Players expressed satisfaction primarily due to the collection's high quality, including faithful ports, improved graphics, and added features like online play and exclusive content. The unique blend of action and card game mechanics, deep customization, and engaging story also contributed to a highly enjoyable and polished gameplay experience, often exceeding expectations for a remaster.
Frustration stemmed from various issues, including high encounter rates, confusing map layouts, and a lack of autosave, leading to repeated deaths and lost progress. Technical problems like poor PC optimization, game-breaking bugs, and the presence of Denuvo DRM also significantly hindered the player experience, making progression difficult and gameplay stressful.
Disappointment was frequently linked to the collection's perceived lack of improvements, such as outdated graphics and movement, and missing features like crossplay or certain language localizations. The presence of Denuvo DRM, online issues, and the aging design of Battle Network 1 also contributed to a feeling that the collection was a 'bare minimum' port rather than a true remaster.
Nostalgia was a powerful emotion, driven by players revisiting beloved childhood games and reliving fond memories from their Game Boy Advance days. The collection successfully brought back the familiar characters, stories, and gameplay that defined their youth, allowing them to re-experience a significant part of their gaming history.
Joy was expressed through an overwhelming love for the games, often stemming from the preservation of original gameplay and style, and the inclusion of favorite titles. The ability to replay these cherished games, coupled with improved graphics and the overall quality of the collection, brought immense happiness and a feeling of 'coming home' for many players.
Verdict
Mostly positive
Summary
Positive 81% · Negative 19%. Score: 19 / 100
Positives:
Players overwhelmingly praise the collection for its strong nostalgic appeal and the enduring quality of the original games. Many highlight the improved gameplay and story progression from Battle Network 1 to 3, with Battle Network 2 and 3 often cited as favorites for their refined mechanics, deeper stories, and extensive post-game content. The unique blend of action, RPG, and card game elements is consistently lauded as innovative and highly enjoyable.
The inclusion of Buster MAX mode is highly appreciated, especially by returning players and those looking for a more casual experience. It significantly speeds up progression, reduces grinding, and makes navigating early-game areas and post-game content more convenient.
The optional visual filters and graphic enhancements are generally well-received, as they allow the games to look smoother on modern displays while preserving the original pixel art style.
The inclusion of official Chinese localization is a significant positive, making the game accessible to a wider audience who previously could not understand the English or Japanese versions.
Negatives:
Players frequently criticize the original games, especially Battle Network 1, for outdated and frustrating design choices. This includes labyrinthine and tedious dungeon/Net navigation, excessive and unclear fetch quests, high random encounter rates with no escape option, and unbalanced combat difficulty. These issues often necessitate external guides for progression.
The collection is perceived as a minimal, overpriced port with few improvements over the original games. Specific complaints include poor PC optimization, lack of new content or extra modes, absence of previously available language translations (e.g., German, Italian, French), and unappealing visual filters/borders that don't optimize for modern displays.
A significant quality-of-life complaint is the absence of an autosave feature. Players report losing substantial progress due to unexpected defeats or forgetting to manually save, leading to frustration and a desire for modern conveniences like save states or rollback.
Endgame content and certain battle chips are locked behind online network battles or trading, which is problematic due to the difficulty in finding online matches and the complete lack of cross-platform play. This makes 100% completion challenging or impossible for many players.
The story across the series, particularly in Battle Network 1, is often described as short, simplistic, and geared towards younger audiences, resembling episodic children's anime. Some players also noted awkward localization and typos, especially in Battle Network 4.
Gameplay:
The core gameplay revolves around real-time tactical grid-based combat, where players use a custom deck of 'Battle Chips' to attack and defend. This unique blend combines elements of card games, action, and strategy, moving away from traditional Mega Man platforming.
This collection features the first three games in the Mega Man Battle Network series (1, 2, and both versions of 3). These titles establish the foundational lore and gameplay mechanics of the series, offering a blend of RPG progression and narrative exploration.
A central mechanic involves collecting various 'Battle Chips' and building a 'folder' (deck) to customize playstyle. Players strategically select chips based on shared letters or types to create powerful combinations during battles.
The collection includes a 'Buster MAX' mode, which significantly boosts Mega Man's damage output. This feature allows players to speed through random encounters or the main story, serving as a 'cheat' for quicker progression or grinding.
The games, particularly from Battle Network 2 onwards, feature substantial post-game content. This includes additional challenges, secret areas, and unlockable elements that extend playtime beyond the main story.
Performance:
Player feedback on game stability is mixed, with some reporting frequent crashes while others experience no issues. This suggests potential inconsistencies in performance across different setups.
The game generally performs well across a range of PC specifications, including low-to-mid-range systems and high-end gaming rigs. It also runs smoothly on Linux using Proton.
Users report that the game freezes or crashes when attempting to adjust display mode settings. This indicates a specific bug related to graphics configuration.
Recommendations:
The game is highly recommended, especially for players who have a nostalgic connection to the original series. Many reviewers suggest it's a must-buy for fans and a worthwhile experience for newcomers interested in its unique blend of RPG and strategy.
While generally recommended, many players advise purchasing the game or collection during a sale, suggesting that the full price might be a deterrent for some, especially those without prior attachment.
New players are often advised to consider skipping Battle Network 1 due to its difficulty or dated mechanics, with suggestions to start with Battle Network 2 or 3 for a better introductory experience.
Players, especially newcomers, are strongly encouraged to use guides or external resources to navigate the game, understand mechanics like Program Advances, and avoid frustration.
There are specific recommendations regarding language localization, particularly for Chinese players, with some cautioning about the quality of the full Chinese text and suggesting English for better understanding.
Miscellaneous:
Players are actively engaging with the game's community, seeking out fan-made localizations and participating in online PvP events. There's a desire for improved in-game features like cross-version communication and better online functionality, with some players resorting to mods for quality-of-life improvements.
The game's unique design has inspired other developers, and it includes subtle social commentary. Some players express a whimsical wish for NetNavis to be real, and there's a specific appreciation for a character named Meijin-san.
Players note that the collection is split into two volumes, with games like Battle Network 5 being part of Volume 2, which is not yet released. This indicates a potential desire for a single, complete collection.