Info about STAR WARS Jedi: Survivor™:

Official game description:
STAR WARS Jedi: Survivor™ Deluxe Edition
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Unlock exclusive cosmetic items inspired by Han Solo™ and Luke Skywalker™, as seen in STAR WARS: A New Hope, with Star Wars Jedi: Survivor Deluxe Edition\*.
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*   The “Galactic Hero” Cosmetic Pack includes:  
    *   “Scoundrel” Cosmetic  
    *   “Rugged” BD-1 Cosmetic  
    *   "DL-44” Blaster Set
*   The “New Hero” Cosmetic Pack includes:  
    *   “Rebel Hero” Cosmetic  
    *   “BD-Astro” BD-1 Cosmetic  
    *   “Rebel Hero” Lightsaber Set
About the Game
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The story of Cal Kestis continues in Star Wars Jedi: Survivor™, a third-person, galaxy-spanning, action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. This narratively driven, single-player title picks up 5 years after the events of Star Wars Jedi: Fallen Order™ and follows Cal’s increasingly desperate fight as the galaxy descends further into darkness. Pushed to the edges of the galaxy by the Empire, Cal will find himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times — but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?

Release date: Apr 27, 2023

Categories: Action-adventure, Metroidvania, Soulslike Combat, Parkour Gameplay, Open-World Exploration, Character Customization, Weapon Customization, Single-player

Feature scans:
- MTX: score 15; verdict: Standard - Overpriced DLC but no microtransactions; summary: The game has no microtransactions; complaints center on overpriced DLC cosmetics and the deluxe edition being a cash grab. Base game pricing is debated, but no evidence of predatory monetization like pay-to-win, loot boxes, or currency obfuscation exists. The overall monetization is limited to optional cosmetic DLC.
- Mods: score 42; verdict: Buggy but Playable; summary: The game has severe performance issues including stutters, low FPS, non-native resolution, and shader compilation problems that community mods are widely used to address. While no users report crashes on startup as a universal problem, the consensus is that the vanilla game is barely playable without optimization mods.
- Wiki: score 50; verdict: The Student; summary: Players frequently rely on external guides and walkthroughs to navigate levels, solve puzzles, find hidden collectibles, and understand story context, indicating a moderate dependency on instructional content outside the game. Technical issues also drive need for external troubleshooting.
- Proton/Linux: score 55; verdict: Tweaks Required; summary: The game runs on Linux with Proton but requires specific tweaks (launch option -dx12, switching to GE/Proton Experimental) to achieve stability. The EA App launcher is a persistent barrier that can block launch for some users, and performance varies by hardware. Overall, the game is playable with moderate effort.
- Steam Deck: score 55; verdict: Playable with Major Tinkering; summary: Jedi Survivor is officially 'unsupported' on Steam Deck and demands significant tinkering: users must switch to a custom Proton version (GE), often mod performance fixes, and wrestle with the mandatory EA App launcher. Even then, framerates hover around 16-20 FPS at low settings, with occasional crashes. While some players complete the game with patience, the experience is far from seamless and requires constant adjustments.

- Hardware Profile:
  - Summary: Performance is consistently poor across most Windows hardware configurations, with frequent stuttering, crashes, and frame drops reported even on high-end systems, though a minority of users with very high-end hardware or after applying community mods report playable experiences.
  - Sample size: 1591 (10% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 12-15GB VRAM (negative, 484 reports): Reviews report persistent stuttering, frame drops, memory leaks, and crashes, with even recommended users citing major performance problems.
  - Windows 8-11GB VRAM (negative, 371 reports): Players describe constant stuttering, VRAM overload, and inadequate optimization, requiring mods or low settings for any playability.
  - Windows <8GB VRAM / <16GB RAM (negative, 296 reports): Performance is extremely poor with severe frame drops, crashes, and low FPS even on low settings, making the game nearly unplayable.
  - Windows <8GB VRAM / 16-31GB RAM (mixed, 254 reports): Some users manage acceptable performance with moderate settings and frame gen mods, but many others suffer from random crashes and persistent FPS drops.
  - Windows 16GB+ VRAM / 32GB+ RAM (mixed, 61 reports): High-end hardware does not guarantee smooth gameplay; some users report zero issues while others experience frequent crashes and freezes.
  - Windows 16GB+ VRAM / 16-31GB RAM (negative, 50 reports): Even with powerful GPUs, players encounter frequent FPS drops, microstutters, and crashes, indicating severe optimization problems.
  - Caveats: 1591 of 16590 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $30.00
  - Reasoning: Nearly all reviews state the game is not worth its $70 full price and only recommend buying it at a significant discount. Concrete dollar figures mentioned in reviews cluster around $10–$14 as a good deal, while $30 is considered reasonable by some. This indicates the community's perceived fair base price for the game lies in the $10–$30 range, with $14 being the most frequently cited sweet spot.
- Playtime Metrics:
  - Game completion: 45.0h
  - Story completion: 30.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: Story completion is consistently reported around 30-35 hours by multiple reviews (e.g., '主线任务大概30小时左右即可通关' and '30-35h de campanha principal'). Game completion (including side content and exploration) is estimated around 40-50 hours based on 'Cerca de 40-50 horas de gameplay' and the difference between '28h for decent completion' and full 100% (~33h). Session length varies, but a direct quote of '6 hours straight' and other mentions of 'couple of hours' suggest a typical session around 2 hours. Endgame is not clearly quantified; reviews mention post-story content but no specific hour estimates, so it is set to null.
- Time-to-fun:
  - Summary: Star Wars Jedi: Survivor has a slow start that lasts roughly 2–4 hours, during which players find the pacing dull and the gameplay restrictive; fun typically kicks in after unlocking traversal abilities and leaving the introductory Coruscant segment.
  - Stance: Clicks after
  - Anchor: After unlocking new traversal abilities and leaving the initial coruscant sequence
  - Time to anchor: 3h 0m
  - Friction: Slow pacing and unengaging early story; Ability-gated progression forcing backtracking; Repetitive platforming and traversal; Performance issues (crashes, frame drops) on multiple systems; Tutorial-like first hours that feel restrictive
  - Unlock drivers: Unlocking grappling hook, air dash, and other movement abilities; Gaining access to deeper combat stances (dual-wield, crossguard, etc.); Story picking up after the initial coruscant tutorial area; Player understanding of controls and mechanics
  - Conditions: Playing on Jedi Master or higher difficulty for more engaging combat; Exploring optional areas after unlocking new skills; Playing with mods to fix performance (if applicable); Accepting the slower pace as character-driven narrative
- Player Archetypes:
  - Star Wars Story Aficionado (buy)
    - Motivation: To experience an original Star Wars story and connect with the characters and the expanded universe.
    - Playstyle: Focuses on main story quests and character development, explores at a moderate pace to uncover narrative echoes and lore, less concerned with 100% completion.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Star Wars fan; lore enthusiast; story-driven player
    - Reference games: Star Wars Jedi: Fallen Order; Jedi Knight series; Star Wars: The Force Unleashed
  - Exploration Completionist (sale)
    - Motivation: To fully explore all areas, obtain every collectible, and achieve 100% game completion.
    - Playstyle: Meticulously explores every corner of the map, revisits areas with new abilities, grinds all collectibles and cosmetics, and engages with every side quest and NPC.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: completionist; collector; explorer
    - Reference games: Star Wars Jedi: Fallen Order; Tomb Raider; Metroidvania games
  - Combat Challenge Seeker (buy)
    - Motivation: To master the lightsaber combat system and overcome challenging enemies and bosses.
    - Playstyle: Actively engages in combat, experiments with different lightsaber stances and force powers, seeks higher difficulty settings, practices parry timing and dodge mechanics to overcome tough enemies.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: action game enthusiast; souls-like enjoyer; combat perfectionist
    - Reference games: Sekiro: Shadows Die Twice; Dark Souls; Star Wars Jedi: Fallen Order


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fundamentally good (weight 0.17): Many reviewers state the core game is enjoyable, fun, and pleasant when working.
- Improved over Fallen Order (weight 0.15): Gameplay, worlds, and mechanics are seen as a significant step up from the previous title.
- Excellent story and characters (weight 0.13): The narrative, characters like Cal, and voice acting receive consistent praise for their quality and depth.
- Beautiful graphics and environments (weight 0.13): The game is widely described as beautiful, with gorgeous environments and high-quality visuals.
- Great combat and stances (weight 0.11): Lightsaber combat is praised, with new stances like Crossguard and Blaster providing variety and fun.
- Masterpiece when functional (weight 0.1): Some praise the game as a masterpiece or fantastic, but only when it functions properly, highlighting a performance dependency.
- Fun platforming and exploration (weight 0.09): Platforming is enjoyable, and exploration is rewarding with secrets, puzzles, and collectibles.
- Excellent customization options (weight 0.08): Lightsaber and droid customization is praised as phenomenal, and costumes are noted as cool.
- Polished character acting (weight 0.07): Character acting, including unofficial Russian voice acting, is considered extraordinary and well done.
- Great music and atmosphere (weight 0.06): The music creates a strong Star Wars atmosphere, with specific mentions of The Hu and overall quality.
- Enjoyable boss fights (weight 0.06): Boss fights are considered fun and a highlight of the combat experience.
- New mechanics are promising (weight 0.06): New mechanics, like the companion system and expanded abilities, add depth and potential to the gameplay.
- Enjoyable side content (weight 0.05): Non-story quests are mostly interesting, and the hub world feels alive and evolving.
- Great for Star Wars fans (weight 0.03): The game offers high-quality spectacle and special effects that appeal to Star Wars fans.
- Improved map and tracking (weight 0.03): The map has been improved with better collectible tracking, aiding exploration.
- Unique enemy variety (weight 0.03): There are unique enemies per faction, adding variety to combat encounters.
- Fun speeder sequence (weight 0.02): A specific speeder chase sequence is noted as exciting and enjoyable.

Common complaints:
- Severe performance issues persist (weight 0.57): Players report stuttering, crashes, and low FPS even on top-tier hardware like RTX 5090. Optimization remains poor years after release.
- EA app and DRM issues (weight 0.19): Mandatory EA launcher causes launch failures, breaks Steam overlay, and requires online connection for single-player. DRM is intrusive and problematic.
- Unfixed for years (weight 0.13): The game remains buggy and poorly optimized three years after release, with no meaningful fixes from developers.
- Poor map design and navigation (weight 0.12): Map is confusing, difficult to read, shows non-existent pathways, lacks minimap or compass, and markers are unhelpful.
- Story is bland and unsatisfying (weight 0.1): The narrative feels like setup with little payoff, described as forgettable and mediocre.
- Game unplayable for extended sessions (weight 0.09): Many users describe the game as unplayable for more than half an hour due to persistent performance issues and crashes.
- Poor PC port quality (weight 0.06): The PC version is criticized as a horrendous port with abysmal performance despite high-end hardware.
- DLSS and settings fail to help (weight 0.05): DLSS, frame generation, VRR, and framerate caps do not improve stuttering or low FPS. Graphics settings have minimal impact.

Gameplay feedback:
- Enhanced Combat Mechanics (weight 0.26): Combat includes souls-like mechanics with lightsabers, block and parry systems, and multiple stances (including new ones like Crossguard and Blaster). The game builds on the skills from Fallen Order with more variety.
- Parkour and Platforming (weight 0.18): Parkour and puzzle sections are core to gameplay, featuring wall-running, acrobatics, climbing beams, wall jumps, and a grappling hook for dynamic traversal. These platforming elements are integral to exploration.
- New Abilities and Mounts (weight 0.14): New mechanics include a mount system for ridable animals, Force powers (push, pull, slam, confusion, lift), and BD-1 mechanics. The grappling hook adds to traversal options.
- Open World Exploration (weight 0.13): The game features an open world with side quests and secrets, including optional areas and limited map reveals. This structure encourages exploration with side-content and collectibles.
- Upgrades and Skills (weight 0.1): The game includes skill trees, a perk system, and multiple upgrade systems. Skills unlock new moves, and meditation points serve as save and upgrade locations.
- Map and Level Design (weight 0.09): Map design is a massive improvement, with a semi-open world, puzzle elements, and upgrades that show collectibles. Some areas are gated by progression.
- Mixed Reception on Content (weight 0.08): Some feedback describes the gameplay as less interesting and bloated, noting only 3 planets and limited map reveal. This contrasts with praise for exploration and mechanics.
- Hub and Collectibles (weight 0.08): The hub location Pyloon's Saloon can be upgraded, and collectibles are scattered throughout the world. The game also includes a speeder chase sequence.
- Animation and Visuals (weight 0.08): Some animations have been reworked from the previous game, but the overall visual and gameplay feel remains familiar. The game blends action-adventure with soulslike, metroidvania, and RPG elements.
- Difficulty and Bosses (weight 0.06): Bosses are noted as more difficult compared to the previous game. Combat often revolves around being outnumbered, requiring careful strategy.
- Companion and Ally Mechanics (weight 0.05): Companions can fight alongside the player, but there is a quirky interaction where allies can blow themselves up with grenades. This adds both value and unintended humor.
- Parry Timing and Finishers (weight 0.05): Parry mechanics require waiting for the animation end to execute, and the game has one-button finishers. This can be a point of frustration for some players.

Performance notes:
- Constant stuttering and freezing (weight 0.25): Stuttering is persistent throughout gameplay, often occurring within 30 minutes and even on low settings, making the game feel unplayable.
- Frequent crashing (weight 0.24): Many players experience crashes, some within minutes or hours of play, with reports of 7 crashes in 23 hours and crashes after cutscenes.
- Low FPS on low settings (weight 0.21): Even with frame generation and on low/medium graphics settings, players experience barely 20 FPS, indicating severe optimization issues.
- Performance issues on RTX 4070+ (weight 0.16): High-end GPUs like RTX 4070 Super and RTX 4070 Ti Super still get single-digit FPS on lowest settings, indicating engine-level problems.
- Textures not loading properly (weight 0.08): Textures fail to load or appear as low resolution in cutscenes and gameplay, affecting visual quality.
- Graphics settings have no effect (weight 0.06): Changing graphics settings does not improve framerate or stuttering, indicating broken scalability.
- Long loading times (weight 0.05): Players report slow loading times, adding to the frustration with the game's performance.
- Game fails to launch (weight 0.05): Some players report the game does not launch at all, requiring troubleshooting or refunds.
- High VRAM usage on 8GB GPU (weight 0.05): On graphics cards with 8GB VRAM, VRAM is maxed out even on low settings, causing performance degradation.

Recommendations:
- Performance and crash fixes needed (weight 0.27): Performance issues such as crashes, stuttering, and bugs are widespread. Users recommend waiting for official fixes before considering a purchase.
- Do not purchase (weight 0.24): Many users advise against buying the game at all, citing it as unplayable or not worth any price. Some explicitly state never to buy on PC.
- Avoid PC version (weight 0.19): Players strongly recommend avoiding the PC version due to severe performance issues, bugs, and crashes. Many suggest buying on console instead or skipping the title entirely.
- Suggestions to pirate or refund (weight 0.18): Due to poor quality and DRM issues, some users recommend pirating the game or seeking a refund. Many report having refunded.
- Buy on console instead (weight 0.16): Several reviewers explicitly recommend purchasing the console version over PC, claiming better performance and fewer issues.
- Only for dedicated Star Wars fans (weight 0.11): Some reviewers mention that only hardcore Star Wars fans may find value, while others strongly advise even fans to avoid it.
- EA app requirement is problematic (weight 0.1): Mandatory use of the EA app or third-party account login is a major drawback for many players, causing inconvenience and compatibility issues.
- Compare unfavorably to Fallen Order (weight 0.08): Players note that this game feels like it should have been DLC for Star Wars Jedi: Fallen Order, suggesting that the predecessor is a better purchase.
- Steam Deck incompatibility (weight 0.03): The game is not recommended for Steam Deck due to incompatibility with the EA launcher, causing additional frustration.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.49): The overwhelming majority of frustration stems from severe and persistent performance issues, including low FPS, stuttering, crashes, and inability to launch the game even on high-end hardware. These technical problems are compounded by poor optimization that has not been fixed for years, progression-blocking bugs, and the requirement of the EA launcher. Unfair boss mechanics, confusing level design, and a lack of developer support further exacerbate the experience.
- Disappointment (weight 0.2): Disappointment arises from the stark contrast between the game's inherent quality and its technical state, with many players feeling that performance issues, bugs, and crashes ruin an otherwise good story and gameplay. The lack of developer fixes, outdated graphics, and weaker designs compared to the previous game contribute to a sense of missed potential. Collectibles that are purely cosmetic and story-gated exploration also leave players feeling underwhelmed.
- Anger (weight 0.08): Anger is primarily directed at the forced EA account and launcher requirement for a single-player game, which many players view as unnecessary and restrictive. The unacceptable state of the PC port, with persistent crashes, save file corruption, and lack of performance improvements after years, leads to accusations of developer negligence and incompetence. The high price combined with these issues makes players feel scammed.
- Enjoyment (weight 0.06): Enjoyment is derived from the game's strong story, engaging gameplay, and satisfying combat mechanics, including multiple stances and fluid animations. Players appreciate the visual quality and cinematic feel, as well as the fun boss fights and exploration. The overall positive core content is acknowledged, even when performance issues are set aside.
- Boredom (weight 0.04): Boredom stems from a thin and predictable main story, with artificial cutscenes and empty open-world exploration that fails to engage. The gameplay is described as repetitive and tiresome, and the monotone voice acting of certain characters contributes to the lack of interest.
- Annoyance (weight 0.02): Annoyance is caused by unnecessary obstacles such as excessive puzzles in large empty maps, visual bugs, and stutters. Issues like keyboard rebinding problems and the requirement to use an additional launcher (EA launcher) on Steam are seen as frustrating bloatware that interferes with the gaming experience.
- Disgust (weight 0.01): Disgust is expressed towards poor story and design choices that insult player intelligence, combined with a high price that feels unjustified. The removal of Russian language support is also cited as a source of disgust.
- Affection (weight 0.01): Affection is generated by the attachment players feel toward the protagonist, Cal Kestis, who is considered a favorite character. The strong narrative and well-developed characters also foster positive emotional connection.
- Admiration (weight 0.01): Admiration is based on the recognition that the game has the potential to be a masterpiece, with some players describing it as such despite its flaws. This emotion highlights appreciation for the game's core design and ambition.
- Excitement (weight 0.01): Excitement is fueled by the lightsaber combat and spectacular set-piece sequences, which are engaging and thrilling. The depth of customization for lightsabers and droids adds to the enthusiasm.
- Amusement (weight 0.01): Amusement derives from the humorous behaviors of BD and allies, particularly their interactions with grenades, which provide light-hearted moments.
- Exasperation (weight 0.01): Exasperation is caused by frustrating design choices such as double boss fights and obscure collectible puzzles that feel unnecessarily difficult or tedious.
- Fatigue (weight 0.01): Fatigue results from the accumulation of game systems and the repetitive nature of platforming, which make progress feel laborious. The mental and physical drain of navigating these elements leads to exhaustion.
- Sarcasm (weight 0.01): Sarcasm is used to criticize the persistent stutters and lags during shader compilation, as well as to mock features like wall jumping, where players express the opposite of what they truly mean.
- Love (weight 0.01): Love is expressed for the game itself, indicating a strong positive feeling toward the core experience despite external issues. The enjoyment of the game's essence is the primary cause.
- Irritation (weight 0.01): Irritation is driven by forced losing battles that feel unfair and tedious puzzles that disrupt the flow of gameplay. These elements create a sense of being cheated or wasting time.
- Relief (weight 0.01): Relief is felt by players who purchased the game at a significant discount, which mitigates the sting of the technical issues. The reduced financial loss provides some comfort.
- Regret (weight 0.01): Regret stems from the fact that poor optimization prevented players from enjoying the game, forcing them to watch the story online. This leads to remorse over the purchase and the missed interactive experience.
- Concern (weight 0.01): Concern arises from the potential loss of the game license and the fear of losing access to the purchased game when servers eventually shut down. This anxiety is tied to the reliance on online services for a single-player title.
- Appreciation (weight 0.01): Appreciation is directed at the game's beautiful design and visual aesthetics, which are recognized as high quality. This positive acknowledgment highlights what the game does well despite other shortcomings.}