Info about ATMOSFAR:

Official game description:
Uncover the fate of humanity's final outpost as you survive and explore a thrilling world of floating islands. Brave the skies on your own or assemble a squadron of friends, and scavenge scrap to engineer and upgrade flying vessels, bringing your airship along for the journey.
**An Open World**
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Travel through an open world of floating islands and aerial wonders. Discover how this unique environment has shaped the creatures and biomes that inhabit it as you navigate the skies and level up your piloting skills.
**The Wasp**
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The Wasp is an agile vessel that can both zip through the sky and hover in place. Available in several different classes, each type of Wasp has its own unique appearance, abilities, and aerodynamics.
Deploy a portable camp with the Utility Wasp, airlift heavy scrap with the Hauler Wasp, or stun your enemies with the Striker Wasp. It's all about bringing the right Wasp for the job.
The Wasps you rely on also rely on you. Make sure they're fueled, well-maintained, and repaired when needed so you're always ready to go when things get dangerous. Upgrade engine parts, hover modules, or entire hulls to get your preferred configuration. Give your Wasp a new paint job to make it look its best.
**The Cloud Cruiser**
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The Cloud Cruiser is your mobile base: a buildable, fully customizable airship capable of housing everything important to you. Bring your Wasps and fuel supplies aboard by building Wasp pads and fuel tanks, furnish a lounge area to your liking, and pilot the airship yourself from the helm. Expand your Cloud Cruiser as you explore planet Tycos, island by island, adding new sections whenever you need to support increasingly demanding expeditions.
**Explore, Build, and Survive**
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Live off the land by extracting scrap, processing minerals, and collecting organic materials. Craft items and manufacture resources, cook food, and research artifacts to gain knowledge about new things to create.
Your backpack houses a life support system that provides the power you and your tools need. Build camp equipment or Cloud Cruiser modules to expand your reach across planet Tycos.
Investigate the events surrounding the collapse of your old colony and uncover the promise of planet Tycos as humanity's final refuge.
**Band of Vagabonds**
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You don't need to venture onto planet Tycos alone! Up to four players can camp out, hitch a ride on a friend's Wasp, or fly in formation. Work together to build and operate your shared Cloud Cruiser and experience the odyssey together.
**Deadly Beautiful Flora and Fauna**
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Take cover when day turns to night or when calm weather gives way to unfavorable winds. From howling jet streams to thunderous rainstorms, the treacherous weather on planet Tycos will require you to master your piloting skills as you traverse the skies.
Get your bearings on your new home planet and investigate its alien characteristics. Discover a wealth of strange plants, explore lush biomes, and defend against threatening creatures and drones.

Release date: Oct 29, 2026

Categories: Open-World Exploration, Survival, Crafting, Base Building, Cooperative Multiplayer, Vehicle Piloting, Flight Simulation, Ship Customization

Feature scans:
- Proton/Linux: score 18; verdict: Works Well; summary: The Linux/Proton evidence is mostly positive: one user reports no issues on Nobara Linux at maximum settings, and Steam Deck OLED performance is described as surprisingly good. A single review explicitly warns Linux users to avoid the game, but it provides no technical details and is not corroborated. Generic FPS complaints do not mention Linux and were excluded from the compatibility assessment.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The game is playable on Steam Deck OLED at roughly 25–40 FPS, but reviews consistently cite weak performance optimization, blurry visuals and missing FSR options, incomplete controller/UI support, and mixed Linux compatibility. There is no evidence of launcher or anti-cheat hard blocks, so the main friction is performance tuning and Deck control/UI adaptation rather than a completely broken experience.

- Hardware Profile:
  - Summary: Performance is weakest in the 8–11GB and 12–15GB VRAM Windows cohorts, where frame drops, stuttering, and crashes are common; the 16GB+ VRAM cohort also reports notable optimization and FPS problems, while the <8GB VRAM cohort is mostly positive despite some low-FPS and crash reports.
  - Sample size: 70 (29% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (negative, 23 reports): Performance reports are dominated by low frame rates, input lag and poor image quality, frame drops and stability issues, and a crash suspected to be a memory leak.
  - Windows 8-11GB VRAM (negative, 20 reports): Reviews frequently describe poor optimization, stuttering and frame drops, low FPS even on reduced settings, and frame generation feeling broken.
  - Windows 16GB+ VRAM (negative, 13 reports): Some high-end systems run without stutters and reach around 75 FPS at 4K, but optimization complaints, blurry image quality, and low FPS for RTX 4090/5090-class hardware dominate.
  - Windows <8GB VRAM (positive, 11 reports): Most reviews report smooth 60 FPS at medium or high settings with DLSS, though some low-VRAM users report 20–50 FPS or occasional crashes.
  - Caveats: 70 of 239 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The reviews are mixed, but the clearest price signal is a recommendation to wait for an 80% discount, which implies roughly $5 from the current $24.99 price. Other reviews describe the game as not worth playing or buying in its current state, while one positive review calls it good value for money. This supports a fair base-game range well below the current price, with a low anchor around $5 and an upper bound around $15 for players who see potential and value in the current build.
- Playtime Metrics:
  - Game completion: 14.0h
  - Story completion: N/A
  - Session length: 5.5h
  - Endgame: N/A
  - Reasoning: One reviewer explicitly reports beating the game in 14 hours, supporting gameCompletion at 14 hours. Two separate reports describe long binge sessions of about 5 hours and almost 6 hours, so sessionLength is set to about 5.5 hours. The story-related comment only mentions early lack of progress, not a story-completion time, so storyCompletion is null. No review provides a distinct endgame duration, so endgame is null.
- Time-to-fun:
  - Summary: ATMOSFAR has a slow, repetitive opening with early enemy and bug friction, but multiple reports say it clicks once players clear the tutorial and unlock the jetpack or first ship, especially in co-op.
  - Stance: Clicks after
  - Anchor: Unlocking the jetpack
  - Time to anchor: N/A
  - Friction: Slow tutorial; Repetitive early resource gathering before ship customization; Early enemy harassment from drones, cave mites, and Maratus; Third-person camera takes getting used to; Co-op instability and game-breaking bugs; Missing map or quest markers and unclear progression
  - Unlock drivers: Clearing the tutorial area; Unlocking the jetpack; Getting past the first ship and opening real ship customization; Stability patches; Role-splitting across different Wasp classes in co-op; Upgrading engines and customizing the flying base
  - Conditions: Playing with friends or a squad; Reaching the first ship and jetpack; Patience for an under-informative tutorial and discovery-driven progression; Tolerance for Early Access bugs and waiting for patches; Solo play may avoid some co-op bugs but miss co-op fun; Preference for directed progression over open-ended survival; Finding quests and logs when map markers are absent
- Player Archetypes:
  - Co-op Sky Base Builder (buy)
    - Motivation: Shared co-op base-building and free exploration with friends.
    - Playstyle: Plays co-op PvE, customizing a flying base, dividing maintenance chores, and exploring with a group.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Chill Solo Flight Explorer (buy)
    - Motivation: Relaxed flight, simple exploration, and building at their own pace.
    - Playstyle: Solo, low-pressure exploration and building with an emphasis on flying and enjoying the scenery.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: pilot; solo
    - Reference games: N/A
  - Open-World Survival Genre Veteran (sale)
    - Motivation: Finding an open-ended survival exploration game that fills a specific genre niche.
    - Playstyle: Analytical survivalcraft exploration, comparing progression, world design, and resource grind against established genre expectations.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Valheim; Worlds Adrift; Lost Skies
  - Early Access Co-op Stability Watchdog (no buy)
    - Motivation: Getting a stable multiplayer co-op survival experience that actually works.
    - Playstyle: Would play co-op survival with friends, but prioritizes performance, netcode, and bug-free sessions over early access ambition.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong potential and promising concept (weight 0.39): Players repeatedly describe the game as promising with a lot of potential and an appealing concept. The idea and premise are seen as the main draw, though many comments suggest the promise is not yet fully realized.
- Fun and enjoyable core gameplay (weight 0.27): Many reviewers find the game genuinely fun, enjoyable, and cozy to play. The gameplay itself is described as pleasant, matching expectations and making a good first impression.
- Liberating flight and exploration (weight 0.22): Flying between the floating islands of planet Tycos feels freeing and fantastic, with well-executed flight mechanics. Exploration is repeatedly called enjoyable and great.
- Immersive atmosphere and beautiful world (weight 0.2): The world is described as alive, beautiful, and full of atmosphere, making exploration fun and wonderful. The overall vibe and atmosphere are consistently praised.
- Solid foundation but needs work (weight 0.17): Feedback highlights a solid base and strong foundation with clear potential. Players see good aspects in the core game but indicate it still needs development to reach its full promise.
- Smooth performance with few bugs (weight 0.16): Players report no performance issues, stuttering, crashes, or game-breaking bugs. The game is described as running smoothly and flawlessly for most users.
- Great visuals and graphics (weight 0.12): Reviewers consistently praise the graphics and visuals as nice and great-looking. Visual quality contributes positively to the overall first impression.
- Exceeds expectations overall (weight 0.08): Some players state the game is truly great and excellent overall, exceeding their expectations. This reflects a strong positive reception among satisfied reviewers.
- Especially fun with friends (weight 0.08): Reviewers highlight that the game is particularly enjoyable when played with friends. Cooperative play adds significant fun to the experience.
- Slow start opens up later (weight 0.08): Several players note that the game only opens up after roughly two to four hours. The early experience may feel slow before core gameplay becomes fully available.

Common complaints:
- Widespread bugs and glitches (weight 0.35): Players repeatedly report that the game is buggy and glitchy, with many things not working as intended. This is the most frequently mentioned issue across clusters.
- Poor optimization and performance (weight 0.35): Numerous players describe the game as poorly optimized, leading to serious performance problems in many setups. This feedback appears across multiple clusters with consistent wording.
- Unclear quests and poor tutorial (weight 0.16): Quest guidance is vague and the tutorial is either broken or nonexistent, leaving players confused about what to do. Instructions on game mechanics are also insufficient.
- Lack of polish and quality-of-life features (weight 0.14): Reviewers feel the game is raw and needs significant polishing and quality-of-life improvements. Many say it needs a lot of work to feel complete.
- No map or navigation aid (weight 0.13): Players complain about the absence of a map or direction indicator, making it hard to navigate and return to locations. This is a recurring usability complaint.
- Game feels too difficult and unfriendly (weight 0.1): Many players find the game overly difficult and not welcoming to new players. The overall experience feels rough and unfriendly.
- Extremely poor performance on high-end hardware (weight 0.1): Even on top-tier GPUs like the RTX 5080, players report very low FPS at high settings with DLSS enabled. This indicates severe optimization issues.
- Open world feels empty and limited (weight 0.09): The open world lacks content and feels empty, and it is not as open as advertised. Players expected more freedom and things to do.
- Player gets stuck in terrain (weight 0.08): Players frequently get stuck in the terrain, sometimes right at the start, forcing a restart. This is a frustrating and recurring bug.
- Clunky flying controls (weight 0.08): Flying controls are described as awkward at first, clunky, and janky. This makes aerial movement feel unpleasant.
- Game falls short of standards (weight 0.07): Some players feel the game does not meet minimum standards, did not live up to expectations, and is not well thought through. The overall experience feels unfinished.
- Co-op is broken (weight 0.06): Co-op mode does not work properly and sometimes fails to load entirely. Players report it as broken.
- No FOV slider (weight 0.06): The absence of an FOV slider is noted, preventing players from adjusting the view to appreciate the game world. This is a specific but recurring complaint.
- Game fails to launch (weight 0.06): Some players experience a faulty game launcher where clicking solo game returns to the desktop. This prevents them from playing at all.
- Survival mechanics are bare-bones (weight 0.06): The survival aspect lacks basic features like hunger and thirst meters, with food only providing buffs or healing. Players expected more depth.
- Combat feels underdeveloped (weight 0.06): Combat is described as clunky and almost non-existent, lacking depth. Players find it unsatisfying.
- Stun duration too short (weight 0.06): The stunner ability consumes significant time and charge but only stuns enemies for a brief 2-3 seconds. This makes the ability feel ineffective.
- No crafting from storage (weight 0.06): Camp crafting does not pull materials from storage, forcing players to carry items manually. This is an inconvenience.

Gameplay feedback:
- Flying and aircraft traversal (weight 0.36): Players pilot craft including Wasp ships and a Cloud Cruiser airship, using vehicles to move between floating islands. A jetpack is acquired early for easier traversal.
- Crafting and building systems (weight 0.34): Crafting is a core system with recipes, storage, and progression, alongside base and construction mechanics. Camps can be placed and moved on islands, and a larger customizable mothership can be repaired and customized.
- Open-world survival and exploration (weight 0.33): The game is an open-world survival crafting experience with exploration as the core gameplay focus. Players explore islands, gather resources, and build in a sky world of floating islands.
- Co-op and multiplayer support (weight 0.28): The game supports both solo and online co-op play with PvE open-world exploration. Players can fly around together in Wasp ships.
- Floating island sky world setting (weight 0.17): The game is set in a sky world with floating islands, aircraft, and a mobile airbase. Players explore islands and set up camps on them.
- Quest system with objectives (weight 0.16): Quests with written objectives and waypoints drive progression, including an RPG-style quest system with area-based objectives and NPC turn-ins.
- Stun-and-dismantle drone combat (weight 0.14): Combat involves stunning enemies and dismantling or scrapping drones. Enemies can only be temporarily stunned, not defeated outright.
- Survival with item loss on death (weight 0.14): The game has a survival aspect where players lose items upon death. Resource gathering and mining support survival gameplay.
- Early access with planned updates (weight 0.07): The game is in very early access with a quality-of-life roadmap and planned updates.

Performance notes:
- Mixed Performance Reports on Various Systems (weight 0.42): While some players report smooth performance on mid-range or high-end PCs, others with similar specs encounter significant issues. Experiences vary widely, indicating inconsistent optimization.
- Widespread Performance Issues Reported (weight 0.34): Many players experience poor optimization, stuttering, and low FPS across various hardware configurations. Performance is frequently described as horrid, demanding, and in need of serious work.
- Crashes and Stability Problems (weight 0.24): Numerous reports of crashes, including frequent crashes during gameplay, loading, and even OS corruption. Some suspect memory leaks or shader-related issues.
- High-End Hardware Struggles (weight 0.22): Even on powerful setups like RTX 4090 or 5080, the game fails to maintain stable framerates, especially at high resolutions. DLSS and frame generation often do not provide expected boosts.
- Frequent Frame Drops and Stutters (weight 0.21): Frame drops are a common complaint, with players reporting sudden dips, freezes, and stutters during gameplay. Some experience periodic drops to as low as 5-10 FPS.
- Visual and UI Bugs Reported (weight 0.15): Minor UI bugs can be fixed by restarting, but other issues include broken resolution settings, non-functional windowed mode, image noise, and blurry visuals with upscaling off.
- Frame Generation Not Working Properly (weight 0.1): Players report that frame generation is either disabled, broken, or does not function as intended, failing to improve performance.
- Specific Gameplay Area Performance Drops (weight 0.09): Performance issues are more pronounced in certain areas, such as heavily wooded areas, arenas, and while flying. Collision issues can also cause getting stuck.
- Input Lag and Netcode Issues (weight 0.08): Some players experience input lag even with frame generation disabled, and netcode problems cause teleporting and getting stuck in co-op.
- High GPU and CPU Load (weight 0.07): Players note that GPU usage is constantly at 100% even on lowest settings, and high CPU load contributes to performance bottlenecks.
- Shader Compilation and Hitches (weight 0.07): Long shader compilation times and occasional hitches are reported, disrupting gameplay flow.
- Low FPS on Specific Hardware (weight 0.06): Certain configurations, such as RX 6600 XT or RTX 5080, deliver unexpectedly low FPS even on medium or ultra settings with DLSS.
- Steam Deck and Linux Performance (weight 0.05): On Steam Deck OLED, performance is moderate but not smooth, while one Linux user reports no issues. Portable and alternative OS experiences vary.
- Framerate Inconsistency Over Time (weight 0.03): Some players observe that framerates drop further as playtime increases, suggesting possible memory leaks or deteriorating performance.

Recommendations:
- Positive overall recommendation (weight 0.38): Despite caveats, many reviewers give a clear thumbs-up and recommend the game, often highlighting its charm and future potential. Terms like 'highly recommend' and 'definitely recommended' appear.
- Recommended for survival exploration fans (weight 0.25): The game is frequently praised by players who enjoy laid-back exploration, resource management, and calm survival crafting. It appeals to those who like figuring things out without hand-holding.
- Wait for improvements before buying (weight 0.23): Many reviewers advise against purchasing in the current Early Access state and suggest waiting for updates, performance patches, or further development. This theme is strong across clusters recommending holding off until the game matures.
- Not recommended in current state (weight 0.19): A recurring sentiment is that the game cannot be recommended as it stands, often citing bugs, clunky controls, or lack of polish. Reviewers explicitly say it is not worth it right now despite potential.
- Push past early hours (weight 0.18): Reviewers urge new players not to judge based on the first hour or two, as the game opens up after obtaining the mothership and unlocking the tech tree. They advise progressing through the initial clunky phase.
- Support early access development (weight 0.16): Some reviewers recommend buying to support the developers during Early Access, acknowledging the game's potential and the need for feedback. They encourage patience and fair ratings.
- Refunding or considering refunds (weight 0.13): Several reviewers report refunding the game or planning to refund and revisit later. This often accompanies complaints about the current state or performance.
- Performance and motion sickness issues (weight 0.1): Some reviewers warn about performance problems requiring a strong PC and motion sickness, suggesting avoiding the game if affected. Optimization is a common concern.
- Good value for money (weight 0.09): Multiple reviewers consider the game easily worth its price, especially for fans of the genre. This contrasts with those who advise waiting.
- Developer trust and patience (weight 0.08): Reviewers encourage giving the developers a chance to fix bugs and improve the game, trusting in the Early Access process and the major publisher behind it.
- Not for combat-focused players (weight 0.06): The game is described as not combat-focused and may not appeal to those seeking fluid combat, a strong story, or constant action. It is more about exploration and laid-back survival.
- Worth it at a discount (weight 0.06): Some reviewers feel the game only offers value at a steep discount or with spare change, indicating reservations about the current price-to-content ratio.
- Co-op and multiplayer recommended (weight 0.06): Playing with friends is suggested to enhance the experience, while solo play may be less enjoyable for some. One reviewer notes solo is not fun.
- Ship customization expectations unmet (weight 0.05): Players expecting to freely customize their ship should hold off, as the current building system may not meet those expectations.
- Fans of Adrift and Aloft will enjoy (weight 0.05): Reviewers note that fans of the old Adrift or Aloft will likely appreciate Atmosfar, even in Early Access. Experience with similar games gives a leg up.
- Exploration skill required (weight 0.05): The game is not suited to players who do not explore much or are bad at exploration, as it heavily emphasizes discovery and navigation.
- Controls tips for new players (weight 0.05): Specific control tips include using WASD and arrow keys instead of the mouse for flying, and not deploying landing gear until needed. These aim to reduce frustration.
- Linux users should avoid (weight 0.03): A specific warning advises Linux users to avoid the game for now, likely due to compatibility issues.
- Survival crafting mechanics lacking (weight 0.03): For those seeking a survival crafting game, one reviewer warns that the game has nearly zero survival crafting mechanics, so it may not satisfy that itch.
- Mixed rating undeserved (weight 0.03): One reviewer feels the game does not deserve its mixed rating, suggesting it is better than reviews indicate.

Other player notes:
- Game is in Early Access (weight 0.51): The overwhelming majority of feedback notes the game is in Early Access or beta, often referencing a roadmap and expected future polish. Reviewers consistently frame their assessment around this unfinished state.
- Frequent comparisons to No Man's Sky (weight 0.32): Many reviewers compare the game to No Man's Sky, with opinions ranging from favorable (less overwhelming, indie equivalent) to unfavorable (botched copy, lesser version). The comparison spans pricing, progression, and overall feel.
- Active and responsive developers (weight 0.21): Players repeatedly praise the developers for actively patching bugs, responding to feedback on Steam Forums and Discord, and applying hotfixes shortly after launch. This is seen as a strong positive signal for the game's future.
- Strong potential with further development (weight 0.19): Many reviews highlight the game's potential, expecting it to improve with continued development and additional content. Reviewers often plan to follow updates and hope the developers expand the game.
- Compared to Subnautica and similar games (weight 0.15): The game is frequently compared to Subnautica, Raft, Forever Skies, and ALOFT for its alien-world exploration and mobile base building. Some reviewers find it closer to Subnautica than to other survival crafting titles.
- Positive comparisons to other survival games (weight 0.15): The game is described favorably against other Early Access survival titles like Permafrost and Forever Skies, standing out for polish and optimization. It is also compared to Worlds Adrift and Sable for its atmosphere and exploration.
- Bugs and glitches expected in Early Access (weight 0.13): Reviewers note the presence of bugs and glitches but generally attribute them to the Early Access state and express confidence they will be fixed. Some report persistent issues across multiple PCs and are waiting on fixes.
- Price considered fair for content (weight 0.08): The game is sold for a little over twenty dollars and is generally seen as offering good value relative to its content. However, some consider the Early Access launch price high for an indie title.
- Supports co-op and single-player (weight 0.08): The game supports single-player and co-op for up to four players, targeting solo or small-group play. This flexibility is noted as a positive feature.
- Comparison to Space Engineers and other builders (weight 0.07): The game is compared to Space Engineers and described as a more user-friendly version of it. Other comparisons include Astroneer, Solarpunk, and Aloft, reflecting its building and exploration focus.
- Lacks typical survival crafting mechanics (weight 0.06): Despite being tagged as a survival crafting game, some reviewers note it currently lacks those core mechanics. It is described as more of an exploration game and not fully fitting either open-world or survival genres.
- Comparison to Valheim and Minecraft (weight 0.06): Progression is compared to Valheim's open-ended biome structure, and loot acquisition is compared to Minecraft's village-only loot. These comparisons highlight expectations for the game's crafting and exploration loops.
- Demo available before release (weight 0.06): A demo was available prior to the Early Access launch, and reviewers note significant progress from the demo to the current build. This gave players an early look at the game's direction.
- Developer has clear vision and passion (weight 0.06): Reviewers note the developer has a stated vision and has put clear thought and passion into the game. This is seen as a reason for optimism about future updates.
- Feels like a proof of concept (weight 0.06): Some reviewers describe the game as feeling more like a proof of concept than a finished game, with unfinished elements such as sample text in menus. This aligns with the perception that it left testing prematurely.
- Linux support with compatibility issues (weight 0.05): The game supports Linux, but some users report compatibility issues. This is a minor point for most reviewers but relevant to Linux players.
- Translation and tutorial issues (weight 0.05): Unclear quest wording appears to be a translation issue, and the tutorial fails to explain that the workbench is stored in the hub. These onboarding problems frustrate some players.
- Missing quality-of-life features (weight 0.05): Reviewers note the absence of common features like a monster and resource encyclopedia, though quality-of-life improvements are planned. Achievements are also missing but expected in the future.
- Mixed reception and negative reviews (weight 0.05): The game entered Early Access with a mixed reception, and overseas negative reviews stand out at present. Some reviewers disagree with the negative reviews and see the game more positively.

Emotions:
- Frustration (weight 0.41): Players experience constant frustration from severe technical problems including frequent crashes, game-breaking bugs, and softlocks that force restarts. Poor performance, janky netcode, and broken co-op compound the issues. Unclear mission guidance, no map, and a confusing progression system leave players stuck and unable to deal with hostile creatures.
- Disappointment (weight 0.3): Players are disappointed that the game was released in an unfinished state with terrible performance and numerous bugs that prevent enjoyment. The game fails to live up to its trailers, screenshots, and promising developer logs, offering a shallow gameplay loop and an empty open world. Many feel it is not worth buying or playing in its current condition despite its potential.
- Enjoyment (weight 0.16): Players find enjoyment in exploring the handcrafted alien world, flying between islands, and building airships. The relaxing survival-craft experience and co-op exploration contribute to the fun, with many noting the game becomes even better after learning its systems.
- Excitement (weight 0.13): Players are excited by the freedom of flying between floating islands, the shipbuilding system, and the sense of a beautifully imagined world full of potential. They look forward to future content, story development, and seeing how the game evolves through early access.
- Satisfaction (weight 0.1): Players feel satisfied with good graphics, smooth performance, and fun gameplay that runs well even on max settings. The detailed island design, well-made tutorial, and convenient base-building mechanics contribute to a complete and enjoyable early access experience.
- Annoyance (weight 0.08): Players are annoyed by tedious inventory management, clunky movement, getting stuck in terrain, and performance issues like frame drops and mouse lag. A lack of guidance for game systems and poorly indicated quests add to the irritation.
- Fun (weight 0.06): Players are having fun with exploration, building campsites, flying airships, and the core gameplay loop. The art style, smooth movement with the jetpack, and co-op experiences make the game enjoyable even in early access.
- Mild frustration (weight 0.06): Players experience mild frustration from confusing energy distribution, unclear quest wording, and hard-to-manage storage early on. Performance issues, clunky flying controls, and getting stuck due to bugs also detract from the experience.
- Hope (weight 0.06): Players hope the developers will achieve their vision and fix the current issues, believing the game has strong potential. They expect performance improvements, quality-of-life features, and expanded content over time, and many plan to continue playing.
- Love (weight 0.05): Players love the immersive atmosphere, exploration-focused gameplay, and the overall experience despite early access bugs. The puzzles, co-op base-building on planet Tycos, and the game's continuous evolution are particularly cherished.
- Appreciation (weight 0.05): Players appreciate the tightly focused design, beautiful handcrafted world, and fresh concept. The easy base packing system, sky travel, and mobile base building are well executed, and the care put into environments creates a strong sense of discovery.
- Admiration (weight 0.05): Players admire the handcrafted islands, incredible art direction, and breathtaking scenery paired with enchanting music. The beautiful physics, smooth climbing mechanics, and lovingly crafted cozy atmosphere evoke strong admiration for the game's artistic vision.
- Boredom (weight 0.04): Players find resource gathering tedious and the gameplay loop repetitive with nothing new to do. Combat feels dull due to respawning enemies, and the game lacks a proper combat system or meaningful content to sustain interest.
- Optimism (weight 0.03): Players are optimistic about the game's future, looking forward to how it develops and confident that early access issues will be fixed. The passion put into the beta and the game's incredible potential fuel this positive outlook.
- Anger (weight 0.03): Players are angered by terrible game design, hostile creatures constantly harassing them, and drones destroying their ship while away. A cargo bug making nuclear reactor transport missions impossible adds to the fury, alongside painful resource handling and game logic.
- Hopefulness (weight 0.02): Players feel hopeful due to the game's unique concept and promise, believing early access issues will be refined over time. They plan to watch the game's development and expect planned improvements to materialize.
- Dissatisfaction (weight 0.02): Players are dissatisfied because the game is not fun to play and was sold in an unfinished state. It needs significant work, lacks world content and interactivity, and technical issues like non-working FrameGen contribute to the poor experience.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game's potential and beautifully designed open world with attention to detail. The solid exploration-focused base and concept make them excited about the game's direction.
- Mild disappointment (weight 0.02): Players feel mildly disappointed as the game feels rough, with flying being a little janky and the music being the weakest part. These issues slightly dampen an otherwise promising experience.
- Anticipation (weight 0.02): Players anticipate seeing more of what the game has to offer and are looking forward to its evolution. They wait eagerly to see what the developers will work on next.}