
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Excellent, immersive, oppressive atmosphere: The game excels in creating a strong, immersive, and oppressive atmosphere through its visuals, sound design, and music. This atmosphere is consistently praised for generating tension, dread, and a sense of unease, drawing players deeper into the game's world. Many reviewers compare the atmosphere to classic horror titles like Silent Hill and Siren.
Appealing retro PS1-style graphics: The game features a distinct and appealing visual style, often described as a 'retro' or 'PS1-style' aesthetic. This choice enhances the horror atmosphere and evokes nostalgia for classic survival horror games. The art style is consistently praised as a strong and effective element of the game's presentation.
Blends classic horror elements well: The game successfully blends elements from classic survival horror titles like Silent Hill, Resident Evil, and King's Field, while also incorporating a unique feudal Japanese setting. This combination creates a familiar yet refreshing experience for fans of the genre. The game's world-building and cultural weight are also praised, reinterpreting Japanese legends through a horror lens.
General praise and positive sentiments: These points express general positive sentiments about the game, such as it being a 'true gem,' 'worth every dollar,' and a 'love letter to the genre.' While positive, these points lack specific details and constructive feedback, reducing their overall importance.
Compelling story and world-building: The game features a compelling story that unfolds gradually as players explore the labyrinth. The narrative is enhanced by diary entries, plaques, and dialogue, adding depth to the game's world and characters. The final reveal is satisfying and re-frames the plot in a meaningful way.
Confusing, disorienting level design: The game's level design and environments are frequently described as confusing, labyrinthine, and disorienting, leading to players getting lost and experiencing tedious backtracking. The color palette and low-resolution textures exacerbate these navigation issues. Many reviewers also felt that the game world's color palette and low resolution textures exacerbate navigation issues, leading to missed areas.
Clunky, unpolished combat system: Many reviewers found the combat clunky, unpolished, and lacking responsiveness. Specific issues include slow animations, poor hitboxes, stamina limitations, and repetitive parry-strike sequences. Some reviewers also felt that the combat didn't evolve much past the first few hours.
Game feels short, rushed: Multiple reviewers felt the game was too short and lacked sufficient content for the price. The ending felt rushed and abrupt, leaving them wanting more. Many reviewers also wished for a New Game Plus mode to extend replayability.
Bosses are too easy: Many reviewers found the game's bosses too easy, especially when using ranged weapons or certain strategies. Some felt the bosses were trivial and didn't require learning attack patterns, while others noted that regular enemies posed a greater challenge.
Scarce upgrade materials, limited progression: Reviewers felt that weapon upgrade materials were too scarce, limiting progression and experimentation with different weapons. The abundance of weapons is undermined by the fact that only 2-3 weapons will be actively used, and weapon swapping is not possible. Additionally, upgrading weapons could trivialize the game's difficulty.
Challenging, methodical melee combat: The game features methodical first-person melee combat with stamina management, dodging, parrying, and varied weapons. Combat is challenging, requiring strategic baiting, timing, and adaptation to different enemy types, reminiscent of games like Condemned and King's Field.
Labyrinthine exploration and puzzles: The game emphasizes exploration of labyrinthine environments with puzzles, item collection, and occasional enemy encounters. The level design encourages memorization and back-and-forth exploration, drawing inspiration from classic survival horror titles like Resident Evil and Silent Hill.
Varied weapon stats, limited uniqueness: Weapons offer diverse effects, speeds, and stamina costs, encouraging experimentation. However, some reviewers found the weapons lacked unique characteristics, and the absence of a quick-swap feature makes weapon switching cumbersome.
Slow-paced, basic gameplay: The game features slow-paced gameplay, which some found heavy and unforgiving, requiring patience to master the combat system. The world-building attempts are vague, leaving many questions unanswered.
Parrying is more effective than dodging: Parrying is essential for countering fast attacks, while dodging is less useful. Stamina management is crucial, as attacking and dodging consume stamina, and stamina recovery is slow.
Generally well-optimized performance: Many players report that the game is well-optimized, runs smoothly, and works well on the Steam Deck. Some players specifically praise the graphics for effectively capturing the intended PSX-era aesthetic.
Minor graphical glitches present: Several minor graphical glitches were mentioned, including texture pop-in, textures taking a moment to load after entering a new area, menu flickering, and many loading screens. While not game-breaking, these issues can be distracting.
Servant cutscene issues noted: Specific issues were noted with the servant cutscene, including unbalanced audio mixing and the cutscene triggering unexpectedly. These issues detract from the presentation of the game.
Camera shake and glitch effects: The game uses camera shake and glitch effects. While these may be intentional stylistic choices, their impact on player experience is subjective and could be potentially distracting or disorienting for some.
Black screen issue reported: One player reported a black screen issue that was not resolved by updating Windows. This suggests a potential compatibility problem or a bug that needs further investigation.
Strongly recommended; enjoyable experience: Many reviewers enjoyed the game and recommend it, citing its engaging qualities and expressing satisfaction with their purchase. Some suggest it's a GOTY contender or a 'marvel'. Many are looking forward to future content, sequels, or replaying the game, indicating a positive overall experience despite potential flaws.
Worth the price, or wait for sale: Several reviewers suggest the game is worth its asking price, while others recommend waiting for a sale, especially given the game's short length. The game is considered a worthwhile purchase for those interested in the genre or specific elements it offers.
Recommended for genre/game fans: The game is frequently recommended for fans of specific games and genres, particularly survival horror, dungeon crawlers, and titles like King's Field, Silent Hill, and Resident Evil. Reviewers highlight the game's appeal to those who appreciate retro aesthetics, challenging gameplay, and atmospheric horror experiences.
Frustrating; not universally recommended: Some reviewers cannot recommend the game due to frustrating experiences, such as issues with specific enemies or a lack of fluidity in combat. One reviewer even requested a refund, suggesting significant issues that detract from the overall experience.
Desire for more content/sequel: Some reviewers express a desire for more content or a sequel, indicating they enjoyed the game's format and want to see it expanded upon. The game's length is a point of discussion, with some feeling it hit a good runtime while others wanted more.
Ending and chase sequence clarity: Some players found the ending abrupt, but it makes sense when considering the information from the scrolls. One chase sequence near the end may seem like it loops, but players should continue upwards to progress.
Intriguing, unexplained game elements: Reviewers expressed curiosity about specific elements within the game, such as the four towers, empty statue pedestals, and unopened bathing chambers. These details suggest a deeper lore and world that players are eager to explore and understand.
Problematic save shrine placement: The placement of save shrines in the Tower of Lamentation's teahouse is problematic because players are immediately surrounded by enemies upon spawning. This can lead to frustrating and unfair situations for players.
Minor, non-game-breaking bugs: The game has minor bugs that don't break the game and could be addressed as quality-of-life improvements. Addressing these would improve the overall player experience.
Developer plans future updates: The developer is actively working on improving the game with a planned NG+ mode and future updates. This indicates a commitment to supporting the game and addressing player feedback.