Info about Gone Rogue:

Official game description:
Features:
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*   Immersive stealth-action with tactical elements.  
*   More than 15 locations available for robbery.  
*   Realistic reactions of hostile characters to the presence of the player.  
*   Dozens of different tools and useful gadgets.  
*   RPG-like character progression system.  
*   Deeply developed dystopian storyline.
COMMIT THE PERFECT ROBBERY
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Prepare for the robbery - talk to informants, choose the most suitable tools, combine perks and specializations. When darkness falls, you can go on the case. Plan your moves intelligently and look for the right way to penetrate the ingenious security systems. But be careful – the city actively reacts to all your actions and doesn't forgive any mistakes.  
THE CLASSIC DYSTOPIA
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Alternative Europe of the mid-20th century. Who better than a thief to observe the secret life of this vicious society. Explore the city streets, find secret rooms and eavesdrop on other people's conversations. Every house and every corner bears the imprint of a story, revealed through satire and black humor.  
DEVELOP YOUR SKILLS
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Choose your style of play - the development of your character's skills depends only on your actions. Unlock over 50 perks and specializations (especially strong game-changing skills) and go from a simple street pickpocket to a real master thief.

Release date: 1 Mar, 2023

Categories: Stealth Gameplay, Character Progression, Inventory Management, Thief Simulation, Single-player Story, Tactical, Top-Down Perspective, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Stealth & Tactical Gameplay (weight 0.99): Players highly praise the core gameplay, highlighting its engaging stealth mechanics, tactical depth, and non-linear problem-solving. The game offers diverse approaches to missions, allowing for both quiet and bold thievery, supported by intuitive controls and well-designed levels. The unique art style, immersive sound, and clever AI contribute to a captivating experience.
- High Replayability & Value (weight 0.71): The game offers significant replayability through varying difficulties, different playstyles, and hidden content. Players found the game's duration just right and enjoyed replaying missions, indicating strong long-term engagement and value for money.
- Immersive & Deep Story (weight 0.69): The game features an immersive, unique, and well-written story with a compelling dystopian setting. Optional side quests further enhance the narrative and add depth to the game world, providing strong motivation for players.
- Rewarding Progression System (weight 0.68): The progression system, including skill trees, perks, crafting, and item management, is well-received. It allows for deep character customization and enriches gameplay, making each step of progression feel rewarding without being overly slow.
- Balanced & Fair Difficulty (weight 0.62): The game strikes a good balance with its difficulty, offering a decent challenge without being frustrating. Players appreciate the fair difficulty curve, especially on harder modes, which encourages strategic thinking.
- Excellent Soundtrack & Sound (weight 0.06): The game's soundtrack and sound design are consistently praised for their quality and ability to enhance the game's atmosphere. The music fits the tone of the story and contributes to an immersive experience.
- Spiritual Successor to 'Va-Bank!' (weight 0.05): Many players recognize the game as a spiritual successor to 'Va-Bank!' (The Sting!), appreciating that it successfully revives and evolves the mechanics and spirit of that classic title.
- Simple & Original Crafting (weight 0.03): The crafting system is noted for its simplicity and originality, allowing players to create useful consumables as they progress. This adds another layer to the gameplay without being overly complex.
- Unique Soviet-esque Atmosphere (weight 0.03): The game's Soviet-esque atmosphere, including Russian text and voice acting, resonates positively with some players, particularly those familiar with the cultural context. The rough English translation is seen as adding to this unique charm.
- Strategic Tool Limitation (weight 0.02): The system of limited tools and items per mission, combined with a variety of useful equipment, is appreciated. It encourages strategic planning and thoughtful selection of gear before each heist.

Common complaints:
- Lack of Polish and Tedious Gameplay (weight 0.38): Players frequently report issues with the game's overall polish, including clunky controls, unresponsive character movement, and an uncomfortable camera. This contributes to a tedious and frustrating gameplay experience, further exacerbated by poor optimization and a general lack of visual and audio refinement.
- Repetitive Missions and Ending Issues (weight 0.14): The game suffers from repetitive mission design, particularly in later stages, and a rushed, underwhelming ending. Issues with mission progression, including bugs that corrupt saves and prevent replaying levels, further detract from the overall experience.
- Restrictive Inventory and Tools (weight 0.1): The restrictive inventory system and limited tool durability force players to frequently return to base or restart missions. This design choice is seen as frustrating and disruptive, hindering exploration and requiring players to guess which tools will be needed.
- Unbalanced Skill System (weight 0.08): The skill tree design is criticized for forcing players to unlock irrelevant skills and for having an unbalanced cost-benefit ratio. This, combined with limitations on equipable skills and items, makes character progression feel unrewarding and restrictive.
- Restrictive Stealth Mechanics (weight 0.07): The game's stealth mechanics are perceived as overly restrictive compared to similar titles, lacking options for incapacitating guards or interacting with the environment. This limits player agency and forces a more linear, 'wait-and-see' approach.
- Clunky Character Movement (weight 0.06): Character movement is often unresponsive and slow, leading to accidental detection and frustration. The protagonist's 'magnetized' animations and occasional pathfinding issues further contribute to a clunky and unreliable control experience.

Gameplay feedback:
- Pure Stealth Infiltration Gameplay (weight 0.19): The game is primarily a pure stealth, top-down infiltration game focused on thievery rather than combat. It emphasizes avoiding detection, studying security systems, and utilizing stealth tools, drawing comparisons to games like Shadow Tactics and Thief.
- Thief Role & Tool Usage (weight 0.11): Players embody an inexperienced thief named Jack, whose primary objective is to steal items for survival. The gameplay heavily involves using a variety of tools such as lockpicks, crowbars, and hacking devices to break into locations and acquire valuables.
- Structured Missions & Difficulty (weight 0.08): The game is structured into chapters with multiple levels, offering a linear stealth adventure. It includes challenge missions and multiple difficulty settings, though the impact of difficulty changes may not be immediately apparent.
- Skill & Leveling System (weight 0.08): The game features a robust skill and leveling system where players earn experience and skill points by performing actions like lockpicking, hacking, and burglary. These points can be used to unlock passive skills and perks across various categories.
- Dystopian Survival Narrative (weight 0.08): The game's narrative centers on Jack, a former worker forced into thievery to survive in a dystopian, totalitarian state ravaged by war. This setting provides a grim backdrop for the stealth-based gameplay.
- Non-Lethal Protagonist (weight 0.07): The protagonist, Jack, is a non-combatant thief who cannot permanently incapacitate enemies. Players must rely on temporary distractions, dodges, or non-lethal tools like sleeping darts to bypass guards, reinforcing the game's pacifist stealth approach.
- Single Playable Character (weight 0.05): Unlike many real-time tactics games, this game features a single playable character, Jack, with no character customization. This design choice simplifies gameplay compared to multi-unit tactical games.
- Dynamic Alert System (weight 0.05): The game incorporates an alert system where various actions, such as making noise (e.g., lockpicking, running) or leaving evidence (e.g., missing items), can raise the overall alert level, increasing the challenge.
- Hub City & Post-Mission Activities (weight 0.05): After completing missions, players return to a central hub city, the 'Slums,' where they can sell stolen goods to an NPC, prepare for subsequent raids, and manage their inventory.
- Optional Side Missions (weight 0.03): Beyond the main objectives, players can engage in simple side missions and interact with various side characters, adding optional content to the game.

Performance notes:
- Average graphics, limited options (weight 0.02): Players found the graphics to be average, noting the game's Unity engine and limited graphical settings. This suggests a desire for more visual customization or higher fidelity.
- No significant bugs reported (weight 0.01): A positive point highlighted by players is the apparent lack of bugs, indicating a stable and polished technical experience. This contributes positively to player satisfaction.

Recommendations:
- Strongly recommended for stealth fans (weight 0.19): The game is highly recommended for fans of stealth games, particularly those with RPG elements or real-time tactics similar to 'Commandos', 'Thief', 'Metal Gear Solid', 'Hitman', 'Shadow Tactics', 'Desperados', 'Partisans', 'The Sting!', and 'Va-Bank!'. It also appeals to players who enjoy inventory management and character growth, or even 'Fallout 4' style junk collecting.
- Not for impatient players (weight 0.03): The game is not recommended for impatient players or those who prefer fast-paced action. New players are advised to watch gameplay videos or try the game for less than two hours to determine if it suits their preferences.
- Appeals to challenge seekers (weight 0.03): The game appeals to players who enjoy challenging themselves and using their strategic thinking. For achievement hunters, it's suggested to complete normal difficulty first before attempting survival mode to maximize rewards.
- Alternative game suggestion (weight 0.01): One reviewer suggested 'Sumerian Six' as a superior isometric stealth game, indicating a potential alternative for players seeking a different experience in the genre.
- Price sensitivity noted (weight 0.01): One reviewer suggested purchasing the game only if the price is 300 or less, indicating a price sensitivity for some players.
- Save file warning (weight 0.01): A specific warning was given that using 'Restart' at the mission summary screen will delete the mission's save files, which is important for players to be aware of.

Other player notes:
- Small indie developer recognized (weight 0.08): Players acknowledge the game was developed by a small, indie team, which leads them to be more forgiving of minor flaws. There's also a desire for a sequel with a larger budget, suggesting potential for growth.
- Community content creation (weight 0.05): Several reviewers created external content, such as videos and detailed guides, to help others understand the game. This indicates a dedicated player base willing to promote and explain the game.
- Stealth tactics gameplay comparisons (weight 0.04): The game's core mechanics are frequently compared to 'Thief' and 'Desperados', indicating a stealth-focused real-time tactics experience. Some also note similarities to older titles like 'The Sting!' and 'Va-bank'.
- Niche appeal, low marketing (weight 0.04): The game is noted for not being heavily advertised and is distinct from well-known titles like Commandos, despite appealing to real-time tactics enthusiasts. There's also a mention of limited Japanese reviews.
- Translation improvements planned (weight 0.02): There's an awareness of ongoing efforts to improve the game's English translation, with developers reportedly planning fixes in future updates. This suggests active post-launch support.
- Flexible narrative engagement (weight 0.02): Players can choose to skip dialogues and focus purely on gameplay, suggesting flexibility in how the game can be experienced. However, exploring and interacting with NPCs is also recommended for a fuller experience.
- Grotesque dystopian setting (weight 0.01): The game's setting is described as a grotesque dystopia that explores challenging themes. This suggests a mature and thought-provoking narrative backdrop.

Emotions:
- Satisfaction (weight 0.4): Players felt satisfied due to the game's strong core mechanics, particularly its deep and varied stealth gameplay, strategic problem-solving, and well-designed levels. The engaging story, immersive world, and high replayability also contributed significantly to a rewarding experience, often exceeding initial expectations.
- Frustration (weight 0.19): Frustration stemmed primarily from clunky controls, camera issues, and poor optimization. Players also experienced annoyance with tedious gameplay elements like limited incapacitation options, constant tool breakage, and restrictive save systems, compounded by unpredictable NPC behavior and misleading skill descriptions.
- Disappointment (weight 0.09): Disappointment arose when the game failed to meet expectations, often due to an unmemorable or poorly executed story, dull dialogue, and a perceived lack of expected stealth mechanics. Flaws like outdated graphics, persistent translation errors, and linearity also hindered the overall experience.
- Excitement (weight 0.06): Excitement was generated by the thrill of cracking challenges, the game's dynamic and improvisational gameplay, and its successful evocation of classic stealth titles. Players also expressed excitement for ongoing updates and high replayability, indicating a strong desire to continue engaging with the game.
- Hope (weight 0.03): Players expressed hope for future installments, specifically desiring a sequel with improved visuals, a more polished UI, and richer content. There was also a wish for future games to incorporate more humor and less gloom.
- Joy (weight 0.03): Joy was experienced through the successful return of classic stealth game styles, the fun of breaking into locations and escaping, and the satisfaction of solving puzzles and finding elegant paths. Players found the overall gameplay to be very fun and engaging.
- Anticipation (weight 0.02): Anticipation was primarily focused on the release of a sequel or new maps, indicating a strong desire for more content. Players also looked forward to more challenging missions as they progressed through the game.
- Anger (weight 0.02): Anger was caused by game design choices that punished exploration and forced repeated restarts, such as artificial and illogical NPC patrol changes. Players also reported anger due to critical issues like save file deletion and save corruption.
- Annoyance (weight 0.01): Annoyance was triggered by the necessity to modify the game to alleviate frustration, indicating design flaws. Unrealistic game mechanics like lasers and alarmed doors, and poor text quality also contributed to this feeling.
- Confusion (weight 0.01): Confusion arose from incongruous elements like an English name in a USSR setting, difficulty in locating specific skills, and inexplicable changes in enemy behavior, which disrupted player understanding and immersion.
- Amusement (weight 0.01): Amusement stemmed from realistic theft skills, personal anecdotes related to the game's themes, and humorous moments of pixel-perfect evasion. Minor bug observations also provided a source of lightheartedness.
- Tension (weight 0.01): Tension was a result of limited save options, which heightened the stakes and added to the experience. Challenging situations, limited time, and constantly mounting pressure during infiltration also contributed to this feeling.
- Desire (weight 0.01): Players expressed a strong desire for voiced dialogue to enhance immersion and a general wish for more games of this specific stealth genre, indicating high enjoyment and demand.
- Challenge (weight 0.01): The game's difficulty, particularly on normal mode, and the presence of malicious and dynamic AI, provided a significant challenge for players, contributing to a sense of accomplishment upon overcoming obstacles.
- Sadness (weight 0.01): Sadness was expressed upon the completion of the game, indicating a strong emotional investment and enjoyment that made players wish the experience would continue.
- Surprise (weight 0.01): Surprise occurred due to the game's unexpected single-character focus instead of anticipated squad-based tactics. Players also expressed surprise at unexpectedly enjoying the game type, suggesting it exceeded initial genre expectations.
- Appreciation (weight 0.01): Appreciation was shown for the rarity of games in this specific stealth subgenre, highlighting its unique appeal. Players also appreciated the game's 'soul' despite perceived budget limitations, valuing its core essence.
- Gratitude (weight 0.01): Gratitude was extended to the developers for their work and specifically for being allowed to review the game's translation, indicating a positive relationship and recognition of effort.
- Addiction (weight 0.01): The game became highly engaging over time, leading to addictive gameplay, particularly through its immersive infiltration mechanics. This indicates a strong pull for players to continue playing.
- Engagement (weight 0): Players demonstrated high engagement by completing the game multiple times, indicating a deep connection and enjoyment that motivated them to revisit the experience.}