Info about Grey Heritage: Faded Vision:

Official game description:
**STORY**  
In Grey Heritage: Faded Vision, we will be taking a close look at the land of Astrea, a beautiful land filled with knights and nobles. However, Astrea has been war-stricken for decades. The people of Astrea had lost all hope in having a competent king lead them towards a brighter future.  
However, King Edward Estore, the puppet king of Astrea and prodigy grandson of Emperor Augustus Estore, rose up to this challenge. A man with grand ambition for the future of Calista, are guiding the people despite being a foreigner to Astrea. The people must choose between following their new king towards his ambition or face the mighty dragons of the Estore Empire.  
Leon Beaumont, the son of King Beaumont and Exiled Prince of Astrea, wish to put an end to the Estore Empire's tyranny upon his land. Prince Leon finally risen the banner once more, to put an end to a long lost friend.  
**GAMEPLAY**  
*   Fight through hand-crafted scenarios across 14 chapters with all unique objectives and map design.  
*   Play as 11 playable units with all unique skills, classes and abilities on the battlefield.  
*   Use terrain to your advantage in this turn-based tactical RPG.  
*   You are not alone! AI controlled allies will help you turn the tide of war.  
*   Give your soldiers experience and stat boosting items so they can shine in JRPG combat.  
*   Every soldier is key to completing the objective.  
*   Inventory Management is paramount towards victory.
**FEATURES**  
*   No Permadeath so you won't lose progress on your soldiers.  
*   A narrative driven love-letter to RPG fans.  
*   An emphasis on indoor and outdoor combat.  
*   The ability to save at checkpoints to undo any mistakes you've made.  
*   A story focus ~10 hour experience for busy adults who love RPG.

Release date: 9 Dec, 2022

Categories: Tactical RPG, Turn-based Strategy, Single-player Story, Character Progression, Inventory Management, Unit Management, AI Companion System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Tactical RPG Gameplay (weight 0.99): Players found the core gameplay loop, particularly the combat system, to be highly enjoyable, challenging yet fair, and deeply tactical. The variety of maps and objectives, along with well-placed save points, contributed to a fresh and accessible experience, reminiscent of classic SRPGs.
- Compelling Story and Characters (weight 0.55): The narrative was generally well-received, described as compelling, well-paced, and offering interesting twists. Characters were highlighted for their unique personalities, charming interactions, and distinct utility in battle, with no character feeling like a hindrance.
- Strong Classic Fire Emblem Vibe (weight 0.43): The game successfully captures the spirit and feel of older Fire Emblem titles, particularly from the GBA era. Players appreciated its refreshing approach by removing modern 'bells and whistles' and offering a grounded story and characters, while still maintaining its own identity.
- Useful AI and Unique Mechanics (weight 0.14): Players noted the effectiveness of AI-controlled units, which enhanced immersion without overwhelming the player. Specific mechanics like using thieves to steal weapons and the archer Viola's versatile abilities were also highlighted as fun and intriguing.
- High-Quality Character Art (weight 0.09): Despite the retro pixel style, the character art and portraits were consistently praised for their quality and detail, adding to the game's charm and identity.
- Good Localization Quality (weight 0.05): The Japanese and Chinese translations were specifically mentioned as being carefully and well-done, indicating attention to detail in localization.

Common complaints:
- Graphics need improvement (weight 0.17): Multiple players found the game's graphics to be crude, rough, and even worse than other indie titles or pixel art games. This suggests a significant area for visual enhancement.
- Tutorial system is poor (weight 0.13): The initial tutorial experience is criticized for being overwhelming, presenting all information at once via text, and requiring players to manually test each skill.
- Exploitable wall mechanics (weight 0.09): Players reported being able to attack and see enemies through walls and closed doors, which trivializes combat and makes the game too easy.
- Lack of content variety (weight 0.08): There is a perceived lack of variety in items, character recruitment throughout the story, and a missing class advancement system, limiting player progression and customization.
- Save system is inconvenient (weight 0.06): The save system received negative feedback, with players disliking its implementation and the questionable placement of some save points.
- Outdated gameplay mechanics (weight 0.06): Players feel that the game's core mechanics are old-fashioned and lack freshness, indicating a need for more modern or innovative design.
- Unfavorable genre comparison (weight 0.05): Some players expressed a preference for other tactical RPGs like XCOM or Midnight Suns, or noted changes in modern Fire Emblem games, indicating the game struggles to compete in its genre. This is based on limited and subjective feedback.
- Clichéd story premise (weight 0.03): The game's story, described as a 'prince's revenge,' is considered somewhat cliché, suggesting a lack of originality in its narrative.

Gameplay feedback:
- Character-focused gameplay (weight 0.17): The game emphasizes a small cast of playable characters, each with unique attributes, classes, skills, and well-drawn portraits. The lore primarily serves to deepen these characters, and the story focuses on their interpersonal relationships.
- Strong Fire Emblem resemblance (weight 0.15): Many players note that the game's core mechanics and overall feel are highly reminiscent of the Fire Emblem series, to the point where it's considered a spiritual successor or direct copy in all but name. This includes similar movement, attack, and item systems.
- Varied map objectives (weight 0.11): Maps offer diverse objectives, including survival for a set number of turns, managing a threshold of defeated characters, and completing multiple sub-objectives. Some maps also feature unexpected reinforcement placements.
- Strategic combat mechanics (weight 0.11): Combat involves characters moving and attacking once per turn, with experience gained only by the character who defeats an enemy. There is an absence of permadeath, and special abilities seem to activate randomly.
- Appropriate music choices (weight 0.05): The game utilizes standard engine music for story scenes, but the battle music is specifically highlighted for complementing the tone of the maps effectively.
- Multiple difficulty options (weight 0.05): The game offers two difficulty modes: standard and an easier mode. The easier mode provides a significant boost by doubling experience gain for all characters.
- Limited item usage (weight 0.03): Items within the game have a finite number of uses, requiring players to manage their resources carefully during gameplay.

Performance notes:
- Improved ESC key functionality (weight 0.04): Players appreciate the ability to press the ESC key without immediately closing the game, a quality-of-life improvement compared to previous titles like Vestaria Saga. This change enhances user experience by preventing accidental exits.

Recommendations:
- Recommended for SRPG Fans (weight 0.17): The game is strongly recommended for fans of tactical strategy RPGs, particularly those who enjoy old-school or Fire Emblem-style games. It offers a nostalgic, thrilling, and competitive experience with fun and challenging maps.
- Accessible Difficulty Levels (weight 0.14): The game caters to players seeking a reasonable or casual challenge, with options for normal and easier difficulties. However, it may not satisfy those looking for an extremely hard experience.
- Value Proposition Concerns (weight 0.05): One reviewer suggests purchasing the game only when discounted or bundled, indicating a potential concern about its full price point relative to the perceived value.
- Unique Tactical Identity (weight 0.03): The game distinguishes itself from other well-known tactical RPGs like Final Fantasy Tactics or Tactics Ogre, beyond the shared grid-based combat. This suggests it offers a distinct experience.

Other player notes:
- Limited Feedback Quality (weight 0.04): The provided feedback is very limited and primarily consists of self-identification from individuals involved in the game's development or brief, unelaborated observations. It does not offer substantial player experience insights.
- Current Easy Difficulty (weight 0.02): One player mentioned that the game's difficulty, so far, has been on easy mode. This is a very early impression and lacks context regarding progression or potential difficulty spikes.

Emotions:
- Satisfaction (weight 0.32): Players felt satisfied by the game's well-paced story, endearing characters, and a difficulty level that was challenging yet fair, often enhanced by strategic save points. The overall fun experience, successful stage design, and the feeling of recapturing the essence of classic tactical RPGs contributed to this positive emotion.
- Enjoyment (weight 0.15): Enjoyment stemmed from the game's fun and addictive gameplay, which included unique skills and strengths for characters. Players also appreciated the engaging dialogue and the overall enjoyable time spent with the game.
- Disappointment (weight 0.09): Disappointment was primarily caused by a perceived lack of item variety, an underdeveloped class advancement system, and rough or old-fashioned graphics and animation quality. The save system was also a point of contention for some players.
- Interest (weight 0.09): Players expressed interest in the game's unique take on mechanics and its evolving project. The inclusion of interesting extra content also piqued their curiosity.
- Nostalgia (weight 0.06): Nostalgia was triggered by the game successfully evoking the feel of older Fire Emblem titles and recapturing the original fun of wargames that some felt were missing in more recent entries of similar franchises.
- Excitement (weight 0.06): Excitement was generated by the game's numerous plot twists and turns, as well as the challenging maps that kept players engaged and on their toes, making them eager to progress.
- Anticipation (weight 0.03): Players felt anticipation for the new title, indicating a positive outlook and eagerness for future content or releases.
- Challenge (weight 0.03): The game's increasing difficulty after Chapter 3 was a significant cause of challenge, which players found made the game more engaging and fun.
- Intrigue (weight 0.03): Intrigue arose from the opportunity to experiment with various skills, weapons, and items during battles, encouraging strategic exploration and discovery.
- Appreciation (weight 0.03): Players appreciated the meticulous effort put into details, specifically highlighting the quality and artistry of the character portraits.
- Curiosity (weight 0.03): Curiosity was maintained throughout the game, with players expressing a desire to follow the story to its conclusion.
- Gratitude (weight 0.03): One player expressed gratitude for the opportunity to collaborate or work with 'BTrain,' indicating a positive personal or professional interaction related to the game.
- Frustration (weight 0.03): Frustration was caused by the game's method of delivering tutorials, which were perceived as being overwhelming by being 'dumped' on the player all at once, and inconvenient skill testing.
- Skepticism (weight 0.03): Skepticism emerged from players questioning the game's overall value when compared to other modern SRPGs, suggesting doubts about its competitive standing or innovation.}