Info about Force Reboot:

Official game description:
DISCORD
=======
About the Game
==============
**YOUR HEALTH IS A TIMER  
AND IT'S DRAINING  
MOVE FASTER AND LOSE LESS HEALTH**  
**Force Reboot** is a fast-paced nonstop FPS with rogue-lite elements. You need to clear each room before you can move on, but you need to be quick – your health is constantly dropping. You can top up your health by blasting robots, but you still don’t really have much time to hang around. Force Reboot is directly inspired by **Post Void** and **ULTRAKILL**.  
PROGRESSION
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At the end of each floor you must choose a stackable perk that can aid your progress. These perks can include new weapons and handy buffs, but they always come with a debuff.  
LEADERBOARDS
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Compete against yourself and others in 4 different leaderboards for every mode.
MOVEMENT
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*   Sliding  
*   Dashing  
*   Ground Slam
FEATURES
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*   2 zones  
*   4 game modes  
*   80+ different perks  
*   6 types of enemies  
*   5 types of weapons  
*   You can kick things  
*   35+ rooms  
*   Leaderboard
(This game in active develpment and this list will expand with every update)

Release date: Aug 25, 2022

Categories: First-Person Shooter, Roguelike, Action, Fast-paced Combat, High Score Chasing, Procedural Generation, Leaderboards and Achievements, Endless Mode


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fast-paced and fun gameplay (weight 0.96): The game is widely praised for its fast-paced and enjoyable gameplay, which is described as energetic, frenetic, and intense. Players appreciate the quick reactions required and the unrelenting action.
- Variety of weapons and builds (weight 0.95): The game offers a good variety of weapons and builds, which adds to the replayability and enjoyment. Players appreciate the different game modes and the ability to experiment with various weapon combinations.
- Good value for the price (weight 0.84): Many players feel that the game offers great value for its price, with a lot of content and enjoyment packed into a relatively inexpensive package.
- Smooth and responsive controls (weight 0.82): The game's controls are noted for being smooth, responsive, and easy to learn. This contributes to the overall enjoyable and fluid gameplay experience.
- Great visuals and art style (weight 0.81): The game's visual style is praised for being charming, vibrant, and retro-futuristic. Players enjoy the colorful low poly art style and the overall aesthetic.
- High replay value (weight 0.79): The game is praised for its high replay value, with each run feeling unique and interesting due to the variety of buffs, debuffs, and game modes.
- Multiple enjoyable game modes (weight 0.76): The game offers multiple game modes, including Arena, Endless, and Rush modes, each providing a different and enjoyable experience.
- Engaging soundtrack and sound design (weight 0.75): The game's soundtrack and sound design are praised for being great and satisfying. The synthwave soundtrack and hit SFX add to the overall enjoyment.
- Developer engagement and updates (weight 0.74): The developer is noted for being active and engaged with the community, providing updates and improvements that enhance the game.
- Positive comparisons to other games (weight 0.7): The game is compared favorably to other popular games like Quake, ULTRAKILL, and Post Void, which helps to set expectations and attract fans of those games.

Common complaints:
- Game is buggy and crashes (weight 0.4): Players report various bugs and crashes. This includes game crashes, occasional freezing, and specific bugs like losing your gun at the first buff and debuff.
- Game is too short (weight 0.32): Many players report that the game is short and can be completed in less than an hour. This includes complaints about the main game being very short and the basic mode also being short.
- Repetitive gameplay and level design (weight 0.3): Players find the gameplay and level design repetitive. This includes repetitive level design, repetitive gameplay, and procedurally generated dungeons that feel the same.
- Health drain mechanics are frustrating (weight 0.3): The health drain mechanics are a common complaint among players. This includes constant health drain, health decreasing if you stay in the room without killing enemies, and health draining too fast.
- Lack of enemy variety (weight 0.22): There is a lack of enemy variety in the game. Players report limited enemy types and not much enemy variation, leading to a monotonous combat experience.
- Buffs and debuffs need improvement (weight 0.11): The buffs and debuffs system is unclear and frustrating. Players report that some debuffs are too discouraging and that the descriptions of buffs/nerfs are unclear.
- Limited customization options (weight 0.07): There are limited customization options for the protagonist and weapons. This includes limited sensitivity options and lack of customization options for crosshair and viewbob.
- Lack of boss appearances (weight 0.03): Players miss bosses in the game and report a lack of boss appearances, which affects the overall gaming experience.
- Traps are unclear and annoying (weight 0.03): Players find certain traps unclear and annoying. This includes spike traps and bouncy ball traps that are not clearly indicated.
- Enemy attacks are too fast (weight 0.03): Some enemies have attacks that are too fast, making it difficult for players to react in time. This includes enemies that spawn light beams and shoot flying spike balls.

Gameplay feedback:
- Upgrade and perk systems (weight 0.28): The game includes an upgrade system with cool upgrades and perks that change gameplay. It has an incredible sound design and is compatible with muscle memory from playing Quake games.
- Fast-paced and varied gameplay (weight 0.27): The game offers fast-paced, energetic, and intense combat with multiple game modes including normal, arena, rush, and endless modes. Players can enjoy short game sessions with replayability and meditative gameplay.
- Health drain mechanic (weight 0.24): The game features a constant health drain mechanic where players must kill enemies to maintain their health. Health decreases over time if enemies are not killed.
- Weapon and enemy variety (weight 0.08): The game offers a variety of weapons and builds that change the gameplay style. Players can choose different starting weapons and encounter various enemy types.
- Emphasis on speed and precision (weight 0.08): The game emphasizes speed and precision with fast-paced stages and combat. Players must go fast or face consequences, adding to the intensity of the gameplay.
- Balanced and simple learning curve (weight 0.05): The game features strong balancing and a simple learning curve, allowing players to pace themselves well and enjoy continuous action.
- Inspiration from other games (weight 0.04): The game takes inspiration from other titles like Post Void and Mullet Mad Jack, particularly in its upgrade systems and mechanics.

Performance notes:
- Frequent game crashes and bugs (weight 0.15): The game experiences numerous crashes, softlocks, and issues such as falling through the map. Players also report visibility issues, occasional freezing, and lags, particularly in the final area.
- Gun-related bugs (weight 0.05): Players encounter bugs related to guns, such as losing their gun at the first buff and debuff, dying and getting stuck with the gun, and not being able to shoot guns at all.
- Specific gameplay mode crashes (weight 0.05): In the arena mode, the game tends to crash after reaching around 20-30 rounds. Additionally, players report getting stuck between items and experiencing issues with automatic reloading.
- Performance issues addressed (weight 0.02): Developers have addressed performance issues, suggesting improvements and fixes have been made to enhance the game's stability and performance.

Recommendations:
- Worth the price (weight 0.28): Many players find the game to be worth its price, offering good value for the amount of content. It is considered a steal, especially at a low price point.
- Highly recommended for fans (weight 0.23): The game is highly recommended for fans of similar games like Ultrakill, Voidborn, or Reaver. It is praised for its fast-paced action and roguelike elements, making it a must-play for enthusiasts of these genres.
- Needs more variety (weight 0.2): Some players suggest adding more variety to the levels to make them less repetitive and more progressive. This could enhance the overall gaming experience.
- Difficulty adjustment needed (weight 0.2): Players recommend adjusting the difficulty to ensure that they have a fair chance to survive, especially at the beginning of levels.
- Potential for story mode (weight 0.02): There is a suggestion from players for the addition of a story mode, which could add depth and context to the gameplay.
- Wait for updates (weight 0.02): Some players advise waiting for important updates before recommending the game, indicating that there may be areas needing improvement.

Other player notes:
- More art and name for main character (weight 0.04): Players are requesting additional artwork featuring the main character and suggesting that she should be given a name or a general title.
- Game leaving Early Access (weight 0.04): The game is expected to leave Early Access soon, which is a notable event for players.

Emotions:
- Excitement (weight 0.24): Players are thrilled by the fast-paced, adrenaline-pumping gameplay, which includes smooth movement, intense combat, and a variety of weapons like the Grenade Launcher. The game's unique blend of mechanics from Post Void and ULTRAKILL, along with its replay value and anticipation for future content, also contribute to this excitement.
- Satisfaction (weight 0.09): Players are satisfied with the game's variety of modes, balanced gameplay, and overall design. The positive gameplay experience, frequent updates, and the game's worth for its price also contribute to this satisfaction.
- Frustration (weight 0.08): Players are frustrated by several gameplay mechanics, including the poor jump boost mechanic, aggressive health drain, and difficulty in reading enemy weak points. Additionally, bugs, performance issues, and the game's punishing and repetitive nature contribute to this frustration.
- Enjoyment (weight 0.05): Players enjoy the fast and fun gameplay, finding the core mechanics and synergies interesting. The overall gameplay experience, which is fast-paced and energetic, is compared favorably to other games.
- Hopeful (weight 0.04): Players are hopeful for future updates and improvements, such as permanent upgrades and the ironing out of general jank. They have high hopes for the game's future development.
- Frustrated (weight 0.04): Players are frustrated by bugs, such as the 'Second Life' upgrade issue in endless mode, and the limited timer for clearing levels. The monotony and repetitive nature of the game also contribute to this frustration.
- Positive (weight 0.04): Despite some bugs and the game's short length, players find the game fun, promising, and worth the price. They enjoy the gameplay and see potential in its future development.
- Satisfied (weight 0.04): Players are satisfied with the good gameplay, satisfying gameplay loop, and the developer's improvements and passion. They feel the game is worth the price.
- Disappointment (weight 0.03): Players are disappointed by the lack of cohesion compared to other games, lack of content and updates, and imbalanced movement and perk choices.
- Hope (weight 0.03): Players have high hopes for the game's future, seeing it as a potentially popular and successful title.
- Enthusiasm (weight 0.03): Players are enthusiastic about the gameplay and the potential of the game. They express enjoyment and intention to continue playing.
- Disappointed (weight 0.03): Players are disappointed by the main game's short length and the fact that it did not meet their expectations.
- Happiness (weight 0.03): Players are happy with the great game and find the combat fun and enjoyable.
- Nostalgia (weight 0.01): Players feel nostalgic due to the game's compatibility with muscle memory from playing Quake games.
- Boredom (weight 0.01): Players experience boredom due to the repetitive gameplay and mechanics.}