Info about Slice & Dice:

Official game description:
Slice & Dice is a tactical dice battle roguelike.
Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful/lucky!
**Gameplay**
\- 3D dice physics, choose which dice to reroll
\- Simple turn-based combat
\- Level up a hero or gain an item after each fight
\- Randomly-generated encounters
\- Ridiculous combos
\- Undo actions as much as you like
\- Each turn is like a mini-puzzle
**Features**
\- 128 hero classes (+99999?)
\- 73 monsters
\- 473 items
\- Too many modes
\- ∞ curses
\- Weird modding
\- Online leaderboards
\- Steam achievements
**Credits**
\- Created by tann (it took ~7 years)
\- Pixel art by a3um
\- Music by Ziggurath, Aleksander Zabłocki, Louigi Verona, Cold Sanctum, Ro'sø, Andrew Goodwin
\- Trailer by Everdraed
I plan to not participate in any sales/deals/bundles. No AI was used to make this game.

Release date: 20 Mar, 2024

Categories: Roguelike, Turn-based Combat, Tactical Combat, Dice-based Gameplay, Character Progression, Item Management, Mod Support, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep strategic combat, creative synergies (weight 0.96): The game features a deep and strategic combat system that rewards experimentation and creative problem-solving.  Players can create powerful synergies between characters and items, leading to satisfying and often unexpected outcomes. The game's mechanics encourage players to think strategically and adapt to different situations.
- Addictive, replayable gameplay loop (weight 0.75): The game offers an engaging and addictive gameplay loop with high replayability due to its blend of strategy and RNG elements.  Players find it easy to pick up but difficult to master, leading to long play sessions and a desire for 'one more run'. The game's design effectively balances challenge and accessibility.
- Engaging dice-rolling mechanics (weight 0.72): The game's core mechanics revolve around dice rolling, which adds an element of chance and excitement to the gameplay.  Players can mitigate the randomness through strategic decision-making and clever use of abilities and items. The game's dice-based system is both unique and engaging, offering a fresh take on the roguelike genre.
- Balanced, adjustable difficulty curve (weight 0.67): The game offers a balanced and adjustable difficulty curve, catering to both casual and hardcore players.  The game is challenging but fair, providing a sense of accomplishment when overcoming obstacles. The game's difficulty can be tailored to the player's preference, allowing for both relaxed experimentation and intense challenges.
- Convenient 'undo' and 'unlock all' (weight 0.65): The game includes an 'undo' feature that allows players to experiment with different strategies and correct mistakes. The game also offers an 'unlock all' option that allows players to bypass the progression system and access all content immediately. These features enhance the game's accessibility and cater to different playstyles.
- Extensive content, high customizability (weight 0.53): The game offers a wealth of content, including numerous game modes, characters, and items, providing a highly customizable and replayable experience.  The developers consistently update the game with new content and features, ensuring that it remains fresh and engaging over time. The game also features modding support, allowing players to create and share their own content.
- Diverse and balanced class system (weight 0.05): The game features a diverse range of classes, each with unique abilities and playstyles. The class system is well-designed and balanced, offering players a variety of options for building their party. The game's class system adds depth and replayability to the gameplay experience.
- Comparable to Slay the Spire (weight 0.05): The game is frequently compared to other popular roguelikes such as Slay the Spire and Balatro. Reviewers note similarities in gameplay mechanics, replayability, and addictive qualities. These comparisons highlight the game's strengths and its appeal to fans of the roguelike genre.
- Dedicated developer, community engagement (weight 0.03): The developers are praised for their dedication to improving the game based on community feedback. They are transparent about the development process and consistently provide free updates. This commitment to quality and community engagement enhances the overall player experience.
- Original, simple, well-executed concept (weight 0.03): The game's core concept is praised for its originality and simplicity. The game is boiled down to its bare essence, focusing on substance where everything matters. The game's design is so graceful that it inspires ideas for TTRPG campaigns.

Common complaints:
- Excessive RNG leads to frustration (weight 0.3): The game's heavy reliance on RNG can lead to frustrating and unfair outcomes.  Players feel a lack of control, especially on higher difficulties, where bad luck can quickly ruin a run. This issue is exacerbated by limited re-rolls and the impact of curses.
- Poor graphics and clunky UI (weight 0.14): The game suffers from poor graphics, a clunky UI, and a lack of controller support.  Reviewers noted that the visuals appear designed for mobile devices and do not scale well to PC, leading to eye strain and a less immersive experience. The UI is often described as difficult to navigate and lacking essential features.
- Frequent and disruptive crashes (weight 0.06): Many reviewers reported frequent crashes, making the game unplayable. The crashes occur randomly during various actions and result in lost progress due to the lack of saving. This is a major issue that severely impacts the player experience.
- Missing key features (weight 0.06): The game lacks several key features, including Steam achievements and Chinese language support.  The absence of these features detracts from the overall experience and limits the game's accessibility to a wider audience. The lack of Steam achievements also reduces the sense of progression and accomplishment.
- Balance and clarity issues (weight 0.05): The game suffers from balance issues, including limited options to control party setup, unclear item descriptions, and some useless items.  Leveling up can disrupt established dynamics, and some classes are not very good. Boss variance is also an issue.
- Poor explanations and modding UI (weight 0.04): The game's UI and modding tools are poorly explained and difficult to use. Gathering basic information requires constant clicking, and the modding syntax is inadequate. The language of keywords could be better, some things are truly arcane and opaque.
- Impossible achievements (weight 0.02): The game includes achievements that are virtually impossible to unlock, which the reviewer found to be in poor taste. The 1 million deaths achievement serves no purpose other than ruining the chances of getting a perfect game.
- No controller support (weight 0.02): The game lacks controller support, making it less comfortable to play on devices like the Steam Deck. This is a significant drawback for players who prefer using controllers over mouse and keyboard.
- Reviewer's personal feelings (weight 0.01): This cluster contains emotional language without specific details. The reviewer admits to being too dumb to be really good at the game and expresses frustration that the game implemented the reviewer's own game idea.

Gameplay feedback:
- Linear progression, combat-focused gameplay (weight 0.05): The game features a streamlined structure focused primarily on combat encounters. Players progress through a series of battles, often in a dungeon-like setting with a set number of stages. There is minimal exploration or resource management outside of combat.
- Meaningful post-battle upgrades/items (weight 0.05): After each battle, players receive rewards such as character upgrades (class promotions) or items. These upgrades and items significantly alter character dice, enabling powerful combinations and build customization. Strategic item placement is crucial for optimizing hero capabilities.
- Diverse hero classes/abilities (weight 0.04): Players control a party of five heroes, each belonging to a distinct class with unique abilities. There are a large number of heroes to unlock, encouraging experimentation and strategic team composition.
- Simple to learn, complex mastery (weight 0.03): The game offers surprising depth and complexity despite its simple initial appearance. This complexity arises from intricate systems of keywords, stacking effects, and synergistic interactions between abilities and items, encouraging strategic thinking and experimentation.
- Multiple game modes/difficulties (weight 0.03): The game features a variety of game modes and difficulty options, allowing players to tailor their experience. Unlocking new modes provides fresh ways to explore the game's systems and challenges.
- Curses increase difficulty/unpredictability (weight 0.03): Higher difficulty levels introduce curses that add layers of challenge and unpredictability. These curses interact with heroes, items, and encounters in unexpected ways, requiring players to adapt their strategies and manage the added risks.
- Simple, accessible, intuitive gameplay (weight 0.02): The game features simple and accessible mechanics, making it easy for beginners to pick up and play. Despite its simplicity, the gameplay offers depth and strategic decision-making opportunities.
- Party-based combat, increasing difficulty (weight 0.02): The game features party-based combat against increasingly difficult monsters. After each fight, players can improve their party through items and class evolutions, improving their chances in subsequent rounds.
- Enemies telegraph actions/intentions (weight 0.02): Enemies telegraph their actions and targets, allowing players to strategically plan their moves. This predictability enables players to make informed decisions and mitigate potential threats.
- Heroes divided into types (weight 0.01): Heroes are divided into types, such as warriors, damage dealers, defenders and healers. Each type has unique abilities and roles in combat.
- Strategic turn-based combat (weight 0.01): The game focuses on strategic combat and minimizes resource management. Turn-based combat is a core mechanic.
- Vast number of classes/items (weight 0.01): The game features a vast number of classes and items. Diverse random classes and items create varied scenarios.
- Usable starting builds (weight 0.01): Almost all starting builds are usable with minimal issue up to the mid/late game. Build customization in the late game is very enjoyable.

Performance notes:
- Excellent Steam Deck compatibility (weight 0.04): The game is well-optimized for the Steam Deck, offering smooth performance and full functionality with trackpad and touchscreen controls. Players report a seamless experience using these input methods, indicating good integration with the device's features.
- Crashes and lag reported (weight 0.02): Some players have reported experiencing crashes and lag during gameplay. These technical issues can disrupt the player experience and may require further optimization.
- Dice skill display bug (weight 0.01): A bug exists where dice skills are displayed incorrectly at the start of the game for some heroes. This issue persists even when changing jobs, indicating a need for a fix to ensure accurate information is presented to the player.
- Low system requirements, efficient (weight 0.01): The game is optimized for low system requirements and battery efficiency. This makes it accessible to a wider range of devices and allows for longer play sessions without draining battery life.
- Available on mobile platforms (weight 0): The game is available on Android and iOS platforms, expanding its accessibility to mobile gamers.
- Dice physics are realistic (weight 0): This point is not useful for improving the game. It is a trivial observation about the game's physics.

Recommendations:
- Top-tier roguelike/strategy game (weight 0.49): The game is highly recommended for fans of the roguelike, strategy, and deck-building genres, with many reviewers considering it one of the best in its class. Reviewers frequently compare it favorably to genre-defining titles like Slay the Spire, Balatro, and Dicey Dungeons, emphasizing its addictive gameplay, strategic depth, and innovative mechanics. The game is praised for scratching the itch for building parties, slaying monsters, and evolving classes.
- Excellent value for the price (weight 0.44): The game is overwhelmingly recommended as a great value for its price, with many reviewers calling it a steal and urging others to buy it immediately. Reviewers highlight the game's depth, replayability, and engaging gameplay, often stating that it's worth much more than its asking price and is a must-buy for fans of the genre. Some reviewers even express a willingness to purchase the game multiple times to support the developer or gift it to friends.
- Try the demo first (weight 0.07): The demo is widely recommended as a way for potential players to experience the game's mechanics and determine if it suits their preferences. Reviewers suggest that the demo effectively showcases the game's strengths and is likely to hook players, leading them to purchase the full version. Trying the demo is seen as a low-risk way to assess the game's appeal before committing to a purchase.
- Great for short play sessions (weight 0.05): The game is recommended for short bursts of play, making it ideal for killing time and playing on mobile devices. Reviewers note that the game doesn't require intense focus, making it suitable for casual play sessions. However, some reviewers caution that the game may not be for everyone, particularly those who prioritize career, social life, and productivity.
- Technical issues hinder recommendation (weight 0.04): Some reviewers withhold recommendations due to technical issues like crashing, missing features, or the lack of localization in certain languages. These reviewers often express hope that the issues will be resolved in future updates, at which point they would be willing to recommend the game. One reviewer mentions that the game is not recommended for those who care about game presentation.
- Potential for future improvements (weight 0.02): Some reviewers suggest improvements such as adding a story arc, better modding support, lore, and enhanced graphics. These reviewers believe that these additions would further enhance the game's appeal and longevity. Some reviewers express hope for a sequel that expands upon the core idea and incorporates these improvements.
- Excellent mobile port (weight 0.02): The game is recommended for mobile play, with reviewers praising the quality of the phone port and its suitability for casual gaming. The game is described as a standout title on the Android platform, where quality games are often scarce. The mobile version is noted for its UI tweaks that make it well-suited for phone play.

Other player notes:
- Multi-platform, invested developer, no discounts (weight 0.05): The game is available on multiple platforms, including Steam, Android, and itch.io, with cross-import functionality. The developer is dedicated and actively engages with the community, and has stated that the game is unlikely to be discounted or bundled.
- Simple English, fan translation available (weight 0.02): The game is primarily in English and lacks a strong plot, but a fan translation is available. The absence of other language options does not significantly hinder gameplay.
- Charming visuals, chill soundtrack (weight 0.01): The game has a charming visual identity with nice pixel art and a chill soundtrack. These elements contribute to the game's atmosphere and overall appeal.
- Fantasy dungeon crawl setting (weight 0.01): The game features a light fantasy dungeon crawl setting where players command adventurers to conquer floors. It is reminiscent of RPG-lite games from the 1990s.
- Multiple modes to unlock (weight 0.01): The game has multiple modes to unlock, including a mode to play the demo upon purchasing the game. This provides additional content and replayability.
- Simple style, large variety (weight 0.01): The game's simple style allows for a large number of characters and items, contributing to the game's variety. The English is easy to understand, making the game accessible.
- Short tutorial, experimentation encouraged (weight 0.01): The game has a short tutorial, and some keywords and tips may be confusing for new players. However, the effects of different elements can be understood through experimentation.
- Easy, addictive modding system (weight 0): The game's modding system is reportedly very easy and addictive. This allows players to create and share their own content, extending the game's replayability.
- Many achievements, unlocking issues (weight 0): The game has over 200 achievements, but some reviewers have reported issues with unlocking them. This may be a bug or a problem with the achievement system.
- Demo availability appreciated (weight 0): The availability of a demo was appreciated, contrasting favorably with the standard 2-hour refund window. This allows players to try the game before committing to a purchase.
- Displays current music track (weight 0): The game has an option to display the current music track name in a corner as you play. This is a nice feature for players who enjoy the game's soundtrack.

Emotions:
No emotions}