed: high-end systems generally run well, but lower-VRAM and mid-range configurations report frequent crashes and stuttering, with the sub-8GB VRAM / 16-31GB RAM cohort facing the most severe instability.
  - Sample size: 2595 (5% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 8-11GB VRAM (mixed, 583 reports): Reports both praise for optimization and frequent complaints about crashes and stuttering.
  - Windows 12-15GB VRAM / 16-31GB RAM (mixed, 538 reports): Reports solid optimization and high FPS but also frequent crashes and server instability.
  - Windows <8GB VRAM / 16-31GB RAM (negative, 466 reports): Widespread crashes, stuttering, and lag spikes even among recommending players make the game unstable.
  - Windows <8GB VRAM / <16GB RAM (mixed, 415 reports): Some report excellent optimization while others experience significant lag and crashes.
  - Windows 12-15GB VRAM / 32GB+ RAM (mixed, 198 reports): Smooth performance on high-end hardware is common, but persistent crashes and desync issues are also reported.
  - Windows 16GB+ VRAM / 32GB+ RAM (mixed, 126 reports): Good optimization and stability for many, but crashes and performance regressions affect others.
  - Caveats: 2595 of 52894 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $30.00 - $45.00
  - Reasoning: The evidence indicates that prices around $38-40 are widely praised as good value, while $27.6 is criticized as too expensive for the content. Several reviews highlight $40 as a fair price, with £30 (~$38) also mentioned positively. Negative comments on $27.6 (199 CNY) and suggestions to wait for sales below $40 reinforce a consensus range of $30-45, with $40 being the most frequently endorsed fair price.
- Playtime Metrics:
  - Game completion: 96.0h
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: Game completion: One review explicitly states being 'mostly done' after 96 hours, suggesting typical finish time around that mark. Session length: Multiple reviews consistently describe raids lasting less than 30 minutes, with another stating a 30-minute game loop, indicating a session of about 0.5 hours. Story/campaign completion and endgame hours: No specific hours are reported for story/campaign completion (the game lacks a traditional campaign) or for typical endgame duration; endgame is described as starting around 50-60 hours but without a clear post-story hour count, so these fields are set to null. Confidence is moderate because session length is well-supported but game completion relies on a single quote.
- Time-to-fun:
  - Summary: ARC Raiders has a delayed fun curve; players often find the early hours confusing or lackluster, but after around 10 hours or reaching level 15, the game becomes highly engaging and addictive, especially when playing with friends.
  - Stance: Clicks after
  - Anchor: After initial progression unlock and learning curve (e.g., ~10 hours or level 15)
  - Time to anchor: 10h 0m
  - Friction: Steep learning curve for extraction shooter genre; Confusing early progression and quests; PvP camping and toxic player behavior; Repetitive tasks and limited content at start
  - Unlock drivers: Playing with friends; Reaching level 15 and unlocking better gear; Understanding AI enemy patterns; Using free loadouts to reduce initial frustration
  - Conditions: Best played in co-op with friends; Solo play is viable but less fun; Aggression-based matchmaking influences experience; Risk-reward tension drives engagement
- Player Archetypes:
  - Peaceful Co-op Looter (sale)
    - Motivation: To enjoy the immersive PvE world, complete quests, collect loot, and cooperate with friendly players without the stress of forced PvP.
    - Playstyle: Avoids PvP combat, uses proximity chat to signal friendliness, teams up with strangers for PvE objectives, prioritizes exploration and looting over player confrontation.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: PVE player; friendly raider; cooperative explorer; non-aggressive
    - Reference games: The Division; Helldivers 2; Deep Rock Galactic
  - Thrill-Seeking Extraction Veteran (buy)
    - Motivation: The adrenaline and unpredictability of mixing PvE threats with human opponents, creating unique stories and tense moments every raid.
    - Playstyle: Embraces the full PvPvE experience, adapts between friendly cooperation and aggressive PvP as the situation demands, seeks high-risk/high-reward gameplay, and enjoys emergent narratives from player interactions.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: extraction shooter fan; risk taker; PvPvE enthusiast; emergent story lover
    - Reference games: Escape from Tarkov; Hunt: Showdown; The Finals


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent graphics and atmosphere (weight 0.32): The game's graphics, visual style, environment design, and atmospheric presentation are widely praised as beautiful, immersive, and stunning. This is one of the most frequently cited positive aspects.
- Innovative and well-made (weight 0.21): The game is praised for being awesome, innovative, and a refreshing concept in the extraction shooter genre. Its mechanics and core loop are seen as creative and well-executed.
- Positive player community (weight 0.21): Many players report great social interactions, meeting kind and selfless strangers, and experiencing cooperation without betrayal. The community helps new players and makes co-op memorable.
- Satisfying mechanics (weight 0.2): Movement mechanics like building, gliding, zip-lining, and grappling are fun. Scavenging sounds satisfying, crafting is intuitive, and the progression loop feels rewarding.
- Great PvE gameplay (weight 0.18): The PvE aspect of the game, especially cooperation and fighting ARC enemies, is highlighted as genuinely fun, challenging, and a standout feature. Players enjoy teaming up and helping each other.
- Strong initial appeal (weight 0.18): Many players found the game's early hours, first few matches, or first two weeks to be highly engaging and fun. This strong start helped hook players initially.
- Fun ARC combat (weight 0.16): Combat against ARC enemies is consistently described as enjoyable, thrilling, and fun. Fighting them alongside other players adds to the intensity.
- Great world and lore (weight 0.15): The world building, story, lore, and oppressive robots setting are well done and contribute to a unique atmosphere. Players appreciate the immersive sci-fi narrative.
- ARC enemy design (weight 0.12): The ARC enemies are considered interesting, challenging, and provide the best PvE experience. Their designs and AI are thoughtful and engaging.
- Great audio design (weight 0.11): The sound design and immersive audio are praised as excellent and sometimes even carry the atmosphere. This enhances the overall experience.
- Fun with friends (weight 0.09): Playing with friends or in a squad is consistently described as fun and enjoyable. The co-op experience is considered rare and special, adding to the game's appeal.
- Good gunplay (weight 0.08): The gunplay is considered good enough, feeling effective and solid. This is part of the excellent core gameplay loop.
- Solo play okay (weight 0.06): Solo gameplay is considered okay depending on playstyle, and some enjoy solo missions. It's not the primary draw but works for certain players.
- No cheating in PvE (weight 0.04): A notable positive is the lack of cheaters in the PvE environment, which allows for a fair and enjoyable cooperative experience.
- Weather and modifiers (weight 0.04): The weather and modifier effects keep the gameplay fresh and add variety to each session, preventing the game from becoming stale.
- Better than The Cycle Frontier (weight 0.03): Some players feel this game is a good improvement over The Cycle Frontier, offering a better overall experience.
- Good management and design (weight 0.03): The game's management aspects and character design are appreciated, adding depth to the gameplay and customization.
- Good queue times (weight 0.03): Queue times are reported as good, allowing for quick matchmaking and minimal waiting, which is a practical quality-of-life positive.

Common complaints:
- Matchmaking is broken (weight 0.42): The matchmaking system is heavily criticized for being unfair, mismatched, and poorly designed, failing to create balanced or appropriate gameplay experiences for different player types.
- Lack of PvE mode (weight 0.35): Players strongly demand a dedicated PvE mode and criticize the lack of this option, which is a major reason for negative feedback and player attrition.
- PVP ruins fun (weight 0.3): The PvP aspect is widely considered frustrating, unnecessary, and detrimental to overall enjoyment, with many players finding it anger-inducing rather than fun.
- Too many cheaters (weight 0.18): A significant portion of the player base complains about an infestation of cheaters and a lack of effective anti-cheat measures, which severely damages the game experience.
- Developers ignore community (weight 0.18): Players feel the developers are unresponsive, do not listen to feedback, especially regarding the demand for a PvE mode, and have broken promises about matchmaking.
- Forced PvP encounters (weight 0.15): There is no option to disable PvP, and grouping up or helping others can force players into PvP situations, which frustrates those who want cooperative play.
- Anti-consumer Denuvo anti-cheat (weight 0.12): Players are upset about the addition of Denuvo anti-cheat alongside EAC, viewing it as anti-consumer DRM that degrades performance and privacy.
- Repetitive gameplay loop (weight 0.12): The core gameplay is often described as repetitive, empty, and slow, leading to player boredom and disengagement over time.
- Boring quests and story (weight 0.09): Quests and narrative content are criticized as dull, uninspired, and lacking substance, failing to engage players beyond the core loop.
- Declining player count (weight 0.07): Players note a significant drop in the player base, likely driven by the issues above, making matchmaking and longevity concerns more pressing.
- Karma system flawed (weight 0.06): The karma system intended to separate playstyles is easily bypassed and forces PvE players to be completely passive, failing to reduce conflict.
- Free loadouts ruin experience (weight 0.06): Free loadouts are considered useless or detrimental, possibly removing the sense of progression or making the game too easy or unbalanced.
- New Arc reward too low (weight 0.06): New difficult ARCs are seen as too strong and provide poor rewards, making them feel unrewarding to engage with.
- Game crashes on startup (weight 0.06): Some players report that the game crashes every time they try to launch it, preventing them from playing at all.
- Error code prevents play (weight 0.06): An error code (arex0001 or Apex0001) blocks proper gameplay, indicating a specific technical issue that needs fixing.
- Poor character creator (weight 0.06): The character creation is very basic, lacking body sliders and face options, leaving players with limited customization choices.
- Overhyped and overrated (weight 0.06): A few players feel the game was overhyped and does not live up to expectations, being extremely overrated.
- Not worth the money (weight 0.06): Some players consider the game a waste of money, claiming it is not even worth a low price like 5 dollars.
- Ambushed at extraction (weight 0.06): Players report being killed at extraction points by high-level players waiting in ambush, a frustrating and unfair gameplay scenario.

Gameplay feedback:
- Extraction shooter with PvPvE (weight 0.64): The game is repeatedly described as an extraction shooter featuring both PvP and PvE elements, similar to Tarkov. Players enter, loot, survive, and extract while facing AI enemies and other players.
- ARC enemies with variety (weight 0.21): The game features ARC enemies, including specific types like Rocketeer and Comets, with complex AI. These AI foes are a core part of the PvE experience, as seen in Clusters 13, 26, 36, 56, and 60.
- Crafting and workshop progression (weight 0.14): Crafting is a major progression path, allowing players to build gear from destroyed machines and loot. The workshop upgrade system is integral to advancement, as noted in Clusters 16, 30, 48, 77, 90, and 99.
- Aggression-based matchmaking (weight 0.14): The game uses an aggression-based matchmaking system (ABMM) that separates players by playstyle, placing PvE-oriented players away from PvP-focused ones. This is a distinctive feature noted in Cluster 2.
- Free loadouts available (weight 0.11): Players can access free loadouts with no risk, allowing them to equip basic gear without losing anything upon death. This feature is mentioned across multiple clusters including Cluster 4 and Cluster 14.
- Weapon durability and tiers (weight 0.11): Weapons have durability and quality tiers, with sub-epic gear being degradable. Weapon categories include Wolfpack, Hullcracker, Deadline, and Trailblazer, as described in Clusters 43, 57, 64, 66, and 67.
- Social betrayal and ambushes (weight 0.11): Players can betray and ambush each other, steal loot, and lie, creating a high-trust environment. This social dynamic is noted in Clusters 10, 11, and 12.
- Weekly challenges as endgame (weight 0.1): Weekly challenges and trials provide endgame activities with tasks and XP requirements. These are part of the progression loop, as noted in Clusters 20, 23, and 91.
- Ammo scarcity and resource gathering (weight 0.09): Ammunition is scarce, and players must gather resources for survival. Resource gathering is a key gameplay loop, as mentioned in Clusters 40 and 46.
- Defib item revives teammates (weight 0.08): A defibrillator item allows players to revive downed teammates, encouraging cooperative play. This is mentioned in Cluster 18.
- Prestige system resets progress (weight 0.08): A prestige system allows players to reset their progress for rewards, wiping their stash and levels. This feature is mentioned in Cluster 6 and relates to the seasonal reset in Cluster 75.
- Progression requires many hours (weight 0.07): The progression system is grindy and demands many hours of play to advance, which may deter casual players. This is mentioned in Clusters 80, 81, and 68.
- Stash and loot loss on death (weight 0.06): Players lose their stash and loot upon death in extraction zones, creating risk vs. reward dynamics. This is a core mechanic of the extraction shooter genre, noted in Cluster 22.
- Proximity voice chat only (weight 0.06): Communication is limited to proximity voice chat, with no text chat. Players can also use emotes and instruments to interact, as highlighted in Cluster 5.
- Karma system tracks behavior (weight 0.06): A karma system monitors player actions and influences matchmaking, potentially separating friendly from aggressive players. This is mentioned in Clusters 19 and 51.
- Third-person perspective (weight 0.05): The game is played from a third-person perspective, which influences combat and positioning. This is noted in Clusters 92 and 104.
- Movement mechanics varied (weight 0.03): Players can use building, gliding, zip-lining, and grappling for movement. This adds verticality and traversal options, as described in Cluster 17.
- Heavy microtransaction system (weight 0.03): The game includes a heavy microtransaction system that affects progression and gear access. This is a point of criticism mentioned in Cluster 107.
- Server separation removed (weight 0.03): The removal of separate PvE and PvP servers forces all players into a single environment, increasing friction. This is noted in Cluster 34.
- Spawn camping issues (weight 0.03): PvP gameplay suffers from spawn camping, where players are killed shortly after spawning. This is a negative experience noted in Cluster 87.

Performance notes:
- Frequent startup crashes (weight 0.15): Multiple players report the game crashing on startup consistently, often every time they attempt to launch the game. This issue prevents players from even entering the game.
- Persistence despite fixes (weight 0.14): Players have tried various fixes but the crashing issue persists. This indicates a deep-rooted compatibility or stability problem that standard troubleshooting cannot resolve.
- Unstable servers and disconnects (weight 0.1): Frequent server disconnections, lag, and desync ruin the multiplayer experience. Players also lose in-game loot due to sudden disconnects, causing frustration.
- Anti-cheat causes instability (weight 0.07): Easy Anti-Cheat is identified as a direct cause of crashes on startup. The integration with the game seems problematic, leading to failures before the game fully loads.
- Crashes on high-end hardware (weight 0.07): Even players with high-end specifications experience crashes, showing that the problem is not due to insufficient hardware. This suggests poor optimization or software conflicts.
- Server connection errors (weight 0.07): Players cannot connect to servers despite having strong internet speeds. This prevents the game from running and suggests server-side or network-related issues.
- Incessant crashing overall (weight 0.04): One report describes the game as having incessant crashes, summarizing the experience as unplayable due to constant failures. This aligns with other crash-related feedback.
- Unreal Engine crashes (weight 0.04): Specifically, crashes occur on the loading screen related to Unreal Engine errors. This points to a potential bug within the engine's integration with the game code.
- Poor optimization on mid-range GPU (weight 0.04): A player with an RTX 5060 Ti gets less than 70 fps on medium settings, indicating suboptimal performance even on relatively modern hardware. This suggests the game is not well-optimized.
- Crash after tutorial mission (weight 0.04): A specific crash occurs on the first second of a mission when moving after the tutorial. This disrupts progression early in the game.
- Denuvo limits performance (weight 0.04): Denuvo DRM is reported to negatively impact game performance, potentially reducing frame rates and causing stuttering. This adds to the overall poor optimization experience.
- Modified file violation error (weight 0.04): A random 'modified file violation' error blocks gameplay, likely triggered erroneously by anti-cheat or DRM systems. This can be confusing for players who have not altered files.
- Mixed performance reports (weight 0.03): Despite many crash reports, one player states the game runs great. This suggests variable experiences depending on hardware or software configurations.

Recommendations:
- Demand for PvE-only mode (weight 0.3): A large number of players refuse to recommend the game unless a dedicated PvE-only mode is added. They feel forced into PvP and want the option to play without player-versus-player combat.
- Will return only if PvE is added (weight 0.24): Several players who refunded or stopped playing say they will return only if a PvE mode is implemented, indicating a strong latent demand.
- Do not buy, waste of money (weight 0.21): Several reviews express strong regret about purchasing the game, calling it a waste of money and advising others to avoid buying or refund immediately.
- Negative overall experience (weight 0.21): Players describe the game as a waste of time that only gives negative emotions. They see no value in playing and do not recommend it to anyone.
- Not for extraction shooter newcomers (weight 0.18): Multiple reviews state the game is only enjoyable for existing fans of the extraction shooter genre. New or casual players find the experience unwelcoming and frustrating.
- Better alternatives exist (weight 0.16): Reviews suggest playing other games instead, such as Escape from Tarkov, Hunt Showdown, The Cycle Frontier, Helldivers 2, or Lords of the Fallen.
- Not for casual or time-limited players (weight 0.13): The game is deemed unsuitable for casual players or those with limited time due to its demanding PvP focus and required dedication to learn mechanics.
- Only for specific player types (weight 0.13): The game is only recommended for players who enjoy suffering, humiliation, toxic interactions, or Rust-style rat gameplay. It is not for general audiences.
- Technical issues and bugs (weight 0.11): Reviews mention specific bugs like error code AREX0001, crashing issues, and general non-functionality. Some players recommend waiting for fixes before purchasing.
- Cheaters and matchmaking problems (weight 0.11): Players report cheating, abusive matchmaking, and spawn camping. Some suggest hardware bans are needed and feel the company does not address cheaters.
- Monetization and value concerns (weight 0.1): Players criticize the game's monetization, calling it predatory and not worth the full price. Some think it should be free-to-play or heavily discounted.
- Lack of content and long-term play (weight 0.1): Reviews mention lack of endgame, content, and complexity. Some suggest coming back later or waiting for updates if more content is added.
- Better coop experience elsewhere (weight 0.08): The game disappoints those seeking a cooperative experience, leading them to recommend alternatives like Division 2 or Helldivers 2.
- Not balanced or fair experience (weight 0.06): The game is described as unbalanced and not recommended for players seeking a fair or enjoyable competitive experience.
- Developer trust issues (weight 0.06): Some players doubt the developers care about the player base or will fix issues, leading them to avoid the game and future titles from the same studio.
- Not for solo players (weight 0.06): Playing solo is not recommended, while playing in a group is seen as the only way to have a decent experience.
- Will fix in future or not (weight 0.06): Some reviews express hope that Embark can turn things around, while others doubt any improvement will happen, showing mixed expectations.
- Intrusive anti-cheat and privacy (weight 0.04): Some players dislike the anti-cheat system, citing privacy concerns as a reason not to recommend the game.
- Comparison to The Cycle Frontier (weight 0.03): One review specifically recommends playing The Cycle Frontier instead, suggesting similarities between the games.
- Not for customization seekers (weight 0.03): Players who want detailed character customization should avoid this game as it lacks such features.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.49): The reward structure encourages betrayal and rat behavior, punishing cooperative players. Persistent server connection errors, cheaters in every round, and ineffective anti-cheat make the game unplayable. Forced PvP, extraction camping, and toxic community dynamics ruin the intended cooperative experience.
- Disappointment (weight 0.35): The game has deteriorated from a promising start due to PvP dominating the PvE experience, toxic player behavior, and lack of endgame content. Cooperative play feels less rewarding than PvP, and repetitive gameplay with shallow progression fails to meet expectations. Addition of Denuvo and broken matchmaking further contribute to the disappointment.
- Anger (weight 0.09): Developers have admitted to a cheater presence but have not taken action, leading to unfair gameplay. Unjust bans, ignored appeals, and the addition of Denuvo as kernel-level malware incite anger. PvP imbalance and backstabbing by supposedly friendly players highlight a lack of developer care.
- Boredom (weight 0.05): Repetitive crafting and grinding, combined with an empty map and insufficient Points of Interest, lead to a boring experience. The gameplay loop feels unengaging, with little action and uninteresting loot. Solo play quickly becomes tedious, involving walking around doing nothing for hours.
- Love (weight 0.03): Players appreciate the world building, aesthetic, ARC designs, music, and sound design. Encounters with selfless players who revive in bad situations enhance the experience. The unique atmosphere and desire to return to the game, even just for running around helping raiders, are highlighted.
- Sadness (weight 0.03): After many hours, players feel forced to uninstall due to forced PvP and a deteriorating social community. The game has faded away due to unaddressed issues, and trust in social interactions is lost. Cooperative videos are seen as fantasy, with reality involving betrayal and third-party interference.
- Betrayal (weight 0.02): Players claim to be friendly but then attack, breaking trust in cooperative play. The addition of Denuvo after launch feels like a bait-and-switch. Friendly players betray trust in duos, and PvE players are consistently backstabbed.
- Resignation (weight 0.02): Helping friends attacked by PvP players leads to negative matchmaking, and the best way to protect oneself is to not participate. Players who hoped for a fix that never came end up uninstalling in resignation.
- Confusion (weight 0.02): Players are confused by the community's fear of PvP in a PvPvE game and cannot understand what to do in sessions. The purpose of the game is unclear, and seasons where everything is lost are perplexing.
- Joy (weight 0.02): Cooperative PvE with a family member was fantastic fun. Dancing and music in the elevator created enjoyable social moments that stood out positively.
- Regret (weight 0.02): Players regret spending money on a game with no meaningful gameplay and wasting over two hours on it. The game would have been better as an RPG or PvE experience.
- Relief (weight 0.02): Stepping away from a game that has become miserable due to community and reward systems brings relief. Additionally, players are relieved that no subscription is needed on PC compared to PS5.
- Nostalgia (weight 0.02): The game used to be fun, and players remember the earlier good community and cooperation. Those fond memories contrast with the current state of the game.
- Despair (weight 0.02): Some players only continue playing due to a lack of other activities, feeling that the game is not for solo casual players. The sense of despair arises from this forced engagement.
- Concern (weight 0.02): Players are concerned that the game will die if the cheater problem is not fixed. Mental health is affected by the game, and the privacy policy allowing reading all PC data and sharing with third parties is alarming.
- Disgust (weight 0.02): The community became toxic, compared to a disease, and the game is considered one of the worst played. This strong negative reaction highlights the depth of dissatisfaction.
- Excitement (weight 0.02): Taking down massive machines is a thrill, and Arcs offer the best PvE experience. The scavenging sound 'Badadadum' is compared to a slot machine, creating excitement.
- Sarcasm (weight 0.01): The game is described as a 'hood simulator' due to ambushes, lies, backstabs, and theft. This sarcastic label captures the negative social dynamics in the game.
- Admiration (weight 0.01): Players admire the great graphics, sound, and immersion that the game offers. These elements stand out despite other issues.
- Hopelessness (weight 0.01): There is no expectation that the problem of third-partying will be fixed. This sense of hopelessness contributes to a feeling that the game cannot be salvaged.}