Info about Obama Maze:

Official game description:
Overview
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Welcome to Obama's collection of horror mazes! You (The Obama Hunter) Must navigate through the former president's mazes in order to collect all of his "Obama Prisms." These mystical rocks go by many names, "Obamiums", "Obama Prisms", and or "Obama Pyramids". However, the name of them doesn't matter when you are being chased in hot pursuit by the former president.
This game is a joke horror-comedy game please don't get too upset by it...
The 3 maps
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*   Normal Maze. Welcome to Obama Maze. This will most likely be your first real course in the game. You will start in a randomly generated brick maze. You must navigate the never seen before generated maze and collect all 7 Obamiums but watch out! You will be chased by none other than former United States President Barack Obama. This maze will not only generate Obamiums but you also will find traps! Traps can be used to slow down Obama so he cannot catch you. Once you collect all of the Obamiums you will hear the maze door opening and it is your job to locate the door and escape the maze.
*   Endless Maze. This maze is similar to the first Normal Maze level however instead of collecting 7 Obamiums there isn't a score limit. 6 Obamiums will be spawned at once so if you cannot find one you surely will find another one.
*   Forest Maze. This maze is unique like the last. Instead of a standard brick maze, you will be navigating a forest. This forest is wide open and dark, you'll easily lose your sense of direction here. Be sure once you collect all 7 Obamiums you head back to the truck which you spawned at.
Once you complete all 3 Mazes you're awarded with self esteem of beating a video game... for now.
Additionally I'd like to warn despite it being a free to play game, that does not mean the system requirements match most other free to play game. You will need a decent computer for this game and if you do not meet or exceed the system requirements you may have a rough time playing the game.

Release date: Aug 1, 2022

Categories: Maze Navigation, Horror, Collectibles, Chase-based Gameplay, Procedural Generation, Parody, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 0.2h
  - Story completion: N/A
  - Session length: 21.0h
  - Endgame: 300.0h
  - Reasoning: The German review explicitly states the game can be completed in 10 minutes, supporting gameCompletion. The 21-hour straight play session directly supports sessionLength. The 300+ hours spent repeatedly finishing the maze, along with the 110-hour update without completion, indicate extensive post-completion activity, supporting endgame. No separate story completion time is provided.
- Time-to-fun:
  - Summary: The game is generally well-received, but a short, terrifying tutorial acts as a brief hurdle; after completing it, players discover the full game, making the fun click within a few minutes.
  - Stance: Clicks after
  - Anchor: Completion of the tutorial
  - Time to anchor: 0h 5m
  - Friction: Tutorial is terrifying
  - Unlock drivers: Completing the tutorial
  - Conditions: Finishing the tutorial
- Player Archetypes:
  - Meme Enthusiast (buy)
    - Motivation: Enjoying the comedic concept and sharing the fun with others
    - Playstyle: Casual exploration, laughing at the absurdity
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Multiplayer Waiter (buy)
    - Motivation: Social play with friends, anticipating multiplayer
    - Playstyle: Waiting and replaying the current version, engaging with the community
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Speedrunner (buy)
    - Motivation: Achieving fast completion times and records
    - Playstyle: Speedrunning, optimizing routes
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Art Appreciator (buy)
    - Motivation: Seeking meaningful and thought-provoking experiences
    - Playstyle: Reflective, exploring the game's themes
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Peppa Pig


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and addictive (weight 0.58): Players consistently describe the game as fun, addictive, and highly enjoyable. The gameplay is praised as incredible and very good, making it a standout experience.
- Game is a masterpiece (weight 0.56): Many reviewers consider the game a masterpiece, calling it amazing, genius, and one of the best games ever. This high praise indicates exceptional overall quality.
- Game is very scary (weight 0.45): The game is frequently described as terrifying, startling, and scarier than many horror games. The horror elements are highly effective and contribute to the intense experience.
- Graphics are amazing (weight 0.38): Reviewers praise the graphics as amazing and incredible, with some noting they make you forget reality. The visual presentation is a major strength.
- Soundtrack is evocative (weight 0.31): The soundtrack is described as evocative, sinister, and fitting the mood perfectly. It is considered a banger and enhances the overall atmosphere.
- Players love the game (weight 0.25): Reviewers express strong love for the game, with some wanting to play it again. This emotional connection shows high engagement and replay value.
- Jumpscares are effective (weight 0.19): The jumpscares are described as really scary and well-executed, adding to the horror experience. They are a key element of the game's fright factor.
- Gameplay is easy to learn (weight 0.18): The gameplay is simple and understandable, making it easy to get the hang of. This lowers the barrier to entry and enhances enjoyment.
- Story is captivating (weight 0.18): The storyline is captivating and immersive, drawing players into the narrative. The story is a significant positive aspect.
- Good for passing time (weight 0.17): The game is entertaining and good for passing time, providing a fun and lighthearted experience. It is suitable for casual play.
- Appeals to Obama fans (weight 0.12): The game is described as a dream come true for fans of Obama, indicating a specific niche appeal. This may be a thematic or character element.

Common complaints:
- Game fails to run (weight 0.41): Multiple reviewers state the game does not work, never worked, or could barely run, with one instance of getting stuck on the Unity title card. This indicates severe technical issues preventing basic gameplay.
- Missing multiplayer mode (weight 0.27): Players report that the multiplayer feature is absent or not yet released, with one noting it is still missing after three years. This is a significant missing feature for a game expected to have it.
- Numerous bugs and glitches (weight 0.27): The game is described as having many bugs that hinder enjoyment, and glitches prevent full completion and even launching. This suggests a lack of polish and quality assurance.
- Scary and bloody content (weight 0.24): The game includes jumpscares that scared a reviewer, and it can get scary and bloody quickly. This may be too intense for some players, especially those expecting a casual game.
- Optimization issues (weight 0.24): The optimization is goofy and poorly optimized, with a radio that only gives a simple audio cue without proximity-based intensity. This affects performance and immersion.
- Poor puzzles and stamina (weight 0.23): Puzzles are poor, and the stamina system is disgusting, with a rough inventory. These gameplay elements detract from the experience.
- Settings cannot be changed (weight 0.19): Players are unable to adjust settings like model quality from high to low, making the game unplayable for some. This is a critical usability issue affecting performance and accessibility.
- Limited gameplay depth (weight 0.19): The core loop gets old quickly, with repetitive tasks like collecting items and escaping the pursuer dominating the experience. This leads to boredom and low replay value.
- Boring maze system (weight 0.18): The maze system is described as boring, and the forest maze is extremely bad. This negatively impacts the exploration aspect of the game.
- Incomplete completion possible (weight 0.18): The game cannot be 100% completed because events are no longer playable, and glitches prevent launching. This frustrates completionists and reduces long-term engagement.
- Game is truly bad (weight 0.17): One reviewer bluntly states the game is truly bad, and another calls it boring. This indicates a strong negative sentiment about the overall experience.
- Controls cannot be remapped (weight 0.1): Players cannot remap controls, which is a significant accessibility and customization issue. This can hinder gameplay for those with specific preferences or needs.
- Flashlight tutorial broken (weight 0.1): The flashlight cannot be turned on despite tutorial instructions, indicating a bug that breaks a core mechanic. This can confuse players and impede progress.
- Limited map variety (weight 0.1): There are only 2 maps, and reviewers quickly get through them, leading to a short and repetitive experience. This reduces the game's longevity.
- Greedy developers (weight 0.09): A reviewer accuses developers of being greedy and keeping the real ending, suggesting monetization or content withholding issues. This can damage trust and satisfaction.
- Lack of sexual content (weight 0.07): One reviewer notes a lack of sexual content, which may be a niche expectation. This is not a common complaint but is mentioned.

Gameplay feedback:
- Obama as central character (weight 0.74): The game prominently features Barack Obama as a character, often as a frightening figure or antagonist. This is a defining element of the game's identity.
- Maze navigation core gameplay (weight 0.52): The game is fundamentally a maze-based experience where players navigate corridors and dead ends while avoiding enemies. This is the central mechanic described across multiple clusters.
- Collecting Obamium items (weight 0.51): Players collect items called 'Obamium' or 'Obamniums' throughout the game, which are central to the objective. This collectible mechanic is highlighted in several clusters.
- Horror genre with jumpscares (weight 0.4): The game is classified as a horror game, incorporating jumpscares and a terrifying atmosphere. This is a key aspect of the player experience.
- High difficulty levels (weight 0.32): The game is noted for its difficulty, especially on later levels, with some comparing it to Dark Souls. This suggests a challenging experience for players.
- Running and being chased (weight 0.32): A core gameplay loop involves running from and being chased by Obama, adding to the horror and tension. This is a recurring theme in the feedback.
- Tutorial and game modes (weight 0.24): The game includes a tutorial and multiple modes such as normal, endless, and forest maze. This variety is mentioned in the feedback.
- Multiplayer and online features (weight 0.23): There is potential for multiplayer and an online mode, which could enhance replayability. This is mentioned as a planned or existing feature.
- Minimal audio and dialogue (weight 0.18): The game features no dialogue or cutscenes, and has a silent soundtrack, which contributes to the eerie atmosphere. This minimalist approach is noted by players.
- Parody of horror cliches (weight 0.17): The game parodies horror cliches, blending humor with horror elements. This is a distinctive aspect of the game's tone.
- Flashlight and threat detection (weight 0.17): The flashlight serves as a light source and reduces threat attention, while the radio gives audio cues for proximity. These tools are important for survival.
- Tablet radar and bear trap (weight 0.17): The tablet shows objectives via a radar system, and the bear trap can stall the threat. These items are part of the gameplay mechanics.
- Long playtime and grinding (weight 0.16): The game has a long playtime and may require significant grinding, which could be a point of contention. This is mentioned in the feedback.
- Stamina and inventory systems (weight 0.16): The game includes a stamina system and an inventory, adding depth to the gameplay. These mechanics are mentioned in the feedback.
- Superficial Obama incorporation (weight 0.1): Some players feel Obama is incorporated superficially, possibly as a meme rather than a meaningful character. This suggests a mixed reception to the theme.
- Collecting American culture items (weight 0.09): The game involves collecting items related to American culture, which ties into the Obama theme. This is a specific gameplay element.
- Free to play (weight 0.09): The game is free, which is a notable point for players. This may influence its accessibility and popularity.
- Fast-paced gameplay (weight 0.09): The gameplay is described as fast-paced, which adds to the excitement and challenge. This is a positive aspect for some players.
- Unique border wall setting (weight 0.09): One cluster describes a unique setting involving the border wall and sneaking Obamium across, which is a distinctive and humorous scenario. This adds to the game's quirky nature.
- Two maps available (weight 0.08): The game has two maps, providing some variety in environments. This is a minor but mentioned feature.

Performance notes:
- Poor performance and optimization (weight 0.34): Several players experience severe performance issues, including very low frame rates on menus, the game barely running, and general poor optimization. These issues significantly impact playability.
- High system requirements (weight 0.2): Multiple players report that the game demands very high PC specifications, which may prevent it from running on weaker systems. This is a common concern among users.
- Large file size (weight 0.09): One player notes that the game has a very large file size, which could be a barrier for those with limited storage space.
- Decent PC requirements (weight 0.08): A single player finds the PC requirements to be decent, contrasting with the majority who report high requirements. This suggests variability in user experiences.

Recommendations:
- Highly recommended overall (weight 0.38): Several reviewers give strong recommendations, using phrases like 'buy it', 'strongly advised', and 'highly recommended, download without hesitation'. The game is seen as undervalued and deserving more attention.
- Recommended for all ages (weight 0.33): Multiple reviewers highlight the game's broad appeal, suitable for families, kids, and teens. It is described as perfect for the whole family and recommended to everyone.
- Avoid playing alone or late (weight 0.25): Reviewers warn against playing alone and advise not to play at 3 AM Moscow time, suggesting the game is intense and potentially frightening. It is recommended for those who are not faint-hearted.
- Must-play for horror fans (weight 0.19): The game is strongly recommended for horror enthusiasts, described as a must-play for anyone who loves horror games. It can get scary and bloody quickly, so caution is advised.
- Recommended for unusual humor fans (weight 0.19): The game is recommended for fans of unusual humor, strange games, and short horror experiments. It appeals to those who enjoy quirky and unconventional experiences.
- Free game not worth paying (weight 0.18): One reviewer suggests being glad the game is free, implying it is not worth paying for. Another notes it is more of a joke game with low quality expectations.
- Give it a shot if curious (weight 0.17): A reviewer suggests giving the game a shot if you want, and another says to play it as soon as you can. This indicates a casual but positive recommendation.
- Recommended for political fans (weight 0.1): The game is recommended for political aficionados and fans of thrilling gameplay, indicating a niche appeal. This suggests the game may have political themes or elements.
- Not for those disliking such games (weight 0.09): One reviewer notes the game is not recommended for those who do not like such games, implying it has a specific style that may not appeal to everyone. This is a cautionary note.

Other player notes:
- Multiplayer features in beta (weight 0.4): Multiplayer access and achievements are available in the beta version, and a reviewer helped playtest it with the developer. Players are waiting for the multiplayer update and request a multiplayer mode.
- Regular updates and community (weight 0.32): Players appreciate the regular updates every couple of months and the chill Discord community. This indicates active development and a supportive player base.
- Content requests and DLC (weight 0.31): Players request more maps, additional content, and DLC for other presidents, indicating a desire for expanded gameplay. The game has a collectible called 'obamnium'.
- Comparisons to popular games (weight 0.3): The game is compared to Fortnite, Hello Neighbor, GTA 5, Phasmophobia, and Fear, suggesting it draws inspiration from various titles. Some comparisons are humorous, like GTA 5 being 'nothing in comparison'.
- Free and early access (weight 0.28): The game is free and in early access, which may attract players. It is suitable for all ages, including kids, teens, adults, and grandma.
- Developer plans remake (weight 0.25): The developer has stated he is working on remaking the game in a new engine, indicating future improvements. This is the developer's first game, made by one person.
- Absurd indie project (weight 0.18): The game is described as an absurd indie project not to be taken seriously, with simple, primitive graphics reminiscent of old flash games. This suggests a humorous, low-budget experience.
- No bugs and average time (weight 0.16): The game has no bugs, and the average game time is noted. This suggests a stable but possibly short experience.
- Short game length (weight 0.1): The game can be completed in just 10 minutes, which may appeal to casual players but could also be seen as lacking content.

Emotions:
- Fear (weight 0.14): The game is consistently described as very scary, with jumpscares and horror elements that instill fear. The maze levels and Obama's presence create an oppressive, frightening atmosphere, tapping into primal fears of being chased by an unknown entity.
- Excitement (weight 0.14): Players are excited about the upcoming multiplayer mode and future updates, anticipating running from Obama with friends. The adrenaline-fueled chase, thrilling gameplay, and well-executed jumpscares keep players on the edge of their seats.
- Admiration (weight 0.09): The developer's dedication is evident, with gameplay, character development, and story praised as spectacular. The music, sound design, and art create an incredible atmosphere, leading to descriptions of the game as a masterpiece and the best game ever made.
- Disappointment (weight 0.08): Players are disappointed by the missing multiplayer, bugs, and inability to complete the game 100% due to unplayable events. Some also dislike the final redemption arc of Donald Trump and the lack of sexual content, while others found the game not scary or failed to launch.
- Frustration (weight 0.07): Frustration stems from technical issues like inability to change settings, low FPS, and the game getting stuck on the Unity title card. The long wait for multiplayer, inability to remap controls, non-functional flashlight, and glitches preventing launch also contribute, along with the game being too dark.
- Amusement (weight 0.05): The absurd humor and parody of horror cliches, along with the surreal concept of wandering mazes as Barack Obama, amuse players. Jokes about a hot Obama make out game mode and the humorous conclusion that Obama is fake add to the amusement.
- Appreciation (weight 0.04): Players appreciate the masterful design and thematic ambition, the sinister soundtrack that fits the mood, and the developer's kindness in real life. One reviewer thanks their friend who made the game and sees talent in them.
- Enjoyment (weight 0.04): Players enjoy the good jump scares and simple fun gameplay, with one reviewer loving the game and longing to play it again. Playing every day and being chased by a black bald man is fun, and the overall experience is enjoyable.
- Love (weight 0.04): The game is described as love at first sight, with Obama being the love of the reviewer's life. The reviewer loves Obama and the game experience, indicating a deep emotional connection.
- Satisfaction (weight 0.03): Players feel satisfied because the game is peak and easy to complete, with one completing it on the first try. The long wait for the game proved worth it, adding to the satisfaction.
- Joy (weight 0.03): The hours spent playing the game trump the birth of the reviewer's son, and the audio is praised as an eargasm. The reviewer laughed while playing, indicating a joyful experience.
- Awe (weight 0.02): The game's atmosphere and storytelling are profound, with one reviewer describing it as life-changing and a cherished experience. This evokes a sense of awe.
- Boredom (weight 0.02): The game is boring due to limited gameplay depth and repetitive tasks, leading to a lack of engagement.
- Fun (weight 0.02): Playing the game was fun, and one reviewer had more fun with this game than with Hello Neighbor, indicating an enjoyable experience.
- Curiosity (weight 0.02): Players are curious about the multiplayer mode, which is not ready yet, and ask how to noclip into the backrooms or if entry is random.
- Amazement (weight 0.02): The graphics are praised as making you forget reality, and the gameplay is incredible, going beyond any other maze, evoking amazement.
- Addiction (weight 0.02): Collecting obamium is addictive, and one reviewer says they are addicted and wants more levels, indicating a strong pull to keep playing.
- Resentment (weight 0.01): The game is truly bad and would not be worth paying for, leading to resentment from the player.
- Interest (weight 0.01): The game is described as interesting, sparking curiosity and engagement.
- Inspiration (weight 0.01): The game is passionately inspiring, motivating players and evoking a sense of inspiration.}