Info about Flooded:

Official game description:
SURVIVE THE FLOOD
-----------------
Most likely due to global warming, the waters have risen to a level leaving only a handful of places habitable. As a small group of survivors, you need to extract resources in order to build an ark and move to a safer place. But beware, with time the waters are getting higher, leaving you with less land to use!  
**MANAGE YOUR PROUCTION**  
Use different buildings to excavate precious resources. Upgrade them in order to maximize the production speed, find relics that will boost your performance and develop new technologies which will allow you to keep up the production rate on a smaller area.  
**DEFEND THE ISLAND**  
Turns out you’re not alone in this hostile environment. Other survivors have settled on nearby islands and they will take every chance to plunder your land. Build various defensive towers and traps to keep your miners safe.  
**EXPLORE DIVERSE ISLANDS**  
Once your island plunges into the ocean, you will need to find a new piece of land. Make sure you gather enough resources in time to build an arc and explore the unknown waters. Beware, you will encounter different biomes, each with their own set of characteristics!  
**UNCOVER THE STORY**  
With global warming being the one of the main issues of today’s society, it seems to be the easiest explanation of the worldwide flood. But is it really the reason why you are trapped on an island, fighting for survival and trying to reach the tallest mountain? Play the story mode to find out!  
**ROGUE-LITE RTS**  
Although Flooded will be story-driven, it will also include rogue-lite elements. Thanks to the procedurally generated islands, each playthrough will be different, while new commanders and relics unlocked with progress will allow you to apply different strategies. Create your own scenario in Quickplay or try the Endless mode, in which the level of water will lower every time you enter a new era, therefore giving you back some land.

Release date: Apr 12, 2023

Categories: Roguelike, Real-time Strategy, Resource Management, Survival, City Building, Tower Defense, Procedural Generation, Endless Mode


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $38.00
  - Reasoning: The evidence shows a range of opinions on the game's pricing. One user explicitly states that the game feels overpriced at $13 USD, suggesting that the fair price should be below this threshold. Another user mentions that the original price of 38 USD offers good value for money, indicating that the upper limit of the fair price range could be around this price point. Additionally, a user suggests buying the game on sale, implying that the current price might be higher than what is considered fair. Lastly, a user states that the pricing is reasonable, supporting the idea that the fair price range is around the current price point.
- Playtime Metrics:
  - Game completion: 45.0h
  - Story completion: 6.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides several data points regarding playtime. The first quote suggests a range of 6-12 hours for general gameplay, which can be interpreted as the time to complete the main story or campaign. The second quote indicates a total playtime of 45 hours to complete the game, which likely includes endgame content. The third quote mentions beating the campaign in approximately 6 hours and spending an additional hour on other modes, supporting the story completion time. The fourth quote reinforces the 10-20 hour range for general gameplay, which aligns with the story completion time. There is no direct evidence for typical session length, but one quote mentions sessions being 15-20 minutes, which seems unusually short and may not reflect the typical session length accurately.
- Time-to-fun:
  - Summary: The game starts slowly but becomes highly engaging and addictive as players progress and become more skilled, with initial friction related to understanding the game mechanics.
  - Stance: Fun then drops
  - Anchor: Development stage ii
  - Time to anchor: 1h 0m
  - Friction: Tutorial is buggy and doesn't explain things well.; Difficulty in distinguishing some buildings.; Initial learning curve.
  - Unlock drivers: Story progression.; Increasing skill and familiarity with the game.
  - Conditions: Addictive gameplay.; Challenging but engaging mechanics.; Time pressure and resource management.
- Player Archetypes:
  - Value-Conscious Recommender (sale)
    - Motivation: Finding and recommending good value games.
    - Playstyle: Enjoys a variety of games, focuses on getting the most value out of purchases.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: gamer; value seeker
    - Reference games: FTL; Into the Breach
  - Strategy and City-Building Enthusiast (buy)
    - Motivation: Enjoying and mastering strategy and city-building games.
    - Playstyle: Focuses on gameplay mechanics, enjoys pixel graphics and strategy games.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: strategy gamer; city-builder
    - Reference games: FTL; Into the Breach; T-Minus 30
  - Casual Strategy Gamer (buy)
    - Motivation: Enjoying casual and relaxing strategy games.
    - Playstyle: Prefers fast-paced, casual gameplay with a variety of modes.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: casual gamer; strategy fan
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and fun gameplay (weight 0.8): Players consistently describe the game as fun, engaging, and enjoyable. The addictive nature of the gameplay keeps players interested and entertained.
- Unique gameplay mechanics (weight 0.56): The game introduces unique and innovative gameplay mechanics that set it apart from other games. Players appreciate the fresh and original approach to strategy and resource management.
- Variety of game modes (weight 0.49): The game offers multiple modes, including a varied campaign mode with different challenges, difficulty options, and biomes. This variety enhances replayability and player engagement.
- Impressive pixel art style (weight 0.48): The game features a clean and colorful pixel-art style that players find visually appealing. The unique underwater theme adds to the distinct visual experience.
- High replayability (weight 0.4): The game offers high replayability through its various modes, including campaign, quick mode, and endless mode. Players appreciate the variety and challenges that keep the gameplay fresh.
- Unique underwater setting (weight 0.37): The game's unique underwater setting adds to its distinct visual and thematic appeal. Players find the setting refreshing and engaging.
- Enjoyable storyline (weight 0.29): The game features a decent and enjoyable storyline that adds depth to the gameplay. Players find the story engaging and well-integrated.
- Good value for price (weight 0.25): Players feel that the game is worth the price, offering good value for money. The affordable pricing makes it accessible to a wider audience.
- Blend of city-building and roguelike (weight 0.15): The game combines city-building and roguelike elements, offering a unique and enjoyable experience. Players appreciate the mix of different gameplay styles.
- Satisfying sense of achievement (weight 0.15): Players experience a sense of achievement and satisfaction from reaching goals in the game. This adds to the overall enjoyment and motivation to continue playing.
- Immersive atmosphere (weight 0.15): The game offers an immersive experience with a compelling atmosphere. Players feel drawn into the game world and engaged with the environment.
- Simple and intuitive UI (weight 0.14): The game features a simple and clear user interface that is intuitive and easy to navigate. Players appreciate the user-friendly design.

Common complaints:
- Boring and stressful gameplay (weight 0.49): Many players find the gameplay highly boring and stressful. The characters and overall gameplay experience are not engaging, leading to low playability.
- Technical issues and bugs (weight 0.46): The game has several technical issues, including bugs in the campaign mode, scout ships getting stuck, and general performance problems. These issues significantly impact the gameplay experience.
- Cluttered and crowded screen (weight 0.33): The screen can become cluttered and crowded in later stages, making it difficult to navigate and manage buildings. Different views are needed to visualize building types better.
- Anxiety and stress (weight 0.32): The gameplay can be anxiety-inducing and stressful, which may not be suitable for all players. The constant time pressure and high difficulty in later stages contribute to this stress.
- Poor story and character development (weight 0.32): The story and characters are criticized for being very simple, childish, and lacking development. The writing and plot are not engaging, and the humor is poor.
- Lack of save and pause features (weight 0.31): Players are frustrated by the inability to pause or save during gameplay, which forces them to complete scenarios in one go. This lack of flexibility is a significant drawback.
- Difficulty and balance issues (weight 0.3): The game has an unreasonable difficulty curve and poor balance. The defensive towers' attack range does not increase with upgrades, and the technology effects are not balanced.
- Poor graphics and visuals (weight 0.29): The graphics are considered bad and simplistic. Additionally, the pixel art can be uncomfortable for the eyes, and the visual clutter in later stages makes it difficult to distinguish buildings.
- Controller and control issues (weight 0.29): There are poor controller support and issues with ship control. Additionally, the game needs improvement in control groups for boats and more keyboard shortcuts.
- Localization and translation problems (weight 0.28): There are significant issues with localization and translation, including incomplete localization and inaccurate Chinese translation, which affect the game's accessibility and enjoyment for non-English speaking players.
- Shallow strategy and mechanics (weight 0.25): The strategy depth is shallow, and the building mechanics are frustrating. The expansion mechanics undermine the core concept, and some structures are used only in one scenario.
- High costs and resource issues (weight 0.25): There are high building costs at the beginning, and resources are often lost without recovery. The high resource costs for upgrades and the inability to specify resource usage for buildings are significant issues.
- Repetitive and easy gameplay (weight 0.23): The gameplay is repetitive, especially in endless mode, and is considered ridiculously easy. The lack of progression in enemy difficulty and the trivial enemy waves contribute to this issue.
- Campaign and task issues (weight 0.2): The campaign is criticized for not being long enough and having unreasonable additional tasks. Players also report frustration with specific level tasks and map randomness.
- Poor tutorials and interfaces (weight 0.19): The tutorial is buggy and unhelpful, and the menus and interfaces are poorly designed. This makes it difficult for players to understand and navigate the game.
- Frustration with building and construction (weight 0.19): Players find it difficult to build towers and manage construction. The high costs and the inability to cancel the ship construction queue are significant frustrations.
- Performance and technical problems (weight 0.15): There are significant lag issues and low FPS when opening the upgrade menu. These performance problems affect the overall gameplay experience.
- Poor enemy and boss design (weight 0.13): The boss monsters are underutilized, and the enemy waves are trivial. The poor boss design and lack of progression in enemy difficulty contribute to a lack of challenge.
- Limited game lifespan (weight 0.08): The game lifespan is not very long, and the repetitive gameplay in endless mode contributes to this issue. Players find that the game does not offer enough content to keep them engaged for an extended period.

Gameplay feedback:
- Resource management is central (weight 0.69): The game heavily focuses on managing various resources, including their production, allocation, and optimization. Players need to balance resource interdependence and handle time-limited resource management.
- Flooding mechanics add urgency (weight 0.65): A significant part of the gameplay involves dealing with flooding. Buildings and tiles can be consumed by floodwaters, and players must defend against and manage the threat of flooding, which adds a layer of urgency and strategy.
- City-building with survival elements (weight 0.48): The game combines city-building mechanics with survival elements, particularly focusing on disasters like floods. Players build and upgrade settlements while managing the challenges posed by natural disasters.
- Time pressure and constraints (weight 0.43): Players face time constraints and pressure, which add to the game's difficulty. The shrinking land and rising water levels create a sense of urgency, requiring players to complete objectives within limited time frames.
- Campaign mode with diverse challenges (weight 0.39): The campaign mode offers different challenges, biomes, and randomly generated levels. It includes tutorials and unlockable content, providing a varied and engaging experience.
- Real-time strategy and scenario-based gameplay (weight 0.35): The game incorporates real-time strategy elements, where players must make quick decisions and manage resources in real-time. It also features scenario-based gameplay with various challenges and objectives.
- Artifacts and technology advancements (weight 0.33): Players can access and unlock technologies and artifacts that provide special abilities. These elements add depth to the gameplay and offer strategic advantages.
- Defense and combat mechanics (weight 0.33): The game includes defense and combat elements, where players must defend against enemy waves and boss monsters. Military buildings and strategic defense play a crucial role.
- Level design and difficulty modifiers (weight 0.25): The game features well-designed levels with specific mechanics and difficulty modifiers. This ensures that players face varied and increasing challenges as they progress.
- Weather events and environmental challenges (weight 0.19): Various weather events and environmental conditions add complexity to the gameplay. Players must adapt their strategies to deal with these dynamic challenges.
- Underwater theme and strategic gameplay (weight 0.14): The game features an underwater theme with strategic gameplay elements. This unique setting adds a distinct flavor to the game's mechanics and challenges.
- Specific level challenges (weight 0.14): Certain levels present specific challenges, such as managing open-pit mines and artificial ground. These unique challenges add variety and depth to the gameplay.
- Idle game mechanics (weight 0.13): The game incorporates idle game mechanics, similar to cookie-clicker mechanics. This allows for a more relaxed gameplay experience alongside the strategic elements.

Performance notes:
- Performance issues reported (weight 0.16): Players have reported significant lag issues and low FPS, indicating performance problems with the game.
- Good performance on Steam Deck (weight 0.09): The game runs fine on Steam Deck, suggesting that it is optimized for this platform.

Recommendations:
- Recommended for strategy fans (weight 0.26): This game is highly recommended for fans of strategy, city-building, and simulation games. It offers a rich experience for those who enjoy real-time strategy and construction elements.
- Positive overall reception (weight 0.25): The game is generally well-received, with many players finding it worth their time and highly enjoyable. It is often described as a great game with high strategic value.
- Desire for future content (weight 0.14): Players express a desire for future content, including DLCs with improvements and new campaigns, as well as a sequel.
- Suggest buying on sale (weight 0.08): Some players suggest buying the game on sale, indicating that while it is enjoyable, it might not be worth the full price for everyone.

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.26): Players appreciate the unique gameplay mechanics, strategic depth, and engaging storyline. The combination of creative level design, high replayability, and a relaxed yet challenging experience contributes to an overall positive and addictive gameplay.
- Frustration (weight 0.22): Players are frustrated by high difficulty levels, lack of save features, and repetitive gameplay. Issues with translation, bugs, and unbalanced mechanics, such as flooding and resource limitations, add to the frustration.
- Disappointment (weight 0.09): Players feel disappointed due to shallow strategy depth, poor gameplay execution, and low playability. Boring characters, story, and dialogues, along with map randomness and specific level design issues, contribute to this sentiment.
- Excited (weight 0.09): Players are excited by the unique and innovative gameplay mechanics and the underwater setting. The game is described as really fun, interesting, and addictive, providing a great twist on traditional gameplay.
- Frustrated (weight 0.06): Players are frustrated by controller support issues, high difficulty in later stages, and potential bugs that hinder progress. Additionally, the high cost of walls and the weakness of defense towers contribute to this frustration.
- Satisfaction (weight 0.05): Players feel satisfied with the good tutorial, detailed strategies, and innovative game mode. The reasonable pricing, good replayability, and adjustable difficulty levels add to the sense of achievement and value for money.
- Happy (weight 0.04): Players are happy with the interesting and fun gameplay. The game is described as very nice and pleasant, contributing to an overall enjoyable experience.
- Anxiety (weight 0.02): Players feel anxiety due to the water immersion mechanics and the overall difficulty of the gameplay. The pressure of managing resources and surviving floods adds to this feeling.
- Excitement (weight 0.02): Players are excited by the unique and innovative gameplay mechanics. The engaging and enjoyable gameplay keeps players interested and eager to continue playing.
- Stress (weight 0.02): Players feel stressed due to the limited space and resources, as well as negative events. The shrinking map caused by floods adds to the tension and urgency.
- Anger (weight 0.01): Players feel anger due to the game not working properly and a poor tutorial. These issues hinder the overall gaming experience and cause significant frustration.
- Relief (weight 0.01): Players feel relief upon eventually finding a successful strategy. This sense of accomplishment comes after overcoming challenges and difficulties in the game.
- Surprise (weight 0.01): Players are surprised by the discovery of useful gameplay mechanics. These mechanics enhance the gaming experience and provide new ways to approach challenges.
- Minor frustration (weight 0.01): Players experience minor frustration due to screen clutter in later stages. This clutter can make it difficult to navigate and manage the game effectively.
- Fun (weight 0.01): Players have fun building up a colony and defending it. The gameplay mechanics and strategic elements contribute to an enjoyable experience.
- Addiction (weight 0.01): Players find the game addictive due to its depth of gameplay and the ability to play in short sessions. The engaging mechanics and strategic elements keep players coming back for more.
- Thrill (weight 0.01): Players experience a thrill due to the time pressure before losing everything. The urgency and high stakes add to the excitement and intensity of the gameplay.
- Joy (weight 0.01): Players feel joy due to the unique mechanics and addictive gameplay. The combination of innovative features and engaging content creates a pleasurable gaming experience.}