Info about Noble Fates:

Official game description:
Build, Craft, Farm, Mine, Hunt, and more. Embrace the unique set of Beliefs that unite your Nobility. Distribute wealth to satisfy their ambitions. Defend them from threats and foster relationships with your neighbors. Speak to visitors to identify fits and grow your ranks. Trade to acquire magical items that augment their skills. Loot the dead or imprison and rob the living. Force prisoners into a life of servitude through intimidation. Bask in the adoration and appreciation of a generous reign or face the consequences of living as a tyrant.  
In a far, far away land, mortals vie for control over a physical plane of existence. A collection of gods oversee this plane, lending their powers to those they see fit in pursuit of balance. Denizens of other planes reach their hands (and claws) in, many seeking nothing but chaos. You are a Kontra, a Demigod with the power to influence and control mortals. Though still a novice, you seek to build a kingdom worthy of lasting recognition.  
You haven't had much luck so far...  
Mortals have **Alignment** and **Opinions** which make them unique. They have **Memories** where they store the interactions that have impacted them the most. Their Alignment, Opinions, and Memories drive their reactions and decisions.  
_Embrace the unique set of Beliefs that unite your Mortals to keep them happy!_  
A highly motivated Mortal will do everything in their power to rise to the top and make their foes pay while making sure everyone knows why. Each playthrough is seeded with a simulated history of Mortals and interactions that form the basis of where your story starts.  
Mortals learn, they influence one another, and their Skills and Ambitions grow. Gods reward their growth with powerful Abilities. Eventually they age, regress, and die.  
Take control of your ruler in third person to appreciate your kingdom from a new perspective! Embark on a peaceful stroll through your forest. Hunt a local herd of deer for food using your trusty magical bow. Butter up a trader to lower their prices for a good deal. Convince a visiting Noble to defect from their liege lord and donate their goods to your cause. Live out cinematic moments where you hop down from the battlements to ambush your foes or use your skills to keep the attention of a giant beast while your people bring it down.  
Beyond **other** Mortals, a growing threat has culminated in the appearance of Demonic Carbuncles across the lands. Break them open to take on the challenge of the Demonic Breach - yielding endless waves of Demons with scaling rewards. Face the Breacher, a demon that can lay waste to even the strongest defenses. Wield the local Mage's powers to push back the threat and seal the Breach before everyone dies. Bask in the glory of besting overwhelming odds or forego the rewards and choose the safer path. It's up to you.  
A Kingdom continues as long as you have someone left to wear the crown. The loss of a ruler can render the reason behind a longstanding feud moot or bring a forgotten injustice back to the forefront. Opinions of a new ruler will differ and people will react accordingly.  
Keep your people alive and happy to secure their legacy!  
The loss of the Kingdom is but the end of a chapter in a World's story...  
Ascend and you continue on in the same World!  
*   Broad set of Beliefs lead to high replayability  
*   Dozens of Hours of unlocks and experiences  
*   Command from the Sky or Control your Ruler in 3rd Person  
*   Full Onboarding Experience  
*   Repeatable end-game challenge  
*   Ascend and continue on in the same World  
*   Deep Mod Support utilizing the Steam Workshop  
*   A deep set of updates that bring new twists to your stories!

Release date: Dec 14, 2021

Categories: City Builder, Character Management, Resource Management, Character Customization, Mod Support, Strategy, NPC Interaction, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: Multiple reviews mention that the game is worth buying when on sale, with one user specifically stating that they found it worthwhile at $14.99. This suggests that the community considers a price lower than the current base price to be fair. The general sentiment is that the game is enjoyable but not necessarily worth the full price, indicating that a fair price range would be below the current base price.
- Playtime Metrics:
  - Game completion: 200.0h
  - Story completion: 50.0h
  - Session length: 3.0h
  - Endgame: 200.0h
  - Reasoning: The evidence provides several direct mentions of playtime hours, which helps to estimate the typical playtime metrics. The quotes indicate significant investment in gameplay, suggesting high engagement and replayability. The mention of 200+ hours and comparisons to other games like Rimworld suggest a high total playtime for game completion. The references to 50 hours and 200 hours provide a range for typical playtime for story completion and endgame content.
- Time-to-fun:
  - Summary: The game is fun immediately for many players, especially when jumping straight into the action, but the enjoyment tends to drop off as the game becomes more tedious over time.
  - Stance: Fun then drops
  - Anchor: Jumping into the choose your fate mode
  - Time to anchor: 0h 0m
  - Friction: Tedious repetition; Long-term survival difficulty; Repetitive mechanics
  - Unlock drivers: Skipping the tutorial; Easy learning curve
  - Conditions: Moderate difficulty setting; Jumping straight into action
- Player Archetypes:
  - Colony Sim Enthusiast (buy)
    - Motivation: Enjoyment of colony simulation games and potential for future development.
    - Playstyle: Strategic and management-focused, with a preference for games that offer both familiarity and new experiences.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: RimWorld fan; colony sim enthusiast
    - Reference games: RimWorld; Going Medieval; Dwarf Fortress
  - Newcomer Learner (sale)
    - Motivation: Learning and mastering new game mechanics.
    - Playstyle: Exploratory and learning-focused, with a willingness to overcome initial challenges.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: new player; learning the ropes
    - Reference games: RimWorld; Dwarf Fortress
  - Development Supporter (buy)
    - Motivation: Supporting game development and being part of the community.
    - Playstyle: Community-engaged and supportive, with a focus on the game's potential and future updates.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: early adopter; community supporter
    - Reference games: RimWorld; Dwarf Fortress


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging gameplay (weight 0.64): The game offers a highly enjoyable and versatile gameplay experience with lots of content and replayability. Players appreciate the well-balanced and fun kingdom management mechanics.
- Game with great potential (weight 0.51): The game is seen as having great potential and is enjoyable in its current state. Players believe it can become even better with more updates and improvements.
- Responsive and dedicated developers (weight 0.5): The developers are highly responsive and dedicated, actively engaging with the community and providing regular updates. Players appreciate the developers' commitment to improving the game.
- Unique colony simulator (weight 0.46): The game is praised for its unique take on the colony-building and kingdom management genre. It is recommended for fans of colony simulation games and offers a charming sense of humor along with individual stories and overworld elements.
- Positive overall impression (weight 0.38): Players generally have a positive impression of the game, finding it enjoyable and suitable for various audiences. The game is praised for its potential and overall quality.
- Visually pleasing graphics (weight 0.38): The game is noted for its visually pleasing and beautiful graphics, which contribute to a satisfying and enjoyable art style.
- Character interactions and depth (weight 0.26): The game features complex and deep character interactions, with characters able to talk and have conversations. This adds a layer of depth to the gameplay experience.
- Regular updates and improvements (weight 0.22): The game receives regular updates and improvements, which players appreciate as it shows the developers' commitment to enhancing the game.
- Variety of activities (weight 0.22): The game offers a wide variety of activities, including gathering, hunting, building, and more. This variety keeps the gameplay experience engaging and diverse.
- Intuitive building system (weight 0.22): The game features an intuitive and easy-to-use 3D building system, which players find fun and enjoyable to use.
- Clean and easy-to-use UI (weight 0.22): The game has a clean and easy-to-use UI with thoughtful design choices, making it easy for players to navigate and interact with the game.
- Minimal bugs and quick fixes (weight 0.17): Players report encountering no major bugs, and any bugs that are found are fixed quickly by the responsive developers.
- Interesting building mechanics (weight 0.17): The game offers excellent and interesting building mechanics, which add depth and complexity to the gameplay experience.
- Fantasy/medieval settings (weight 0.17): The game's fantasy and medieval settings are well-received, with players enjoying the cartoonish fantasy elements and overall setting.
- AI-driven social system (weight 0.17): The game features an AI-driven social system with emergent storytelling, character-driven governance, and intelligent NPCs, adding depth to the gameplay.
- Z-levels feature (weight 0.16): The game includes Z-levels, a feature that players enjoy and find adds to the gameplay experience.
- Character preferences and tendencies (weight 0.16): The game offers a variety of character preferences and tendencies, allowing players to customize and change characters' preferences through the belief system.

Common complaints:
- UI and UX Improvements Needed (weight 0.57): The user interface is described as funky, unclear, and in need of improvement. Overall, the user experience requires tuning up and polishing.
- AI Behavior Issues (weight 0.46): AI behavior is criticized as nonsensical, unproductive, and heavily reliant on. It often does not follow schedules or work orders, and takes too long to learn tasks.
- Performance and Optimization Issues (weight 0.36): The game suffers from slow performance, long loading times, and poor rendering. These issues are compounded by high resource usage and a slow building process.
- Gameplay Balance and Design (weight 0.31): The gameplay is described as unbalanced with bad game design, leading to low playability and lack of fun.
- Graphical Issues (weight 0.3): The graphics are considered ugly and could be improved. There are also graphical bugs and an unappealing art style.
- Dialogue System Problems (weight 0.3): The dialogue system is criticized as useless, annoying, and awkward. It needs significant work to improve player experience.
- Lack of Challenge and Updates (weight 0.27): Players find the game lacks challenge, particularly in combat and missions. Additionally, there is a notable absence of updates and a perceived lack of magic in the gameplay.
- Micromanagement Issues (weight 0.27): There is a significant amount of micromanagement, which can be overwhelming and annoying for players.
- Combat Mechanics (weight 0.27): Combat is criticized for lacking depth and fluidity. It is described as clunky and in need of an overhaul.
- Quality of Life Improvements (weight 0.21): There is room for quality of life improvements in the UI, including the need for hotkeys for removing buildings.
- Game Progression Issues (weight 0.13): The game stops mid-story, preventing players from continuing, which is a significant issue.
- Limited Building Options (weight 0.12): Players find the building options limited, which restricts creativity and variety in gameplay.
- Save Functionality (weight 0.12): The save/load functionality is described as inconvenient and in need of improvement.
- Research System (weight 0.12): The research system is criticized as one of the worst, being slow and interrupted.
- Limited Content (weight 0.12): The game is light on content, offering very limited gameplay experiences.
- Storytelling and Quests (weight 0.12): The game lacks depth in storytelling and quests, making it less engaging compared to similar games.
- Task Management Complexity (weight 0.12): Managing multiple citizens and their tasks and loyalty is complex and can be overwhelming.
- Language Support (weight 0.12): The game lacks support for the Spanish language, which limits its accessibility.
- Character Aging (weight 0.12): Characters age quickly and have extremely short lifespans, which affects gameplay dynamics.
- Skill Progression (weight 0.12): Skill choice is random every 5 levels, leading to unpredictable skill progression.
- Dialogue Speed (weight 0.12): Players cannot click through or skip slow dialogues, which can be frustrating.
- Villager Fights (weight 0.12): Villager fights are unclear, leading to confusion and frustration.
- Enemy Spawning (weight 0.12): Enemies spawn too close, which can be problematic and affect gameplay balance.
- Recruitment System (weight 0.12): The recruitment system is described as tedious, affecting the overall gameplay experience.
- Defense System (weight 0.12): The defense system has problems and is ineffective, which can be frustrating for players.
- Social System (weight 0.12): The social system is tedious and boring, detracting from the overall enjoyment of the game.

Gameplay feedback:
- Character interactions and AI (weight 0.85): The game features character interactions with unique traits and AI-driven social systems, including task management and character preferences.
- Combat and diplomacy (weight 0.5): The game features combat elements that involve strategy and large-scale battles, along with diplomacy and raids.
- 3D building system (weight 0.5): The game includes a 3D building system with customization options and multiple Z-levels, allowing for vertical and multi-story construction.
- Colony simulation and management (weight 0.47): A significant aspect of the game involves colony simulation and management, including designing and managing a colony with various activities and Sims-like elements.
- RimWorld-like gameplay with unique differences (weight 0.44): The game is frequently compared to RimWorld due to its similar mechanics and learning curve, but it introduces unique elements such as a medieval-only setting and a more cartoonish, kid-friendly aesthetic.
- Crafting and resource management (weight 0.41): Crafting involves managing queues and ensuring the right amount of items are produced, along with resource gathering and management.
- Kingdom management (weight 0.31): Players can engage in kingdom-building mechanics, managing both the kingdom and its units.
- Character commands and traits (weight 0.28): Players can issue character commands and interact with character traits and backstories, including character progression and leveling.
- Ruler character control (weight 0.26): Players have unique control over the ruler character, especially in combat and direct ruler control.
- Task and learning systems (weight 0.26): The game includes task management and learning systems where characters need to learn how to build and craft items.
- Adjustable game speed and options (weight 0.21): Players can adjust the game speed and have access to advanced game options, including customizable difficulty settings.
- Adventure modes and quests (weight 0.21): The game features adventure modes, events, quests, and a quest system with optional quests.
- First-person and third-person control (weight 0.2): The game offers both first-person and third-person control modes for fighting and negotiations.
- Belief and social systems (weight 0.2): The belief system involves assigning a preacher to convince characters, and the game includes social needs and interactions.
- Interactive conversation and global map (weight 0.19): The game features an interactive conversation menu and a global map with navigation options.
- Game progression and challenges (weight 0.18): The game has a progression system involving upgrades and challenges, with an overworld that includes interactive elements.
- User interface and building mechanics (weight 0.17): The game includes user interface choices and functions, along with building mechanics and a castle-building and tower defense system.
- Sandbox and open-ended gameplay (weight 0.17): The game offers sandbox gameplay with freedom and open-ended gameplay options.
- Blends of various game mechanics (weight 0.11): The game blends mechanics from RimWorld, Dwarf Fortress, and RPG/roguelike elements, offering a mix of different gameplay styles.

Performance notes:
- Performance and optimization issues (weight 0.51): Many players report slow performance, long loading times, and high resource usage. These issues are prevalent across different configurations and stages of the game.
- Minor and graphical bugs (weight 0.17): There are reports of minor bugs and graphical bugs, which include occasional stuttering and visual glitches.
- Overheating issues (weight 0.07): Some players report overheating issues, which could be related to high resource usage and poor optimization.
- Good optimization with adjustments (weight 0.07): Despite some performance issues, the game can run well with certain settings adjustments, indicating potential for better optimization.
- No crashes reported (weight 0.06): Some players report no crashes, suggesting that the game can be stable under certain conditions.

Recommendations:
- Recommended for colony sim fans (weight 0.24): This game is highly recommended for fans of colony simulators, particularly those who enjoy games like RimWorld and Going Medieval.
- Active community and developer interaction (weight 0.18): The game has an active Discord channel and the developers actively interact with the community, incorporating feedback.
- Gameplay mechanics tips (weight 0.17): Players share tips on finding common traits among starting colonists, talking to traders and visitors, and recruiting those who share core agreements.
- Worth supporting and purchasing (weight 0.08): Many players feel that the game is worth supporting and purchasing due to its quality and potential.
- Additional features suggested (weight 0.08): Players have suggested adding more features, such as video replays of raids, to increase engagement.
- Wait for a discount (weight 0.07): Some players suggest waiting for a discount before purchasing the game.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.18): Players are frustrated due to a variety of gameplay issues, including persistent bugs, poor AI behavior, and overwhelming micromanagement. Specific problems such as unresponsive clicking, game crashes, and issues with game mechanics and progression also contribute to this frustration.
- Joy (weight 0.11): Players experience joy from the game's detailed and varied gameplay mechanics, enjoyable learning curve, and satisfying building interface. The complexity and depth in character interactions, along with the game's great potential and fun gameplay elements, also contribute to this positive emotion.
- Excitement (weight 0.11): Players are excited about the game's unique features, replayability, and continuous updates. The game's depth, complexity, and detailed characters, along with its active development and frequent improvements, generate a sense of excitement and anticipation for future updates.
- Enjoyment (weight 0.11): Players enjoy the game's depth, complexity, and fun interactions with other kingdoms. The direct control of units, interesting interactions, and overall gameplay experience, including building and digging mechanics, contribute to their enjoyment.
- Disappointment (weight 0.09): Players feel disappointed due to the game's slow pace, high price, and unmet expectations. Issues such as poor optimization, performance problems, and lack of depth, along with tedious mechanics and various flaws, contribute to this disappointment.
- Excited (weight 0.06): Players are excited about the game's future updates, features, and unique gameplay mechanics. The potential for more magic, active development team, and enjoyable building mechanics generate a sense of excitement and anticipation.
- Satisfaction (weight 0.05): Players feel satisfied with the game's unique features, customization options, and building mechanics. The developer's receptiveness to feedback and active support for mods also contribute to their satisfaction.
- Hope (weight 0.04): Players are hopeful about the game's potential for future improvements and updates. They believe that with more updates and active development, the game can become great and address current issues.
- Positive (weight 0.04): Players have a positive outlook on the game, enjoying its sandbox gameplay, building mechanics, and character interactions. The frequent updates and graphical style also contribute to their positive experience.
- Disappointed (weight 0.02): Players feel disappointed due to the game not meeting their expectations and having several issues. Art style problems, character AI issues, and limited content contribute to this disappointment.
- Satisfied (weight 0.02): Players are satisfied with the game's originality, responsive developers, and enjoyable gameplay mechanics. The developer's support for mods and the game's unique features contribute to their satisfaction.
- Hopeful (weight 0.02): Players are hopeful about the game's potential for future updates and improvements. They look forward to seeing how the game develops and believe in its great potential.
- Love (weight 0.02): Players love the game for its unique medieval Rimworld feel and the mix of popular colony sim games. The game's fun and exploratory aspects contribute to their love for it.
- Frustrated (weight 0.02): Players are frustrated with buggy mechanics, lack of essential features, and issues with character preferences and skill progression. Micromanaging clothes and frequent errors also contribute to their frustration.
- Happy (weight 0.01): Players are happy with the game's good localization and unique gameplay mechanics. The enjoyable dialogue menu and overall gameplay experience contribute to their happiness.
- Impressed (weight 0.01): Players are impressed with the game's overall quality, attention to detail, and the Noble/Serf Kingdom mechanic. The QoL features and the game's unique aspects contribute to their impression.
- Concern (weight 0.01): Players are concerned about the game's high GPU usage and temperatures. This performance issue is a significant worry for them.
- Patience (weight 0.01): Players recognize that supporting the game may require patience due to slow development. They are willing to wait for improvements and updates.
- Engrossed (weight 0.01): Players are engrossed in the game, finding it engaging and time-consuming. The game's depth and complexity contribute to their engrossment.}