Info about Promenade:

Official game description:
In Promenade you have to collect golden cogs to fix the great elevator and unlock new worlds.  
To do so, you can engage with a bunch of diverse activities, like puzzles, races, cute NPCs, and many secrets scattered everywhere by using a dynamic moveset.  
Whether you like puzzles that require lateral thinking, technical platforming, or just wandering around, there's always something interesting awaiting for you around the corner.  
Use object's properties to your advantage : double jump by throwing an object down, glide when holding a chicken, run at insane speed with the rocket and a lot more to experiment !  
And since you only need to collect some of the cogs to progress, you can follow your instinct and only engage with what interests you the most.  
Will it be platforming challenges ? Interacting with colorful characters ? Or facing the bosses that dwell in dungeons ?  
Wether you're a completionist, a cozy gamer, a speedrunner or a collectathon lover, you'll find your way to finish the game the way you like !

Release date: Feb 23, 2024

Categories: 2D Platformer, Puzzle Solving, Collectathon, Metroidvania, Speedrunning, Exploration, Boss Fights

Feature scans:
- Wiki: score 50; verdict: Moderate Dependence; summary: The player frequently needs to consult guides due to hidden collectibles and tight gear requirements for unlocking levels. The time trial (speedrun) elements also force replays, adding to the frustration. The dependence on external information is moderate, as the player acknowledges that some puzzles can be solved without help but many require a walkthrough.
- Steam Deck: score 40; verdict: Playable with Tinkering; summary: The game demonstrates good Steam Deck integration with praise for visuals and settings. However, a Unity stutter that requires manual frame rate locking and higher-than-expected power consumption necessitate some tinkering. A controller support issue was mentioned but lacks sufficient evidence to confirm. Overall, the game is playable with minor adjustments.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Reviews indicate that the game is highly valued at sale prices (19–30 yuan, ~$3–$4 USD) and that the full price of 76 CNY (~$11 USD) is acceptable but not ideal, with multiple users recommending waiting for a discount. This suggests a fair base-game price range between the sale price and the full price, roughly $5–$10 USD, balancing community appreciation for the game's quality with a desire for better value.
- Playtime Metrics:
  - Game completion: 16.0h
  - Story completion: 8.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides several explicit playtime ranges: 'About 6-10 hours for a first playthrough' suggests a typical story completion time around 8 hours. '16 hours to collect all gears and complete the game' directly states full game completion (including all cogs and beating all trials) at 16 hours. 'Single playthrough duration 10-25 hours' and '10 hrs to complete most, 15-20 hrs to 100%' corroborate these estimates and show variation based on collection scope. No reliable data was found for average session length or dedicated endgame content time (e.g., post-game tower or speedrun practice), so those are set to null.
- Time-to-fun:
  - Summary: Players experience early boredom or blandness, but the game becomes engaging after roughly the first 30 minutes or reaching a specific elevator. However, enjoyment declines after completing the main story and attempting the ultimate trial.
  - Stance: Fun then drops
  - Anchor: After the first 30 minutes of gameplay
  - Time to anchor: 0h 30m
  - Friction: bland beginning; boring platforming and exploring; early-game boredom
  - Unlock drivers: progressing through the first 30 minutes; reaching the third floor elevator; introduction of new mechanics and areas
  - Conditions: persisting beyond the first 30 minutes; reaching the third floor elevator; enjoying puzzle solving; tolerating early platforming boredom; playing on a second playthrough
- Player Archetypes:
  - Casual Explorer (buy)
    - Motivation: Relaxed exploration and collection with low stress
    - Playstyle: Explores at own pace, enjoys puzzles and light platforming
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Super Mario Odyssey; Tinykin
  - Hardcore Platformer (buy)
    - Motivation: Mastering challenging platforming sections and achieving high-skill feats
    - Playstyle: Meticulous execution of precise jumps and speedrun challenges
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Celeste; Super Mario Odyssey
  - Achievement Hunter (sale)
    - Motivation: Unlocking all achievements and collecting every item
    - Playstyle: Systematically searches for all secrets and strives for 100% completion
    - Experience: familiar
    - Purchase stance: sale
    - Labels: achievement hunter
    - Reference games: Super Mario Odyssey


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent puzzle and level design (weight 0.32): Many reviews commend the clever, intuitive puzzles and polished, well-structured levels. The design is often described as creative, thoughtful, and reminiscent of Nintendo quality, making it a core positive attribute.
- Cute and appealing art style (weight 0.3): Players consistently praise the game's adorable and charming visual presentation, highlighting its clean, cartoonish aesthetic and healing vibe. This is a frequently cited strength, indicating broad appeal.
- Clever and imaginative puzzles (weight 0.28): Reviewers frequently describe the puzzles as ingenious, thoughtful, and fun, striking a balance between challenge and accessibility. The puzzle design is a standout feature that keeps players engaged.
- Overall excellent and fun experience (weight 0.25): Many players describe the game as excellent, fun, and captivating from start to finish, with high-quality execution across all aspects. This sentiment reinforces the game's strong positive reception.
- Fun and satisfying platforming (weight 0.25): The platforming mechanics are widely enjoyed, with tight controls and a unique grabbing/octopus hook mechanic adding depth and novelty. Players find the blend of platforming with puzzles highly entertaining.
- Cute octopus companion character (weight 0.2): The adorable octopus character, who serves as a companion and whose mechanics are central to gameplay, is repeatedly highlighted as a charming and memorable element. Its design and role contribute significantly to the game's appeal.
- Cozy and child-friendly presentation (weight 0.18): The game's cozy, child-friendly presentation, with a child protagonist and a playful world, is noted as a key appeal. It creates an inviting and wholesome atmosphere that resonates with a broad audience.
- Balanced and gradual difficulty (weight 0.15): The difficulty curve receives consistent praise for being well-calibrated, friendly, and accessible to both casual players and completionists. This balance enhances the overall enjoyment and satisfaction.
- Well-crafted collectathon platformer (weight 0.12): Reviews highlight the game as a well-crafted platforming collectathon, with gratifying mechanics and light puzzle elements. The combination of collecting and platforming is executed with polish and charm.
- Creative and varied gameplay ideas (weight 0.11): The game is praised for its innovative mechanics and diverse gameplay elements, offering fresh and original ideas throughout. This creativity keeps the experience engaging and distinct.
- Smooth and engaging gameplay (weight 0.11): The gameplay is consistently described as smooth, fun, and interesting, with solid mechanics that keep players engaged. This is a fundamental aspect of the game's overall quality.
- Nintendo-inspired level craftsmanship (weight 0.1): Several reviewers note that the level design has a Nintendo feel, with excellent craftsmanship and smart design choices. This comparison underscores the quality and polish of the game's levels.
- Unique octopus-based mechanics (weight 0.1): The core mechanics involving the octopus's grab and throw abilities are highlighted as creatively developed, adding depth and interactivity. This uniqueness sets the game apart from typical platformers.

Common complaints:
- Keyboard controls lack rebinding options (weight 0.22): Players cannot rebind movement keys on keyboard, being forced to use arrow keys. This limitation makes keyboard controls feel unfriendly and restricts player preference.
- Missing map hampers navigation and backtracking (weight 0.21): The game lacks a map and fast travel, making backtracking tedious. Some players got lost, particularly in the space level, and had to use community maps.
- Timed challenges are excessively difficult (weight 0.2): Multiple players report that time-limited challenges, especially the 'beat the developer' achievement, are torturous and allow no mistakes. This high difficulty is a common source of frustration.
- Controls are clunky and prone to mis-inputs (weight 0.18): The game's controls are described as poor, unintuitive, and prone to mis-inputs, especially sliding, dashing, and hooking. Players find them awkward and requiring a learning curve.
- Full collection and achievements are grindy (weight 0.18): Achieving full collection and completing all achievements is difficult and grindy, with some collectibles being hard to find. The no-damage achievement is considered unreasonable given the controls.
- Controller and keyboard both feel uncomfortable (weight 0.15): Controls are not comfortable on either keyboard or controller. The developer recommends a controller without addressing keyboard quality, leading to awkward gameplay.
- Platforming is strict and frustrating (weight 0.14): Platforming sections are time-based and overly strict, causing frustration. The handling feels poor and the difficulty is high for casual or puzzle-only players.
- High difficulty exceeds expectations from art style (weight 0.14): The game is harder than its cute art style suggests, surprising less skilled players. Action levels and the overall game are hardcore and challenging for casual gamers.
- Crouch and high jump mechanics are problematic (weight 0.13): The crouch/high jump and grapple jump are mostly useless, have long recovery, and misfire during rolls. They also conflict with the monkey grapple mechanic, causing frustration.
- Movement and hook controls conflict (weight 0.1): Movement and octopus throwing share the left stick, causing accidental throws. Similarly, grapple hook control requires managing both character and hook direction, leading to unintended actions.
- Final boss and boss rush are brutal (weight 0.1): The final boss requires many attempts, and the end-game boss rush feels intentionally annoying. These encounters are considered demanding and torturous.
- Racing and platforming challenges cause pain (weight 0.1): Some racing and platforming challenges are painful and torturous, with awkward controls exacerbating failures in speedrun levels.
- Camera and platform visibility issues (weight 0.06): Platforms are not clearly separated from the background, making them hard to distinguish. This visual issue contributes to difficulty and mis-judgments.
- Thrown items lack landing indicators (weight 0.06): Thrown items have no landing indicator, forcing trial and error. This unpredictability is problematic in sections that rely on throwing.

Gameplay feedback:
- Platformer with puzzle elements (weight 0.76): The game is consistently described as a 2D platformer that blends puzzle-solving, jumping, and collection mechanics. Genre references frequently combine platforming with light puzzle-solving and exploration.
- Octopus throwing core mechanic (weight 0.25): A distinctive mechanic involves throwing and grabbing a pink octopus partner in multiple directions to collect items, solve puzzles, and traverse levels. This unique interaction is highlighted as central to gameplay.
- Speedrun and time trials (weight 0.22): Significant speedrun components exist, with achievements tied to beating developer times and completing time-limited challenges. This appeals to players seeking competitive replayability.
- Metroidvania-style exploration (weight 0.17): The game incorporates Metroidvania elements such as ability locks and interconnected map design. This structure encourages exploration and backtracking.
- Boss fights and challenges (weight 0.12): The game includes mechanic-based boss fights and precision trials, adding difficulty and variety. These encounters are noted as part of the core experience.
- Similar to 2D Mario Odyssey (weight 0.12): Players compare the game to a 2D version of Super Mario Odyssey, noting its open, non-linear level design and progressive difficulty. This comparison highlights its collectathon and exploration-focused approach.
- Collectibles and minigames (weight 0.1): The game features creative collectibles and interactive minigames that enrich the content. These elements add depth beyond standard platforming.
- Completion time varies (weight 0.1): Full completion takes roughly 10-15 hours, with 100% achievements requiring 20-25 hours depending on skill and collection. The main story can be finished in 6-10 hours.
- Collecting cogs for elevator (weight 0.08): The primary goal is collecting cog parts (three fragments make one) to power a Great Elevator and reach the top. This collectathon objective drives progression.
- Racing mode included (weight 0.07): A racing mode exists and is described as challenging, adding a competitive element to the gameplay. It complements the time trial features.
- Keyboard and controller support (weight 0.07): Players can use both keyboard and controller, with limited remapping options available. This provides flexibility but may restrict customization.

Performance notes:
- Runs well on low-end hardware (weight 0.04): The game is reported to run effectively on low-end hardware, broadening accessibility for players with less powerful systems. This is a positive aspect for performance optimization.
- Optimization issues cause loud fans (weight 0.04): Players report that the game's optimization may cause computer fans to spin loudly, suggesting performance strain on hardware. This is a potential concern for players with less robust cooling systems.
- Unity stutter solved by frame lock (weight 0.04): Players encounter a Unity stutter issue, which is resolved by locking the frame rate to a multiple of 50. This provides a workaround for a common performance problem.
- Steam Deck clear image quality (weight 0.04): The Steam Deck version runs above 800p with a clear image, ensuring good visual quality on the handheld device. This indicates adequate optimization for the platform.
- Game runs without optimization issues (weight 0.03): Some players report no optimization problems, indicating that performance is smooth on their systems. This contrasts with other reports and may depend on hardware specifications.
- Steam Deck high power consumption (weight 0.03): The game's power consumption on Steam Deck is noted as high for its visual style, potentially impacting battery life. This could be a consideration for portable play sessions.
- No bugs encountered during play (weight 0.03): Some players report no bugs encountered, suggesting a stable experience for certain users. This may vary depending on system configurations and play styles.

Recommendations:
- Recommended for platformer fans (weight 0.36): Many reviewers recommend the game to platformer enthusiasts, highlighting its platforming and collection elements. It appeals to fans of games like Celeste, Mario Odyssey, and Mario 64-style collectathons.
- Use controller for play (weight 0.16): A significant number of reviewers advise using a controller or gamepad for the best experience, with some noting that keyboard and mouse play is not recommended without remapping. The controls have limitations that a controller helps mitigate.
- Difficulty varies by mode (weight 0.15): Reviewers caution that platforming difficulty is significant, especially for those not skilled at platformers, while puzzle and exploration aspects are more accessible. Hardcore players may enjoy the challenge.
- Hidden gem worth trying (weight 0.15): The game is described as a hidden gem and a well-crafted indie platformer that deserves recognition. Reviewers strongly urge players to give it a chance, with phrases like 'must play' and 'deserves to be played'.
- Worth buying on sale (weight 0.15): Some reviewers recommend purchasing the game on sale or at a discount, suggesting it is worthwhile at a reduced price. A few also state it is worth full price given the content quality.
- Controls require adaptation (weight 0.14): Players note the game's controls have a learning curve and require a long adaptation period. Some recommend remapping keys or using virtual key mapping for keyboard players to improve playability.
- Full collection not required (weight 0.14): Several reviewers suggest that the game is enjoyable even if you don't pursue full collection or achievements. Chasing all collectibles can increase difficulty and frustration, so playing casually is recommended.
- Speedrun elements appeal (weight 0.09): The game includes speedrun elements and achievements that appeal to speedrunners, but may frustrate players who dislike time-based challenges. Those who adapt to the controls and feel may enjoy the speedrun trials.
- Avoid for certain players (weight 0.09): Some reviewers explicitly advise against purchasing for players who are bad at games or who dislike high difficulty. They suggest watching gameplay videos before deciding.
- Recommendation for casual players (weight 0.08): The game is recommended for casual players as it is easy to pick up and offers a relaxing experience with exploration and puzzling, especially if not chasing all hidden content. It is also suitable for children around ten years old.
- Not for puzzle-only players (weight 0.07): Several reviewers warn that those expecting a pure puzzle game or buying for the art style might be disappointed by the platforming difficulty. It is best suited for players who enjoy platforming challenges alongside puzzles.
- Use guides for collection (weight 0.05): To achieve full collection, using a guide can help find hidden items. Reviewers also advise consulting a guide when stuck on puzzles or progression.

Other player notes:
- Frequent Mario Odyssey comparison (weight 0.41): Players overwhelmingly compare the game to Super Mario Odyssey, citing its collectathon structure, named collectibles, and emotional ending. Some call it a 2D or lite version of Odyssey, noting the throw-ball mechanic is similar to Cappy.
- Compared to Celeste multiple times (weight 0.33): Many reviews draw comparisons to Celeste, focusing on difficult platforming, mountain-climbing themes, and precision-based gameplay. Some note the mountain section is easier than Celeste, while others appreciate the tribute and references.
- Underrated and underpromoted (weight 0.31): A significant number of players feel the game is underrated, underappreciated, and not well-known despite its high quality. They describe it as a hidden gem, niche masterpiece, or indie gem that deserves more recognition.
- Varied playtime estimates (weight 0.25): Players report varying playtimes, ranging from 5-15 hours for the main story to 30-40 hours for full completion. Some found it shorter than expected, while others were surprised by the content length, indicating replay value is high.
- Cute and polished presentation (weight 0.18): Reviews highlight the cute, fairy-tale art style resembling Nintendo's aesthetic, with light pastel colors and adorable creatures. The graphics and music are considered fine, with an upbeat soundtrack reminiscent of older platformers like Kirby, suitable for all ages.
- Praise for indie developer (weight 0.16): Reviews mention that the game is developed by the indie studio Holy Cap, a first-time or small team of enthusiasts. Players appreciate the dedication and talent behind the game, even noting it is French-developed.
- Like 2D Mario 64 (weight 0.15): Several players compare the game to Super Mario 64 and other 3D Mario titles, noting it feels like a 2D evolution of that style. The open structure and collectathon elements evoke nostalgia for these classics.
- Compared to other indie hits (weight 0.14): The game is often compared to other indie platformers like Hollow Knight, Ori, A Hat in Time, Yooka-Laylee, and Animal Well. Players note similar exploration, puzzle-solving, and quality, though some feel it doesn't reach the same groundbreaking level.
- Controller recommended over keyboard (weight 0.14): Multiple reviews mention that the game recommends using a controller, while keyboard support is limited and keybindings cannot be changed. Some players noted a keyboard log but were not reminded of default keys, pointing to a lack of customization.
- Speedrun achievements supported (weight 0.14): The game supports speedrunning with achievements and trials, including a 2.5-hour speedrun achievement and beating the designer's time. Players note that full achievements require speedruns and higher difficulty time trials, adding to replayability.
- Mixed localization experiences (weight 0.13): Players discuss localization, noting that official Simplified Chinese was added later after a fan translation. The Chinese localization is praised for being excellent by some, but criticized for poor readability in a letter collectible by another. Portuguese is also lacking.
- Good price and value (weight 0.11): Players consider the game a good value, especially on sale, with frequent historical low prices. Some say it is worth full price, while others highlight the value for money at its discounted price.
- Deserves more fame (weight 0.11): Multiple reviewers describe the game as a hidden gem with extremely positive reviews, praising the developer's genius and the studio's understanding of the genre. They believe it deserves more fame and success.
- Collectathon style comparisons (weight 0.1): Reviews compare the game to classic collectathons like Klonoa, Spyro, Psychonauts, and A Hat in Time, noting a similar collectathon style. The handbook and collectibles are praised for adding depth, and similar games are recommended.
- Mix of platformer comparisons (weight 0.1): Comparisons to Donkey Kong Country, Celeste, and various platformers like Mario, Sonic, Rayman, and Astro Bot are made, highlighting diverse mechanics and variety. Some note that the game's quality declines in later stages or is below Celeste in certain areas.
- Minimal but not detrimental (weight 0.08): Several reviews mention that the game has minimal story and little dialogue, but it does not detract from gameplay. Some note the story is mostly conveyed at the end and breaks the fourth wall, adding an unexpected layer.
- Controller highly recommended (weight 0.08): Multiple reviews emphasize that the game is best played with a controller, with some noting it is officially recommended. Keyboard support exists but is not recommended for the best experience.
- Mixed opinions on content size (weight 0.08): Some players note that the amount of content is relatively small or moderate, while others say it is longer than expected. This discrepancy suggests that the game's size is perceived differently among players.
- Demo and bugs present (weight 0.05): A demo version was available with even harder bosses, and a few bugs were encountered that are being patched. Players appreciate the challenge and the developers' responsiveness to issues.
- Suitable for all ages (weight 0.05): The game is suitable for all audiences, including children and adults, though some note it might be a bit hard for younger players. Its moderate difficulty and engaging gameplay make it a potential educational tool.

Emotions:
- Frustration (weight 0.21): Players are frustrated by the high difficulty of timed parkour sections, speedrun challenges, and racing trials, which often require multiple attempts. Additionally, the keyboard/mouse and gamepad controls are frequently described as awkward, with unreliable hook jumps and input conflicts, while the lack of a map and hidden collectibles cause further annoyance.
- Enjoyment (weight 0.11): Players enjoy the inventive maps, clever puzzle design, and creative platforming mechanics that maintain a fun exploration experience. The cute art style, music, and varied gameplay keep the game engaging, with numerous satisfying collectibles and well-balanced challenges catering to both adults and children.
- Satisfaction (weight 0.07): The game provides strong satisfaction through overcoming difficult bosses, completing challenging time trials, and mastering the controls after practice. Players feel rewarded by executing smooth combos, discovering hidden secrets, and enjoying a well-calibrated difficulty curve that offers a sense of accomplishment.
- Appreciation (weight 0.05): Players appreciate the well-crafted gameplay, balanced difficulty, and Nintendo-like game feel, which is complemented by beautiful music and art direction. The creative use of simple mechanics and generous time limits contribute to a high-quality experience that suits a wide range of players.
- Admiration (weight 0.04): The developer's clever design, attention to detail, and inventive mechanics inspire admiration, with the game showing creativity and passion in every level. Players are impressed by the excellent level design, novel gameplay ideas, and the ability to guide players without quest markers, making it a standout platformer.
- Excitement (weight 0.04): Excitement arises from the constant stream of new mechanics, innovative items, and hidden surprises across each map, keeping the gameplay fresh and engaging. The depth and clever implementation of the core mechanic leads to frequent moments of discovery, while the game's quality is a surprising and pleasant favorite.
- Joy (weight 0.04): Joy comes from the cute art style, nice music, and pure gaming pleasure delivered through clever puzzle and interaction designs. The game is smooth, fun, and filled with imagination, providing a relaxing and satisfying experience that brings happiness to players of all ages.
- Delight (weight 0.04): Players are delighted by the game's surprises, creativity, and charming art style, particularly the adorable octopus protagonist and octo buddies. The whimsical visuals, natural guidance, and satisfying collectible feedback create a lighthearted and wholesome puzzle platformer that exceeds expectations.
- Disappointment (weight 0.03): Disappointment stems from poor controls, visual clarity issues, and the lack of a map for backtracking, which detract from the enjoyable art and puzzles. The uneven difficulty curve and the disconnect between the cute art style and hardcore gameplay are also disappointing, especially for those expecting a casual game.
- Annoyance (weight 0.03): Annoyance is caused by the repeated use of speedrun elements, with the penguin appearing in almost every level, and the lack of a reset ability leading to long waits and climbing back after falls. Tedious backtracking, guessing grab directions, and puzzles resetting when switching locations also contribute to the frustration.
- Dislike (weight 0.01): Players dislike the high difficulty that demands fast button presses and the platforming challenges that are not enjoyable. The lack of a map, the double jump mechanic, and the gray, thin-lined art style also fall short of preferences.
- Anger (weight 0.01): Anger is provoked by invisible falling targets, repeated failures, and laggy control feedback during high-difficulty challenges, which make the game feel unfair. The final tower side content is extremely frustrating, and falling from a high floor in the elevator hub wastes time, while the bad controls heighten difficulty and make the no-damage achievement unreasonable.
- Amusement (weight 0.01): The game's imaginative and quirky puzzles, such as the sexy onion woman poster and the fake chase in the haunted house, provide amusement. Creative solutions like using a treasure to defeat a rocket crab and interactions with quirky NPCs add humor to the experience.
- Disgust (weight 0.01): Disgust arises from the poor game feel and very bad grappling hook controls, along with the awkward control scheme and frequent misfires. The boss rush at the end and the fake chase design in the haunted house level are also cited as disgusting elements.
- Happiness (weight 0.01): Happiness is derived from playing the game, which evokes memories of Super Mario Odyssey and is enjoyable with children, offering pleasant time together. The cute octopus companion, creative puzzles, and the game's ability to induce smiles frequently contribute to a happy experience.
- Confusion (weight 0.01): Confusion comes from unclear mechanics, such as the paper plane usage, and not understanding the universe part at first. The lack of wider recognition and the early game opening too many abilities, leading to missed intended paths, also cause confusion.
- Nostalgia (weight 0.01): The game evokes nostalgia by reminding players of Celeste, Super Mario 64, and other childhood games, with music that brings back teenage memories. Racing sections also recall the competitive feeling of childhood games, and the player recalls the initial release and discovery of the game.
- Pain (weight 0.01): Pain is caused by the control scheme, which maps jump and throw to the right thumb, leading to prolonged thumb pain, and the final tower platforming section causing hand pain. The challenging levels and difficult experience overall are also described as painful and full of regret.
- Love (weight 0.01): Players love the 2D picture book art style, interesting level design, and the overall charming experience with the cute octopus helper. The game is awesome and fun, reminding some players of the beloved Klonoa, and is cherished as a whole.
- Boredom (weight 0.01): Boredom stems from repetitive minigames that pad the game length and the platforming and exploring that can become kind of boring, particularly in the Snow Mountain levels. The early-to-mid game also offers sections that are a bit boring, reducing overall engagement.}