Info about TEKKEN 8:

Official game description:
Comparison Chart
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TEKKEN 8 Advanced Edition
=========================
The Advanced Edition includes:  
• TEKKEN 8  
• 3 Additional playable characters  
\- Eddy  
\- Lidia  
\- Heihachi
TEKKEN 8 Season 2 Deluxe Edition
================================
The Season 2 Deluxe Edition includes:  
• TEKKEN 8  
• 8 Additional playable characters  
\- Eddy  
\- Lidia  
\- Heihachi  
\- Clive  
\- Anna  
\- and more  
• 3-day Early Access for future DLC
TEKKEN 8 Season 2 Ultimate Edition
==================================
The Season 2 Ultimate Edition includes:  
• TEKKEN 8  
• 8 Additional playable characters  
\- Eddy  
\- Lidia  
\- Heihachi  
\- Clive  
\- Anna  
\- and more  
• 4 Additional battle stages  
\- GENMAJI TEMPLE  
\- PHOENIX GATE  
\- and more  
• 3-day Early Access for future DLC  
• Character Costume: Gold Suit Pack  
• Avatar Costume: Classic TEKKEN T-Shirt Set  
• 4 Avatar Skins
About the Game
==============
TEKKEN 8 is the latest addition to the TEKKEN series, which celebrated its 30th anniversary in 2025, and has now sold over 59 million units worldwide.  
The game features a rich roster of over 32 characters with meticulously detailed high-resolution models that push modern hardware to its limits. Experience exciting battles with new battle features like Heat, or get yourself out of tough situations with powerful ultimate moves known as Rage Arts. With the new control system, Special Style, you can perform powerful combos with just a simple button, making the game even more accessible to newcomers.  
There are many ways to enjoy TEKKEN 8. Become immersed in the longest ongoing storyline in video game history with single-player story mode or fully express yourself with character customization. Create your avatar and take on various arcade challenges or visit the interactive online lobby to face off against players from around the world. And with online battle modes like Ranked Match, you can jump straight into the action.  
Want to improve your skills? You can fight against your own or other players' Ghosts that learn a player's fighting style using AI technology. Plus, you can check out battle replays to receive tips and develop new tactics.

Release date: 25 Jan, 2024

Categories: Fighting Game, Real-time Combat, Character-based Combat, Single-player Story, Character Customization, Competitive Multiplayer, Training Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning, upgraded graphics and visuals (weight 0.42): The game boasts significantly improved graphics over previous installments, with detailed character models, vibrant stages, and fluid animations. The upgrade to Unreal Engine 5 is evident, creating a visually stunning experience. This makes the game more appealing and immersive for players.
- Excellent training and replay features (weight 0.4): Tekken 8 offers robust training and replay features that are invaluable for both new and experienced players. The practice mode is comprehensive, and the replay system allows players to analyze matches, identify mistakes, and even take control to explore different options, making it easier to learn and improve.
- Engaging story mode and content (weight 0.37): Tekken 8 provides a wealth of single-player content, including a story mode that is engaging and cinematic. The game offers various modes and challenges to keep players entertained offline. This makes the game enjoyable for those who prefer solo play or want to practice before going online.
- Accessible, deep gameplay mechanics (weight 0.35): Tekken 8 is more accessible to newcomers, with simplified controls and mechanics that make it easier to pick up and play. The game still offers depth and complexity for experienced players, rewarding skill and knowledge. This balance makes the game enjoyable for a wide range of players, regardless of their skill level.
- Great, customizable soundtrack and music (weight 0.33): The game features a diverse and customizable soundtrack, including tracks from previous Tekken games. The music complements the atmosphere of each stage and moment, enhancing the overall gaming experience. This allows players to tailor the audio to their preferences and evoke nostalgia.
- Diverse roster and welcoming community (weight 0.33): Tekken 8 features a diverse roster of characters, each with unique movesets, playstyles, and personalities. The game is welcoming to both casual and pro players. The community seems nice, with a lot of information available for new players and active character-specific Discord servers.
- Extensive character customization options (weight 0.31): Tekken 8 offers extensive character customization options, allowing players to personalize their fighters' outfits, colors, and accessories. The ability to freely change parts of an item/clothing to any color is a great feature. This allows for creative expression and unique character designs.
- Innovative Ghost and Arcade modes (weight 0.31): The game includes innovative modes like Ghost Battle and Arcade Quest, which enhance the player experience and provide practical training. Ghost Mode allows players to fight against AI opponents that mimic the playstyles of other players, while Arcade Quest offers a comprehensive tutorial through a story mode.
- Continuous updates and balancing (weight 0.3): The game receives continuous updates and patches to address balance issues and improve the overall experience. The developers are responsive to player feedback and actively work to refine the game. This ensures that the game remains balanced and enjoyable over time.
- Initially fun and enjoyable (weight 0.04): The reviewer initially had fun with the game. Playing with a friend makes the game enjoyable for about 3 hours a week. The game can be fun as long as you aren't fighting the 'bullshit gimmick characters'.
- Satisfying combat and move mastery (weight 0.02): Mastering character moves is very satisfying. The combat feels good when it works. Learning to counter specific moves felt rewarding. The impact of hits feels very satisfying.
- Improved character designs (weight 0.02): Character costume redesigns are a welcome addition. Some reworkings of Characters are actually interesting. Character customization is better than ever, offering more options to change characters as desired.
- Positive changes in Season 2 (weight 0.02): Season 2 brought positive changes like a ranking system overhaul, the ability to step from crouch to both sides, and combo realignment. Some character balance changes in Season 2 are appreciated.

Common complaints:
- Severe character/system imbalance issues (weight 0.96): The game is unbalanced due to overpowered characters, moves, and systems like Heat, leading to repetitive gameplay, limited counterplay, and a focus on aggression over defensive options. Many reviewers feel that the developers have homogenized the cast, removing unique identities and creating a frustrating experience for both new and veteran players. Some reviewers feel that the developers are not listening to community feedback and are making changes that are detrimental to the game.
- Excessive 50/50s, weak sidestepping (weight 0.66): The game relies too heavily on 50/50 guessing situations, diminishing the importance of skill and strategy.  Sidestepping, a core Tekken mechanic, is often ineffective due to excessive tracking and homing moves.  This leads to frustrating gameplay where players feel like they are gambling rather than engaging in meaningful combat.
- Lacks depth, repetitive, unrewarding (weight 0.58): The game lacks depth and meaningful interactions, with matches often feeling repetitive and one-sided.  The removal of features from previous games, such as tournament mode and team battle, further limits the game's replayability.  Many reviewers find the game mentally exhausting and unrewarding, leading to a desire to quit.
- Homogenized characters, lost identity (weight 0.56): Characters have lost their unique identities due to homogenized movesets and the removal of weaknesses.  The game's design emphasizes aggression and easy execution, diminishing the importance of skillful play and strategic decision-making.  Many reviewers feel that the game no longer feels like a true Tekken title.
- Flawed, frustrating ranked system (weight 0.2): The ranked system is flawed, with issues such as inflated ranks, inconsistent matchmaking, and inadequate punishment for disconnects.  Comeback mechanics and unbalanced characters allow less skilled players to reach high ranks, devaluing the competitive experience.  Many reviewers also report encountering cheaters and experiencing long queue times.
- Aggressive, unwelcome monetization (weight 0.17): The game features aggressive monetization practices, including microtransactions, battle passes, and paid DLC, which many reviewers find excessive for a full-priced title.  Cosmetic items are often overpriced or recycled from previous games, and some features that were previously free are now locked behind paywalls.  This has led to concerns that the developers are prioritizing profit over game quality and community satisfaction.
- Pay-to-win DLC practices (weight 0.06): The inability to practice against DLC characters without purchasing them creates a pay-to-win dynamic and hinders matchup knowledge.  This is exacerbated by the perception that DLC characters are often stronger than the base roster.  The high cost of DLC and the limited access to content without purchase are major drawbacks for many reviewers.
- Poor developer communication/support (weight 0.05): The developers are slow to address issues and often ignore community feedback, leading to frustration and a lack of trust.  Patches are infrequent and may introduce new problems or fail to address core concerns.  Many reviewers feel that the developers are out of touch with the player base and are not prioritizing the game's long-term health.

Gameplay feedback:
- Knowledge and strategy are crucial (weight 0.03): Success in Tekken 8 requires strategic thinking, precise timing, and extensive knowledge of frame data and character matchups.  The game rewards players who can predict their opponent's moves and capitalize on frame advantage.  Information and knowledge are key elements for success.
- Easy, high-damage combo system (weight 0.02): Tekken 8's combo system is a core element, with easier execution compared to some other fighting games.  However, combos can inflict excessive damage, leading to matches decided by only a few interactions.  Some players may rely too much on easy combos, hindering the use of other techniques.
- Rage Arts: easy comeback mechanic (weight 0.02): Rage Arts are now easier to execute, serving as a comeback mechanic at low health.  However, some players find them frustrating due to their hyperarmor, high damage, and cutscenes, reducing the game to spacing.  The Rage system is considered uninspired by some.
- Fast-paced battles, limited rematches (weight 0.02): Quick matches can match players based on their highest rank in ranked, leading to intense matches even when trying to play casually or learn new characters. The game limits rematches in ranked mode, reducing the time to learn opponent patterns compared to Tekken 7. The game features fast-paced battles.
- Arcade and Ghost Battle modes (weight 0.01): The game features an arcade mode with a series of battles culminating in a super-boss fight.  The Super Ghost Battle mode allows players to fight against AI recreations of other players' fighting styles, including preset ghosts like the game director Harada.  These modes provide offline content and opportunities to learn from other players.
- Difficulty with advanced techniques (weight 0.01): Some reviewers struggled with advanced techniques like EWGF and KBD, and found the game mechanics difficult to understand.  The complex okizeme (wake-up) system with options like rolling, staying down, or using a reversal kick, was overwhelming.  Some characters require extensive labbing to counter, creating a difficulty spike.
- Simple controls, spamming encouraged (weight 0.01): Simple controls cater to casual players focused on nostalgia and stress relief rather than competitive play. Some reviewers feel that the game encourages a 'losing playstyle,' where spamming increases the chances of winning. The game rewards mindless offense and punishes defensive play styles, forcing players to constantly rush at each other.

Performance notes:
- Inconsistent PC performance and netcode (weight 0.12): The game suffers from inconsistent performance and optimization across different PC configurations. Many players report experiencing frame drops, stutters, and crashes, even on high-end hardware. Online matches are plagued by lag and connection issues, especially when playing against opponents with weaker PCs or Wi-Fi connections.
- Graphics vs. resource usage (weight 0.08): The game's graphical fidelity and resource usage are subjects of debate. Some players find the graphics impressive, while others feel they are not justified by the game's performance. Some players report that the game runs worse than Tekken 7 on older hardware, despite improvements to their systems.
- Frequent crashes and disconnects (weight 0.01): The game experiences frequent crashes and disconnects, particularly after updates. This issue disrupts gameplay and prevents players from completing matches or rematching opponents. The daily online player count has dropped, potentially due to these stability issues.
- Lag during character selection (weight 0.01): The game experiences lag during character selection and the initial minutes of gameplay due to shader compilation. Character models may also lack the expected level of detail. The game server can also lag and disconnect.
- Gameplay bugs and glitches (weight 0.01): Players have reported various bugs and glitches that affect gameplay. These include camera glitches, animation problems, and inconsistencies in hit detection. There is also an unnecessary watermark on the screen during active gameplay.
- DLSS implementation is inconsistent (weight 0.01): The game's DLSS implementation has mixed results. While some DLSS settings improve sharpness, others worsen visuals or do not improve performance. Other scaling options besides Nvidia DLSS Quality are not worth using due to visual quality or performance issues.
- No Wi-Fi filter option (weight 0.01): The game lacks an option to filter out Wi-Fi players in matchmaking. Playing with Wi-Fi players can cause the game to malfunction, leading to a poor online experience.
- Graphics settings randomly reset (weight 0): The game's graphics settings may randomly reset after matches, even on high-end RTX 4060 cards. This can be frustrating for players who want to maintain consistent visual settings.
- Video memory errors/instability (weight 0): Some players have experienced video memory errors and other PC issues that cause the game to become unresponsive. These issues do not occur in other games, suggesting a problem specific to Tekken 8.

Recommendations:
- Mixed feelings; wait for fixes (weight 0.54): Many reviewers express mixed feelings, with some recommending the game with reservations, while others suggest waiting for sales or significant improvements. Concerns include balance issues, aggressive gameplay, and monetization practices. Some reviewers even suggest playing older Tekken titles or other fighting games instead, indicating a general sense of disappointment or unmet expectations.
- Strongly negative; not true Tekken (weight 0.39): A significant number of reviewers express strong negative opinions, with some calling it the worst Tekken game or even 'garbage'. These reviews often cite balance issues, a departure from the series' core identity, and a focus on casual players at the expense of experienced ones. Some reviewers are quitting the game or the series altogether.
- Great entry; series benchmark (weight 0.38): Many reviewers praise the game's graphics, accessibility, and overall quality, recommending it to both newcomers and long-time fans. Some consider it the best Tekken game to date or one of the best fighting games on the market. This positive sentiment is often contrasted with concerns about balance or monetization.
- Buy on sale; avoid DLC (weight 0.04): Many reviewers advise against purchasing the Deluxe or Ultimate editions and recommend waiting for sales on the base game. They suggest that the game is worth buying at a discounted price, but the full retail price may not be justified due to the lack of content or the presence of microtransactions.
- Rewards learning and improvement (weight 0.04): The game rewards players who are willing to learn and improve, with plenty of in-game and online resources available. Some suggest that the high skill ceiling may deter some players, but approaching it from a learning perspective makes it enjoyable to learn each character and how to counter them.
- Revert Season 2 changes! (weight 0.03): Many reviewers are specifically calling for a rollback of Season 2 due to perceived negative changes to balance, mechanics, and overall gameplay. They feel the update has made the game less enjoyable and less rewarding for skilled players. This sentiment is very consistent and specific, indicating a significant point of contention within the community.
- Enjoyable despite flaws (weight 0.03): Despite some issues, many reviewers find the game enjoyable and engaging, particularly for its deep fighting mechanics and satisfying combat. They recommend it for players who want to spend time learning and playing online, even if they encounter rageful opponents or balance issues.
- Tone down aggressive gameplay (weight 0.02): Reviewers are concerned about the game's shift towards overly aggressive gameplay and the perceived weakening of defensive options. They advocate for rebalancing the game to reward skill and preserve character uniqueness, warning that the current direction may negatively impact the competitive scene.
- Extremely positive; nearly perfect (weight 0.02): Some reviewers express extreme positive opinions, giving the game scores of 10/10 or even 11/10 and describing it as absolutely stunning. They may also mention specific issues, such as input drops or customization options, that would make the game even better.
- Compare to Street Fighter 6 (weight 0.01): Some reviewers suggest that Street Fighter 6 offers more content and depth for the same price and is a better choice for new players due to its superior online matchmaking. However, others recommend both Street Fighter 6 and Tekken 8 as equally good fighting games.
- Disappointment in Bandai Namco (weight 0.01): Some reviewers express disappointment in Bandai Namco's handling of the game, citing greed and questionable design choices. They suggest that the game could have been a 10/10 but fell short due to these issues. Some reviewers will wait for sales on their games unless From Software is developing them.
- Current patch is terrible (weight 0.01): Some reviewers consider the current patch to be one of the worst in any major title ever, expressing strong dissatisfaction and a lack of motivation to play. They may also use hyperbolic language or comparisons to express their frustration.

Other player notes:
- Extensive single-player content provided (weight 0.05): Tekken 8 offers substantial single-player content, including a story mode, character stories, Arcade Quest, and Tekken Ball.  Reviewers appreciate the variety and depth, especially compared to previous installments. This makes the game more appealing to both newcomers and veterans seeking offline experiences.
- Large character roster at launch (weight 0.04): The base game includes a roster of 32 characters, primarily returning fighters with updated designs and the new Heat System. This large initial roster is seen as a significant offering, providing players with plenty of options without needing immediate DLC purchases.
- Effective crossplay and matchmaking (weight 0.04): Tekken 8 incorporates cross-platform play and a ranked system that effectively matches players of similar skill levels. This ensures competitive and balanced online matches, contributing to a positive player experience.
- Season 2 reactions are excessive (weight 0.03): Some reviewers feel that negative reactions to Season 2 are excessive for a patch. They acknowledge that it's early in the new season and things are subject to change.
- Cosmetic monetization is present (weight 0.02): Tekken 8 features a battle pass and in-game shop with cosmetic items purchasable with real money. While some find the monetization aggressive, others view it as optional and crucial for the game's ongoing support, similar to other modern fighting games.
- Characters speak native languages (weight 0.01): Characters speak in their native languages, which can lead to confusing cutscenes with multiple languages being spoken simultaneously. However, the characters seem to understand each other regardless of language, which helps move the story along.
- Character balance is debated (weight 0.01): The community's perception of character balance doesn't always align with actual tournament results or win rates. There are critiques regarding balance and fairness, similar to complaints about nerfs and balancing changes in other games.
- Character changes concern some players (weight 0): Some reviewers expressed concern over the game director relinquishing control to a new team, leading to character changes. This has resulted in some players feeling like they are not playing the same characters as before.
- Frequent patches suggest unfinished release (weight 0): The game receives monthly patches, which gives some reviewers the impression that the game was not finished upon release. However, a hotfix patch is scheduled for mid-April to improve the game's longevity.
- Replays are not persistent (weight 0): Replays are automatically deleted after updates to prevent incompatibility issues. Replays are not transferable between versions.
- Heihachi's absence was confusing (weight 0): There was some confusion regarding Heihachi's absence and then introduction. This point is not very specific or constructive.

Emotions:
No emotions}