Info about Succubus Girl:

Official game description:
  
"That perpetual being does not die, but in the weird eternity, even death dies."  
\-- Abdul Alhazred, 730
◆Story
------
There was an organisation that harboured unknown creatures hidden away in the corner of the world.  
Leo, a promising researcher, joined the renowned Abel Biotechnology Company and was offered a well-paid job by his beautiful yet cold supervisor on his first day.  
Unable to resist the temptation of money, Leo met a naive and romantic girl named Gaia in a greenhouse-like laboratory filled with the fragrance of plants.  
\[She had to take semen every once in a while?! And she was particularly happy about being touched up?! Occasionally, there were also domineering, cosplay and bondage games.\]  
In the midst of all this day-to-day company—apart from the growing affection and sweet passion—there seemed to be something else buried in the endless darkness of the past…  
The vision that repeatedly appeared in dreams—what could it mean?!  
As Leo, could you accept the truth?  
◆Gameplay Instructions
----------------------
A simulation game full of exploration and puzzle elements.  
The player takes on the role of Leo, a researcher who takes care of the succubus girl in the institute.  
You can try to develop a relationship with the innocent girl and feed her with plenty of love ❤.  
Or try to solve the mysteries of the facility...  
Remember, there are many truths in this world--and they are often cruel and heartbreakingly beautiful.  
◆Game Features
--------------
◆34 basic CGs, including more than 350 differentials and 4 motion CGs  
◆Game text: 100,000  
◆One main female character and four secondary female characters  
◆SCP Foundation theme, Cthulhu-style game  
◆Group sex, tentacles, and gory contents included  
◆Game endings: 14 types (including a true ending)

Release date: Oct 24, 2023

Categories: Visual Novel, Dating Simulation, Resource Management, Multiple Endings, SCP Foundation Theme, Cthulhu Mythos Theme, Nurturing Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 3.5h
  - Story completion: 2.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence indicates the game is short. One review states total playtime is within 2 hours for multiple endings, another says a single ending takes 2-3 hours, and an English review claims 100% completion in 3-4 hours. These support gameCompletion around 3-4 hours and storyCompletion around 2-3 hours. No evidence directly addresses typical session length or distinct endgame content beyond the true ending, so those metrics are null.
- Time-to-fun:
  - Summary: Succubus Girl offers an interesting story for some, but repetitive gameplay, heavy grind, and pacing/translation issues prevent a consistent fun experience, with no clear point where enjoyment improves.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: repetitive gameplay; heavy grind; pacing issues; translation issues; boring story
  - Unlock drivers: N/A
  - Conditions: using a guide from the start; tolerating repetitive gameplay; enjoying explicit content; interest in the story
- Player Archetypes:
  - Story-Driven Completionist (sale)
    - Motivation: To experience a well-crafted narrative with suspense and multiple perspectives, and to uncover all endings including the true one.
    - Playstyle: Follows guides to get the true ending, manages stats to avoid bad endings, explores all routes, and pays close attention to story details.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Saya no Uta
  - Eroge Enthusiast (buy)
    - Motivation: To enjoy high-quality adult content, attractive characters, and direct sexual scenes.
    - Playstyle: Skips or fast-forwards story, uses gallery to unlock CGs, focuses on scenes with the heroine, and may use save/load to see all scenes.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: gentleman
    - Reference games: N/A
  - Mechanics/Strategy Optimizer (buy)
    - Motivation: To master the resource management and stat systems, avoid bad endings, and achieve optimal outcomes.
    - Playstyle: Plans purchases, tracks parameters, uses guides for optimal choices, and experiments with different strategies.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Casual Dessert Gamer (sale)
    - Motivation: To have a light, simple, and enjoyable experience without heavy investment, perfect for a short session.
    - Playstyle: Plays casually, may use a guide to unlock everything, doesn't stress about endings, and enjoys the game in short bursts.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: gentleman
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Full voice acting praised (weight 0.33): Players consistently highlight the full Japanese voice acting, especially for the female lead and multiple female characters. This feature is seen as a major strength of the game.
- Beautiful character art (weight 0.33): The character art is repeatedly described as beautiful, high quality, and stunning. Many reviewers note the excellent visual presentation of the characters.
- Multiple storylines and endings (weight 0.27): The game offers multiple storylines and endings, which adds replay value and depth. Reviewers appreciate the branching narrative structure.
- High-quality adult content (weight 0.27): The adult content is praised for its high quality, abundance, and usability, including costume changes. This is a key selling point for many players.
- Great art style (weight 0.26): The art style is consistently praised as great, beautiful, and attractive. The graphical style is a standout feature for many players.
- Good story quality (weight 0.26): The story is considered quite good, decent, and impressive, with a compelling mystery. Reviewers find the narrative engaging.
- Overall good game (weight 0.2): Reviewers generally rate the game as good, decent, and acceptable overall. It meets expectations and provides a satisfying experience.
- Acceptable quality and usability (weight 0.13): The overall quality and usability are considered acceptable, though not outstanding. Reviewers find the game functional and passable.
- Well-done dress-up feature (weight 0.13): The dress-up feature is well executed, adding a fun and interactive element to the game.

Common complaints:
- Endings are difficult to obtain (weight 0.86): Players find it very hard to get good or true endings, often requiring guides and multiple playthroughs. Missing arbitrary choices or exploration prevents reaching the true ending, and the process is tedious without proper save features.
- Story is fragmented and confusing (weight 0.62): Multiple reviewers report that the narrative is broken, hard to follow, and lacks clear goals, especially early on. The story also feels rushed and incomplete in places, with plot holes and a poorly paced ending.
- Heavy grind and repetitive gameplay (weight 0.58): The gameplay is described as monotonous, involving daily stat maintenance, feeding, and reports, with a heavy sense of grind. Many reviewers note that more than half of the 50-day run is spent on repetitive tasks, and the gameplay becomes boring and repetitive.
- Animations are broken or poor (weight 0.56): Many animations are broken, playing only the first and last frames, or are stiff and awkward. The Live2D quality is low, with unnatural movements, and sound effects pile up into a chaotic mess.
- True ending is too difficult (weight 0.52): The true ending conditions are extremely strict, requiring near-perfect play and often a guide. Even with a black card, completion only reaches 87-93%, and missing any choice or exploration prevents the true ending.
- Gameplay is punishing and unfair (weight 0.52): The game is frustratingly difficult due to instant death from wrong choices, sudden SAN drops, and the need to constantly monitor stats. Failing to report or chat can lead to death, and the medicine mechanic can kill without saving.
- Lack of content variety (weight 0.5): The game has few CGs, mostly featuring the main heroine, with little variety in H scenes and no adult CGs for side characters. The endings for other girls are not fleshed out, and the game lacks dynamic CGs.
- NTR content is controversial (weight 0.43): Several reviewers mention the presence of NTR (netorare) content, which some find painful to watch or disgusting. The store page lacks a clear warning about this content, and it includes group sex and cuckold elements.
- Lack of voice acting (weight 0.43): Voice acting is notably absent for most characters, with only the main heroine (Gaia) having full voice acting. Other characters and the male protagonist lack voice, reducing immersion, and the H-scene voice acting is poor.
- UI and save system are poor (weight 0.42): The UI feels unfinished, with a simple save/load interface and no cloud saves. The ESC menu does not disappear after saving, making accidental quits easy, and the UI cannot be fully hidden for screenshots.
- Translation quality is poor (weight 0.38): The game suffers from poor translation, including machine translation, grammar issues, and mistranslations. The Korean translation has many errors, and the porn content is poorly translated, making the plot uninteresting.
- Game lacks clear direction (weight 0.32): The game does not clearly communicate what it is about or what it wants to do, with weak guidance and no hints at key points. This leads to wasted time and frustration, especially in the mid-game.
- Gameplay is too simple and shallow (weight 0.31): The game has almost no gameplay mechanics, with one-hand clicking experiencing most content. The nurturing planning has some difficulty, but overall the gameplay is monotonous and lacks depth.
- Game lacks replay value (weight 0.25): The game has zero replay value due to the lack of choices in the mid-to-late game, repetitive gameplay, and the inability to target multiple endings in the first playthrough. The endings are split with minor differences and feel the same.
- Story is boring and unengaging (weight 0.22): Some reviewers find the story boring, plain, and lacking in interest, with a serious tone that is hard to understand without SCP knowledge. The early story is plain, and the later part progresses too quickly.
- Graphics and art are weak (weight 0.21): The graphics are weak and lack clarity, with some art having proportion issues. The overall visual quality is low, and the game uses stock background music.
- Game has technical issues (weight 0.21): The game has frequent loading despite not being large, and the Banana King engine experience is poor. There are also issues with the gallery returning to the main screen after viewing an H scene.
- Game has disturbing content (weight 0.2): The game contains gore CGs, including rape, internal organs, and severed heads, as well as horror elements. This content is not for everyone and may be off-putting.
- Skip function is unusable (weight 0.16): The skip function requires holding the button and takes too long to activate, with a delay that hinders fast progression. This makes replaying for different endings tedious.
- Game is not worth the price (weight 0.15): The game is considered not qualified and has low cost-performance, with poor content and execution. Reviewers feel the game is not worth the money.

Gameplay feedback:
- SCP and Cthulhu themes (weight 0.66): The game is heavily inspired by SCP Foundation and Cthulhu mythos, featuring an SCP-type worldview and direct lore-based guides. This thematic foundation is a major draw for players.
- Multiple endings with choices (weight 0.48): The game offers multiple endings, including hidden, good, and true endings, influenced by player choices. Choices also affect character happiness and the final outcome, providing replayability.
- Succubus care and management (weight 0.43): Players care for a succubus girl, managing her happiness and sanity while interacting through conversations and actions. This core mechanic blends nurturing with supernatural elements.
- 14 endings total (weight 0.32): The game features 14 endings, including good, bad, and a true ending, with 34 static CGs and 4 dynamic CGs. This extensive branching provides significant content variety.
- Player is a researcher (weight 0.26): Players assume the role of a new researcher, specifically named Leo, conducting experiments and interacting with the main character. This role frames the narrative and gameplay.
- 50-day time limit (weight 0.21): The game is structured around a 50-day time limit with four action slots per day, creating a time-management challenge. Players must allocate actions wisely to progress.
- Puzzle and nurturing gameplay (weight 0.2): The game combines puzzle-solving with nurturing simulation elements, offering a mix of exploration and cultivation mechanics. This hybrid approach appeals to fans of both genres.
- Multiple stat tracking (weight 0.15): The game tracks various stats including money, happiness, thirst, human recognition, truth clues, and sanity. These stats influence gameplay and endings, adding depth.
- 34 static and 4 animated CGs (weight 0.15): The game includes 34 static H CGs and 4 sets of animated images, providing substantial visual content. This is a key feature for adult game enthusiasts.
- Dating sim with exploration (weight 0.14): The game is an exploration puzzle dating sim with adult content, featuring rest and interaction mechanics. This blend targets a specific audience seeking romance and puzzles.
- Visual novel with data system (weight 0.14): The game is a visual novel with a data system and raising/simulation elements, integrating stat management into the narrative. This adds a layer of strategy.
- Varied interaction actions (weight 0.14): Actions include touching, chatting, going out, and feeding, offering diverse ways to interact with the character. This variety enhances player engagement.
- Four daily time slots (weight 0.14): The game allocates four time slots per day for activities, requiring strategic planning. This mechanic adds a layer of resource management.
- Romance and resource management (weight 0.14): The game is a visual novel with romance, resource management, and supernatural elements, blending multiple genres. This combination appeals to a broad audience.

Performance notes:
- Broken animations across platforms (weight 0.17): Players report broken animations on both Linux and Windows 10, as well as across multiple Proton versions, indicating a widespread compatibility issue.
- Frequent loading screens (weight 0.09): Players experience frequent loading despite the game not being large, which may disrupt gameplay flow.
- Mediocre picture quality (weight 0.08): One reviewer rated the picture quality as 3 out of 5, suggesting it is average but not outstanding.

Recommendations:
- Game is highly recommended (weight 0.29): Multiple reviewers strongly recommend the game, calling it a must-get and worth recommending overall. This positive sentiment is consistent across several clusters.
- Caution for NTR-sensitive players (weight 0.28): Several reviewers warn that players who mind NTR (netorare) or cuckold content should be cautious or avoid the game. This is a recurring concern across multiple clusters.
- Recommended for adult content seekers (weight 0.27): The game is strongly recommended for players who like direct adult content, with praise for the quality and abundance of H-scenes. Some note that all adult content can be unlocked directly.
- Recommended for anime and genre fans (weight 0.25): The game is recommended for fans of anime and for those who appreciate this genre, including cultivation and demon girl content. This broadens its appeal.
- Buy at a discount (weight 0.22): Reviewers suggest purchasing the game at a 30% or more discount, or waiting for a 50% discount if value is a concern. This indicates the game may not be worth full price.
- Use guides to reduce grinding (weight 0.2): Reviewers recommend looking up a guide to reduce repetitive grinding for endings, and suggest saving often to collect all endings. This indicates a gameplay issue with repetition.
- Not for comfort or emotional play (weight 0.14): The game is not recommended if buying to comfort oneself, and it is not a lewd cohabitation game with a succubus. This clarifies the game's tone and content.
- Skip for story or quick play (weight 0.08): Players who want a story or a quick adult game should skip this one, as it may not meet those expectations. This is a specific caution from one reviewer.
- Good entertainment and eroticism (weight 0.08): One reviewer gives a more than positive recommendation for offering good entertainment and eroticism. This highlights a balanced appeal.
- Fun with low-intelligence succubus (weight 0.08): One reviewer recommends the game if you want to play with a low-intelligence succubus, highlighting a specific quirky appeal. This is a niche positive point.
- Worth buying without loss (weight 0.08): One reviewer states the game is worth buying without loss, implying good value for money. This is a positive but isolated opinion.

Other player notes:
- SCP and Cthulhu inspirations (weight 0.64): Multiple reviews note the game draws from SCP Foundation and Cthulhu mythos, with specific references to SCP-166 and cosmic horror themes. Some reviewers feel the SCP setting is not very prominent.
- Adult content and fetishes (weight 0.37): The game contains explicit adult content including NTR, tentacle, and grotesque elements, with uncensored dynamic CGs. Some reviewers mention R18G and horror images.
- Visual novel with raising elements (weight 0.32): The game is described as a visual novel with raising/simulation elements, featuring a mysterious setting and intriguing story. It is compared to other visual novels in the genre.
- One-click CG unlock feature (weight 0.32): The game includes a one-click CG unlock option, allowing players to easily view all adult content without playing through the game. This is appreciated by some reviewers.
- Short playtime (weight 0.31): The game is short, with playtime ranging from under 2 hours to about 3-4 hours to see all endings. This is a common point among reviews.
- Improvement over predecessor (weight 0.3): Reviewers note the game is of higher quality compared to the developer's previous work, showing significant progress. It is also compared to other works from the same studio.
- Japanese voice acting for heroine (weight 0.26): The female lead has full Japanese voice acting, but other characters do not have voice acting. This is a notable feature for players who value voice performance.
- Comparisons to Saya no Uta (weight 0.26): Several reviews compare the game to Saya no Uta, noting similarities in the concept of an innocent monster and overall story. Some reviewers consider Saya no Uta to have a much better story.
- Developer background (weight 0.22): The developer, Nemesis, has released over 20 games on Steam, and this is their second game on the platform. The game uses the Banana King engine.
- Dynamic and live2D CGs (weight 0.2): The game features dynamic CGs and live2D animations, with adjustable speed settings for animated CGs. This adds to the visual appeal.
- Complete without patches (weight 0.16): Reviewers confirm the game is a complete version that does not require any patches, indicating it is fully playable out of the box.
- Chinese language support (weight 0.14): The game supports Chinese language, which is important for players in that region. However, the game is locked in the China region, which may be a limitation.
- CG count and appreciation (weight 0.14): The game has 38 CGs, and some reviewers find it suitable as pure CG appreciation. The one-click unlock feature enhances this aspect.
- Translation issues in Korean (weight 0.08): The Korean localization has many translation errors, which may affect the experience for Korean-speaking players.
- Limited succubus elements (weight 0.08): Despite the title, the game does not feature many succubus elements, which may disappoint players expecting that theme.

Emotions:
- Disappointment (weight 0.16): Players were let down by the rushed and fragmented story, broken animations, and a low number of dynamic CGs, especially for side characters. The H-scenes were considered tame, monotonous, and poorly animated, with weak voice acting, and the game failed to meet expectations after a long wait.
- Frustration (weight 0.16): The game's true ending is extremely difficult to reach, requiring strict choices and frequent saves, with weak guidance and late hints. Tedious stat grinding, instant death from wrong choices, and a lack of an ending recollection feature compounded the frustration, along with translation issues and an inconvenient interface.
- Satisfaction (weight 0.14): Players were satisfied with the high-quality and abundant adult content, including hot CGs and costume changes. The game's art, story, and combination of visual novel and resource management elements were praised, along with the ability to view all CGs directly in settings and the overall improvement over the predecessor.
- Confusion (weight 0.05): Players were confused by the fragmented and messy story, unclear initial gameplay, and the difficulty of reaching 100% completion even with a black card. Some found the mechanics unreasonable, such as feeding reducing hunger less than touching, and the story remained hard to fully understand by the end.
- Approval (weight 0.05): Players approved of the refined art style, good dynamic effects, and improved gameplay and strategy elements compared to previous works. The game being a complete version without patches and having uncensored dynamic CGs also contributed to positive approval.
- Excitement (weight 0.04): The high quality and abundance of adult content, including HCGs and erotic character art, generated excitement. The game's premise as a succubus raising game with good CG and its inclusion of famous SCP entities made it one of the best SCP games for enthusiasts.
- Annoyance (weight 0.04): Annoyance stemmed from the lack of an achievement system, a buggy ESC menu that caused accidental quits, and an unusable skip function. Missing arbitrary dialogue options or exploration prevented viewing the true ending, and the succubus character was considered stupid.
- Enjoyment (weight 0.03): Players enjoyed the beautiful art and abundant H content, with Gaia being well-drawn and the CG well-crafted. The rich and interesting story and the novel theme also contributed to the overall enjoyment.
- Interest (weight 0.02): Interest was sparked by the game's inspiration from the rare SCP-166 subject and the premise of caring for a succubus girl with heterochromatic eyes. The idea of caring for a mysterious creature with a hidden secret also intrigued players.
- Dislike (weight 0.02): Dislike was expressed due to the boring story, slow step-by-step progression that didn't suit the reviewer, and the weird futuristic setting.
- Appreciation (weight 0.02): Players appreciated the very erotic art and CG that covered many fetishes, as well as the emotionally sincere story with touching parts. The creative plot and graphical style were also valued.
- Amusement (weight 0.02): Amusement came from the humorous presentation of the lesson that slacking off has consequences, a funny mistranslation example, and the comical rapid-clicking action in some adult scenes.
- Delight (weight 0.02): Delight was derived from the refined graphics and appealing character design, particularly the well-made female character model and many welfare story scenes. The main character's sweet voice and cute appearance were also highly appealing.
- Surprise (weight 0.02): Surprise was expressed because the game was surprisingly good compared to previous works, and the SCP-type adult game was unexpectedly interesting.
- Sadness (weight 0.02): Sadness was evoked by the game's thorough tragedy, with a story filled with hopelessness and anxiety and no good endings.
- Disgust (weight 0.02): Disgust was triggered by the gameplay containing disgusting content and the sudden appearance of gore CGs.
- Impressed (weight 0.02): Players were impressed by the well-done world-building and story, and the significant progress compared to the studio's previous work, including dynamic L2D CGs and an exploration mode.
- Anticipation (weight 0.02): Anticipation was felt for future content updates and future games from the developer, especially those including 2D live.
- Happiness (weight 0.01): Happiness was described as living together with the beautiful girl, which was considered the happiest thing.
- Curiosity (weight 0.01): Curiosity was sparked by the dream sequences and their meaning, which intrigued players.}