Kingdom Come: Deliverance II Review Summary

Last updated: 2026-06-14
  • Immersive world and atmosphere
  • Story is enjoyable and promising
  • Graphics are excellent
  • Combat system is deeply flawed
  • Game feels like interactive movie
  • Cutscenes excessive and poorly paced
Kingdom Come: Deliverance II header

Emotions

Archetypes

Hardware

Windows 12-15GB VRAMmixedWindows 8-11GB VRAMpositive

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

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Review evidence

Why players say this

Steam review verdict

We need to create a concise blurb under 200 characters from the given points. The points: immersive world/atmosphere, enjoyable story, excellent graphics, but flawed combat, feels like interactive movie, excessive/poorly paced cutscenes. Balance positives and negatives in one flowing sentence. No markdown, etc. Output plain English. Possible: "Immersive world and excellent graphics with a promising story are undermined by a deeply flawed combat system and excessive poorly paced cutscenes that make it feel like an interactive movie." Check length: Let's count. "Immersive world and excellent graphics with a promising story are undermined by a deeply flawed combat system and excessive poorly paced cutscenes that make it feel like an interactive movie." That's 153 characters? Actually count: I m m e r s i v e (9) space (1) w o r l d (5) space (1) a n d (3) space (1) e x c e l l e n t (9) space (1) g r a p h i c s (8) space (1) w i t h (4) space (1) a (1) space (1) p r o m i s i n g (9) space (1) s t o r y (5) space (1) a r e (3) space (1) u n d e r m i n e d (10) space (1) b y (2) space (1) a (1) space (1) d e e p l y (6) space (1) f l a w e d (6) space (1) c o m b a t (6) space (1) s y s t e m (6) space (1) a n d (3) space (1) e x c e s s i v e (9) space (1) p o o r l y (6) space (1) p a c e d (5) space (1) c u t s c e n e s (10) space (1) t h a t (4) space (1) m a k e (4) space (1) i t (2) space (1) f e e l (4) space (1) l i k e (4) space (1) a n (2) space (1) i n t e r a c t i v e (11) space (1) m o v i e (5). That's 153 characters? Actually let's sum: 9+1+5+1+3+1+9+1+8+1+4+1+1+1+9+1+5+1+3+1+10+1+2+1+1+1+6+1+6+1+6+1+6+1+3+1+9+1+6+1+5+1+10+1+4+1+2+1+4+1+4+1+2+1+11+1+5 = 153? But careful: I'm missing spaces after "promising" and before "story"? Actually "with a promising story" - "with" (4) space "a" (1) space "promising" (9) space "story" (5) - that's 4+1+1+9+1+5 = 21. Then "are" (3) space "undermined" (10) space "by" (2) space "a" (1) space "deeply" (6) space "flawed" (6) space "combat" (6) space "system" (6) space "and" (3) space "excessive" (9) space "poorly" (6) space "paced" (5) space "cutscenes" (10) space "that" (4) space "make" (4) space "it" (2) space "feel" (4) space "like" (4) space "an" (2) space "interactive" (11) space "movie" (5). Total characters: Let's list all words: Immersive (9) world (5) and (3) excellent (9) graphics (8) with (4) a (1) promising (9) story (5) are (3) undermined (10) by (2) a (1) deeply (6) flawed (6) combat (6) system (6) and (3) excessive (9) poorly (6) paced (5) cutscenes (10) that (4) make (4) it (2) feel (4) like (4) an (2) interactive (11) movie (5). Sum: 9+5+3+9+8+4+1+9+5+3+10+2+1+6+6+6+6+3+9+6+5+10+4+4+2+4+4+2+11+5 = let's add: 9+5=14, +3=17, +9=26, +8=34, +4=38, +1=39, +9=48, +5=53, +3=56, +10=66, +2=68, +1=69, +6=75, +6=81, +6=87, +6=93, +3=96, +9=105, +6=111, +5=116, +10=126, +4=130, +4=134, +2=136, +4=140, +4=144, +2=146, +11=157, +5=162. Plus spaces between each word: number of spaces = number of words - 1 = 30 words? Actually let's count words: Immersive, world, and, excellent, graphics, with, a, promising, story, are, undermined, by, a, deeply, flawed, combat, system, and, excessive, poorly, paced, cutscenes, that, make, it, feel, like, an, interactive, movie. That's 30 words. So 29 spaces. 162 + 29 = 191 characters. That's under 200. But the blurb has "that make it feel like an interactive movie" - that's fine. However, we need to ensure no emoji or formatting. It's plain text. But let's double-check if any part could be shorter. "Immersive world and excellent graphics" - could just say "Immersive world and graphics" but "excellent" is from points. "with a promising story" - good. "are undermined by a deeply flawed combat system and excessive poorly paced cutscenes" - that works. "that make it feel like an interactive movie" - yes. Alternatively, we could rephrase: "Immersive world and excellent graphics with a promising story are let down by a flawed combat system and poorly paced cutscenes that make the game feel like an interactive movie." That's shorter. Let's count: Immersive world and excellent graphics with a promising story are let down by a flawed combat system and poorly paced cutscenes that make the game feel like an interactive movie. Words: Immersive (9), world (5), and (3), excellent (9), graphics (8), with (4), a (1), promising (9), story (5), are (3), let (3), down (4), by (2), a (1), flawed (6), combat (6), system (6), and (3), poorly (6), paced (5), cutscenes (10), that (4), make (4), the (3), game (4), feel (4), like (4), an (2), interactive (11), movie (5). That's 31 words? Actually count: 9+5+3+9+8+4+1+9+5+3+3+4+2+1+6+6+6+3+6+5+10+4+4+3+4+4+4+2+11+5 = sum without spaces: 9+5=14, +3=17, +9=26, +8=34, +4=38, +1=39, +9=48, +5=53, +3=56, +3=59, +4=63, +2=65, +1=66, +6=72, +6=78, +6=84, +3=87, +6=93, +5=98, +10=108, +4=112, +4=116, +3=119, +4=123, +4=127, +4=131, +2=133, +11=144, +5=149. 149 + spaces between 30 words? Actually words: 31 words? Let's list: Immersive, world, and, excellent, graphics, with, a, promising, story, are, let, down, by, a, flawed, combat, system, and, poorly, paced, cutscenes, that, make, the, game, feel, like, an, interactive, movie. That's 30 words. So 29 spaces. 149+29=178. That's under 200. And it's smoother. But note: "are let down by" might be slightly less direct than "are undermined by". But both work. Also, "that make the game feel" instead of "it" - but "the game" is fine. Original points say "game feels like interactive movie" so "that make the game feel" is good. But ensure we include "deeply flawed" from original? Original says "deeply flawed". We could keep "deeply flawed" but then "deeply" adds 6 chars. "a deeply flawed" vs "a flawed" - "deeply" may be important. But we have to balance length. Let's try: "Immersive world and excellent graphics with a promising story are let down by a deeply flawed combat system and excessive poorly paced cutscenes that make the game feel like an interactive movie." Count: add "deeply" (6) and "excessive" (9) instead of just "poorly". But "excessive" might be redundant with "poorly paced"? Original says "excessive and poorly paced" so we need both. "excessive poorly paced" is fine as adjective combo. But "excessive" adds 9 chars. Let's count with "deeply" and "excessive": previous sum 149+6+9=164? Actually replace "flawed" with "deeply flawed" adds 6 (deeply) plus space? Actually "deeply flawed" is two words. So adding "deeply" as separate word. So original sum of words: we had "a flawed" - now "a deeply flawed" - that's three words instead of two, so add one extra space and "deeply" (6) plus "flawed" (6) = 12 instead of 6 for "flawed"? Actually "flawed" was 6, now "deeply" (6) and "flawed" (6) = 12, plus space between them. So increase by 6+1=7. Then "excessive" replaces "poorly"? Actually "poorly paced" is two words: poorly (6) paced (5). "Excessive poorly paced" is three words: excessive (9) poorly (6) paced (5). So increase by 9 instead of 6? Actually "poorly" was 6, "excessive" is 9, so add 3, plus extra space. So overall increase about 10 chars. That might push over 200? Let's compute precisely. Better to use "undermined" as before but keep "deeply" and "excessive"? "Immersive world and excellent graphics with a promising story are undermined by a deeply flawed combat system and excessive poorly paced cutscenes that make it feel like an interactive movie." That's 191 as computed earlier. That's fine. But note: "excessive poorly paced" - "excessive" modifies "cutscenes"? It's fine. "poorly paced" is adjective. So "excessive poorly paced cutscenes" - some might read as "excessive and poorly paced". Acceptable. I'll go with the first version that is 191 characters. But need to ensure no extra punctuation or anything. Just plain text. Thus final: "Immersive world and excellent graphics with a promising story are undermined by a deeply flawed combat system and excessive poorly paced cutscenes that make it feel like an interactive movie." Double-check: This sentence has no quotes, no emoji, no formatting. It's under 200 characters (191). I think that's good.Immersive world and excellent graphics with a promising story are undermined by a deeply flawed combat system and excessive poorly paced cutscenes that make it feel like an interactive movie.

What players like

Immersive world and atmosphere: Multiple reviewers appreciate the incredible world-building, immersive atmosphere, and the feeling that the world is alive and grounded. The medieval atmosphere is described as authentic.

Story is enjoyable and promising: Reviewers find the story enjoyable, starting really well, and the characters are good. The lore is acceptable and the adventure is promising.

Graphics are excellent: Reviewers frequently note the beautiful graphics, including dense foliage, landscapes, and detailed environments. Kuttenberg and the overall visual presentation are praised.

Gameplay mechanics are loved: Players enjoy intricate gameplay details like save system, eating, drinking, bathing, alchemy, and combat. The mechanics are well implemented and add depth.

Strong opening and tutorial: The opening and prologue are described as strong, awesome, and impressive. The tutorial section is also noted as quite good.

Common complaints

Combat system is deeply flawed: Combat is widely criticized as frustrating, boring, sluggish, clunky, and unresponsive. Many reviews describe the system as the worst part of the game, with poor implementation and unsatisfying mechanics.

Game feels like an interactive movie: Some players feel the game is closer to watching a cinematic than actually playing a game, with too many cutscenes and too little interactive gameplay. This reduces the sense of agency and engagement.

Cutscenes are excessive and poorly paced: A very high number of players complain that cutscenes are too long, too frequent, and ruin the pacing of the game, with one mention of a 90-minute movie-like segment. The lack of player input during these sequences is a major frustration.

Controls are clunky and unresponsive: Players consistently report that controls are terrible, janky, and awkward on both keyboard/mouse and controller. The control scheme is widely regarded as a major barrier to enjoyment.

Save system is punishing and unreasonable: The save system is criticized as unreasonable and punishing, with far restarts that force players to redo significant progress. This design choice adds unnecessary frustration.

Gameplay and performance

Extensive cutscenes and narration: The game features long cinematic cutscenes and frequent dialogue, with heavy narration and scripted scenes making it feel like a CGI movie with occasional input.

Complex save systems criticized: Save functions are limited for immersion: autosave, saving via bed/potion/exit, alchemy tables as save points, and a system that restarts far back on death frustrate players.

Open world with fetch quests: The game is an open world RPG focused on exploration, gathering, and fetch quests, with a heavy narrative and dialogue-driven interactive story.

Combat with blocking and riposte: Combat involves perfect block and riposte mechanics, directional blocking, stamina management, and one-on-one fights where enemies line up.

Slow-paced immersive elements: Players must wait for slow-moving NPCs and engage in hauling and digging tasks, contributing to a realistic but potentially tedious experience.

Performance and optimization issues: The game suffers from poor optimization, causing high GPU power draw (75-80%) even with lower settings, as well as short draw distance, blurry textures, and jerky camera and movement.

Game crashes at launch and during play: Some players are unable to launch the game at all, while others experience crashes, including repeated crashes at the same point in the opening scene.

Long loading and reloading times: Players have reported excessive loading times and frequent reloading during gameplay, which disrupts the flow of the game and causes frustration.

Criticism of engine and code quality: Reviewers have called the game's engine and code 'garbage,' suggesting deep technical flaws that contribute to the performance and stability problems.

Varied performance experiences: One reviewer reported that performance is fine, indicating that the severity of issues may vary depending on hardware or settings.

Recommendations

Refund requests and warnings: Many players urgently warn others not to purchase, citing immediate regret and inability to refund after realizing the game's flaws. The strongest feedback cluster revolves around demanding refunds and advising outright avoidance.

Combat system criticized: Players report that the combat system is poor, difficult, or frustrating, especially for those not familiar with directional or reaction-based mechanics. Some suggest waiting for fixes or trying the tutorial to see if it suits them.

Not for players with limited time: The game requires many hours to progress, with lengthy cutscenes, dialogues, and tutorials, making it unsuitable for those with jobs or finite gaming time.

Niche appeal only: The game is recommended only for specific audiences, such as fans of immersive medieval worlds or multi-step quests, and not for those seeking pure fun, action, or mainstream gameplay.

Wait for patches or price drop: Multiple reviews advise waiting for better patches or a lower price before buying, as the current state has unresolved issues and does not justify the cost.

Buying context

Community fair range: $30.00 - $60.00.

Game completion: 120.0h.

Story completion: 50.0h.

Session length: 17.0h.

Kingdom Come: Deliverance II demands patience through a slow, tutorial-heavy start, but once players push past the initial 4-5 hour onboarding and steep learning curve, the deep progression and immersive world deliver highly satisfying time-to-fun.

Friction: steep learning curve for combat and systems; slow pacing with long cutscenes and dialogues; tedious early game with limited skills and equipment; frustrating save system (Savior Schnapps requirement); tutorial phase feels restrictive and linear.

Unlock drivers: mastering combat mechanics (parry, combos, stamina management); leveling skills through repeated use; acquiring better armor and weapons; understanding quest freedom and alternative solutions; getting past the prologue into the open world.

Player profiles

Hardcore History Buff: Methodical, planning-focused; masters systems like alchemy, combat, and navigation; often plays hardcore mode with no fast travel or UI aids. Motivation: To live an authentic, uncompromising medieval life simulation with realistic challenges. Stance: buy.

Story-Driven Roleplayer: Explores dialogue options, completes side quests for story, invests in character relationships, and enjoys paced exploration. Motivation: To experience a compelling, character-driven medieval story with impactful choices and immersion. Stance: buy.

Combat Mastery Seeker: Focuses on combat training, practices with different weapons, seeks out duels and challenging encounters, often experiments with master strikes and combos. Motivation: To master the complex, skill-based combat system and feel progression from weakling to warrior. Stance: buy.

Platform notes

The game generally performs well across most Windows and Linux configurations, with strong optimization praised on mid-range and low-end hardware. However, some high-end Windows users report stuttering and VRAM leak issues, while the Steam Deck struggles in dense areas.

Windows 12-15GB VRAM: mixed. Many users report smooth high-fps performance at ultra settings, but a significant minority experience crashes, VRAM leaks, and inconsistent frame rates on high-end cards.

Windows 8-11GB VRAM: positive. The vast majority of players report excellent optimization and smooth gameplay, with only isolated complaints about stuttering or crashes.

Windows <8GB VRAM / <16GB RAM: positive. Even on lower-spec hardware, the game runs well with good optimization, though a few users report crashes or freezes.

Steam Deck: Kingdom Come: Deliverance 2 runs remarkably well on Steam Deck with excellent optimization out of the box, but suffers from small UI text, intermittent controller input problems, and occasional performance dips that require minor adjustments. Overall, it is playable but not completely seamless.

Linux and Proton: Kingdom Come: Deliverance II receives overwhelmingly positive feedback for its native Linux support and strong Proton performance. The primary Linux-specific complaint is a controller support bug that breaks native controller input, requiring workarounds like using Proton or a community patch. A few users report minor issues such as vsync problems or FPS drops after extended sessions, but overall the game is stable and playable on Linux.

Extra review signals

Monetization: Kingdom Come: Deliverance 2 is a single-player RPG with no microtransactions, pay-to-win, or loot boxes. The only monetization is through traditional DLC expansions, which some users find numerous but are not predatory. The overall sentiment is very positive regarding the game's value and fair pricing.

Mod reliance: Players frequently cite a reliance on mods to fix significant bugs (quest-breaking, performance issues such as 15fps cutscenes) and to compensate for frustrating game design (save system, combat). While no widespread startup crashes, multiple reviews indicate the game is problematic without community fixes.

External guides: The primary user complaint is the need to consult external guides or wikis to understand quest objectives, game mechanics, and find locations due to insufficient in-game instruction and guidance.